/** * @file llviewerinventory.h * @brief Declaration of the inventory bits that only used on the viewer. * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLVIEWERINVENTORY_H #define LL_LLVIEWERINVENTORY_H #include "llinventory.h" #include "llframetimer.h" #include "llwearable.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLViewerInventoryItem // // An inventory item represents something that the current user has in // their inventory. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLViewerInventoryItem : public LLInventoryItem { public: typedef LLDynamicArray > item_array_t; protected: ~LLViewerInventoryItem( void ); // ref counted public: // construct a complete viewer inventory item LLViewerInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid, const LLPermissions& permissions, const LLUUID& asset_uuid, LLAssetType::EType type, LLInventoryType::EType inv_type, const LLString& name, const LLString& desc, const LLSaleInfo& sale_info, U32 flags, S32 creation_date_utc); // construct a viewer inventory item which has the minimal amount // of information to use in the UI. LLViewerInventoryItem( const LLUUID& item_id, const LLUUID& parent_id, const char* name, LLInventoryType::EType inv_type); // construct an invalid and incomplete viewer inventory item. // usually useful for unpacking or importing or what have you. // *NOTE: it is important to call setComplete() if you expect the // operations to provide all necessary information. LLViewerInventoryItem(); // Create a copy of an inventory item from a pointer to another item // Note: Because InventoryItems are ref counted, // reference copy (a = b) is prohibited LLViewerInventoryItem(const LLViewerInventoryItem* other); LLViewerInventoryItem(const LLInventoryItem* other); virtual void copy(const LLViewerInventoryItem* other); virtual void copy(const LLInventoryItem* other); // construct a new clone of this item - it creates a new viewer // inventory item using the copy constructor, and returns it. // It is up to the caller to delete (unref) the item. virtual void clone(LLPointer& newitem) const; // virtual methods virtual void removeFromServer( void ); virtual void updateParentOnServer(BOOL restamp) const; virtual void updateServer(BOOL is_new) const; void fetchFromServer(void) const; //virtual void packMessage(LLMessageSystem* msg) const; virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); virtual BOOL importFile(FILE* fp); virtual BOOL importLegacyStream(std::istream& input_stream); // file handling on the viewer. These are not meant for anything // other than cacheing. bool exportFileLocal(FILE* fp) const; bool importFileLocal(FILE* fp); // new methods BOOL isComplete() const { return mIsComplete; } void setComplete(BOOL complete) { mIsComplete = complete; } //void updateAssetOnServer() const; virtual void packMessage(LLMessageSystem* msg) const; virtual void setTransactionID(const LLTransactionID& transaction_id); struct comparePointers { bool operator()(const LLPointer& a, const LLPointer& b) { return a->getName().compare(b->getName()) < 0; } }; LLTransactionID getTransactionID() const { return mTransactionID; } protected: BOOL mIsComplete; LLTransactionID mTransactionID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLViewerInventoryCategory // // An instance of this class represents a category of inventory // items. Users come with a set of default categories, and can create // new ones as needed. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLViewerInventoryCategory : public LLInventoryCategory { public: typedef LLDynamicArray > cat_array_t; protected: ~LLViewerInventoryCategory(); public: LLViewerInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid, LLAssetType::EType preferred_type, const LLString& name, const LLUUID& owner_id); LLViewerInventoryCategory(const LLUUID& owner_id); // Create a copy of an inventory category from a pointer to another category // Note: Because InventoryCategorys are ref counted, reference copy (a = b) // is prohibited LLViewerInventoryCategory(const LLViewerInventoryCategory* other); virtual void copy(const LLViewerInventoryCategory* other); virtual void removeFromServer(); virtual void updateParentOnServer(BOOL restamp_children) const; virtual void updateServer(BOOL is_new) const; //virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); const LLUUID& getOwnerID() const { return mOwnerID; } // Version handling enum { VERSION_UNKNOWN = -1, VERSION_INITIAL = 1 }; S32 getVersion() const { return mVersion; } void setVersion(S32 version) { mVersion = version; } // Returns true if a fetch was issued. bool fetchDescendents(); // used to help make cacheing more robust - for example, if // someone is getting 4 packets but logs out after 3. the viewer // may never know the cache is wrong. enum { DESCENDENT_COUNT_UNKNOWN = -1 }; S32 getDescendentCount() const { return mDescendentCount; } void setDescendentCount(S32 descendents) { mDescendentCount = descendents; } // file handling on the viewer. These are not meant for anything // other than cacheing. bool exportFileLocal(FILE* fp) const; bool importFileLocal(FILE* fp); protected: LLUUID mOwnerID; S32 mVersion; S32 mDescendentCount; LLFrameTimer mDescendentsRequested; }; class LLInventoryCallback : public LLRefCount { public: virtual ~LLInventoryCallback() {} virtual void fire(const LLUUID& inv_item) = 0; }; class WearOnAvatarCallback : public LLInventoryCallback { void fire(const LLUUID& inv_item); }; class LLViewerJointAttachment; class RezAttachmentCallback : public LLInventoryCallback { public: RezAttachmentCallback(LLViewerJointAttachment *attachmentp); ~RezAttachmentCallback(); void fire(const LLUUID& inv_item); private: LLViewerJointAttachment* mAttach; }; class ActivateGestureCallback : public LLInventoryCallback { public: void fire(const LLUUID& inv_item); }; // misc functions //void inventory_reliable_callback(void**, S32 status); class LLInventoryCallbackManager { public: LLInventoryCallbackManager(); ~LLInventoryCallbackManager(); void fire(U32 callback_id, const LLUUID& item_id); U32 registerCB(LLPointer cb); private: std::map > mMap; U32 mLastCallback; }; extern LLInventoryCallbackManager gInventoryCallbacks; #define NOT_WEARABLE (EWearableType)0 void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& parent, const LLTransactionID& transaction_id, const std::string& name, const std::string& desc, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, EWearableType wtype, U32 next_owner_perm, LLPointer cb); /** * @brief Securely create a new inventory item by copying from another. */ void copy_inventory_item( const LLUUID& agent_id, const LLUUID& current_owner, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, LLPointer cb); void move_inventory_item( const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, LLPointer cb); void copy_inventory_from_notecard(const LLUUID& object_id, const LLUUID& notecard_inv_id, const LLInventoryItem *src); #endif // LL_LLVIEWERINVENTORY_H