/** * @file llviewerfloaterreg.cpp * @brief LLViewerFloaterReg class registers floaters used in the viewer * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterreg.h" #include "llviewerfloaterreg.h" #include "llcompilequeue.h" #include "llcallfloater.h" #include "llfloaterabout.h" #include "llfloateranimpreview.h" #include "llfloaterauction.h" #include "llfloateravatarpicker.h" #include "llfloateravatartextures.h" #include "llfloaterbeacons.h" #include "llfloaterbuildoptions.h" #include "llfloaterbuy.h" #include "llfloaterbuycontents.h" #include "llfloaterbuycurrency.h" #include "llfloaterbuycurrencyhtml.h" #include "llfloaterbuyland.h" #include "llfloaterbulkpermission.h" #include "llfloaterbump.h" #include "llfloatercamera.h" #include "llfloaterdaycycle.h" #include "llfloaterevent.h" #include "llfloatersearch.h" #include "llfloaterenvsettings.h" #include "llfloaterfonttest.h" #include "llfloatergesture.h" #include "llfloatergodtools.h" #include "llfloatergroups.h" #include "llfloaterhardwaresettings.h" #include "llfloaterhelpbrowser.h" #include "llfloatermediabrowser.h" #include "llfloatermediasettings.h" #include "llfloaterhud.h" #include "llfloaterimagepreview.h" #include "llimfloater.h" #include "llfloaterinspect.h" #include "llfloaterinventory.h" #include "llfloaterjoystick.h" #include "llfloaterlagmeter.h" #include "llfloaterland.h" #include "llfloaterlandholdings.h" #include "llfloatermap.h" #include "llfloatermemleak.h" #include "llfloaternamedesc.h" #include "llfloaternotificationsconsole.h" #include "llfloateropenobject.h" #include "llfloaterpay.h" #include "llfloaterperms.h" #include "llfloaterpostcard.h" #include "llfloaterpostprocess.h" #include "llfloaterpreference.h" #include "llfloaterproperties.h" #include "llfloaterregiondebugconsole.h" #include "llfloaterregioninfo.h" #include "llfloaterreporter.h" #include "llfloaterscriptdebug.h" #include "llfloaterscriptlimits.h" #include "llfloatersellland.h" #include "llfloatersettingsdebug.h" #include "llfloatersidetraytab.h" #include "llfloatersnapshot.h" #include "llfloatertelehub.h" #include "llfloatertestinspectors.h" #include "llfloatertestlistview.h" #include "llfloatertools.h" #include "llfloatertos.h" #include "llfloatertopobjects.h" #include "llfloateruipreview.h" #include "llfloatervoiceeffect.h" #include "llfloaterwater.h" #include "llfloaterwhitelistentry.h" #include "llfloaterwindlight.h" #include "llfloaterwindowsize.h" #include "llfloaterworldmap.h" #include "llimfloatercontainer.h" #include "llinspectavatar.h" #include "llinspectgroup.h" #include "llinspectobject.h" #include "llinspectremoteobject.h" #include "llinspecttoast.h" #include "llmoveview.h" #include "llnearbychat.h" #include "llpanelblockedlist.h" #include "llpanelclassified.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewsound.h" #include "llpreviewtexture.h" #include "llsyswellwindow.h" #include "llscriptfloater.h" #include "llfloatermodelpreview.h" // *NOTE: Please add files in alphabetical order to keep merges easy. void LLViewerFloaterReg::registerFloaters() { // *NOTE: Please keep these alphabetized for easier merges LLFloaterAboutUtil::registerFloater(); LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater); LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater); LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("nearby_chat", "floater_nearby_chat.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_day_cycle", "floater_day_cycle_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_settings", "floater_env_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_water", "floater_water.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_windlight", "floater_windlight_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("inventory", "floater_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLInspectAvatarUtil::registerFloater(); LLInspectGroupUtil::registerFloater(); LLInspectObjectUtil::registerFloater(); LLInspectRemoteObjectUtil::registerFloater(); LLNotificationsUI::registerFloater(); LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("media_browser", "floater_media_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("notification_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterPayUtil::registerFloater(); LLFloaterReg::add("postcard", "floater_postcard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_hardware_settings", "floater_hardware_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("perm_prefs", "floater_perm_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("properties", "floater_inventory_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build); LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build); //LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build); LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", &LLFloaterReg::build); LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", &LLFloaterReg::build); LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build); LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater); LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("side_bar_tab", "floater_side_bar_tab.xml", &LLFloaterReg::build); LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterUIPreviewUtil::registerFloater(); LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterWindowSizeUtil::registerFloater(); LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // *NOTE: Please keep these alphabetized for easier merges LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving }