/** * @file llviewerjoint.cpp * @brief Implementation of LLViewerJoint class * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- #include "llviewerprecompiledheaders.h" #include "llviewerjoint.h" #include "llgl.h" #include "llmath.h" #include "llglheaders.h" #include "llsphere.h" #include "llvoavatar.h" #include "pipeline.h" #define DEFAULT_LOD 0.0f const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64; //----------------------------------------------------------------------------- // Static Data //----------------------------------------------------------------------------- BOOL LLViewerJoint::sDisableLOD = FALSE; //----------------------------------------------------------------------------- // LLViewerJoint() // Class Constructor //----------------------------------------------------------------------------- LLViewerJoint::LLViewerJoint() { mUpdateXform = TRUE; mValid = FALSE; mComponents = SC_JOINT | SC_BONE | SC_AXES; mMinPixelArea = DEFAULT_LOD; mPickName = PN_DEFAULT; mVisible = TRUE; } //----------------------------------------------------------------------------- // LLViewerJoint() // Class Constructor //----------------------------------------------------------------------------- LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) : LLJoint(name, parent) { mValid = FALSE; mComponents = SC_JOINT | SC_BONE | SC_AXES; mMinPixelArea = DEFAULT_LOD; mPickName = PN_DEFAULT; } //----------------------------------------------------------------------------- // ~LLViewerJoint() // Class Destructor //----------------------------------------------------------------------------- LLViewerJoint::~LLViewerJoint() { } //-------------------------------------------------------------------- // setValid() //-------------------------------------------------------------------- void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) { //---------------------------------------------------------------- // set visibility for this joint //---------------------------------------------------------------- mValid = valid; //---------------------------------------------------------------- // set visibility for children //---------------------------------------------------------------- if (recursive) { for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); joint->setValid(valid, TRUE); } } } //-------------------------------------------------------------------- // renderSkeleton() //-------------------------------------------------------------------- void LLViewerJoint::renderSkeleton(BOOL recursive) { F32 nc = 0.57735f; //---------------------------------------------------------------- // push matrix stack //---------------------------------------------------------------- glPushMatrix(); //---------------------------------------------------------------- // render the bone to my parent //---------------------------------------------------------------- if (mComponents & SC_BONE) { drawBone(); } //---------------------------------------------------------------- // offset to joint position and // rotate to our orientation //---------------------------------------------------------------- glLoadIdentity(); glMultMatrixf( &getWorldMatrix().mMatrix[0][0] ); //---------------------------------------------------------------- // render joint axes //---------------------------------------------------------------- if (mComponents & SC_AXES) { glBegin(GL_LINES); glColor3f( 1.0f, 0.0f, 0.0f ); glVertex3f( 0.0f, 0.0f, 0.0f ); glVertex3f( 0.1f, 0.0f, 0.0f ); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex3f( 0.0f, 0.0f, 0.0f ); glVertex3f( 0.0f, 0.1f, 0.0f ); glColor3f( 0.0f, 0.0f, 1.0f ); glVertex3f( 0.0f, 0.0f, 0.0f ); glVertex3f( 0.0f, 0.0f, 0.1f ); glEnd(); } //---------------------------------------------------------------- // render the joint graphic //---------------------------------------------------------------- if (mComponents & SC_JOINT) { glColor3f( 1.0f, 1.0f, 0.0f ); glBegin(GL_TRIANGLES); // joint top half glNormal3f(nc, nc, nc); glVertex3f(0.0f, 0.0f, 0.05f); glVertex3f(0.05f, 0.0f, 0.0f); glVertex3f(0.0f, 0.05f, 0.0f); glNormal3f(-nc, nc, nc); glVertex3f(0.0f, 0.0f, 0.05f); glVertex3f(0.0f, 0.05f, 0.0f); glVertex3f(-0.05f, 0.0f, 0.0f); glNormal3f(-nc, -nc, nc); glVertex3f(0.0f, 0.0f, 0.05f); glVertex3f(-0.05f, 0.0f, 0.0f); glVertex3f(0.0f, -0.05f, 0.0f); glNormal3f(nc, -nc, nc); glVertex3f(0.0f, 0.0f, 0.05f); glVertex3f(0.0f, -0.05f, 0.0f); glVertex3f(0.05f, 0.0f, 0.0f); // joint bottom half glNormal3f(nc, nc, -nc); glVertex3f(0.0f, 0.0f, -0.05f); glVertex3f(0.0f, 0.05f, 0.0f); glVertex3f(0.05f, 0.0f, 0.0f); glNormal3f(-nc, nc, -nc); glVertex3f(0.0f, 0.0f, -0.05f); glVertex3f(-0.05f, 0.0f, 0.0f); glVertex3f(0.0f, 0.05f, 0.0f); glNormal3f(-nc, -nc, -nc); glVertex3f(0.0f, 0.0f, -0.05f); glVertex3f(0.0f, -0.05f, 0.0f); glVertex3f(-0.05f, 0.0f, 0.0f); glNormal3f(nc, -nc, -nc); glVertex3f(0.0f, 0.0f, -0.05f); glVertex3f(0.05f, 0.0f, 0.0f); glVertex3f(0.0f, -0.05f, 0.0f); glEnd(); } //---------------------------------------------------------------- // render children //---------------------------------------------------------------- if (recursive) { for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); joint->renderSkeleton(); } } //---------------------------------------------------------------- // pop matrix stack //---------------------------------------------------------------- glPopMatrix(); } //-------------------------------------------------------------------- // render() //-------------------------------------------------------------------- U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass ) { U32 triangle_count = 0; //---------------------------------------------------------------- // ignore invisible objects //---------------------------------------------------------------- if ( mValid ) { //---------------------------------------------------------------- // if object is transparent, defer it, otherwise // give the joint subclass a chance to draw itself //---------------------------------------------------------------- if ( gRenderForSelect ) { triangle_count += drawShape( pixelArea, first_pass ); } else if ( isTransparent() ) { // Hair and Skirt if ((pixelArea > MIN_PIXEL_AREA_3PASS_HAIR)) { // render all three passes LLGLDisable cull(GL_CULL_FACE); // first pass renders without writing to the z buffer { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); triangle_count += drawShape( pixelArea, first_pass); } // second pass writes to z buffer only glColorMask(FALSE, FALSE, FALSE, FALSE); { triangle_count += drawShape( pixelArea, FALSE ); } // third past respects z buffer and writes color glColorMask(TRUE, TRUE, TRUE, FALSE); { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); triangle_count += drawShape( pixelArea, FALSE ); } } else { // Render Inside (no Z buffer write) glCullFace(GL_FRONT); { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); triangle_count += drawShape( pixelArea, first_pass ); } // Render Outside (write to the Z buffer) glCullFace(GL_BACK); { triangle_count += drawShape( pixelArea, FALSE ); } } } else { // set up render state triangle_count += drawShape( pixelArea, first_pass ); } } //---------------------------------------------------------------- // render children //---------------------------------------------------------------- for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); F32 jointLOD = joint->getLOD(); if (pixelArea >= jointLOD || sDisableLOD) { triangle_count += joint->render( pixelArea ); if (jointLOD != DEFAULT_LOD) { break; } } } return triangle_count; } //-------------------------------------------------------------------- // drawBone() //-------------------------------------------------------------------- void LLViewerJoint::drawBone() { if ( mParent == NULL ) return; F32 boneSize = 0.02f; // rotate to point to child (bone direction) glPushMatrix(); LLVector3 boneX = getPosition(); F32 length = boneX.normVec(); LLVector3 boneZ(1.0f, 0.0f, 1.0f); LLVector3 boneY = boneZ % boneX; boneY.normVec(); boneZ = boneX % boneY; LLMatrix4 rotateMat; rotateMat.setFwdRow( boneX ); rotateMat.setLeftRow( boneY ); rotateMat.setUpRow( boneZ ); glMultMatrixf( &rotateMat.mMatrix[0][0] ); // render the bone glColor3f( 0.5f, 0.5f, 0.0f ); glBegin(GL_TRIANGLES); glVertex3f( length, 0.0f, 0.0f); glVertex3f( 0.0f, boneSize, 0.0f); glVertex3f( 0.0f, 0.0f, boneSize); glVertex3f( length, 0.0f, 0.0f); glVertex3f( 0.0f, 0.0f, -boneSize); glVertex3f( 0.0f, boneSize, 0.0f); glVertex3f( length, 0.0f, 0.0f); glVertex3f( 0.0f, -boneSize, 0.0f); glVertex3f( 0.0f, 0.0f, -boneSize); glVertex3f( length, 0.0f, 0.0f); glVertex3f( 0.0f, 0.0f, boneSize); glVertex3f( 0.0f, -boneSize, 0.0f); glEnd(); // restore matrix glPopMatrix(); } //-------------------------------------------------------------------- // isTransparent() //-------------------------------------------------------------------- BOOL LLViewerJoint::isTransparent() { return FALSE; } //-------------------------------------------------------------------- // drawShape() //-------------------------------------------------------------------- U32 LLViewerJoint::drawShape( F32 pixelArea, BOOL first_pass ) { return 0; } //-------------------------------------------------------------------- // setSkeletonComponents() //-------------------------------------------------------------------- void LLViewerJoint::setSkeletonComponents( U32 comp, BOOL recursive ) { mComponents = comp; if (recursive) { for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); joint->setSkeletonComponents(comp, recursive); } } } void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) { for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); //F32 jointLOD = joint->getLOD(); //if (pixel_area >= jointLOD || sDisableLOD) { joint->updateFaceSizes(num_vertices, num_indices, pixel_area); // if (jointLOD != DEFAULT_LOD) // { // break; // } } } } void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind) { for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); //F32 jointLOD = joint->getLOD(); //if (pixel_area >= jointLOD || sDisableLOD) { joint->updateFaceData(face, pixel_area, damp_wind); // if (jointLOD != DEFAULT_LOD) // { // break; // } } } } void LLViewerJoint::updateGeometry() { for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); joint->updateGeometry(); } } BOOL LLViewerJoint::updateLOD(F32 pixel_area, BOOL activate) { BOOL lod_changed = FALSE; BOOL found_lod = FALSE; for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); F32 jointLOD = joint->getLOD(); if (found_lod || jointLOD == DEFAULT_LOD) { // we've already found a joint to enable, so enable the rest as alternatives lod_changed |= joint->updateLOD(pixel_area, TRUE); } else { if (pixel_area >= jointLOD || sDisableLOD) { lod_changed |= joint->updateLOD(pixel_area, TRUE); found_lod = TRUE; } else { lod_changed |= joint->updateLOD(pixel_area, FALSE); } } } return lod_changed; } void LLViewerJoint::dump() { for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); joint->dump(); } } void LLViewerJoint::setVisible(BOOL visible, BOOL recursive) { mVisible = visible; if (recursive) { for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); joint->setVisible(visible, recursive); } } } void LLViewerJoint::writeCAL3D(apr_file_t* fp) { LLVector3 bone_pos = mXform.getPosition(); if (mParent) { bone_pos.scaleVec(mParent->getScale()); bone_pos *= 100.f; } else { bone_pos.clearVec(); } LLQuaternion bone_rot; S32 num_children = 0; for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); if (joint->mJointNum != -1) { num_children++; } } LLJoint* cur_joint = this; LLVector3 rootSkinOffset; if (mParent) { while (cur_joint) { rootSkinOffset -= cur_joint->getSkinOffset(); cur_joint = (LLViewerJoint*)cur_joint->getParent(); } rootSkinOffset *= 100.f; } apr_file_printf(fp, " \n", mJointNum + 1, mName.c_str(), num_children); apr_file_printf(fp, " %.6f %.6f %.6f\n", bone_pos.mV[VX], bone_pos.mV[VY], bone_pos.mV[VZ]); apr_file_printf(fp, " %.6f %.6f %.6f %.6f\n", bone_rot.mQ[VX], bone_rot.mQ[VY], bone_rot.mQ[VZ], bone_rot.mQ[VW]); apr_file_printf(fp, " %.6f %.6f %.6f\n", rootSkinOffset.mV[VX], rootSkinOffset.mV[VY], rootSkinOffset.mV[VZ]); apr_file_printf(fp, " 0 0 0 1\n"); apr_file_printf(fp, " %d\n", mParent ? mParent->mJointNum + 1 : -1); for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); if (joint->mJointNum != -1) { apr_file_printf(fp, " %d\n", joint->mJointNum + 1); } } apr_file_printf(fp, " \n"); // recurse for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { LLViewerJoint* joint = (LLViewerJoint*)(*iter); if (joint->mJointNum != -1) { joint->writeCAL3D(fp); } } } //----------------------------------------------------------------------------- // LLViewerJointCollisionVolume() //----------------------------------------------------------------------------- LLViewerJointCollisionVolume::LLViewerJointCollisionVolume() { mUpdateXform = FALSE; } LLViewerJointCollisionVolume::LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent) : LLViewerJoint(name, parent) { } void LLViewerJointCollisionVolume::render() { updateWorldMatrix(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glMultMatrixf( &mXform.getWorldMatrix().mMatrix[0][0] ); glColor3f( 0.f, 0.f, 1.f ); gSphere.render(); glPopMatrix(); } LLVector3 LLViewerJointCollisionVolume::getVolumePos(LLVector3 &offset) { mUpdateXform = TRUE; LLVector3 result = offset; result.scaleVec(getScale()); result.rotVec(getWorldRotation()); result += getWorldPosition(); return result; } // End