/** * @file llviewerinventory.cpp * @brief Implementation of the viewer side inventory objects. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2014, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerinventory.h" #include "llnotificationsutil.h" #include "llsdserialize.h" #include "message.h" #include "llaisapi.h" #include "llagent.h" #include "llagentcamera.h" #include "llagentwearables.h" #include "llfloatersidepanelcontainer.h" #include "llviewerfoldertype.h" #include "llfloatersidepanelcontainer.h" #include "llfolderview.h" #include "llviewercontrol.h" #include "llconsole.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" #include "llinventorymodelbackgroundfetch.h" #include "llgesturemgr.h" #include "llinventorybridge.h" #include "llinventorypanel.h" #include "lllandmarkactions.h" #include "llviewerassettype.h" #include "llviewerregion.h" #include "llviewerobjectlist.h" #include "llpreviewgesture.h" #include "llviewerwindow.h" #include "lltrans.h" #include "llappearancemgr.h" #include "llcommandhandler.h" #include "llviewermessage.h" #include "llpanelmaininventory.h" #include "llsidepanelappearance.h" #include "llsidepanelinventory.h" #include "llavatarnamecache.h" #include "llavataractions.h" #include "lllogininstance.h" #include "llfavoritesbar.h" #include "llfloaterperms.h" #include "llclipboard.h" #include "llhttpretrypolicy.h" #include "llsettingsvo.h" // do-nothing ops for use in callbacks. void no_op_inventory_func(const LLUUID&) {} void no_op_llsd_func(const LLSD&) {} void no_op() {} static const char * const LOG_INV("Inventory"); static const char * const LOG_LOCAL("InventoryLocalize"); static const char * const LOG_NOTECARD("copy_inventory_from_notecard"); static const std::string INV_OWNER_ID("owner_id"); static const std::string INV_VERSION("version"); #if 1 // *TODO$: LLInventoryCallback should be deprecated to conform to the new boost::bind/coroutine model. // temp code in transition void doInventoryCb(LLPointer<LLInventoryCallback> cb, LLUUID id) { if (cb.notNull()) cb->fire(id); } #endif ///---------------------------------------------------------------------------- /// Helper class to store special inventory item names and their localized values. ///---------------------------------------------------------------------------- class LLLocalizedInventoryItemsDictionary : public LLSingleton<LLLocalizedInventoryItemsDictionary> { LLSINGLETON(LLLocalizedInventoryItemsDictionary); public: std::map<std::string, std::string> mInventoryItemsDict; /** * Finds passed name in dictionary and replaces it with found localized value. * * @param object_name - string to be localized. * @return true if passed name was found and localized, false otherwise. */ bool localizeInventoryObjectName(std::string& object_name) { LL_DEBUGS(LOG_LOCAL) << "Searching for localization: " << object_name << LL_ENDL; std::map<std::string, std::string>::const_iterator dictionary_iter = mInventoryItemsDict.find(object_name); bool found = dictionary_iter != mInventoryItemsDict.end(); if(found) { object_name = dictionary_iter->second; LL_DEBUGS(LOG_LOCAL) << "Found, new name is: " << object_name << LL_ENDL; } return found; } }; LLLocalizedInventoryItemsDictionary::LLLocalizedInventoryItemsDictionary() { mInventoryItemsDict["New Shape"] = LLTrans::getString("New Shape"); mInventoryItemsDict["New Skin"] = LLTrans::getString("New Skin"); mInventoryItemsDict["New Hair"] = LLTrans::getString("New Hair"); mInventoryItemsDict["New Eyes"] = LLTrans::getString("New Eyes"); mInventoryItemsDict["New Shirt"] = LLTrans::getString("New Shirt"); mInventoryItemsDict["New Pants"] = LLTrans::getString("New Pants"); mInventoryItemsDict["New Shoes"] = LLTrans::getString("New Shoes"); mInventoryItemsDict["New Socks"] = LLTrans::getString("New Socks"); mInventoryItemsDict["New Jacket"] = LLTrans::getString("New Jacket"); mInventoryItemsDict["New Gloves"] = LLTrans::getString("New Gloves"); mInventoryItemsDict["New Undershirt"] = LLTrans::getString("New Undershirt"); mInventoryItemsDict["New Underpants"] = LLTrans::getString("New Underpants"); mInventoryItemsDict["New Skirt"] = LLTrans::getString("New Skirt"); mInventoryItemsDict["New Alpha"] = LLTrans::getString("New Alpha"); mInventoryItemsDict["New Tattoo"] = LLTrans::getString("New Tattoo"); mInventoryItemsDict["New Universal"] = LLTrans::getString("New Universal"); mInventoryItemsDict["New Physics"] = LLTrans::getString("New Physics"); mInventoryItemsDict["Invalid Wearable"] = LLTrans::getString("Invalid Wearable"); mInventoryItemsDict["New Gesture"] = LLTrans::getString("New Gesture"); mInventoryItemsDict["New Material"] = LLTrans::getString("New Material"); mInventoryItemsDict["New Script"] = LLTrans::getString("New Script"); mInventoryItemsDict["New Folder"] = LLTrans::getString("New Folder"); mInventoryItemsDict["New Note"] = LLTrans::getString("New Note"); mInventoryItemsDict["Contents"] = LLTrans::getString("Contents"); mInventoryItemsDict["Gesture"] = LLTrans::getString("Gesture"); mInventoryItemsDict["Male Gestures"] = LLTrans::getString("Male Gestures"); mInventoryItemsDict["Female Gestures"] = LLTrans::getString("Female Gestures"); mInventoryItemsDict["Other Gestures"] = LLTrans::getString("Other Gestures"); mInventoryItemsDict["Speech Gestures"] = LLTrans::getString("Speech Gestures"); mInventoryItemsDict["Common Gestures"] = LLTrans::getString("Common Gestures"); //predefined gestures //male mInventoryItemsDict["Male - Excuse me"] = LLTrans::getString("Male - Excuse me"); mInventoryItemsDict["Male - Get lost"] = LLTrans::getString("Male - Get lost"); // double space after Male. EXT-8319 mInventoryItemsDict["Male - Blow kiss"] = LLTrans::getString("Male - Blow kiss"); mInventoryItemsDict["Male - Boo"] = LLTrans::getString("Male - Boo"); mInventoryItemsDict["Male - Bored"] = LLTrans::getString("Male - Bored"); mInventoryItemsDict["Male - Hey"] = LLTrans::getString("Male - Hey"); mInventoryItemsDict["Male - Laugh"] = LLTrans::getString("Male - Laugh"); mInventoryItemsDict["Male - Repulsed"] = LLTrans::getString("Male - Repulsed"); mInventoryItemsDict["Male - Shrug"] = LLTrans::getString("Male - Shrug"); mInventoryItemsDict["Male - Stick tougue out"] = LLTrans::getString("Male - Stick tougue out"); mInventoryItemsDict["Male - Wow"] = LLTrans::getString("Male - Wow"); //female mInventoryItemsDict["Female - Chuckle"] = LLTrans::getString("Female - Chuckle"); mInventoryItemsDict["Female - Cry"] = LLTrans::getString("Female - Cry"); mInventoryItemsDict["Female - Embarrassed"] = LLTrans::getString("Female - Embarrassed"); mInventoryItemsDict["Female - Excuse me"] = LLTrans::getString("Female - Excuse me"); mInventoryItemsDict["Female - Get lost"] = LLTrans::getString("Female - Get lost"); // double space after Female. EXT-8319 mInventoryItemsDict["Female - Blow kiss"] = LLTrans::getString("Female - Blow kiss"); mInventoryItemsDict["Female - Boo"] = LLTrans::getString("Female - Boo"); mInventoryItemsDict["Female - Bored"] = LLTrans::getString("Female - Bored"); mInventoryItemsDict["Female - Hey"] = LLTrans::getString("Female - Hey"); mInventoryItemsDict["Female - Hey baby"] = LLTrans::getString("Female - Hey baby"); mInventoryItemsDict["Female - Laugh"] = LLTrans::getString("Female - Laugh"); mInventoryItemsDict["Female - Looking good"] = LLTrans::getString("Female - Looking good"); mInventoryItemsDict["Female - Over here"] = LLTrans::getString("Female - Over here"); mInventoryItemsDict["Female - Please"] = LLTrans::getString("Female - Please"); mInventoryItemsDict["Female - Repulsed"] = LLTrans::getString("Female - Repulsed"); mInventoryItemsDict["Female - Shrug"] = LLTrans::getString("Female - Shrug"); mInventoryItemsDict["Female - Stick tougue out"]= LLTrans::getString("Female - Stick tougue out"); mInventoryItemsDict["Female - Wow"] = LLTrans::getString("Female - Wow"); //common mInventoryItemsDict["/bow"] = LLTrans::getString("/bow"); mInventoryItemsDict["/clap"] = LLTrans::getString("/clap"); mInventoryItemsDict["/count"] = LLTrans::getString("/count"); mInventoryItemsDict["/extinguish"] = LLTrans::getString("/extinguish"); mInventoryItemsDict["/kmb"] = LLTrans::getString("/kmb"); mInventoryItemsDict["/muscle"] = LLTrans::getString("/muscle"); mInventoryItemsDict["/no"] = LLTrans::getString("/no"); mInventoryItemsDict["/no!"] = LLTrans::getString("/no!"); mInventoryItemsDict["/paper"] = LLTrans::getString("/paper"); mInventoryItemsDict["/pointme"] = LLTrans::getString("/pointme"); mInventoryItemsDict["/pointyou"] = LLTrans::getString("/pointyou"); mInventoryItemsDict["/rock"] = LLTrans::getString("/rock"); mInventoryItemsDict["/scissor"] = LLTrans::getString("/scissor"); mInventoryItemsDict["/smoke"] = LLTrans::getString("/smoke"); mInventoryItemsDict["/stretch"] = LLTrans::getString("/stretch"); mInventoryItemsDict["/whistle"] = LLTrans::getString("/whistle"); mInventoryItemsDict["/yes"] = LLTrans::getString("/yes"); mInventoryItemsDict["/yes!"] = LLTrans::getString("/yes!"); mInventoryItemsDict["afk"] = LLTrans::getString("afk"); mInventoryItemsDict["dance1"] = LLTrans::getString("dance1"); mInventoryItemsDict["dance2"] = LLTrans::getString("dance2"); mInventoryItemsDict["dance3"] = LLTrans::getString("dance3"); mInventoryItemsDict["dance4"] = LLTrans::getString("dance4"); mInventoryItemsDict["dance5"] = LLTrans::getString("dance5"); mInventoryItemsDict["dance6"] = LLTrans::getString("dance6"); mInventoryItemsDict["dance7"] = LLTrans::getString("dance7"); mInventoryItemsDict["dance8"] = LLTrans::getString("dance8"); } ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- class LLInventoryHandler : public LLCommandHandler { public: // requires trusted browser to trigger LLInventoryHandler() : LLCommandHandler("inventory", UNTRUSTED_THROTTLE) { } bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web) { if (params.size() < 1) { return false; } if (!LLUI::getInstance()->mSettingGroups["config"]->getBOOL("EnableInventory")) { LLNotificationsUtil::add("NoInventory", LLSD(), LLSD(), std::string("SwitchToStandardSkinAndQuit")); return true; } // support secondlife:///app/inventory/show if (params[0].asString() == "show") { LLFloaterSidePanelContainer::showPanel("inventory", LLSD()); return true; } if (params[0].asString() == "filters") { LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel<LLSidepanelInventory>("inventory"); if (sidepanel_inventory) { LLPanelMainInventory* main_inventory = sidepanel_inventory->getMainInventoryPanel(); if (main_inventory) { main_inventory->toggleFindOptions(); } } return true; } // otherwise, we need a UUID and a verb... if (params.size() < 2) { return false; } LLUUID inventory_id; if (!inventory_id.set(params[0], FALSE)) { return false; } const std::string verb = params[1].asString(); if (verb == "select") { uuid_vec_t items_to_open; items_to_open.push_back(inventory_id); //inventory_handler is just a stub, because we don't know from who this offer open_inventory_offer(items_to_open, "inventory_handler"); return true; } return false; } }; LLInventoryHandler gInventoryHandler; ///---------------------------------------------------------------------------- /// Class LLViewerInventoryItem ///---------------------------------------------------------------------------- LLViewerInventoryItem::LLViewerInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid, const LLPermissions& perm, const LLUUID& asset_uuid, LLAssetType::EType type, LLInventoryType::EType inv_type, const std::string& name, const std::string& desc, const LLSaleInfo& sale_info, U32 flags, time_t creation_date_utc) : LLInventoryItem(uuid, parent_uuid, perm, asset_uuid, type, inv_type, name, desc, sale_info, flags, creation_date_utc), mIsComplete(TRUE) { } LLViewerInventoryItem::LLViewerInventoryItem(const LLUUID& item_id, const LLUUID& parent_id, const std::string& name, LLInventoryType::EType inv_type) : LLInventoryItem(), mIsComplete(FALSE) { mUUID = item_id; mParentUUID = parent_id; mInventoryType = inv_type; mName = name; } LLViewerInventoryItem::LLViewerInventoryItem() : LLInventoryItem(), mIsComplete(FALSE) { } LLViewerInventoryItem::LLViewerInventoryItem(const LLViewerInventoryItem* other) : LLInventoryItem() { copyViewerItem(other); if (!mIsComplete) { LL_WARNS(LOG_INV) << "LLViewerInventoryItem copy constructor for incomplete item" << mUUID << LL_ENDL; } } LLViewerInventoryItem::LLViewerInventoryItem(const LLInventoryItem *other) : LLInventoryItem(other), mIsComplete(TRUE) { } LLViewerInventoryItem::~LLViewerInventoryItem() { } void LLViewerInventoryItem::copyViewerItem(const LLViewerInventoryItem* other) { LLInventoryItem::copyItem(other); mIsComplete = other->mIsComplete; mTransactionID = other->mTransactionID; } // virtual void LLViewerInventoryItem::copyItem(const LLInventoryItem *other) { LLInventoryItem::copyItem(other); mIsComplete = true; mTransactionID.setNull(); } void LLViewerInventoryItem::cloneViewerItem(LLPointer<LLViewerInventoryItem>& newitem) const { newitem = new LLViewerInventoryItem(this); if(newitem.notNull()) { LLUUID item_id; item_id.generate(); newitem->setUUID(item_id); } } void LLViewerInventoryItem::updateServer(BOOL is_new) const { if(!mIsComplete) { // *FIX: deal with this better. // If we're crashing here then the UI is incorrectly enabled. LL_ERRS(LOG_INV) << "LLViewerInventoryItem::updateServer() - for incomplete item" << LL_ENDL; return; } if(gAgent.getID() != mPermissions.getOwner()) { // *FIX: deal with this better. LL_WARNS(LOG_INV) << "LLViewerInventoryItem::updateServer() - for unowned item " << ll_pretty_print_sd(this->asLLSD()) << LL_ENDL; return; } LLInventoryModel::LLCategoryUpdate up(mParentUUID, is_new ? 1 : 0); gInventory.accountForUpdate(up); LLSD updates = asLLSD(); // Replace asset_id and/or shadow_id with transaction_id (hash_id) if (updates.has("asset_id")) { updates.erase("asset_id"); if(getTransactionID().notNull()) { updates["hash_id"] = getTransactionID(); } } if (updates.has("shadow_id")) { updates.erase("shadow_id"); if(getTransactionID().notNull()) { updates["hash_id"] = getTransactionID(); } } AISAPI::completion_t cr = boost::bind(&doInventoryCb, (LLPointer<LLInventoryCallback>)NULL, _1); AISAPI::UpdateItem(getUUID(), updates, cr); } void LLViewerInventoryItem::fetchFromServer(void) const { if(!mIsComplete) { std::string url; LLViewerRegion* region = gAgent.getRegion(); // we have to check region. It can be null after region was destroyed. See EXT-245 if (region) { if (gAgent.getID() != mPermissions.getOwner()) { url = region->getCapability("FetchLib2"); } else { url = region->getCapability("FetchInventory2"); } } else { LL_WARNS(LOG_INV) << "Agent Region is absent" << LL_ENDL; } if (!url.empty()) { LLSD body; body["agent_id"] = gAgent.getID(); body["items"][0]["owner_id"] = mPermissions.getOwner(); body["items"][0]["item_id"] = mUUID; LLCore::HttpHandler::ptr_t handler(new LLInventoryModel::FetchItemHttpHandler(body)); gInventory.requestPost(true, url, body, handler, "Inventory Item"); } else { LLMessageSystem* msg = gMessageSystem; msg->newMessage("FetchInventory"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("InventoryData"); msg->addUUID("OwnerID", mPermissions.getOwner()); msg->addUUID("ItemID", mUUID); gAgent.sendReliableMessage(); } } } // virtual BOOL LLViewerInventoryItem::unpackMessage(const LLSD& item) { BOOL rv = LLInventoryItem::fromLLSD(item); LLLocalizedInventoryItemsDictionary::getInstance()->localizeInventoryObjectName(mName); mIsComplete = TRUE; return rv; } // virtual BOOL LLViewerInventoryItem::unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num) { BOOL rv = LLInventoryItem::unpackMessage(msg, block, block_num); LLLocalizedInventoryItemsDictionary::getInstance()->localizeInventoryObjectName(mName); mIsComplete = TRUE; return rv; } void LLViewerInventoryItem::setTransactionID(const LLTransactionID& transaction_id) { mTransactionID = transaction_id; } void LLViewerInventoryItem::packMessage(LLMessageSystem* msg) const { msg->addUUIDFast(_PREHASH_ItemID, mUUID); msg->addUUIDFast(_PREHASH_FolderID, mParentUUID); mPermissions.packMessage(msg); msg->addUUIDFast(_PREHASH_TransactionID, mTransactionID); S8 type = static_cast<S8>(mType); msg->addS8Fast(_PREHASH_Type, type); type = static_cast<S8>(mInventoryType); msg->addS8Fast(_PREHASH_InvType, type); msg->addU32Fast(_PREHASH_Flags, mFlags); mSaleInfo.packMessage(msg); msg->addStringFast(_PREHASH_Name, mName); msg->addStringFast(_PREHASH_Description, mDescription); msg->addS32Fast(_PREHASH_CreationDate, mCreationDate); U32 crc = getCRC32(); msg->addU32Fast(_PREHASH_CRC, crc); } // virtual BOOL LLViewerInventoryItem::importLegacyStream(std::istream& input_stream) { BOOL rv = LLInventoryItem::importLegacyStream(input_stream); mIsComplete = TRUE; return rv; } void LLViewerInventoryItem::updateParentOnServer(BOOL restamp) const { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_MoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOLFast(_PREHASH_Stamp, restamp); msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, mUUID); msg->addUUIDFast(_PREHASH_FolderID, mParentUUID); msg->addString("NewName", NULL); gAgent.sendReliableMessage(); } //void LLViewerInventoryItem::setCloneCount(S32 clones) //{ // mClones = clones; //} //S32 LLViewerInventoryItem::getCloneCount() const //{ // return mClones; //} ///---------------------------------------------------------------------------- /// Class LLViewerInventoryCategory ///---------------------------------------------------------------------------- LLViewerInventoryCategory::LLViewerInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid, LLFolderType::EType pref, const std::string& name, const LLUUID& owner_id) : LLInventoryCategory(uuid, parent_uuid, pref, name), mOwnerID(owner_id), mVersion(LLViewerInventoryCategory::VERSION_UNKNOWN), mDescendentCount(LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN) { mDescendentsRequested.reset(); } LLViewerInventoryCategory::LLViewerInventoryCategory(const LLUUID& owner_id) : mOwnerID(owner_id), mVersion(LLViewerInventoryCategory::VERSION_UNKNOWN), mDescendentCount(LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN) { mDescendentsRequested.reset(); } LLViewerInventoryCategory::LLViewerInventoryCategory(const LLViewerInventoryCategory* other) { copyViewerCategory(other); } LLViewerInventoryCategory::~LLViewerInventoryCategory() { } void LLViewerInventoryCategory::copyViewerCategory(const LLViewerInventoryCategory* other) { copyCategory(other); mOwnerID = other->mOwnerID; setVersion(other->getVersion()); mDescendentCount = other->mDescendentCount; mDescendentsRequested = other->mDescendentsRequested; } void LLViewerInventoryCategory::packMessage(LLMessageSystem* msg) const { msg->addUUIDFast(_PREHASH_FolderID, mUUID); msg->addUUIDFast(_PREHASH_ParentID, mParentUUID); S8 type = static_cast<S8>(mPreferredType); msg->addS8Fast(_PREHASH_Type, type); msg->addStringFast(_PREHASH_Name, mName); } void LLViewerInventoryCategory::updateParentOnServer(BOOL restamp) const { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_MoveInventoryFolder); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOL("Stamp", restamp); msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_FolderID, mUUID); msg->addUUIDFast(_PREHASH_ParentID, mParentUUID); gAgent.sendReliableMessage(); } void LLViewerInventoryCategory::updateServer(BOOL is_new) const { // communicate that change with the server. if (LLFolderType::lookupIsProtectedType(mPreferredType)) { LLNotificationsUtil::add("CannotModifyProtectedCategories"); return; } LLSD new_llsd = asLLSD(); AISAPI::completion_t cr = boost::bind(&doInventoryCb, (LLPointer<LLInventoryCallback>)NULL, _1); AISAPI::UpdateCategory(getUUID(), new_llsd, cr); } S32 LLViewerInventoryCategory::getVersion() const { return mVersion; } void LLViewerInventoryCategory::setVersion(S32 version) { mVersion = version; } bool LLViewerInventoryCategory::fetch() { if((VERSION_UNKNOWN == getVersion()) && mDescendentsRequested.hasExpired()) //Expired check prevents multiple downloads. { LL_DEBUGS(LOG_INV) << "Fetching category children: " << mName << ", UUID: " << mUUID << LL_ENDL; const F32 FETCH_TIMER_EXPIRY = 10.0f; mDescendentsRequested.reset(); mDescendentsRequested.setTimerExpirySec(FETCH_TIMER_EXPIRY); std::string url; if (gAgent.getRegion()) { url = gAgent.getRegion()->getCapability("FetchInventoryDescendents2"); } else { LL_WARNS(LOG_INV) << "agent region is null" << LL_ENDL; } if (!url.empty()) //Capability found. Build up LLSD and use it. { LLInventoryModelBackgroundFetch::instance().start(mUUID, false); } return true; } return false; } S32 LLViewerInventoryCategory::getViewerDescendentCount() const { LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(getUUID(), cats, items); S32 descendents_actual = 0; if(cats && items) { descendents_actual = cats->size() + items->size(); } return descendents_actual; } LLSD LLViewerInventoryCategory::exportLLSD() const { LLSD cat_data = LLInventoryCategory::exportLLSD(); cat_data[INV_OWNER_ID] = mOwnerID; cat_data[INV_VERSION] = mVersion; return cat_data; } bool LLViewerInventoryCategory::importLLSD(const LLSD& cat_data) { LLInventoryCategory::importLLSD(cat_data); if (cat_data.has(INV_OWNER_ID)) { mOwnerID = cat_data[INV_OWNER_ID].asUUID(); } if (cat_data.has(INV_VERSION)) { setVersion(cat_data[INV_VERSION].asInteger()); } return true; } bool LLViewerInventoryCategory::acceptItem(LLInventoryItem* inv_item) { if (!inv_item) { return false; } // Only stock folders have limitation on which item they will accept bool accept = true; if (getPreferredType() == LLFolderType::FT_MARKETPLACE_STOCK) { // If the item is copyable (i.e. non stock) do not accept the drop in a stock folder if (inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID())) { accept = false; } else { LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; gInventory.getDirectDescendentsOf(getUUID(),cat_array,item_array); // Destination stock folder must be empty OR types of incoming and existing items must be identical and have the same permissions accept = (!item_array->size() || ((item_array->at(0)->getInventoryType() == inv_item->getInventoryType()) && (item_array->at(0)->getPermissions().getMaskNextOwner() == inv_item->getPermissions().getMaskNextOwner()))); } } return accept; } void LLViewerInventoryCategory::determineFolderType() { /* Do NOT uncomment this code. This is for future 2.1 support of ensembles. llassert(FALSE); LLFolderType::EType original_type = getPreferredType(); if (LLFolderType::lookupIsProtectedType(original_type)) return; U64 folder_valid = 0; U64 folder_invalid = 0; LLInventoryModel::cat_array_t category_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendents(getUUID(),category_array,item_array,FALSE); // For ensembles if (category_array.empty()) { for (LLInventoryModel::item_array_t::iterator item_iter = item_array.begin(); item_iter != item_array.end(); item_iter++) { const LLViewerInventoryItem *item = (*item_iter); if (item->getIsLinkType()) return; if (item->isWearableType()) { const LLWearableType::EType wearable_type = item->getWearableType(); const std::string& wearable_name = LLWearableType::getTypeName(wearable_type); U64 valid_folder_types = LLViewerFolderType::lookupValidFolderTypes(wearable_name); folder_valid |= valid_folder_types; folder_invalid |= ~valid_folder_types; } } for (U8 i = LLFolderType::FT_ENSEMBLE_START; i <= LLFolderType::FT_ENSEMBLE_END; i++) { if ((folder_valid & (1LL << i)) && !(folder_invalid & (1LL << i))) { changeType((LLFolderType::EType)i); return; } } } if (LLFolderType::lookupIsEnsembleType(original_type)) { changeType(LLFolderType::FT_NONE); } llassert(FALSE); */ } void LLViewerInventoryCategory::changeType(LLFolderType::EType new_folder_type) { const LLUUID &folder_id = getUUID(); const LLUUID &parent_id = getParentUUID(); const std::string &name = getName(); LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(folder_id, parent_id, new_folder_type, name, gAgent.getID()); LLSD new_llsd = new_cat->asLLSD(); AISAPI::completion_t cr = boost::bind(&doInventoryCb, (LLPointer<LLInventoryCallback>) NULL, _1); AISAPI::UpdateCategory(folder_id, new_llsd, cr); setPreferredType(new_folder_type); gInventory.addChangedMask(LLInventoryObserver::LABEL, folder_id); } void LLViewerInventoryCategory::localizeName() { LLLocalizedInventoryItemsDictionary::getInstance()->localizeInventoryObjectName(mName); } // virtual BOOL LLViewerInventoryCategory::unpackMessage(const LLSD& category) { BOOL rv = LLInventoryCategory::fromLLSD(category); localizeName(); return rv; } // virtual void LLViewerInventoryCategory::unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num) { LLInventoryCategory::unpackMessage(msg, block, block_num); localizeName(); } ///---------------------------------------------------------------------------- /// Local function definitions ///---------------------------------------------------------------------------- LLInventoryCallbackManager *LLInventoryCallbackManager::sInstance = NULL; LLInventoryCallbackManager::LLInventoryCallbackManager() : mLastCallback(0) { if( sInstance != NULL ) { LL_WARNS(LOG_INV) << "LLInventoryCallbackManager::LLInventoryCallbackManager: unexpected multiple instances" << LL_ENDL; return; } sInstance = this; } LLInventoryCallbackManager::~LLInventoryCallbackManager() { if( sInstance != this ) { LL_WARNS(LOG_INV) << "LLInventoryCallbackManager::~LLInventoryCallbackManager: unexpected multiple instances" << LL_ENDL; return; } sInstance = NULL; } //static void LLInventoryCallbackManager::destroyClass() { if (sInstance) { for (callback_map_t::iterator it = sInstance->mMap.begin(), end_it = sInstance->mMap.end(); it != end_it; ++it) { // drop LLPointer reference to callback it->second = NULL; } sInstance->mMap.clear(); } } U32 LLInventoryCallbackManager::registerCB(LLPointer<LLInventoryCallback> cb) { if (cb.isNull()) return 0; mLastCallback++; if (!mLastCallback) mLastCallback++; mMap[mLastCallback] = cb; return mLastCallback; } void LLInventoryCallbackManager::fire(U32 callback_id, const LLUUID& item_id) { if (!callback_id || item_id.isNull()) return; std::map<U32, LLPointer<LLInventoryCallback> >::iterator i; i = mMap.find(callback_id); if (i != mMap.end()) { (*i).second->fire(item_id); mMap.erase(i); } } void rez_attachment_cb(const LLUUID& inv_item, LLViewerJointAttachment *attachmentp) { if (inv_item.isNull()) return; LLViewerInventoryItem *item = gInventory.getItem(inv_item); if (item) { rez_attachment(item, attachmentp); } } void activate_gesture_cb(const LLUUID& inv_item) { if (inv_item.isNull()) return; LLViewerInventoryItem* item = gInventory.getItem(inv_item); if (!item) return; if (item->getType() != LLAssetType::AT_GESTURE) return; LLGestureMgr::instance().activateGesture(inv_item); } void set_default_permissions(LLViewerInventoryItem* item, std::string perm_type) { llassert(item); LLPermissions perm = item->getPermissions(); if (perm.getMaskEveryone() != LLFloaterPerms::getEveryonePerms(perm_type) || perm.getMaskGroup() != LLFloaterPerms::getGroupPerms(perm_type)) { perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms(perm_type)); perm.setMaskGroup(LLFloaterPerms::getGroupPerms(perm_type)); item->setPermissions(perm); item->updateServer(FALSE); } } void create_script_cb(const LLUUID& inv_item) { if (!inv_item.isNull()) { LLViewerInventoryItem* item = gInventory.getItem(inv_item); if (item) { set_default_permissions(item, "Scripts"); // item was just created, update even if permissions did not changed gInventory.updateItem(item); gInventory.notifyObservers(); } } } void create_gesture_cb(const LLUUID& inv_item) { if (!inv_item.isNull()) { LLGestureMgr::instance().activateGesture(inv_item); LLViewerInventoryItem* item = gInventory.getItem(inv_item); if (item) { set_default_permissions(item, "Gestures"); gInventory.updateItem(item); gInventory.notifyObservers(); LLPreviewGesture* preview = LLPreviewGesture::show(inv_item, LLUUID::null); // Force to be entirely onscreen. gFloaterView->adjustToFitScreen(preview, FALSE); } } } void create_notecard_cb(const LLUUID& inv_item) { if (!inv_item.isNull()) { LLViewerInventoryItem* item = gInventory.getItem(inv_item); if (item) { set_default_permissions(item, "Notecards"); gInventory.updateItem(item); gInventory.notifyObservers(); } } } void create_gltf_material_cb(const LLUUID& inv_item) { if (!inv_item.isNull()) { LLViewerInventoryItem* item = gInventory.getItem(inv_item); if (item) { set_default_permissions(item, "Materials"); gInventory.updateItem(item); gInventory.notifyObservers(); } } } LLInventoryCallbackManager gInventoryCallbacks; void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& parent, const LLTransactionID& transaction_id, const std::string& name, const std::string& desc, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, U8 subtype, U32 next_owner_perm, LLPointer<LLInventoryCallback> cb) { //check if name is equal to one of special inventory items names //EXT-5839 std::string server_name = name; { std::map<std::string, std::string>::const_iterator dictionary_iter; for (dictionary_iter = LLLocalizedInventoryItemsDictionary::getInstance()->mInventoryItemsDict.begin(); dictionary_iter != LLLocalizedInventoryItemsDictionary::getInstance()->mInventoryItemsDict.end(); dictionary_iter++) { const std::string& localized_name = dictionary_iter->second; if(localized_name == name) { server_name = dictionary_iter->first; } } } LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_CreateInventoryItem); msg->nextBlock(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, agent_id); msg->addUUIDFast(_PREHASH_SessionID, session_id); msg->nextBlock(_PREHASH_InventoryBlock); msg->addU32Fast(_PREHASH_CallbackID, gInventoryCallbacks.registerCB(cb)); msg->addUUIDFast(_PREHASH_FolderID, parent); msg->addUUIDFast(_PREHASH_TransactionID, transaction_id); msg->addU32Fast(_PREHASH_NextOwnerMask, next_owner_perm); msg->addS8Fast(_PREHASH_Type, (S8)asset_type); msg->addS8Fast(_PREHASH_InvType, (S8)inv_type); msg->addU8Fast(_PREHASH_WearableType, (U8)subtype); msg->addStringFast(_PREHASH_Name, server_name); msg->addStringFast(_PREHASH_Description, desc); gAgent.sendReliableMessage(); } void create_inventory_callingcard(const LLUUID& avatar_id, const LLUUID& parent /*= LLUUID::null*/, LLPointer<LLInventoryCallback> cb/*=NULL*/) { std::string item_desc = avatar_id.asString(); LLAvatarName av_name; LLAvatarNameCache::get(avatar_id, &av_name); create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, LLTransactionID::tnull, av_name.getUserName(), item_desc, LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, NO_INV_SUBTYPE, PERM_MOVE | PERM_TRANSFER, cb); } void create_inventory_wearable(const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& parent, const LLTransactionID& transaction_id, const std::string& name, const std::string& desc, LLAssetType::EType asset_type, LLWearableType::EType wtype, U32 next_owner_perm, LLPointer<LLInventoryCallback> cb) { create_inventory_item(agent_id, session_id, parent, transaction_id, name, desc, asset_type, LLInventoryType::IT_WEARABLE, static_cast<U8>(wtype), next_owner_perm, cb); } void create_inventory_settings(const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& parent, const LLTransactionID& transaction_id, const std::string& name, const std::string& desc, LLSettingsType::type_e settype, U32 next_owner_perm, LLPointer<LLInventoryCallback> cb) { create_inventory_item(agent_id, session_id, parent, transaction_id, name, desc, LLAssetType::AT_SETTINGS, LLInventoryType::IT_SETTINGS, static_cast<U8>(settype), next_owner_perm, cb); } void copy_inventory_item( const LLUUID& agent_id, const LLUUID& current_owner, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, LLPointer<LLInventoryCallback> cb) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_CopyInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, agent_id); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_InventoryData); msg->addU32Fast(_PREHASH_CallbackID, gInventoryCallbacks.registerCB(cb)); msg->addUUIDFast(_PREHASH_OldAgentID, current_owner); msg->addUUIDFast(_PREHASH_OldItemID, item_id); msg->addUUIDFast(_PREHASH_NewFolderID, parent_id); msg->addStringFast(_PREHASH_NewName, new_name); gAgent.sendReliableMessage(); } // Create link to single inventory object. void link_inventory_object(const LLUUID& category, LLConstPointer<LLInventoryObject> baseobj, LLPointer<LLInventoryCallback> cb) { if (!baseobj) { LL_WARNS(LOG_INV) << "Attempt to link to non-existent object" << LL_ENDL; return; } LLInventoryObject::const_object_list_t obj_array; obj_array.push_back(baseobj); link_inventory_array(category, obj_array, cb); } void link_inventory_object(const LLUUID& category, const LLUUID& id, LLPointer<LLInventoryCallback> cb) { LLConstPointer<LLInventoryObject> baseobj = gInventory.getObject(id); link_inventory_object(category, baseobj, cb); } // Create links to all listed inventory objects. void link_inventory_array(const LLUUID& category, LLInventoryObject::const_object_list_t& baseobj_array, LLPointer<LLInventoryCallback> cb) { #ifndef LL_RELEASE_FOR_DOWNLOAD const LLViewerInventoryCategory *cat = gInventory.getCategory(category); const std::string cat_name = cat ? cat->getName() : "CAT NOT FOUND"; #endif LLInventoryObject::const_object_list_t::const_iterator it = baseobj_array.begin(); LLInventoryObject::const_object_list_t::const_iterator end = baseobj_array.end(); LLSD links = LLSD::emptyArray(); for (; it != end; ++it) { const LLInventoryObject* baseobj = *it; if (!baseobj) { LL_WARNS(LOG_INV) << "attempt to link to unknown object" << LL_ENDL; continue; } if (!LLAssetType::lookupCanLink(baseobj->getType())) { // Fail if item can be found but is of a type that can't be linked. // Arguably should fail if the item can't be found too, but that could // be a larger behavioral change. LL_WARNS(LOG_INV) << "attempt to link an unlinkable object, type = " << baseobj->getActualType() << LL_ENDL; continue; } LLInventoryType::EType inv_type = LLInventoryType::IT_NONE; LLAssetType::EType asset_type = LLAssetType::AT_NONE; std::string new_desc; LLUUID linkee_id; if (dynamic_cast<const LLInventoryCategory *>(baseobj)) { inv_type = LLInventoryType::IT_CATEGORY; asset_type = LLAssetType::AT_LINK_FOLDER; linkee_id = baseobj->getUUID(); } else { const LLViewerInventoryItem *baseitem = dynamic_cast<const LLViewerInventoryItem *>(baseobj); if (baseitem) { inv_type = baseitem->getInventoryType(); new_desc = baseitem->getActualDescription(); switch (baseitem->getActualType()) { case LLAssetType::AT_LINK: case LLAssetType::AT_LINK_FOLDER: linkee_id = baseobj->getLinkedUUID(); asset_type = baseitem->getActualType(); break; default: linkee_id = baseobj->getUUID(); asset_type = LLAssetType::AT_LINK; break; } } else { LL_WARNS(LOG_INV) << "could not convert object into an item or category: " << baseobj->getUUID() << LL_ENDL; continue; } } LLSD link = LLSD::emptyMap(); link["linked_id"] = linkee_id; link["type"] = (S8)asset_type; link["inv_type"] = (S8)inv_type; link["name"] = baseobj->getName(); link["desc"] = new_desc; links.append(link); #ifndef LL_RELEASE_FOR_DOWNLOAD LL_DEBUGS(LOG_INV) << "Linking Object [ name:" << baseobj->getName() << " UUID:" << baseobj->getUUID() << " ] into Category [ name:" << cat_name << " UUID:" << category << " ] " << LL_ENDL; #endif } LLSD new_inventory = LLSD::emptyMap(); new_inventory["links"] = links; AISAPI::completion_t cr = boost::bind(&doInventoryCb, cb, _1); AISAPI::CreateInventory(category, new_inventory, cr); } void move_inventory_item( const LLUUID& agent_id, const LLUUID& session_id, const LLUUID& item_id, const LLUUID& parent_id, const std::string& new_name, LLPointer<LLInventoryCallback> cb) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_MoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, agent_id); msg->addUUIDFast(_PREHASH_SessionID, session_id); msg->addBOOLFast(_PREHASH_Stamp, FALSE); msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, item_id); msg->addUUIDFast(_PREHASH_FolderID, parent_id); msg->addStringFast(_PREHASH_NewName, new_name); gAgent.sendReliableMessage(); } // Should call this with an update_item that's been copied and // modified from an original source item, rather than modifying the // source item directly. void update_inventory_item( LLViewerInventoryItem *update_item, LLPointer<LLInventoryCallback> cb) { const LLUUID& item_id = update_item->getUUID(); LLSD updates = update_item->asLLSD(); // Replace asset_id and/or shadow_id with transaction_id (hash_id) if (updates.has("asset_id")) { updates.erase("asset_id"); if (update_item->getTransactionID().notNull()) { updates["hash_id"] = update_item->getTransactionID(); } } if (updates.has("shadow_id")) { updates.erase("shadow_id"); if (update_item->getTransactionID().notNull()) { updates["hash_id"] = update_item->getTransactionID(); } } AISAPI::completion_t cr = boost::bind(&doInventoryCb, cb, _1); AISAPI::UpdateItem(item_id, updates, cr); } // Note this only supports updating an existing item. Goes through AISv3 // code path where available. Not all uses of item->updateServer() can // easily be switched to this paradigm. void update_inventory_item( const LLUUID& item_id, const LLSD& updates, LLPointer<LLInventoryCallback> cb) { AISAPI::completion_t cr = boost::bind(&doInventoryCb, cb, _1); AISAPI::UpdateItem(item_id, updates, cr); } void update_inventory_category( const LLUUID& cat_id, const LLSD& updates, LLPointer<LLInventoryCallback> cb) { LLPointer<LLViewerInventoryCategory> obj = gInventory.getCategory(cat_id); LL_DEBUGS(LOG_INV) << "cat_id: [" << cat_id << "] name " << (obj ? obj->getName() : "(NOT FOUND)") << LL_ENDL; if(obj) { if (LLFolderType::lookupIsProtectedType(obj->getPreferredType())) { LLNotificationsUtil::add("CannotModifyProtectedCategories"); return; } LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(obj); new_cat->fromLLSD(updates); LLSD new_llsd = new_cat->asLLSD(); AISAPI::completion_t cr = boost::bind(&doInventoryCb, cb, _1); AISAPI::UpdateCategory(cat_id, new_llsd, cr); } } void remove_inventory_items( LLInventoryObject::object_list_t& items_to_kill, LLPointer<LLInventoryCallback> cb ) { for (LLInventoryObject::object_list_t::iterator it = items_to_kill.begin(); it != items_to_kill.end(); ++it) { remove_inventory_item(*it, cb); } } void remove_inventory_item( const LLUUID& item_id, LLPointer<LLInventoryCallback> cb, bool immediate_delete) { LLPointer<LLInventoryObject> obj = gInventory.getItem(item_id); if (obj) { remove_inventory_item(obj, cb, immediate_delete); } else { LL_DEBUGS(LOG_INV) << "item_id: [" << item_id << "] name " << "(NOT FOUND)" << LL_ENDL; } } void remove_inventory_item( LLPointer<LLInventoryObject> obj, LLPointer<LLInventoryCallback> cb, bool immediate_delete) { if(obj) { const LLUUID item_id(obj->getUUID()); LL_DEBUGS(LOG_INV) << "item_id: [" << item_id << "] name " << obj->getName() << LL_ENDL; if (AISAPI::isAvailable()) { AISAPI::completion_t cr = (cb) ? boost::bind(&doInventoryCb, cb, _1) : AISAPI::completion_t(); AISAPI::RemoveItem(item_id, cr); if (immediate_delete) { gInventory.onObjectDeletedFromServer(item_id); } } else // no cap { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RemoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, item_id); gAgent.sendReliableMessage(); // Update inventory and call callback immediately since // message-based system has no callback mechanism (!) gInventory.onObjectDeletedFromServer(item_id); if (cb) { cb->fire(item_id); } } } else { // *TODO: Clean up callback? LL_WARNS(LOG_INV) << "remove_inventory_item called for invalid or nonexistent item." << LL_ENDL; } } class LLRemoveCategoryOnDestroy: public LLInventoryCallback { public: LLRemoveCategoryOnDestroy(const LLUUID& cat_id, LLPointer<LLInventoryCallback> cb): mID(cat_id), mCB(cb) { } /* virtual */ void fire(const LLUUID& item_id) {} ~LLRemoveCategoryOnDestroy() { LLInventoryModel::EHasChildren children = gInventory.categoryHasChildren(mID); if(children != LLInventoryModel::CHILDREN_NO) { LL_WARNS(LOG_INV) << "remove descendents failed, cannot remove category " << LL_ENDL; } else { remove_inventory_category(mID, mCB); } } private: LLUUID mID; LLPointer<LLInventoryCallback> mCB; }; void remove_inventory_category( const LLUUID& cat_id, LLPointer<LLInventoryCallback> cb) { LL_DEBUGS(LOG_INV) << "cat_id: [" << cat_id << "] " << LL_ENDL; LLPointer<LLViewerInventoryCategory> obj = gInventory.getCategory(cat_id); if(obj) { if (!gInventory.isCategoryComplete(cat_id)) { LL_WARNS() << "Removing (purging) incomplete category " << obj->getName() << LL_ENDL; } if(LLFolderType::lookupIsProtectedType(obj->getPreferredType())) { LLNotificationsUtil::add("CannotRemoveProtectedCategories"); return; } AISAPI::completion_t cr = boost::bind(&doInventoryCb, cb, _1); AISAPI::RemoveCategory(cat_id, cr); } else { LL_WARNS(LOG_INV) << "remove_inventory_category called for invalid or nonexistent item " << cat_id << LL_ENDL; } } void remove_inventory_object( const LLUUID& object_id, LLPointer<LLInventoryCallback> cb) { if (gInventory.getCategory(object_id)) { remove_inventory_category(object_id, cb); } else { remove_inventory_item(object_id, cb); } } // This is a method which collects the descendents of the id // provided. If the category is not found, no action is // taken. This method goes through the long winded process of // cancelling any calling cards, removing server representation of // folders, items, etc in a fairly efficient manner. void purge_descendents_of(const LLUUID& id, LLPointer<LLInventoryCallback> cb) { LLInventoryModel::EHasChildren children = gInventory.categoryHasChildren(id); if(children == LLInventoryModel::CHILDREN_NO) { LL_DEBUGS(LOG_INV) << "No descendents to purge for " << id << LL_ENDL; return; } LLPointer<LLViewerInventoryCategory> cat = gInventory.getCategory(id); if (cat.notNull()) { if (LLClipboard::instance().hasContents()) { // Remove items from clipboard or it will remain active even if there is nothing to paste/copy LLInventoryModel::cat_array_t categories; LLInventoryModel::item_array_t items; gInventory.collectDescendents(id, categories, items, TRUE); for (LLInventoryModel::cat_array_t::const_iterator it = categories.begin(); it != categories.end(); ++it) { if (LLClipboard::instance().isOnClipboard((*it)->getUUID())) { // No sense in removing single items, partial 'paste' will result in confusion only LLClipboard::instance().reset(); break; } } if (LLClipboard::instance().hasContents()) { for (LLInventoryModel::item_array_t::const_iterator it = items.begin(); it != items.end(); ++it) { if (LLClipboard::instance().isOnClipboard((*it)->getUUID())) { LLClipboard::instance().reset(); break; } } } } if (AISAPI::isAvailable()) { if (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN) { LL_WARNS() << "Purging not fetched folder: " << cat->getName() << LL_ENDL; } AISAPI::completion_t cr = (cb) ? boost::bind(&doInventoryCb, cb, _1) : AISAPI::completion_t(); AISAPI::PurgeDescendents(id, cr); } else // no cap { // Fast purge LL_DEBUGS(LOG_INV) << "purge_descendents_of fast case " << cat->getName() << LL_ENDL; // send it upstream LLMessageSystem* msg = gMessageSystem; msg->newMessage("PurgeInventoryDescendents"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("InventoryData"); msg->addUUID("FolderID", id); gAgent.sendReliableMessage(); // Update model immediately because there is no callback mechanism. gInventory.onDescendentsPurgedFromServer(id); if (cb) { cb->fire(id); } } } } const LLUUID get_folder_by_itemtype(const LLInventoryItem *src) { LLUUID retval = LLUUID::null; if (src) { retval = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(src->getType())); } return retval; } void copy_inventory_from_notecard(const LLUUID& destination_id, const LLUUID& object_id, const LLUUID& notecard_inv_id, const LLInventoryItem *src, U32 callback_id) { if (NULL == src) { LL_WARNS(LOG_NOTECARD) << "Null pointer to item was passed for object_id " << object_id << " and notecard_inv_id " << notecard_inv_id << LL_ENDL; return; } LLViewerRegion* viewer_region = NULL; LLViewerObject* vo = NULL; if (object_id.notNull() && (vo = gObjectList.findObject(object_id)) != NULL) { viewer_region = vo->getRegion(); } // Fallback to the agents region if for some reason the // object isn't found in the viewer. if (! viewer_region) { viewer_region = gAgent.getRegion(); } if (! viewer_region) { LL_WARNS(LOG_NOTECARD) << "Can't find region from object_id " << object_id << " or gAgent" << LL_ENDL; return; } LLSD body; body["notecard-id"] = notecard_inv_id; body["object-id"] = object_id; body["item-id"] = src->getUUID(); body["folder-id"] = destination_id; body["callback-id"] = (LLSD::Integer)callback_id; /// *TODO: RIDER: This posts the request under the agents policy. /// When I convert the inventory over this call should be moved under that /// policy as well. if (!gAgent.requestPostCapability("CopyInventoryFromNotecard", body)) { LL_WARNS() << "SIM does not have the capability to copy from notecard." << LL_ENDL; } } void create_new_item(const std::string& name, const LLUUID& parent_id, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, U32 next_owner_perm) { std::string desc; LLViewerAssetType::generateDescriptionFor(asset_type, desc); next_owner_perm = (next_owner_perm) ? next_owner_perm : PERM_MOVE | PERM_TRANSFER; LLPointer<LLInventoryCallback> cb = NULL; switch (inv_type) { case LLInventoryType::IT_LSL: { cb = new LLBoostFuncInventoryCallback(create_script_cb); next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Scripts"); break; } case LLInventoryType::IT_GESTURE: { cb = new LLBoostFuncInventoryCallback(create_gesture_cb); next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Gestures"); break; } case LLInventoryType::IT_NOTECARD: { cb = new LLBoostFuncInventoryCallback(create_notecard_cb); next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Notecards"); break; } case LLInventoryType::IT_MATERIAL: { cb = new LLBoostFuncInventoryCallback(create_gltf_material_cb); next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials"); break; } default: break; } create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type, NO_INV_SUBTYPE, next_owner_perm, cb); } void slam_inventory_folder(const LLUUID& folder_id, const LLSD& contents, LLPointer<LLInventoryCallback> cb) { LL_DEBUGS(LOG_INV) << "using AISv3 to slam folder, id " << folder_id << " new contents: " << ll_pretty_print_sd(contents) << LL_ENDL; AISAPI::completion_t cr = boost::bind(&doInventoryCb, cb, _1); AISAPI::SlamFolder(folder_id, contents, cr); } void remove_folder_contents(const LLUUID& category, bool keep_outfit_links, LLPointer<LLInventoryCallback> cb) { LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; gInventory.collectDescendents(category, cats, items, LLInventoryModel::EXCLUDE_TRASH); for (S32 i = 0; i < items.size(); ++i) { LLViewerInventoryItem *item = items.at(i); if (keep_outfit_links && (item->getActualType() == LLAssetType::AT_LINK_FOLDER)) continue; if (item->getIsLinkType()) { remove_inventory_item(item->getUUID(), cb); } } } const std::string NEW_LSL_NAME = "New Script"; // *TODO:Translate? (probably not) const std::string NEW_NOTECARD_NAME = "New Note"; // *TODO:Translate? (probably not) const std::string NEW_GESTURE_NAME = "New Gesture"; // *TODO:Translate? (probably not) const std::string NEW_MATERIAL_NAME = "New Material"; // *TODO:Translate? (probably not) // ! REFACTOR ! Really need to refactor this so that it's not a bunch of if-then statements... void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge, const LLSD& userdata, const LLUUID& default_parent_uuid) { std::string type_name = userdata.asString(); if (("inbox" == type_name) || ("category" == type_name) || ("current" == type_name) || ("outfit" == type_name) || ("my_otfts" == type_name)) { LLFolderType::EType preferred_type = LLFolderType::lookup(type_name); LLUUID parent_id; if (bridge) { parent_id = bridge->getUUID(); } else if (default_parent_uuid.notNull()) { parent_id = default_parent_uuid; } else { parent_id = gInventory.getRootFolderID(); } LLUUID category = gInventory.createNewCategory(parent_id, preferred_type, LLStringUtil::null); gInventory.notifyObservers(); panel->setSelectionByID(category, TRUE); } else if ("lsl" == type_name) { const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_LSL_TEXT); create_new_item(NEW_LSL_NAME, parent_id, LLAssetType::AT_LSL_TEXT, LLInventoryType::IT_LSL, PERM_MOVE | PERM_TRANSFER); // overridden in create_new_item } else if ("notecard" == type_name) { const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_NOTECARD); create_new_item(NEW_NOTECARD_NAME, parent_id, LLAssetType::AT_NOTECARD, LLInventoryType::IT_NOTECARD, PERM_ALL); // overridden in create_new_item } else if ("gesture" == type_name) { const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); create_new_item(NEW_GESTURE_NAME, parent_id, LLAssetType::AT_GESTURE, LLInventoryType::IT_GESTURE, PERM_ALL); // overridden in create_new_item } else if ("material" == type_name) { const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); create_new_item(NEW_MATERIAL_NAME, parent_id, LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, PERM_ALL); // overridden in create_new_item } else if (("sky" == type_name) || ("water" == type_name) || ("daycycle" == type_name)) { LLSettingsType::type_e stype(LLSettingsType::ST_NONE); if ("sky" == type_name) { stype = LLSettingsType::ST_SKY; } else if ("water" == type_name) { stype = LLSettingsType::ST_WATER; } else if ("daycycle" == type_name) { stype = LLSettingsType::ST_DAYCYCLE; } else { LL_ERRS(LOG_INV) << "Unknown settings type: '" << type_name << "'" << LL_ENDL; return; } LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_SETTINGS); LLSettingsVOBase::createNewInventoryItem(stype, parent_id); } else { // Use for all clothing and body parts. Adding new wearable types requires updating LLWearableDictionary. LLWearableType::EType wearable_type = LLWearableType::getInstance()->typeNameToType(type_name); if (wearable_type >= LLWearableType::WT_SHAPE && wearable_type < LLWearableType::WT_COUNT) { const LLUUID parent_id = bridge ? bridge->getUUID() : LLUUID::null; LLAgentWearables::createWearable(wearable_type, false, parent_id); } else { LL_WARNS(LOG_INV) << "Can't create unrecognized type " << type_name << LL_ENDL; } } panel->getRootFolder()->setNeedsAutoRename(TRUE); } LLAssetType::EType LLViewerInventoryItem::getType() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getType(); } if (const LLViewerInventoryCategory *linked_category = getLinkedCategory()) { return linked_category->getType(); } return LLInventoryItem::getType(); } const LLUUID& LLViewerInventoryItem::getAssetUUID() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getAssetUUID(); } return LLInventoryItem::getAssetUUID(); } const LLUUID& LLViewerInventoryItem::getProtectedAssetUUID() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getProtectedAssetUUID(); } // check for conditions under which we may return a visible UUID to the user bool item_is_fullperm = getIsFullPerm(); bool agent_is_godlike = gAgent.isGodlikeWithoutAdminMenuFakery(); if (item_is_fullperm || agent_is_godlike) { return LLInventoryItem::getAssetUUID(); } return LLUUID::null; } const bool LLViewerInventoryItem::getIsFullPerm() const { LLPermissions item_permissions = getPermissions(); // modify-ok & copy-ok & transfer-ok return ( item_permissions.allowOperationBy(PERM_MODIFY, gAgent.getID(), gAgent.getGroupID()) && item_permissions.allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()) && item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()) ); } const std::string& LLViewerInventoryItem::getName() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getName(); } if (const LLViewerInventoryCategory *linked_category = getLinkedCategory()) { return linked_category->getName(); } return LLInventoryItem::getName(); } S32 LLViewerInventoryItem::getSortField() const { return LLFavoritesOrderStorage::instance().getSortIndex(mUUID); } //void LLViewerInventoryItem::setSortField(S32 sortField) //{ // LLFavoritesOrderStorage::instance().setSortIndex(mUUID, sortField); // getSLURL(); //} void LLViewerInventoryItem::getSLURL() { LLFavoritesOrderStorage::instance().getSLURL(mAssetUUID); } const LLPermissions& LLViewerInventoryItem::getPermissions() const { // Use the actual permissions of the symlink, not its parent. return LLInventoryItem::getPermissions(); } const LLUUID& LLViewerInventoryItem::getCreatorUUID() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getCreatorUUID(); } return LLInventoryItem::getCreatorUUID(); } const std::string& LLViewerInventoryItem::getDescription() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getDescription(); } return LLInventoryItem::getDescription(); } const LLSaleInfo& LLViewerInventoryItem::getSaleInfo() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getSaleInfo(); } return LLInventoryItem::getSaleInfo(); } LLInventoryType::EType LLViewerInventoryItem::getInventoryType() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getInventoryType(); } // Categories don't have types. If this item is an AT_FOLDER_LINK, // treat it as a category. if (getLinkedCategory()) { return LLInventoryType::IT_CATEGORY; } return LLInventoryItem::getInventoryType(); } U32 LLViewerInventoryItem::getFlags() const { if (const LLViewerInventoryItem *linked_item = getLinkedItem()) { return linked_item->getFlags(); } return LLInventoryItem::getFlags(); } bool LLViewerInventoryItem::isWearableType() const { return (getInventoryType() == LLInventoryType::IT_WEARABLE); } LLWearableType::EType LLViewerInventoryItem::getWearableType() const { if (!isWearableType()) { return LLWearableType::WT_INVALID; } return LLWearableType::inventoryFlagsToWearableType(getFlags()); } bool LLViewerInventoryItem::isSettingsType() const { return (getInventoryType() == LLInventoryType::IT_SETTINGS); } LLSettingsType::type_e LLViewerInventoryItem::getSettingsType() const { if (!isSettingsType()) { return LLSettingsType::ST_NONE; } return LLSettingsType::fromInventoryFlags(getFlags()); } time_t LLViewerInventoryItem::getCreationDate() const { return LLInventoryItem::getCreationDate(); } U32 LLViewerInventoryItem::getCRC32() const { return LLInventoryItem::getCRC32(); } // *TODO: mantipov: should be removed with LMSortPrefix patch in llinventorymodel.cpp, EXT-3985 static char getSeparator() { return '@'; } BOOL LLViewerInventoryItem::extractSortFieldAndDisplayName(const std::string& name, S32* sortField, std::string* displayName) { using std::string; using std::stringstream; const char separator = getSeparator(); const string::size_type separatorPos = name.find(separator, 0); BOOL result = FALSE; if (separatorPos < string::npos) { if (sortField) { /* * The conversion from string to S32 is made this way instead of old plain * atoi() to ensure portability. If on some other platform S32 will not be * defined to be signed int, this conversion will still work because of * operators overloading, but atoi() may fail. */ stringstream ss(name.substr(0, separatorPos)); ss >> *sortField; } if (displayName) { *displayName = name.substr(separatorPos + 1, string::npos); } result = TRUE; } return result; } // This returns true if the item that this item points to // doesn't exist in memory (i.e. LLInventoryModel). The baseitem // might still be in the database but just not loaded yet. bool LLViewerInventoryItem::getIsBrokenLink() const { // If the item's type resolves to be a link, that means either: // A. It wasn't able to perform indirection, i.e. the baseobj doesn't exist in memory. // B. It's pointing to another link, which is illegal. return LLAssetType::lookupIsLinkType(getType()); } LLViewerInventoryItem *LLViewerInventoryItem::getLinkedItem() const { if (mType == LLAssetType::AT_LINK) { LLViewerInventoryItem *linked_item = gInventory.getItem(mAssetUUID); if (linked_item && linked_item->getIsLinkType()) { LL_WARNS(LOG_INV) << "Warning: Accessing link to link" << LL_ENDL; return NULL; } return linked_item; } return NULL; } LLViewerInventoryCategory *LLViewerInventoryItem::getLinkedCategory() const { if (mType == LLAssetType::AT_LINK_FOLDER) { LLViewerInventoryCategory *linked_category = gInventory.getCategory(mAssetUUID); return linked_category; } return NULL; } bool LLViewerInventoryItem::checkPermissionsSet(PermissionMask mask) const { const LLPermissions& perm = getPermissions(); PermissionMask curr_mask = PERM_NONE; if(perm.getOwner() == gAgent.getID()) { curr_mask = perm.getMaskBase(); } else if(gAgent.isInGroup(perm.getGroup())) { curr_mask = perm.getMaskGroup(); } else { curr_mask = perm.getMaskEveryone(); } return ((curr_mask & mask) == mask); } PermissionMask LLViewerInventoryItem::getPermissionMask() const { const LLPermissions& permissions = getPermissions(); BOOL copy = permissions.allowCopyBy(gAgent.getID()); BOOL mod = permissions.allowModifyBy(gAgent.getID()); BOOL xfer = permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID()); PermissionMask perm_mask = 0; if (copy) perm_mask |= PERM_COPY; if (mod) perm_mask |= PERM_MODIFY; if (xfer) perm_mask |= PERM_TRANSFER; return perm_mask; } //---------- void LLViewerInventoryItem::onCallingCardNameLookup(const LLUUID& id, const LLAvatarName& name) { rename(name.getUserName()); gInventory.addChangedMask(LLInventoryObserver::LABEL, getUUID()); gInventory.notifyObservers(); } class LLRegenerateLinkCollector : public LLInventoryCollectFunctor { public: LLRegenerateLinkCollector(const LLViewerInventoryItem *target_item) : mTargetItem(target_item) {} virtual ~LLRegenerateLinkCollector() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (item) { if ((item->getName() == mTargetItem->getName()) && (item->getInventoryType() == mTargetItem->getInventoryType()) && (!item->getIsLinkType())) { return true; } } return false; } protected: const LLViewerInventoryItem* mTargetItem; }; LLUUID find_possible_item_for_regeneration(const LLViewerInventoryItem *target_item) { LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLRegenerateLinkCollector candidate_matches(target_item); gInventory.collectDescendentsIf(gInventory.getRootFolderID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, candidate_matches); for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { const LLViewerInventoryItem *item = (*item_iter); if (true) return item->getUUID(); } return LLUUID::null; } // This currently dosen't work, because the sim does not allow us // to change an item's assetID. BOOL LLViewerInventoryItem::regenerateLink() { const LLUUID target_item_id = find_possible_item_for_regeneration(this); if (target_item_id.isNull()) return FALSE; LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLAssetIDMatches asset_id_matches(getAssetUUID()); gInventory.collectDescendentsIf(gInventory.getRootFolderID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, asset_id_matches); for (LLViewerInventoryItem::item_array_t::iterator item_iter = items.begin(); item_iter != items.end(); item_iter++) { LLViewerInventoryItem *item = (*item_iter); item->setAssetUUID(target_item_id); item->updateServer(FALSE); gInventory.addChangedMask(LLInventoryObserver::REBUILD, item->getUUID()); } gInventory.notifyObservers(); return TRUE; }