/** * @file llviewerinput.h * @brief LLViewerInput class header file * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERINPUT_H #define LL_LLVIEWERINPUT_H #include "llkeyboard.h" // For EKeystate #include "llinitparam.h" const S32 MAX_KEY_BINDINGS = 128; // was 60 class LLNamedFunction { public: LLNamedFunction() : mFunction(NULL) { }; ~LLNamedFunction() { }; std::string mName; LLKeyFunc mFunction; }; class LLKeyboardBinding { public: KEY mKey; MASK mMask; LLKeyFunc mFunction; }; class LLMouseBinding { public: EMouseClickType mMouse; MASK mMask; LLKeyFunc mFunction; }; typedef enum e_keyboard_mode { MODE_FIRST_PERSON, MODE_THIRD_PERSON, MODE_EDIT_AVATAR, MODE_SITTING, MODE_COUNT } EKeyboardMode; class LLWindow; void bind_keyboard_functions(); class LLViewerInput { public: struct KeyBinding : public LLInitParam::Block { Mandatory key, mask, command; Optional mouse; // Note, not mandatory for the sake of backward campatibility with keys.xml KeyBinding(); }; struct KeyMode : public LLInitParam::Block { Multiple bindings; KeyMode(); }; struct Keys : public LLInitParam::Block { Optional first_person, third_person, sitting, edit_avatar; Keys(); }; LLViewerInput(); BOOL handleKey(KEY key, MASK mask, BOOL repeated); BOOL handleKeyUp(KEY key, MASK mask); // Handle 'global' keybindings that do not consume event, // yet need to be processed early // Example: we want voice to toggle even if some floater is focused bool handleGlobalBindsKeyDown(KEY key, MASK mask); bool handleGlobalBindsKeyUp(KEY key, MASK mask); bool handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down); S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error EKeyboardMode getMode() const; static BOOL modeFromString(const std::string& string, S32 *mode); // False on failure static BOOL mouseFromString(const std::string& string, EMouseClickType *mode);// False on failure bool scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) const; // handleMouse() records state, scanMouse() goes through states, scanMouse(click) processes individual saved states after UI is done with them BOOL handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down); void scanMouse(); bool isMouseBindUsed(const EMouseClickType mouse, const MASK mask = MASK_NONE, const S32 mode = MODE_THIRD_PERSON); private: bool scanKey(const std::vector &binding, S32 binding_count, KEY key, MASK mask, BOOL key_down, BOOL key_up, BOOL key_level, bool repeat) const; enum EMouseState { MOUSE_STATE_DOWN, // key down this frame MOUSE_STATE_CLICK, // key went up and down in scope of same frame MOUSE_STATE_LEVEL, // clicked again fast, or never released MOUSE_STATE_UP, // went up this frame MOUSE_STATE_SILENT // notified about 'up', do not notify again }; bool scanMouse(EMouseClickType click, EMouseState state) const; bool scanMouse(const std::vector &binding, S32 binding_count, EMouseClickType mouse, MASK mask, EMouseState state) const; S32 loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode); BOOL bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name); BOOL bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name); void resetBindings(); // Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here // TODO: at some point it is better to remake this, especially keyaboard part // would be much better to send to functions actual state of the button than // to send what we think function wants based on collection of bools (mKeyRepeated, mKeyLevel, mKeyDown) std::vector mKeyBindings[MODE_COUNT]; std::vector mMouseBindings[MODE_COUNT]; // keybindings that do not consume event and are handled earlier, before floaters std::vector mGlobalKeyBindings[MODE_COUNT]; std::vector mGlobalMouseBindings[MODE_COUNT]; typedef std::map key_remap_t; key_remap_t mRemapKeys[MODE_COUNT]; std::set mKeysSkippedByUI; BOOL mKeyHandledByUI[KEY_COUNT]; // key processed successfully by UI // This is indentical to what llkeyboard does (mKeyRepeated, mKeyLevel, mKeyDown e t c), // just instead of remembering individually as bools, we record state as enum EMouseState mMouseLevel[CLICK_COUNT]; // records of key state }; extern LLViewerInput gViewerInput; #endif // LL_LLVIEWERINPUT_H