/** * @file llviewerinventory.h * @brief Declaration of the inventory bits that only used on the viewer. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVIEWERINVENTORY_H #define LL_LLVIEWERINVENTORY_H #include "llinventory.h" #include "llframetimer.h" #include "llwearable.h" #include "llui.h" //for LLDestroyClass #include // boost::signals2::trackable class LLFolderView; class LLFolderBridge; class LLViewerInventoryCategory; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLViewerInventoryItem // // An inventory item represents something that the current user has in // their inventory. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLViewerInventoryItem : public LLInventoryItem, public boost::signals2::trackable { public: typedef LLDynamicArray > item_array_t; protected: ~LLViewerInventoryItem( void ); // ref counted BOOL extractSortFieldAndDisplayName(S32* sortField, std::string* displayName) const { return extractSortFieldAndDisplayName(mName, sortField, displayName); } mutable std::string mDisplayName; public: virtual LLAssetType::EType getType() const; virtual const LLUUID& getAssetUUID() const; virtual const LLUUID& getProtectedAssetUUID() const; // returns LLUUID::null if current agent does not have permission to expose this asset's UUID to the user virtual const std::string& getName() const; virtual S32 getSortField() const; virtual void setSortField(S32 sortField); virtual const LLPermissions& getPermissions() const; virtual const bool getIsFullPerm() const; // 'fullperm' in the popular sense: modify-ok & copy-ok & transfer-ok, no special god rules applied virtual const LLUUID& getCreatorUUID() const; virtual const std::string& getDescription() const; virtual const LLSaleInfo& getSaleInfo() const; virtual LLInventoryType::EType getInventoryType() const; virtual bool isWearableType() const; virtual LLWearableType::EType getWearableType() const; virtual U32 getFlags() const; virtual time_t getCreationDate() const; virtual U32 getCRC32() const; // really more of a checksum. static BOOL extractSortFieldAndDisplayName(const std::string& name, S32* sortField, std::string* displayName); // construct a complete viewer inventory item LLViewerInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid, const LLPermissions& permissions, const LLUUID& asset_uuid, LLAssetType::EType type, LLInventoryType::EType inv_type, const std::string& name, const std::string& desc, const LLSaleInfo& sale_info, U32 flags, time_t creation_date_utc); // construct a viewer inventory item which has the minimal amount // of information to use in the UI. LLViewerInventoryItem( const LLUUID& item_id, const LLUUID& parent_id, const std::string& name, LLInventoryType::EType inv_type); // construct an invalid and incomplete viewer inventory item. // usually useful for unpacking or importing or what have you. // *NOTE: it is important to call setComplete() if you expect the // operations to provide all necessary information. LLViewerInventoryItem(); // Create a copy of an inventory item from a pointer to another item // Note: Because InventoryItems are ref counted, // reference copy (a = b) is prohibited LLViewerInventoryItem(const LLViewerInventoryItem* other); LLViewerInventoryItem(const LLInventoryItem* other); void copyViewerItem(const LLViewerInventoryItem* other); /*virtual*/ void copyItem(const LLInventoryItem* other); // construct a new clone of this item - it creates a new viewer // inventory item using the copy constructor, and returns it. // It is up to the caller to delete (unref) the item. void cloneViewerItem(LLPointer& newitem) const; // virtual methods virtual void removeFromServer( void ); virtual void updateParentOnServer(BOOL restamp) const; virtual void updateServer(BOOL is_new) const; void fetchFromServer(void) const; //virtual void packMessage(LLMessageSystem* msg) const; virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); virtual BOOL unpackMessage(LLSD item); virtual BOOL importFile(LLFILE* fp); virtual BOOL importLegacyStream(std::istream& input_stream); // file handling on the viewer. These are not meant for anything // other than cacheing. bool exportFileLocal(LLFILE* fp) const; bool importFileLocal(LLFILE* fp); // new methods BOOL isFinished() const { return mIsComplete; } void setComplete(BOOL complete) { mIsComplete = complete; } //void updateAssetOnServer() const; virtual void packMessage(LLMessageSystem* msg) const; virtual void setTransactionID(const LLTransactionID& transaction_id); struct comparePointers { bool operator()(const LLPointer& a, const LLPointer& b) { return a->getName().compare(b->getName()) < 0; } }; LLTransactionID getTransactionID() const { return mTransactionID; } bool getIsBrokenLink() const; // true if the baseitem this points to doesn't exist in memory. LLViewerInventoryItem *getLinkedItem() const; LLViewerInventoryCategory *getLinkedCategory() const; // Checks the items permissions (for owner, group, or everyone) and returns true if all mask bits are set. bool checkPermissionsSet(PermissionMask mask) const; PermissionMask getPermissionMask() const; // callback void onCallingCardNameLookup(const LLUUID& id, const std::string& name, bool is_group); // If this is a broken link, try to fix it and any other identical link. BOOL regenerateLink(); public: BOOL mIsComplete; LLTransactionID mTransactionID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLViewerInventoryCategory // // An instance of this class represents a category of inventory // items. Users come with a set of default categories, and can create // new ones as needed. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLViewerInventoryCategory : public LLInventoryCategory { public: typedef LLDynamicArray > cat_array_t; protected: ~LLViewerInventoryCategory(); public: LLViewerInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid, LLFolderType::EType preferred_type, const std::string& name, const LLUUID& owner_id); LLViewerInventoryCategory(const LLUUID& owner_id); // Create a copy of an inventory category from a pointer to another category // Note: Because InventoryCategorys are ref counted, reference copy (a = b) // is prohibited LLViewerInventoryCategory(const LLViewerInventoryCategory* other); void copyViewerCategory(const LLViewerInventoryCategory* other); virtual void removeFromServer(); virtual void updateParentOnServer(BOOL restamp_children) const; virtual void updateServer(BOOL is_new) const; const LLUUID& getOwnerID() const { return mOwnerID; } // Version handling enum { VERSION_UNKNOWN = -1, VERSION_INITIAL = 1 }; S32 getVersion() const { return mVersion; } void setVersion(S32 version) { mVersion = version; } // Returns true if a fetch was issued. bool fetch(); // used to help make cacheing more robust - for example, if // someone is getting 4 packets but logs out after 3. the viewer // may never know the cache is wrong. enum { DESCENDENT_COUNT_UNKNOWN = -1 }; S32 getDescendentCount() const { return mDescendentCount; } void setDescendentCount(S32 descendents) { mDescendentCount = descendents; } // file handling on the viewer. These are not meant for anything // other than cacheing. bool exportFileLocal(LLFILE* fp) const; bool importFileLocal(LLFILE* fp); void determineFolderType(); void changeType(LLFolderType::EType new_folder_type); private: friend class LLInventoryModel; void localizeName(); // intended to be called from the LLInventoryModel protected: LLUUID mOwnerID; S32 mVersion; S32 mDescendentCount; LLFrameTimer mDescendentsRequested; }; class LLInventoryCallback : public LLRefCount { public: virtual void fire(const LLUUID& inv_item) = 0; }; class WearOnAvatarCallback : public LLInventoryCallback { public: WearOnAvatarCallback(bool do_replace = false) : mReplace(do_replace) {} void fire(const LLUUID& inv_item); protected: bool mReplace; }; class ModifiedCOFCallback : public LLInventoryCallback { void fire(const LLUUID& inv_item); }; class LLViewerJointAttachment; class RezAttachmentCallback : public LLInventoryCallback { public: RezAttachmentCallback(LLViewerJointAttachment *attachmentp); void fire(const LLUUID& inv_item); protected: ~RezAttachmentCallback(); private: LLViewerJointAttachment* mAttach; }; class ActivateGestureCallback : public LLInventoryCallback { public: void fire(const LLUUID& inv_item); }; class CreateGestureCallback : public LLInventoryCallback { public: void fire(const LLUUID& inv_item); }; class AddFavoriteLandmarkCallback : public LLInventoryCallback { public: AddFavoriteLandmarkCallback() : mTargetLandmarkId(LLUUID::null) {} void setTargetLandmarkId(const LLUUID& target_uuid) { mTargetLandmarkId = target_uuid; } private: void fire(const LLUUID& inv_item); LLUUID mTargetLandmarkId; }; // misc functions //void inventory_reliable_callback(void**, S32 status); class LLInventoryCallbackManager : public LLDestroyClass { friend class LLDestroyClass; public: LLInventoryCallbackManager(); ~LLInventoryCallbackManager(); void fire(U32 callback_id, const LLUUID& item_id); U32 registerCB(LLPointer cb); private: typedef std::map > callback_map_t; callback_map_t mMap; U32 mLastCallback; static LLInventoryCallbackManager *sInstance; static void destroyClass(); public: static bool is_instantiated() { return sInstance != NULL; } }; extern LLInventoryCallbackManager gInventoryCallbacks; #define NOT_WEARABLE (LLWearableType::EType)0 // *TODO: Find a home for these void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& parent, const LLTransactionID& transaction_id, const std::string& name, const std::string& desc, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, LLWearableType::EType wtype, U32 next_owner_perm, LLPointer cb); void create_inventory_callingcard(const LLUUID& avatar_id, const LLUUID& parent = LLUUID::null, LLPointer cb=NULL); /** * @brief Securely create a new inventory item by copying from another. */ void copy_inventory_item( const LLUUID& agent_id, const LLUUID& current_owner, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, LLPointer cb); void link_inventory_item( const LLUUID& agent_id, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, const std::string& new_description, const LLAssetType::EType asset_type, LLPointer cb); void move_inventory_item( const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, LLPointer cb); void copy_inventory_from_notecard(const LLUUID& object_id, const LLUUID& notecard_inv_id, const LLInventoryItem *src, U32 callback_id = 0); void menu_create_inventory_item(LLFolderView* root, LLFolderBridge* bridge, const LLSD& userdata, const LLUUID& default_parent_uuid = LLUUID::null); #endif // LL_LLVIEWERINVENTORY_H