/** * @file llviewergesture.cpp * @brief LLViewerGesture class implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewergesture.h" #include "llaudioengine.h" #include "lldir.h" #include "llviewerinventory.h" #include "sound_ids.h" // for testing #include "llkeyboard.h" // for key shortcuts for testing #include "llinventorymodel.h" #include "llvoavatar.h" #include "llxfermanager.h" #include "llviewermessage.h" // send_guid_sound_trigger #include "llviewernetwork.h" #include "llagent.h" #include "llnearbychatbar.h" // Globals LLViewerGestureList gGestureList; const F32 LLViewerGesture::SOUND_VOLUME = 1.f; LLViewerGesture::LLViewerGesture() : LLGesture() { } LLViewerGesture::LLViewerGesture(KEY key, MASK mask, const std::string &trigger, const LLUUID &sound_item_id, const std::string &animation, const std::string &output_string) : LLGesture(key, mask, trigger, sound_item_id, animation, output_string) { } LLViewerGesture::LLViewerGesture(U8 **buffer, S32 max_size) : LLGesture(buffer, max_size) { } LLViewerGesture::LLViewerGesture(const LLViewerGesture &rhs) : LLGesture((LLGesture)rhs) { } BOOL LLViewerGesture::trigger(KEY key, MASK mask) { if (mKey == key && mMask == mask) { doTrigger( TRUE ); return TRUE; } else { return FALSE; } } BOOL LLViewerGesture::trigger(const std::string &trigger_string) { // Assumes trigger_string is lowercase if (mTriggerLower == trigger_string) { doTrigger( FALSE ); return TRUE; } else { return FALSE; } } // private void LLViewerGesture::doTrigger( BOOL send_chat ) { if (mSoundItemID != LLUUID::null) { LLViewerInventoryItem *item; item = gInventory.getItem(mSoundItemID); if (item) { send_sound_trigger(item->getAssetUUID(), SOUND_VOLUME); } } if (!mAnimation.empty()) { // AFK animations trigger the special "away" state, which // includes agent control settings. JC if (mAnimation == "enter_away_from_keyboard_state" || mAnimation == "away") { gAgent.setAFK(); } else { LLUUID anim_id = gAnimLibrary.stringToAnimState(mAnimation); gAgent.sendAnimationRequest(anim_id, ANIM_REQUEST_START); } } if (send_chat && !mOutputString.empty()) { // Don't play nodding animation, since that might not blend // with the gesture animation. LLNearbyChatBar::getInstance()->sendChatFromViewer(mOutputString, CHAT_TYPE_NORMAL, FALSE); } } LLViewerGestureList::LLViewerGestureList() : LLGestureList() { mIsLoaded = FALSE; } // helper for deserialize that creates the right LLGesture subclass LLGesture *LLViewerGestureList::create_gesture(U8 **buffer, S32 max_size) { return new LLViewerGesture(buffer, max_size); } // See if the prefix matches any gesture. If so, return TRUE // and place the full text of the gesture trigger into // output_str BOOL LLViewerGestureList::matchPrefix(const std::string& in_str, std::string* out_str) { S32 in_len = in_str.length(); std::string in_str_lc = in_str; LLStringUtil::toLower(in_str_lc); for (S32 i = 0; i < count(); i++) { LLGesture* gesture = get(i); const std::string &trigger = gesture->getTrigger(); if (in_len > (S32)trigger.length()) { // too short, bail out continue; } std::string trigger_trunc = utf8str_truncate(trigger, in_len); LLStringUtil::toLower(trigger_trunc); if (in_str_lc == trigger_trunc) { *out_str = trigger; return TRUE; } } return FALSE; } // static void LLViewerGestureList::xferCallback(void *data, S32 size, void** /*user_data*/, S32 status) { if (LL_ERR_NOERR == status) { U8 *buffer = (U8 *)data; U8 *end = gGestureList.deserialize(buffer, size); if (end - buffer > size) { llerrs << "Read off of end of array, error in serialization" << llendl; } gGestureList.mIsLoaded = TRUE; } else { llwarns << "Unable to load gesture list!" << llendl; } }