/** * @file llviewerinventory.h * @brief Declaration of the inventory bits that only used on the viewer. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERINVENTORY_H #define LL_LLVIEWERINVENTORY_H #include "llinventory.h" #include "llframetimer.h" #include "llwearable.h" #include "llinitdestroyclass.h" //for LLDestroyClass #include "llinventorysettings.h" #include // boost::signals2::trackable class LLInventoryPanel; class LLFolderView; class LLFolderBridge; class LLViewerInventoryCategory; class LLInventoryCallback; class LLAvatarName; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLViewerInventoryItem // // An inventory item represents something that the current user has in // their inventory. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLViewerInventoryItem : public LLInventoryItem, public boost::signals2::trackable { public: typedef std::vector > item_array_t; protected: ~LLViewerInventoryItem( void ); // ref counted bool extractSortFieldAndDisplayName(S32* sortField, std::string* displayName) const { return extractSortFieldAndDisplayName(mName, sortField, displayName); } mutable std::string mDisplayName; public: virtual LLAssetType::EType getType() const; virtual const LLUUID& getAssetUUID() const; virtual const LLUUID& getProtectedAssetUUID() const; // returns LLUUID::null if current agent does not have permission to expose this asset's UUID to the user virtual const std::string& getName() const; virtual S32 getSortField() const; //virtual void setSortField(S32 sortField); virtual void getSLURL(); //Caches SLURL for landmark. //*TODO: Find a better way to do it and remove this method from here. virtual const LLPermissions& getPermissions() const; virtual const bool getIsFullPerm() const; // 'fullperm' in the popular sense: modify-ok & copy-ok & transfer-ok, no special god rules applied virtual const LLUUID& getCreatorUUID() const; virtual const std::string& getDescription() const; virtual const LLSaleInfo& getSaleInfo() const; virtual const LLUUID& getThumbnailUUID() const; virtual LLInventoryType::EType getInventoryType() const; virtual bool isWearableType() const; virtual LLWearableType::EType getWearableType() const; virtual bool isSettingsType() const; virtual LLSettingsType::type_e getSettingsType() const; virtual U32 getFlags() const; virtual time_t getCreationDate() const; virtual U32 getCRC32() const; // really more of a checksum. static bool extractSortFieldAndDisplayName(const std::string& name, S32* sortField, std::string* displayName); // construct a complete viewer inventory item LLViewerInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid, const LLPermissions& permissions, const LLUUID& asset_uuid, LLAssetType::EType type, LLInventoryType::EType inv_type, const std::string& name, const std::string& desc, const LLSaleInfo& sale_info, U32 flags, time_t creation_date_utc); // construct a viewer inventory item which has the minimal amount // of information to use in the UI. LLViewerInventoryItem( const LLUUID& item_id, const LLUUID& parent_id, const std::string& name, LLInventoryType::EType inv_type); // construct an invalid and incomplete viewer inventory item. // usually useful for unpacking or importing or what have you. // *NOTE: it is important to call setComplete() if you expect the // operations to provide all necessary information. LLViewerInventoryItem(); // Create a copy of an inventory item from a pointer to another item // Note: Because InventoryItems are ref counted, // reference copy (a = b) is prohibited LLViewerInventoryItem(const LLViewerInventoryItem* other); LLViewerInventoryItem(const LLInventoryItem* other); void copyViewerItem(const LLViewerInventoryItem* other); /*virtual*/ void copyItem(const LLInventoryItem* other); // construct a new clone of this item - it creates a new viewer // inventory item using the copy constructor, and returns it. // It is up to the caller to delete (unref) the item. void cloneViewerItem(LLPointer& newitem) const; // virtual methods virtual void updateParentOnServer(bool restamp) const; virtual void updateServer(bool is_new) const; void fetchFromServer(void) const; virtual void packMessage(LLMessageSystem* msg) const; virtual bool unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); virtual bool unpackMessage(const LLSD& item); virtual bool importLegacyStream(std::istream& input_stream); // new methods bool isFinished() const { return mIsComplete; } void setComplete(bool complete) { mIsComplete = complete; } //void updateAssetOnServer() const; virtual void setTransactionID(const LLTransactionID& transaction_id); struct comparePointers { bool operator()(const LLPointer& a, const LLPointer& b) { return a->getName().compare(b->getName()) < 0; } }; LLTransactionID getTransactionID() const { return mTransactionID; } bool getIsBrokenLink() const; // true if the baseitem this points to doesn't exist in memory. LLViewerInventoryItem *getLinkedItem() const; LLViewerInventoryCategory *getLinkedCategory() const; // Checks the items permissions (for owner, group, or everyone) and returns true if all mask bits are set. bool checkPermissionsSet(PermissionMask mask) const; PermissionMask getPermissionMask() const; // callback void onCallingCardNameLookup(const LLUUID& id, const LLAvatarName& name); // If this is a broken link, try to fix it and any other identical link. bool regenerateLink(); public: bool mIsComplete; LLTransactionID mTransactionID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLViewerInventoryCategory // // An instance of this class represents a category of inventory // items. Users come with a set of default categories, and can create // new ones as needed. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLViewerInventoryCategory : public LLInventoryCategory { public: typedef std::vector > cat_array_t; protected: ~LLViewerInventoryCategory(); public: LLViewerInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid, LLFolderType::EType preferred_type, const std::string& name, const LLUUID& owner_id); LLViewerInventoryCategory(const LLUUID& owner_id); // Create a copy of an inventory category from a pointer to another category // Note: Because InventoryCategorys are ref counted, reference copy (a = b) // is prohibited LLViewerInventoryCategory(const LLViewerInventoryCategory* other); void copyViewerCategory(const LLViewerInventoryCategory* other); virtual void updateParentOnServer(bool restamp_children) const; virtual void updateServer(bool is_new) const; virtual void packMessage(LLMessageSystem* msg) const; const LLUUID& getOwnerID() const { return mOwnerID; } // Version handling enum { VERSION_UNKNOWN = -1, VERSION_INITIAL = 1 }; S32 getVersion() const; void setVersion(S32 version); // Returns true if a fetch was issued (not nessesary in progress). // no requests will happen during expiry_seconds even if fetch completed bool fetch(S32 expiry_seconds = 10); typedef enum { FETCH_NONE = 0, FETCH_NORMAL, FETCH_RECURSIVE, FETCH_FAILED, // back off } EFetchType; EFetchType getFetching(); // marks as fetch being in progress or as done void setFetching(EFetchType); // used to help make caching more robust - for example, if // someone is getting 4 packets but logs out after 3. the viewer // may never know the cache is wrong. enum { DESCENDENT_COUNT_UNKNOWN = -1 }; S32 getDescendentCount() const { return mDescendentCount; } void setDescendentCount(S32 descendents) { mDescendentCount = descendents; } // How many descendents do we currently have information for in the InventoryModel? S32 getViewerDescendentCount() const; LLSD exportLLSD() const; bool importLLSD(const LLSD& cat_data); void determineFolderType(); void changeType(LLFolderType::EType new_folder_type); virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); virtual bool unpackMessage(const LLSD& category); // returns true if the category object will accept the incoming item bool acceptItem(LLInventoryItem* inv_item); private: friend class LLInventoryModel; void localizeName(); // intended to be called from the LLInventoryModel protected: LLUUID mOwnerID; S32 mVersion; S32 mDescendentCount; EFetchType mFetching; LLFrameTimer mDescendentsRequested; }; class LLInventoryCallback : public LLRefCount { public: virtual ~LLInventoryCallback() {} virtual void fire(const LLUUID& inv_item) = 0; }; class LLViewerJointAttachment; void rez_attachment_cb(const LLUUID& inv_item, LLViewerJointAttachment *attachmentp); void activate_gesture_cb(const LLUUID& inv_item); void create_script_cb(const LLUUID& inv_item); void create_gesture_cb(const LLUUID& inv_item); void create_notecard_cb(const LLUUID& inv_item); class AddFavoriteLandmarkCallback : public LLInventoryCallback { public: AddFavoriteLandmarkCallback() : mTargetLandmarkId(LLUUID::null) {} void setTargetLandmarkId(const LLUUID& target_uuid) { mTargetLandmarkId = target_uuid; } private: void fire(const LLUUID& inv_item); LLUUID mTargetLandmarkId; }; typedef boost::function inventory_func_type; typedef boost::function llsd_func_type; typedef boost::function nullary_func_type; void no_op_inventory_func(const LLUUID&); // A do-nothing inventory_func void no_op_llsd_func(const LLSD&); // likewise for LLSD void no_op(); // A do-nothing nullary func. // Shim between inventory callback and boost function/callable class LLBoostFuncInventoryCallback: public LLInventoryCallback { public: LLBoostFuncInventoryCallback(inventory_func_type fire_func, nullary_func_type destroy_func = no_op): mDestroyFunc(destroy_func) { mFireFuncs.push_back(fire_func); } LLBoostFuncInventoryCallback() { } void addOnFireFunc(inventory_func_type fire_func) { mFireFuncs.push_back(fire_func); } // virtual void fire(const LLUUID& item_id) { for (inventory_func_type &func: mFireFuncs) { func(item_id); } } // virtual ~LLBoostFuncInventoryCallback() { mDestroyFunc(); } private: std::list mFireFuncs; nullary_func_type mDestroyFunc; }; // misc functions //void inventory_reliable_callback(void**, S32 status); class LLInventoryCallbackManager : public LLDestroyClass { friend class LLDestroyClass; public: LLInventoryCallbackManager(); ~LLInventoryCallbackManager(); void fire(U32 callback_id, const LLUUID& item_id); U32 registerCB(LLPointer cb); private: typedef std::map > callback_map_t; callback_map_t mMap; U32 mLastCallback; static LLInventoryCallbackManager *sInstance; static void destroyClass(); public: static bool is_instantiated() { return sInstance != NULL; } }; extern LLInventoryCallbackManager gInventoryCallbacks; const U8 NO_INV_SUBTYPE{ 0 }; // *TODO: Find a home for these void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& parent, const LLTransactionID& transaction_id, const std::string& name, const std::string& desc, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, U8 subtype, U32 next_owner_perm, LLPointer cb); void create_inventory_wearable(const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& parent, const LLTransactionID& transaction_id, const std::string& name, const std::string& desc, LLAssetType::EType asset_type, LLWearableType::EType wtype, U32 next_owner_perm, LLPointer cb); void create_inventory_settings(const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& parent, const LLTransactionID& transaction_id, const std::string& name, const std::string& desc, LLSettingsType::type_e settype, U32 next_owner_perm, LLPointer cb); void create_inventory_callingcard(const LLUUID& avatar_id, const LLUUID& parent = LLUUID::null, LLPointer cb=NULL); /** * @brief Securely create a new inventory item by copying from another. */ void copy_inventory_item( const LLUUID& agent_id, const LLUUID& current_owner, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, LLPointer cb); // utility functions for inventory linking. void link_inventory_object(const LLUUID& category, LLConstPointer baseobj, LLPointer cb); void link_inventory_object(const LLUUID& category, const LLUUID& id, LLPointer cb); void link_inventory_array(const LLUUID& category, LLInventoryObject::const_object_list_t& baseobj_array, LLPointer cb); void move_inventory_item( const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, LLPointer cb); void update_inventory_item( LLViewerInventoryItem *update_item, LLPointer cb); void update_inventory_item( const LLUUID& item_id, const LLSD& updates, LLPointer cb); void update_inventory_category( const LLUUID& cat_id, const LLSD& updates, LLPointer cb); void remove_inventory_items( LLInventoryObject::object_list_t& items, LLPointer cb); void remove_inventory_item( LLPointer obj, LLPointer cb, bool immediate_delete = false); void remove_inventory_item( const LLUUID& item_id, LLPointer cb, bool immediate_delete = false); void remove_inventory_category( const LLUUID& cat_id, LLPointer cb); void remove_inventory_object( const LLUUID& object_id, LLPointer cb); void purge_descendents_of( const LLUUID& cat_id, LLPointer cb); const LLUUID get_folder_by_itemtype(const LLInventoryItem *src); void copy_inventory_from_notecard(const LLUUID& destination_id, const LLUUID& object_id, const LLUUID& notecard_inv_id, const LLInventoryItem *src, U32 callback_id = 0); void menu_create_inventory_item(LLInventoryPanel* root, LLFolderBridge* bridge, const LLSD& userdata, const LLUUID& default_parent_uuid = LLUUID::null); void menu_create_inventory_item(LLInventoryPanel* panel, LLUUID dest_id, const LLSD& userdata, const LLUUID& default_parent_uuid = LLUUID::null, std::function folder_created_cb = NULL); void slam_inventory_folder(const LLUUID& folder_id, const LLSD& contents, LLPointer cb); void remove_folder_contents(const LLUUID& folder_id, bool keep_outfit_links, LLPointer cb); #endif // LL_LLVIEWERINVENTORY_H