/** * @file llviewerinventory.cpp * @brief Implementation of the viewer side inventory objects. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerinventory.h" #include "llnotificationsutil.h" #include "llsdserialize.h" #include "message.h" #include "indra_constants.h" #include "llagent.h" #include "llagentcamera.h" #include "llviewerfoldertype.h" #include "llfolderview.h" #include "llviewercontrol.h" #include "llconsole.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" #include "llinventorymodelbackgroundfetch.h" #include "llgesturemgr.h" #include "llsidetray.h" #include "llinventorybridge.h" #include "llinventorypanel.h" #include "llfloaterinventory.h" #include "llviewerassettype.h" #include "llviewerregion.h" #include "llviewerobjectlist.h" #include "llpreviewgesture.h" #include "llviewerwindow.h" #include "lltrans.h" #include "llappearancemgr.h" #include "llfloatercustomize.h" #include "llcommandhandler.h" #include "llviewermessage.h" ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- class LLInventoryHandler : public LLCommandHandler { public: // requires trusted browser to trigger LLInventoryHandler() : LLCommandHandler("inventory", UNTRUSTED_THROTTLE) { } bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web) { if (params.size() < 1) { return false; } // support secondlife:///app/inventory/show if (params[0].asString() == "show") { LLSideTray::getInstance()->showPanel("sidepanel_inventory", LLSD()); return true; } // otherwise, we need a UUID and a verb... if (params.size() < 2) { return false; } LLUUID inventory_id; if (!inventory_id.set(params[0], FALSE)) { return false; } const std::string verb = params[1].asString(); if (verb == "select") { uuid_vec_t items_to_open; items_to_open.push_back(inventory_id); //inventory_handler is just a stub, because we don't know from who this offer open_inventory_offer(items_to_open, "inventory_handler"); return true; } return false; } }; LLInventoryHandler gInventoryHandler; ///---------------------------------------------------------------------------- /// Class LLViewerInventoryItem ///---------------------------------------------------------------------------- LLViewerInventoryItem::LLViewerInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid, const LLPermissions& perm, const LLUUID& asset_uuid, LLAssetType::EType type, LLInventoryType::EType inv_type, const std::string& name, const std::string& desc, const LLSaleInfo& sale_info, U32 flags, time_t creation_date_utc) : LLInventoryItem(uuid, parent_uuid, perm, asset_uuid, type, inv_type, name, desc, sale_info, flags, creation_date_utc), mIsComplete(TRUE) { } LLViewerInventoryItem::LLViewerInventoryItem(const LLUUID& item_id, const LLUUID& parent_id, const std::string& name, LLInventoryType::EType inv_type) : LLInventoryItem(), mIsComplete(FALSE) { mUUID = item_id; mParentUUID = parent_id; mInventoryType = inv_type; mName = name; } LLViewerInventoryItem::LLViewerInventoryItem() : LLInventoryItem(), mIsComplete(FALSE) { } LLViewerInventoryItem::LLViewerInventoryItem(const LLViewerInventoryItem* other) : LLInventoryItem() { copyViewerItem(other); if (!mIsComplete) { llwarns << "LLViewerInventoryItem copy constructor for incomplete item" << mUUID << llendl; } } LLViewerInventoryItem::LLViewerInventoryItem(const LLInventoryItem *other) : LLInventoryItem(other), mIsComplete(TRUE) { } LLViewerInventoryItem::~LLViewerInventoryItem() { } void LLViewerInventoryItem::copyViewerItem(const LLViewerInventoryItem* other) { LLInventoryItem::copyItem(other); mIsComplete = other->mIsComplete; mTransactionID = other->mTransactionID; } // virtual void LLViewerInventoryItem::copyItem(const LLInventoryItem *other) { LLInventoryItem::copyItem(other); mIsComplete = true; mTransactionID.setNull(); } void LLViewerInventoryItem::cloneViewerItem(LLPointer& newitem) const { newitem = new LLViewerInventoryItem(this); if(newitem.notNull()) { LLUUID item_id; item_id.generate(); newitem->setUUID(item_id); } } void LLViewerInventoryItem::removeFromServer() { llinfos << "Removing inventory item " << mUUID << " from server." << llendl; LLInventoryModel::LLCategoryUpdate up(mParentUUID, -1); gInventory.accountForUpdate(up); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RemoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, mUUID); gAgent.sendReliableMessage(); } void LLViewerInventoryItem::updateServer(BOOL is_new) const { if(!mIsComplete) { // *FIX: deal with this better. // If we're crashing here then the UI is incorrectly enabled. llerrs << "LLViewerInventoryItem::updateServer() - for incomplete item" << llendl; return; } if(gAgent.getID() != mPermissions.getOwner()) { // *FIX: deal with this better. llwarns << "LLViewerInventoryItem::updateServer() - for unowned item" << llendl; return; } LLInventoryModel::LLCategoryUpdate up(mParentUUID, is_new ? 1 : 0); gInventory.accountForUpdate(up); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_UpdateInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast(_PREHASH_TransactionID, mTransactionID); msg->nextBlockFast(_PREHASH_InventoryData); msg->addU32Fast(_PREHASH_CallbackID, 0); packMessage(msg); gAgent.sendReliableMessage(); } void LLViewerInventoryItem::fetchFromServer(void) const { if(!mIsComplete) { std::string url; LLViewerRegion* region = gAgent.getRegion(); // we have to check region. It can be null after region was destroyed. See EXT-245 if (region) { if( ALEXANDRIA_LINDEN_ID.getString() == mPermissions.getOwner().getString()) url = region->getCapability("FetchLib"); else url = region->getCapability("FetchInventory"); } else { llwarns << "Agent Region is absent" << llendl; } if (!url.empty()) { LLSD body; body["agent_id"] = gAgent.getID(); body["items"][0]["owner_id"] = mPermissions.getOwner(); body["items"][0]["item_id"] = mUUID; LLHTTPClient::post(url, body, new LLInventoryModel::fetchInventoryResponder(body)); } else { LLMessageSystem* msg = gMessageSystem; msg->newMessage("FetchInventory"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("InventoryData"); msg->addUUID("OwnerID", mPermissions.getOwner()); msg->addUUID("ItemID", mUUID); gAgent.sendReliableMessage(); } } else { // *FIX: this can be removed after a bit. llwarns << "request to fetch complete item" << llendl; } } // virtual BOOL LLViewerInventoryItem::unpackMessage(LLSD item) { BOOL rv = LLInventoryItem::fromLLSD(item); mIsComplete = TRUE; return rv; } // virtual BOOL LLViewerInventoryItem::unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num) { BOOL rv = LLInventoryItem::unpackMessage(msg, block, block_num); mIsComplete = TRUE; return rv; } void LLViewerInventoryItem::setTransactionID(const LLTransactionID& transaction_id) { mTransactionID = transaction_id; } // virtual void LLViewerInventoryItem::packMessage(LLMessageSystem* msg) const { msg->addUUIDFast(_PREHASH_ItemID, mUUID); msg->addUUIDFast(_PREHASH_FolderID, mParentUUID); mPermissions.packMessage(msg); msg->addUUIDFast(_PREHASH_TransactionID, mTransactionID); S8 type = static_cast(mType); msg->addS8Fast(_PREHASH_Type, type); type = static_cast(mInventoryType); msg->addS8Fast(_PREHASH_InvType, type); msg->addU32Fast(_PREHASH_Flags, mFlags); mSaleInfo.packMessage(msg); msg->addStringFast(_PREHASH_Name, mName); msg->addStringFast(_PREHASH_Description, mDescription); msg->addS32Fast(_PREHASH_CreationDate, mCreationDate); U32 crc = getCRC32(); msg->addU32Fast(_PREHASH_CRC, crc); } // virtual BOOL LLViewerInventoryItem::importFile(LLFILE* fp) { BOOL rv = LLInventoryItem::importFile(fp); mIsComplete = TRUE; return rv; } // virtual BOOL LLViewerInventoryItem::importLegacyStream(std::istream& input_stream) { BOOL rv = LLInventoryItem::importLegacyStream(input_stream); mIsComplete = TRUE; return rv; } bool LLViewerInventoryItem::importFileLocal(LLFILE* fp) { // TODO: convert all functions that return BOOL to return bool bool rv = (LLInventoryItem::importFile(fp) ? true : false); mIsComplete = false; return rv; } bool LLViewerInventoryItem::exportFileLocal(LLFILE* fp) const { std::string uuid_str; fprintf(fp, "\tinv_item\t0\n\t{\n"); mUUID.toString(uuid_str); fprintf(fp, "\t\titem_id\t%s\n", uuid_str.c_str()); mParentUUID.toString(uuid_str); fprintf(fp, "\t\tparent_id\t%s\n", uuid_str.c_str()); mPermissions.exportFile(fp); fprintf(fp, "\t\ttype\t%s\n", LLAssetType::lookup(mType)); const std::string inv_type_str = LLInventoryType::lookup(mInventoryType); if(!inv_type_str.empty()) fprintf(fp, "\t\tinv_type\t%s\n", inv_type_str.c_str()); fprintf(fp, "\t\tname\t%s|\n", mName.c_str()); fprintf(fp, "\t\tcreation_date\t%d\n", (S32) mCreationDate); fprintf(fp,"\t}\n"); return true; } void LLViewerInventoryItem::updateParentOnServer(BOOL restamp) const { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_MoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOLFast(_PREHASH_Stamp, restamp); msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, mUUID); msg->addUUIDFast(_PREHASH_FolderID, mParentUUID); msg->addString("NewName", NULL); gAgent.sendReliableMessage(); } //void LLViewerInventoryItem::setCloneCount(S32 clones) //{ // mClones = clones; //} //S32 LLViewerInventoryItem::getCloneCount() const //{ // return mClones; //} ///---------------------------------------------------------------------------- /// Class LLViewerInventoryCategory ///---------------------------------------------------------------------------- LLViewerInventoryCategory::LLViewerInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid, LLFolderType::EType pref, const std::string& name, const LLUUID& owner_id) : LLInventoryCategory(uuid, parent_uuid, pref, name), mOwnerID(owner_id), mVersion(LLViewerInventoryCategory::VERSION_UNKNOWN), mDescendentCount(LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN) { mDescendentsRequested.reset(); } LLViewerInventoryCategory::LLViewerInventoryCategory(const LLUUID& owner_id) : mOwnerID(owner_id), mVersion(LLViewerInventoryCategory::VERSION_UNKNOWN), mDescendentCount(LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN) { mDescendentsRequested.reset(); } LLViewerInventoryCategory::LLViewerInventoryCategory(const LLViewerInventoryCategory* other) { copyViewerCategory(other); } LLViewerInventoryCategory::~LLViewerInventoryCategory() { } void LLViewerInventoryCategory::copyViewerCategory(const LLViewerInventoryCategory* other) { copyCategory(other); mOwnerID = other->mOwnerID; mVersion = other->mVersion; mDescendentCount = other->mDescendentCount; mDescendentsRequested = other->mDescendentsRequested; } void LLViewerInventoryCategory::updateParentOnServer(BOOL restamp) const { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_MoveInventoryFolder); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOL("Stamp", restamp); msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_FolderID, mUUID); msg->addUUIDFast(_PREHASH_ParentID, mParentUUID); gAgent.sendReliableMessage(); } void LLViewerInventoryCategory::updateServer(BOOL is_new) const { // communicate that change with the server. if (LLFolderType::lookupIsProtectedType(mPreferredType)) { LLNotificationsUtil::add("CannotModifyProtectedCategories"); return; } LLInventoryModel::LLCategoryUpdate up(mParentUUID, is_new ? 1 : 0); gInventory.accountForUpdate(up); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_UpdateInventoryFolder); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_FolderData); packMessage(msg); gAgent.sendReliableMessage(); } void LLViewerInventoryCategory::removeFromServer( void ) { llinfos << "Removing inventory category " << mUUID << " from server." << llendl; // communicate that change with the server. if(LLFolderType::lookupIsProtectedType(mPreferredType)) { LLNotificationsUtil::add("CannotRemoveProtectedCategories"); return; } LLInventoryModel::LLCategoryUpdate up(mParentUUID, -1); gInventory.accountForUpdate(up); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RemoveInventoryFolder); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_FolderData); msg->addUUIDFast(_PREHASH_FolderID, mUUID); gAgent.sendReliableMessage(); } bool LLViewerInventoryCategory::fetch() { if((VERSION_UNKNOWN == mVersion) && mDescendentsRequested.hasExpired()) //Expired check prevents multiple downloads. { const F32 FETCH_TIMER_EXPIRY = 10.0f; mDescendentsRequested.reset(); mDescendentsRequested.setTimerExpirySec(FETCH_TIMER_EXPIRY); // bitfield // 1 = by date // 2 = folders by date // Need to mask off anything but the first bit. // This comes from LLInventoryFilter from llfolderview.h U32 sort_order = gSavedSettings.getU32(LLInventoryPanel::DEFAULT_SORT_ORDER) & 0x1; // *NOTE: For bug EXT-2879, originally commented out // gAgent.getRegion()->getCapability in order to use the old // message-based system. This has been uncommented now that // AIS folks are aware of the issue and have a fix in process. // see ticket for details. std::string url = gAgent.getRegion()->getCapability("WebFetchInventoryDescendents"); if (!url.empty()) //Capability found. Build up LLSD and use it. { LLInventoryModelBackgroundFetch::instance().start(mUUID); } else { //Deprecated, but if we don't have a capability, use the old system. llinfos << "WebFetchInventoryDescendents capability not found. Using deprecated UDP message." << llendl; LLMessageSystem* msg = gMessageSystem; msg->newMessage("FetchInventoryDescendents"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("InventoryData"); msg->addUUID("FolderID", mUUID); msg->addUUID("OwnerID", mOwnerID); msg->addS32("SortOrder", sort_order); msg->addBOOL("FetchFolders", FALSE); msg->addBOOL("FetchItems", TRUE); gAgent.sendReliableMessage(); } return true; } return false; } bool LLViewerInventoryCategory::importFileLocal(LLFILE* fp) { // *NOTE: This buffer size is hard coded into scanf() below. char buffer[MAX_STRING]; /* Flawfinder: ignore */ char keyword[MAX_STRING]; /* Flawfinder: ignore */ char valuestr[MAX_STRING]; /* Flawfinder: ignore */ keyword[0] = '\0'; valuestr[0] = '\0'; while(!feof(fp)) { if (fgets(buffer, MAX_STRING, fp) == NULL) { buffer[0] = '\0'; } sscanf( /* Flawfinder: ignore */ buffer, " %254s %254s", keyword, valuestr); if(0 == strcmp("{",keyword)) { continue; } if(0 == strcmp("}", keyword)) { break; } else if(0 == strcmp("cat_id", keyword)) { mUUID.set(valuestr); } else if(0 == strcmp("parent_id", keyword)) { mParentUUID.set(valuestr); } else if(0 == strcmp("type", keyword)) { mType = LLAssetType::lookup(valuestr); } else if(0 == strcmp("pref_type", keyword)) { mPreferredType = LLFolderType::lookup(valuestr); } else if(0 == strcmp("name", keyword)) { //strcpy(valuestr, buffer + strlen(keyword) + 3); // *NOTE: Not ANSI C, but widely supported. sscanf( /* Flawfinder: ignore */ buffer, " %254s %254[^|]", keyword, valuestr); mName.assign(valuestr); LLStringUtil::replaceNonstandardASCII(mName, ' '); LLStringUtil::replaceChar(mName, '|', ' '); } else if(0 == strcmp("owner_id", keyword)) { mOwnerID.set(valuestr); } else if(0 == strcmp("version", keyword)) { sscanf(valuestr, "%d", &mVersion); } else { llwarns << "unknown keyword '" << keyword << "' in inventory import category " << mUUID << llendl; } } return true; } bool LLViewerInventoryCategory::exportFileLocal(LLFILE* fp) const { std::string uuid_str; fprintf(fp, "\tinv_category\t0\n\t{\n"); mUUID.toString(uuid_str); fprintf(fp, "\t\tcat_id\t%s\n", uuid_str.c_str()); mParentUUID.toString(uuid_str); fprintf(fp, "\t\tparent_id\t%s\n", uuid_str.c_str()); fprintf(fp, "\t\ttype\t%s\n", LLAssetType::lookup(mType)); fprintf(fp, "\t\tpref_type\t%s\n", LLFolderType::lookup(mPreferredType).c_str()); fprintf(fp, "\t\tname\t%s|\n", mName.c_str()); mOwnerID.toString(uuid_str); fprintf(fp, "\t\towner_id\t%s\n", uuid_str.c_str()); fprintf(fp, "\t\tversion\t%d\n", mVersion); fprintf(fp,"\t}\n"); return true; } void LLViewerInventoryCategory::determineFolderType() { /* Do NOT uncomment this code. This is for future 2.1 support of ensembles. llassert(FALSE); LLFolderType::EType original_type = getPreferredType(); if (LLFolderType::lookupIsProtectedType(original_type)) return; U64 folder_valid = 0; U64 folder_invalid = 0; LLInventoryModel::cat_array_t category_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendents(getUUID(),category_array,item_array,FALSE); // For ensembles if (category_array.empty()) { for (LLInventoryModel::item_array_t::iterator item_iter = item_array.begin(); item_iter != item_array.end(); item_iter++) { const LLViewerInventoryItem *item = (*item_iter); if (item->getIsLinkType()) return; if (item->isWearableType()) { const EWearableType wearable_type = item->getWearableType(); const std::string& wearable_name = LLWearableDictionary::getTypeName(wearable_type); U64 valid_folder_types = LLViewerFolderType::lookupValidFolderTypes(wearable_name); folder_valid |= valid_folder_types; folder_invalid |= ~valid_folder_types; } } for (U8 i = LLFolderType::FT_ENSEMBLE_START; i <= LLFolderType::FT_ENSEMBLE_END; i++) { if ((folder_valid & (1LL << i)) && !(folder_invalid & (1LL << i))) { changeType((LLFolderType::EType)i); return; } } } if (LLFolderType::lookupIsEnsembleType(original_type)) { changeType(LLFolderType::FT_NONE); } llassert(FALSE); */ } void LLViewerInventoryCategory::changeType(LLFolderType::EType new_folder_type) { const LLUUID &folder_id = getUUID(); const LLUUID &parent_id = getParentUUID(); const std::string &name = getName(); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_UpdateInventoryFolder); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_FolderData); msg->addUUIDFast(_PREHASH_FolderID, folder_id); msg->addUUIDFast(_PREHASH_ParentID, parent_id); msg->addS8Fast(_PREHASH_Type, new_folder_type); msg->addStringFast(_PREHASH_Name, name); gAgent.sendReliableMessage(); setPreferredType(new_folder_type); gInventory.addChangedMask(LLInventoryObserver::LABEL, folder_id); } ///---------------------------------------------------------------------------- /// Local function definitions ///---------------------------------------------------------------------------- LLInventoryCallbackManager *LLInventoryCallbackManager::sInstance = NULL; LLInventoryCallbackManager::LLInventoryCallbackManager() : mLastCallback(0) { if( sInstance != NULL ) { llwarns << "LLInventoryCallbackManager::LLInventoryCallbackManager: unexpected multiple instances" << llendl; return; } sInstance = this; } LLInventoryCallbackManager::~LLInventoryCallbackManager() { if( sInstance != this ) { llwarns << "LLInventoryCallbackManager::~LLInventoryCallbackManager: unexpected multiple instances" << llendl; return; } sInstance = NULL; } U32 LLInventoryCallbackManager::registerCB(LLPointer cb) { if (cb.isNull()) return 0; mLastCallback++; if (!mLastCallback) mLastCallback++; mMap[mLastCallback] = cb; return mLastCallback; } void LLInventoryCallbackManager::fire(U32 callback_id, const LLUUID& item_id) { if (!callback_id || item_id.isNull()) return; std::map >::iterator i; i = mMap.find(callback_id); if (i != mMap.end()) { (*i).second->fire(item_id); mMap.erase(i); } } void WearOnAvatarCallback::fire(const LLUUID& inv_item) { if (inv_item.isNull()) return; LLViewerInventoryItem *item = gInventory.getItem(inv_item); if (item) { wear_inventory_item_on_avatar(item); } } void ModifiedCOFCallback::fire(const LLUUID& inv_item) { LLAppearanceMgr::instance().updateAppearanceFromCOF(); if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() ) { // If we're in appearance editing mode, the current tab may need to be refreshed if (gFloaterCustomize) { gFloaterCustomize->switchToDefaultSubpart(); } } } RezAttachmentCallback::RezAttachmentCallback(LLViewerJointAttachment *attachmentp) { mAttach = attachmentp; } RezAttachmentCallback::~RezAttachmentCallback() { } void RezAttachmentCallback::fire(const LLUUID& inv_item) { if (inv_item.isNull()) return; LLViewerInventoryItem *item = gInventory.getItem(inv_item); if (item) { rez_attachment(item, mAttach); } } void ActivateGestureCallback::fire(const LLUUID& inv_item) { if (inv_item.isNull()) return; LLGestureMgr::instance().activateGesture(inv_item); } void CreateGestureCallback::fire(const LLUUID& inv_item) { if (inv_item.isNull()) return; LLGestureMgr::instance().activateGesture(inv_item); LLViewerInventoryItem* item = gInventory.getItem(inv_item); if (!item) return; gInventory.updateItem(item); gInventory.notifyObservers(); LLPreviewGesture* preview = LLPreviewGesture::show(inv_item, LLUUID::null); // Force to be entirely onscreen. gFloaterView->adjustToFitScreen(preview, FALSE); } void AddFavoriteLandmarkCallback::fire(const LLUUID& inv_item_id) { if (mTargetLandmarkId.isNull()) return; gInventory.rearrangeFavoriteLandmarks(inv_item_id, mTargetLandmarkId); } LLInventoryCallbackManager gInventoryCallbacks; void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& parent, const LLTransactionID& transaction_id, const std::string& name, const std::string& desc, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, EWearableType wtype, U32 next_owner_perm, LLPointer cb) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_CreateInventoryItem); msg->nextBlock(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, agent_id); msg->addUUIDFast(_PREHASH_SessionID, session_id); msg->nextBlock(_PREHASH_InventoryBlock); msg->addU32Fast(_PREHASH_CallbackID, gInventoryCallbacks.registerCB(cb)); msg->addUUIDFast(_PREHASH_FolderID, parent); msg->addUUIDFast(_PREHASH_TransactionID, transaction_id); msg->addU32Fast(_PREHASH_NextOwnerMask, next_owner_perm); msg->addS8Fast(_PREHASH_Type, (S8)asset_type); msg->addS8Fast(_PREHASH_InvType, (S8)inv_type); msg->addU8Fast(_PREHASH_WearableType, (U8)wtype); msg->addStringFast(_PREHASH_Name, name); msg->addStringFast(_PREHASH_Description, desc); gAgent.sendReliableMessage(); } void create_inventory_callingcard(const LLUUID& avatar_id, const LLUUID& parent /*= LLUUID::null*/, LLPointer cb/*=NULL*/) { std::string item_desc = avatar_id.asString(); std::string item_name; gCacheName->getFullName(avatar_id, item_name); create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, LLTransactionID::tnull, item_name, item_desc, LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, NOT_WEARABLE, PERM_MOVE | PERM_TRANSFER, cb); } void copy_inventory_item( const LLUUID& agent_id, const LLUUID& current_owner, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, LLPointer cb) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_CopyInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, agent_id); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_InventoryData); msg->addU32Fast(_PREHASH_CallbackID, gInventoryCallbacks.registerCB(cb)); msg->addUUIDFast(_PREHASH_OldAgentID, current_owner); msg->addUUIDFast(_PREHASH_OldItemID, item_id); msg->addUUIDFast(_PREHASH_NewFolderID, parent_id); msg->addStringFast(_PREHASH_NewName, new_name); gAgent.sendReliableMessage(); } void link_inventory_item( const LLUUID& agent_id, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, const std::string& new_description, const LLAssetType::EType asset_type, LLPointer cb) { const LLInventoryObject *baseobj = gInventory.getObject(item_id); if (!baseobj) { llwarns << "attempt to link to unknown item, linked-to-item's itemID " << item_id << llendl; return; } if (baseobj && baseobj->getIsLinkType()) { llwarns << "attempt to create a link to a link, linked-to-item's itemID " << item_id << llendl; return; } if (baseobj && !LLAssetType::lookupCanLink(baseobj->getType())) { // Fail if item can be found but is of a type that can't be linked. // Arguably should fail if the item can't be found too, but that could // be a larger behavioral change. llwarns << "attempt to link an unlinkable item, type = " << baseobj->getActualType() << llendl; return; } LLUUID transaction_id; LLInventoryType::EType inv_type = LLInventoryType::IT_NONE; if (dynamic_cast(baseobj)) { inv_type = LLInventoryType::IT_CATEGORY; } else { const LLViewerInventoryItem *baseitem = dynamic_cast(baseobj); if (baseitem) { inv_type = baseitem->getInventoryType(); } } LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_LinkInventoryItem); msg->nextBlock(_PREHASH_AgentData); { msg->addUUIDFast(_PREHASH_AgentID, agent_id); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); } msg->nextBlock(_PREHASH_InventoryBlock); { msg->addU32Fast(_PREHASH_CallbackID, gInventoryCallbacks.registerCB(cb)); msg->addUUIDFast(_PREHASH_FolderID, parent_id); msg->addUUIDFast(_PREHASH_TransactionID, transaction_id); msg->addUUIDFast(_PREHASH_OldItemID, item_id); msg->addS8Fast(_PREHASH_Type, (S8)asset_type); msg->addS8Fast(_PREHASH_InvType, (S8)inv_type); msg->addStringFast(_PREHASH_Name, new_name); msg->addStringFast(_PREHASH_Description, new_description); } gAgent.sendReliableMessage(); } void move_inventory_item( const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, LLPointer cb) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_MoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, agent_id); msg->addUUIDFast(_PREHASH_SessionID, session_id); msg->addBOOLFast(_PREHASH_Stamp, FALSE); msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, item_id); msg->addUUIDFast(_PREHASH_FolderID, parent_id); msg->addStringFast(_PREHASH_NewName, new_name); gAgent.sendReliableMessage(); } void copy_inventory_from_notecard(const LLUUID& object_id, const LLUUID& notecard_inv_id, const LLInventoryItem *src, U32 callback_id) { LLViewerRegion* viewer_region = NULL; LLViewerObject* vo = NULL; if (object_id.notNull() && (vo = gObjectList.findObject(object_id)) != NULL) { viewer_region = vo->getRegion(); } // Fallback to the agents region if for some reason the // object isn't found in the viewer. if (! viewer_region) { viewer_region = gAgent.getRegion(); } if (! viewer_region) { LL_WARNS("copy_inventory_from_notecard") << "Can't find region from object_id " << object_id << " or gAgent" << LL_ENDL; return; } LLSD request, body; body["notecard-id"] = notecard_inv_id; body["object-id"] = object_id; body["item-id"] = src->getUUID(); body["folder-id"] = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(src->getType())); body["callback-id"] = (LLSD::Integer)callback_id; request["message"] = "CopyInventoryFromNotecard"; request["payload"] = body; viewer_region->getCapAPI().post(request); } void create_new_item(const std::string& name, const LLUUID& parent_id, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, U32 next_owner_perm) { std::string desc; LLViewerAssetType::generateDescriptionFor(asset_type, desc); next_owner_perm = (next_owner_perm) ? next_owner_perm : PERM_MOVE | PERM_TRANSFER; if (inv_type == LLInventoryType::IT_GESTURE) { LLPointer cb = new CreateGestureCallback(); create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type, NOT_WEARABLE, next_owner_perm, cb); } else { LLPointer cb = NULL; create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type, NOT_WEARABLE, next_owner_perm, cb); } } const std::string NEW_LSL_NAME = "New Script"; // *TODO:Translate? (probably not) const std::string NEW_NOTECARD_NAME = "New Note"; // *TODO:Translate? (probably not) const std::string NEW_GESTURE_NAME = "New Gesture"; // *TODO:Translate? (probably not) // ! REFACTOR ! Really need to refactor this so that it's not a bunch of if-then statements... void menu_create_inventory_item(LLFolderView* root, LLFolderBridge *bridge, const LLSD& userdata, const LLUUID& default_parent_uuid) { std::string type_name = userdata.asString(); if (("category" == type_name) || ("current" == type_name) || ("outfit" == type_name) || ("my_otfts" == type_name)) { LLFolderType::EType preferred_type = LLFolderType::lookup(type_name); LLUUID parent_id; if (bridge) { parent_id = bridge->getUUID(); } else if (default_parent_uuid.notNull()) { parent_id = default_parent_uuid; } else { parent_id = gInventory.getRootFolderID(); } LLUUID category = gInventory.createNewCategory(parent_id, preferred_type, LLStringUtil::null); gInventory.notifyObservers(); root->setSelectionByID(category, TRUE); } else if ("lsl" == type_name) { const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_LSL_TEXT); create_new_item(NEW_LSL_NAME, parent_id, LLAssetType::AT_LSL_TEXT, LLInventoryType::IT_LSL, PERM_MOVE | PERM_TRANSFER); } else if ("notecard" == type_name) { const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_NOTECARD); create_new_item(NEW_NOTECARD_NAME, parent_id, LLAssetType::AT_NOTECARD, LLInventoryType::IT_NOTECARD, PERM_ALL); } else if ("gesture" == type_name) { const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); create_new_item(NEW_GESTURE_NAME, parent_id, LLAssetType::AT_GESTURE, LLInventoryType::IT_GESTURE, PERM_ALL); } else { // Use for all clothing and body parts. Adding new wearable types requires updating LLWearableDictionary. EWearableType wearable_type = LLWearableDictionary::typeNameToType(type_name); if (wearable_type >= WT_SHAPE && wearable_type < WT_COUNT) { LLAssetType::EType asset_type = LLWearableDictionary::getAssetType(wearable_type); LLFolderType::EType folder_type = LLFolderType::assetTypeToFolderType(asset_type); const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(folder_type); LLFolderBridge::createWearable(parent_id, wearable_type); } else { llwarns << "Can't create unrecognized type " << type_name << llendl; } } root->setNeedsAutoRename(TRUE); } LLAssetType::EType LLViewerInventoryItem::getType() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getType(); } if (const LLViewerInventoryCategory *linked_category = getLinkedCategory()) { return linked_category->getType(); } return LLInventoryItem::getType(); } const LLUUID& LLViewerInventoryItem::getAssetUUID() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getAssetUUID(); } return LLInventoryItem::getAssetUUID(); } const LLUUID& LLViewerInventoryItem::getProtectedAssetUUID() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getProtectedAssetUUID(); } // check for conditions under which we may return a visible UUID to the user bool item_is_fullperm = getIsFullPerm(); bool agent_is_godlike = gAgent.isGodlikeWithoutAdminMenuFakery(); if (item_is_fullperm || agent_is_godlike) { return LLInventoryItem::getAssetUUID(); } return LLUUID::null; } const bool LLViewerInventoryItem::getIsFullPerm() const { LLPermissions item_permissions = getPermissions(); // modify-ok & copy-ok & transfer-ok return ( item_permissions.allowOperationBy(PERM_MODIFY, gAgent.getID(), gAgent.getGroupID()) && item_permissions.allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()) && item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()) ); } const std::string& LLViewerInventoryItem::getName() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getName(); } if (const LLViewerInventoryCategory *linked_category = getLinkedCategory()) { return linked_category->getName(); } return LLInventoryItem::getName(); } /** * Class to store sorting order of favorites landmarks in a local file. EXT-3985. * It replaced previously implemented solution to store sort index in landmark's name as a "@" prefix. * Data are stored in user home directory. */ class LLFavoritesOrderStorage : public LLSingleton , public LLDestroyClass { public: /** * Sets sort index for specified with LLUUID favorite landmark */ void setSortIndex(const LLUUID& inv_item_id, S32 sort_index); /** * Gets sort index for specified with LLUUID favorite landmark */ S32 getSortIndex(const LLUUID& inv_item_id); void removeSortIndex(const LLUUID& inv_item_id); /** * Implementation of LLDestroyClass. Calls cleanup() instance method. * * It is important this callback is called before gInventory is cleaned. * For now it is called from LLAppViewer::cleanup() -> LLAppViewer::disconnectViewer(), * Inventory is cleaned later from LLAppViewer::cleanup() after LLAppViewer::disconnectViewer() is called. * @see cleanup() */ static void destroyClass(); const static S32 NO_INDEX; private: friend class LLSingleton; LLFavoritesOrderStorage() : mIsDirty(false) { load(); } ~LLFavoritesOrderStorage() { save(); } /** * Removes sort indexes for items which are not in Favorites bar for now. */ void cleanup(); const static std::string SORTING_DATA_FILE_NAME; void load(); void save(); typedef std::map sort_index_map_t; sort_index_map_t mSortIndexes; bool mIsDirty; struct IsNotInFavorites { IsNotInFavorites(const LLInventoryModel::item_array_t& items) : mFavoriteItems(items) { } /** * Returns true if specified item is not found among inventory items */ bool operator()(const sort_index_map_t::value_type& id_index_pair) const { LLPointer item = gInventory.getItem(id_index_pair.first); if (item.isNull()) return true; LLInventoryModel::item_array_t::const_iterator found_it = std::find(mFavoriteItems.begin(), mFavoriteItems.end(), item); return found_it == mFavoriteItems.end(); } private: LLInventoryModel::item_array_t mFavoriteItems; }; }; const std::string LLFavoritesOrderStorage::SORTING_DATA_FILE_NAME = "landmarks_sorting.xml"; const S32 LLFavoritesOrderStorage::NO_INDEX = -1; void LLFavoritesOrderStorage::setSortIndex(const LLUUID& inv_item_id, S32 sort_index) { mSortIndexes[inv_item_id] = sort_index; mIsDirty = true; } S32 LLFavoritesOrderStorage::getSortIndex(const LLUUID& inv_item_id) { sort_index_map_t::const_iterator it = mSortIndexes.find(inv_item_id); if (it != mSortIndexes.end()) { return it->second; } return NO_INDEX; } void LLFavoritesOrderStorage::removeSortIndex(const LLUUID& inv_item_id) { mSortIndexes.erase(inv_item_id); mIsDirty = true; } // static void LLFavoritesOrderStorage::destroyClass() { LLFavoritesOrderStorage::instance().cleanup(); } void LLFavoritesOrderStorage::load() { // load per-resident sorting information std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, SORTING_DATA_FILE_NAME); LLSD settings_llsd; llifstream file; file.open(filename); if (file.is_open()) { LLSDSerialize::fromXML(settings_llsd, file); } for (LLSD::map_const_iterator iter = settings_llsd.beginMap(); iter != settings_llsd.endMap(); ++iter) { mSortIndexes.insert(std::make_pair(LLUUID(iter->first), (S32)iter->second.asInteger())); } } void LLFavoritesOrderStorage::save() { // nothing to save if clean if (!mIsDirty) return; // If we quit from the login screen we will not have an SL account // name. Don't try to save, otherwise we'll dump a file in // C:\Program Files\SecondLife\ or similar. JC std::string user_dir = gDirUtilp->getLindenUserDir(); if (!user_dir.empty()) { std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, SORTING_DATA_FILE_NAME); LLSD settings_llsd; for(sort_index_map_t::const_iterator iter = mSortIndexes.begin(); iter != mSortIndexes.end(); ++iter) { settings_llsd[iter->first.asString()] = iter->second; } llofstream file; file.open(filename); LLSDSerialize::toPrettyXML(settings_llsd, file); } } void LLFavoritesOrderStorage::cleanup() { // nothing to clean if (!mIsDirty) return; const LLUUID fav_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE); LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; gInventory.collectDescendents(fav_id, cats, items, LLInventoryModel::EXCLUDE_TRASH); IsNotInFavorites is_not_in_fav(items); sort_index_map_t aTempMap; //copy unremoved values from mSortIndexes to aTempMap std::remove_copy_if(mSortIndexes.begin(), mSortIndexes.end(), inserter(aTempMap, aTempMap.begin()), is_not_in_fav); //Swap the contents of mSortIndexes and aTempMap mSortIndexes.swap(aTempMap); } S32 LLViewerInventoryItem::getSortField() const { return LLFavoritesOrderStorage::instance().getSortIndex(mUUID); } void LLViewerInventoryItem::setSortField(S32 sortField) { LLFavoritesOrderStorage::instance().setSortIndex(mUUID, sortField); } const LLPermissions& LLViewerInventoryItem::getPermissions() const { // Use the actual permissions of the symlink, not its parent. return LLInventoryItem::getPermissions(); } const LLUUID& LLViewerInventoryItem::getCreatorUUID() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getCreatorUUID(); } return LLInventoryItem::getCreatorUUID(); } const std::string& LLViewerInventoryItem::getDescription() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getDescription(); } return LLInventoryItem::getDescription(); } const LLSaleInfo& LLViewerInventoryItem::getSaleInfo() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getSaleInfo(); } return LLInventoryItem::getSaleInfo(); } LLInventoryType::EType LLViewerInventoryItem::getInventoryType() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getInventoryType(); } // Categories don't have types. If this item is an AT_FOLDER_LINK, // treat it as a category. if (getLinkedCategory()) { return LLInventoryType::IT_CATEGORY; } return LLInventoryItem::getInventoryType(); } U32 LLViewerInventoryItem::getFlags() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getFlags(); } return LLInventoryItem::getFlags(); } bool LLViewerInventoryItem::isWearableType() const { return (getInventoryType() == LLInventoryType::IT_WEARABLE); } EWearableType LLViewerInventoryItem::getWearableType() const { if (!isWearableType()) { llwarns << "item is not a wearable" << llendl; return WT_INVALID; } return EWearableType(getFlags() & LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK); } time_t LLViewerInventoryItem::getCreationDate() const { return LLInventoryItem::getCreationDate(); } U32 LLViewerInventoryItem::getCRC32() const { return LLInventoryItem::getCRC32(); } // *TODO: mantipov: should be removed with LMSortPrefix patch in llinventorymodel.cpp, EXT-3985 static char getSeparator() { return '@'; } BOOL LLViewerInventoryItem::extractSortFieldAndDisplayName(const std::string& name, S32* sortField, std::string* displayName) { using std::string; using std::stringstream; const char separator = getSeparator(); const string::size_type separatorPos = name.find(separator, 0); BOOL result = FALSE; if (separatorPos < string::npos) { if (sortField) { /* * The conversion from string to S32 is made this way instead of old plain * atoi() to ensure portability. If on some other platform S32 will not be * defined to be signed int, this conversion will still work because of * operators overloading, but atoi() may fail. */ stringstream ss(name.substr(0, separatorPos)); ss >> *sortField; } if (displayName) { *displayName = name.substr(separatorPos + 1, string::npos); } result = TRUE; } return result; } // This returns true if the item that this item points to // doesn't exist in memory (i.e. LLInventoryModel). The baseitem // might still be in the database but just not loaded yet. bool LLViewerInventoryItem::getIsBrokenLink() const { // If the item's type resolves to be a link, that means either: // A. It wasn't able to perform indirection, i.e. the baseobj doesn't exist in memory. // B. It's pointing to another link, which is illegal. return LLAssetType::lookupIsLinkType(getType()); } LLViewerInventoryItem *LLViewerInventoryItem::getLinkedItem() const { if (mType == LLAssetType::AT_LINK) { LLViewerInventoryItem *linked_item = gInventory.getItem(mAssetUUID); if (linked_item && linked_item->getIsLinkType()) { llwarns << "Warning: Accessing link to link" << llendl; return NULL; } return linked_item; } return NULL; } LLViewerInventoryCategory *LLViewerInventoryItem::getLinkedCategory() const { if (mType == LLAssetType::AT_LINK_FOLDER) { LLViewerInventoryCategory *linked_category = gInventory.getCategory(mAssetUUID); return linked_category; } return NULL; } bool LLViewerInventoryItem::checkPermissionsSet(PermissionMask mask) const { const LLPermissions& perm = getPermissions(); PermissionMask curr_mask = PERM_NONE; if(perm.getOwner() == gAgent.getID()) { curr_mask = perm.getMaskBase(); } else if(gAgent.isInGroup(perm.getGroup())) { curr_mask = perm.getMaskGroup(); } else { curr_mask = perm.getMaskEveryone(); } return ((curr_mask & mask) == mask); } //---------- void LLViewerInventoryItem::onCallingCardNameLookup(const LLUUID& id, const std::string& first_name, const std::string& last_name) { rename(first_name + " " + last_name); gInventory.addChangedMask(LLInventoryObserver::LABEL, getUUID()); gInventory.notifyObservers(); } class LLRegenerateLinkCollector : public LLInventoryCollectFunctor { public: LLRegenerateLinkCollector(const LLViewerInventoryItem *target_item) : mTargetItem(target_item) {} virtual ~LLRegenerateLinkCollector() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (item) { if ((item->getName() == mTargetItem->getName()) && (item->getInventoryType() == mTargetItem->getInventoryType()) && (!item->getIsLinkType())) { return true; } } return false; } protected: const LLViewerInventoryItem* mTargetItem; }; LLUUID find_possible_item_for_regeneration(const LLViewerInventoryItem *target_item) { LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLRegenerateLinkCollector candidate_matches(target_item); gInventory.collectDescendentsIf(gInventory.getRootFolderID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, candidate_matches); for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { const LLViewerInventoryItem *item = (*item_iter); if (true) return item->getUUID(); } return LLUUID::null; } // This currently dosen't work, because the sim does not allow us // to change an item's assetID. BOOL LLViewerInventoryItem::regenerateLink() { const LLUUID target_item_id = find_possible_item_for_regeneration(this); if (target_item_id.isNull()) return FALSE; LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLAssetIDMatches asset_id_matches(getAssetUUID()); gInventory.collectDescendentsIf(gInventory.getRootFolderID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, asset_id_matches); for (LLViewerInventoryItem::item_array_t::iterator item_iter = items.begin(); item_iter != items.end(); item_iter++) { LLViewerInventoryItem *item = (*item_iter); item->setAssetUUID(target_item_id); item->updateServer(FALSE); gInventory.addChangedMask(LLInventoryObserver::REBUILD, item->getUUID()); } gInventory.notifyObservers(); return TRUE; }