/** * @file llviewerfloaterreg.cpp * @brief LLViewerFloaterReg class registers floaters used in the viewer * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterreg.h" #include "llviewerfloaterreg.h" #include "llcommandhandler.h" #include "llcompilequeue.h" #include "llfasttimerview.h" #include "llfloater360capture.h" #include "llfloaterabout.h" #include "llfloateraddpaymentmethod.h" #include "llfloaterauction.h" #include "llfloaterautoreplacesettings.h" #include "llfloateravatar.h" #include "llfloateravatarpicker.h" #include "llfloateravatarrendersettings.h" #include "llfloateravatartextures.h" #include "llfloaterbanduration.h" #include "llfloaterbigpreview.h" #include "llfloaterbeacons.h" #include "llfloaterbuildoptions.h" #include "llfloaterbulkpermission.h" #include "llfloaterbump.h" #include "llfloaterbuy.h" #include "llfloaterbuycontents.h" #include "llfloaterbuycurrency.h" #include "llfloaterbuycurrencyhtml.h" #include "llfloaterbuyland.h" #include "llfloaterbvhpreview.h" #include "llfloatercamera.h" #include "llfloatercamerapresets.h" #include "llfloaterchangeitemthumbnail.h" #include "llfloaterchatvoicevolume.h" #include "llfloaterclassified.h" #include "llfloaterconversationlog.h" #include "llfloaterconversationpreview.h" #include "llfloatercreatelandmark.h" #include "llfloaterdeleteprefpreset.h" #include "llfloaterdestinations.h" #include "llfloaterdisplayname.h" #include "llfloatereditextdaycycle.h" #include "llfloaterenvironmentadjust.h" #include "llfloaterexperienceprofile.h" #include "llfloaterexperiences.h" #include "llfloaterexperiencepicker.h" #include "llfloaterevent.h" #include "llfloaterfixedenvironment.h" #include "llfloaterfonttest.h" #include "llfloaterforgetuser.h" #include "llfloatergesture.h" #include "llfloatergodtools.h" #include "llfloatergridstatus.h" #include "llfloatergroups.h" #include "llfloaterhelpbrowser.h" #include "llfloaterhoverheight.h" #include "llfloaterhowto.h" #include "llfloaterhud.h" #include "llfloaterimagepreview.h" #include "llfloaterimsession.h" #include "llfloaterinspect.h" #include "llfloaterinventorysettings.h" #include "llfloaterinventorythumbnailshelper.h" #include "llfloaterjoystick.h" #include "llfloaterlagmeter.h" #include "llfloaterland.h" #include "llfloaterlandholdings.h" #include "llfloaterlinkreplace.h" #include "llfloaterloadprefpreset.h" #include "llfloatermap.h" #include "llfloatermarketplacelistings.h" #include "llfloatermediasettings.h" #include "llfloatermemleak.h" #include "llfloatermodelpreview.h" #include "llfloatermyscripts.h" #include "llfloatermyenvironment.h" #include "llfloaternamedesc.h" #include "llfloaternewfeaturenotification.h" #include "llfloaternotificationsconsole.h" #include "llfloaternotificationstabbed.h" #include "llfloaterobjectweights.h" #include "llfloateropenobject.h" #include "llfloatersimplesnapshot.h" #include "llfloaterpathfindingcharacters.h" #include "llfloaterpathfindingconsole.h" #include "llfloaterpathfindinglinksets.h" #include "llfloaterpay.h" #include "llfloaterperformance.h" #include "llfloaterperms.h" #include "llfloaterpostprocess.h" #include "llfloaterpreference.h" #include "llfloaterpreferencesgraphicsadvanced.h" #include "llfloaterpreferenceviewadvanced.h" #include "llfloaterpreviewtrash.h" #include "llfloaterprofile.h" #include "llfloaterregiondebugconsole.h" #include "llfloaterregioninfo.h" #include "llfloaterregionrestarting.h" #include "llfloaterreporter.h" #include "llfloatersavecamerapreset.h" #include "llfloatersaveprefpreset.h" #include "llfloatersceneloadstats.h" #include "llfloaterscriptdebug.h" #include "llfloaterscriptedprefs.h" #include "llfloaterscriptlimits.h" #include "llfloatersearch.h" #include "llfloatersellland.h" #include "llfloatersettingsdebug.h" #include "llfloatersidepanelcontainer.h" #include "llfloatersnapshot.h" #include "llfloatersounddevices.h" #include "llfloaterspellchecksettings.h" #include "llfloatertelehub.h" #include "llfloatertestinspectors.h" #include "llfloatertestlistview.h" #include "llfloatertexturefetchdebugger.h" #include "llfloatertools.h" #include "llfloatertopobjects.h" #include "llfloatertos.h" #include "llfloatertoybox.h" #include "llfloatertranslationsettings.h" #include "llfloateruipreview.h" #include "llfloatervoiceeffect.h" #include "llfloaterwebcontent.h" #include "llfloatervoicevolume.h" #include "llfloaterwhitelistentry.h" #include "llfloaterwindowsize.h" #include "llfloaterworldmap.h" #include "llfloaterimcontainer.h" #include "llinspectavatar.h" #include "llinspectgroup.h" #include "llinspectobject.h" #include "llinspectremoteobject.h" #include "llinspecttoast.h" #include "llmoveview.h" #include "llfloaterimnearbychat.h" #include "llpanelblockedlist.h" #include "llpanelprofileclassifieds.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewsound.h" #include "llpreviewtexture.h" #include "llscriptfloater.h" #include "llsyswellwindow.h" // *NOTE: Please add files in alphabetical order to keep merges easy. // handle secondlife:///app/openfloater/{NAME} URLs const std::string FLOATER_PROFILE("profile"); class LLFloaterOpenHandler : public LLCommandHandler { public: // requires trusted browser to trigger or an explicit click LLFloaterOpenHandler() : LLCommandHandler("openfloater", UNTRUSTED_THROTTLE) { } bool canHandleUntrusted( const LLSD& params, const LLSD& query_map, LLMediaCtrl* web, const std::string& nav_type) override { if (params.size() != 1) { return true; // will fail silently } std::string fl_name = params[0].asString(); if (nav_type == NAV_TYPE_CLICKED) { const std::list blacklist_clicked = { "camera_presets", "delete_pref_preset", "forget_username", "god_tools", "group_picker", "hud", "incoming_call", "linkreplace", "message_critical", // Modal!!! Login specific. "message_tos", // Modal!!! Login specific. "save_pref_preset", "save_camera_preset", "region_restarting", "outfit_snapshot", "upload_anim_bvh", "upload_anim_anim", "upload_image", "upload_model", "upload_script", "upload_sound" }; return std::find(blacklist_clicked.begin(), blacklist_clicked.end(), fl_name) == blacklist_clicked.end(); } else { const std::list blacklist_untrusted = { "360capture", "block_timers", "add_payment_method", "appearance", "associate_listing", "avatar_picker", "camera", "camera_presets", "change_item_thumbnail" "classified", "add_landmark", "delete_pref_preset", "env_fixed_environmentent_water", "env_fixed_environmentent_sky", "env_edit_extdaycycle", "font_test", "forget_username", "god_tools", "group_picker", "hud", "incoming_call", "inventory_thumbnails_helper", "linkreplace", "mem_leaking", "marketplace_validation", "message_critical", // Modal!!! Login specific. If this is in use elsewhere, better to create a non modal variant "message_tos", // Modal!!! Login specific. "mute_object_by_name", "new_feature_notification", "publish_classified", "save_pref_preset", "save_camera_preset", "region_restarting", "script_debug", "script_debug_output", "sell_land", "outfit_snapshot", "upload_anim_bvh", "upload_anim_anim", "upload_image", "upload_model", "upload_script", "upload_sound" }; return std::find(blacklist_untrusted.begin(), blacklist_untrusted.end(), fl_name) == blacklist_untrusted.end(); } return true; } bool handle( const LLSD& params, const LLSD& query_map, const std::string& grid, LLMediaCtrl* web) override { if (params.size() != 1) { return false; } const std::string floater_name = LLURI::unescape(params[0].asString()); LLSD key; if (floater_name == FLOATER_PROFILE) { key["id"] = gAgentID; } LLFloaterReg::showInstance(floater_name, key); return true; } }; LLFloaterOpenHandler gFloaterOpenHandler; void LLViewerFloaterReg::registerFloaters() { if (gNonInteractive) { return; } // *NOTE: Please keep these alphabetized for easier merges LLFloaterAboutUtil::registerFloater(); LLFloaterReg::add("360capture", "floater_360capture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("block_timers", "floater_fast_timers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("add_payment_method", "floater_add_payment_method.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("associate_listing", "floater_associate_listing.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar", "floater_avatar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_render_settings", "floater_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("ban_duration", "floater_ban_duration.xml", &LLFloaterReg::build); LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater); LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater); LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("camera_presets", "floater_camera_presets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("chat_voice", "floater_voice_chat_volume.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("change_item_thumbnail", "floater_change_item_thumbnail.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("nearby_chat", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterIMNearbyChat::buildFloater); LLFloaterReg::add("classified", "floater_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("conversation", "floater_conversation_log.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("add_landmark", "floater_create_landmark.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("delete_pref_preset", "floater_delete_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("destinations", "floater_destinations.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_fixed_environmentent_water", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_fixed_environmentent_sky", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_adjust_snapshot", "floater_adjust_environment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_edit_extdaycycle", "floater_edit_ext_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("my_environments", "floater_my_environments.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("experiences", "floater_experiences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("experience_profile", "floater_experienceprofile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("experience_search", "floater_experience_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("forget_username", "floater_forget_user.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("grid_status", "floater_grid_status.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("edit_hover_height", "floater_edit_hover_height.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("inventory_thumbnails_helper", "floater_inventory_thumbnails_helper.xml", (LLFloaterBuildFunc) &LLFloaterReg::build); LLFloaterReg::add("item_properties", "floater_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("task_properties", "floater_task_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("inventory_settings", "floater_inventory_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLInspectAvatarUtil::registerFloater(); LLInspectGroupUtil::registerFloater(); LLInspectObjectUtil::registerFloater(); LLInspectRemoteObjectUtil::registerFloater(); LLFloaterVoiceVolumeUtil::registerFloater(); LLNotificationsUI::registerFloater(); LLFloaterDisplayNameUtil::registerFloater(); LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("linkreplace", "floater_linkreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("load_pref_preset", "floater_load_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled")) { LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); } LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("new_feature_notification", "floater_new_feature_notification.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("notification_well_window", "floater_notifications_tabbed.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("object_weights", "floater_object_weights.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterPayUtil::registerFloater(); LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("performance", "floater_performance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_graphics_advanced", "floater_preferences_graphics_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_view_advanced", "floater_preferences_view_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_spellchecker_import", "floater_spellcheck_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_spellchecker", "floater_spellcheck.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_autoreplace", "floater_autoreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_conversation", "floater_conversation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_trash", "floater_preview_trash.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("save_pref_preset", "floater_save_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("save_camera_preset", "floater_save_camera_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build); LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build); //LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build); LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", &LLFloaterReg::build); LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", &LLFloaterReg::build); LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build); LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("toybox", "floater_toybox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("region_restarting", "floater_region_restarting.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("my_scripts", "floater_my_scripts.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater); LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("sound_devices", "floater_sound_devices.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("scene_load_stats", "floater_scene_load_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("simple_snapshot", "floater_simple_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("profile", "floater_profile.xml",(LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("guidebook", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("big_preview", "floater_big_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterUIPreviewUtil::registerFloater(); LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create); LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build); LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // *NOTE: Please keep these alphabetized for easier merges LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving }