/** * @file llviewerfloaterreg.cpp * @brief LLViewerFloaterReg class registers floaters used in the viewer * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterreg.h" #include "llviewerfloaterreg.h" #include "llcompilequeue.h" #include "llfloaterabout.h" #include "llfloateractivespeakers.h" #include "llfloaterauction.h" #include "llfloateraddlandmark.h" #include "llfloateravatarinfo.h" #include "llfloaterbeacons.h" #include "llfloaterbulkpermission.h" #include "llfloaterbuildoptions.h" #include "llfloaterbump.h" #include "llfloatercamera.h" #include "llfloaterchat.h" #include "llfloaterchatterbox.h" #include "llfloaterdirectory.h" #include "llfloaterfonttest.h" #include "llfloatergodtools.h" #include "llfloaterhtmlcurrency.h" #include "llfloaterhtmlhelp.h" #include "llfloaterhud.h" #include "llfloaterinspect.h" #include "llfloaterjoystick.h" #include "llfloaternotificationsconsole.h" #include "llfloaterlagmeter.h" #include "llfloaterland.h" #include "llfloatermap.h" #include "llfloatermemleak.h" #include "llfloatermute.h" #include "llfloaterobjectiminfo.h" #include "llfloateropenobject.h" #include "llfloaterperms.h" #include "llfloaterpreference.h" #include "llfloaterregioninfo.h" #include "llfloatersnapshot.h" #include "llfloatersettingsdebug.h" #include "llfloatertestlistview.h" #include "llfloatertopobjects.h" #include "llfloatertools.h" #include "llfloateruipreview.h" #include "llfloaterurldisplay.h" #include "llfloatervoicedevicesettings.h" #include "llfloaterworldmap.h" #include "llfloaterinventory.h" #include "llmediaremotectrl.h" #include "llmoveview.h" #include "llnearbychathistory.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" #include "llpreviewlandmark.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewsound.h" #include "llpreviewtexture.h" #include "llfloaterminiinspector.h" //class LLLLFloaterObjectIMInfo; void LLViewerFloaterReg::registerFloaters() { LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("active_speakers", "floater_active_speakers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("add_landmark", "floater_add_landmark.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("chat", "floater_chat_history.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("communicate", "floater_chatterbox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("contacts", "floater_my_friends.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("html_currency", "floater_html_simple.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("inventory", "floater_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("me_profile", "floater_me.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("media_browser", "floater_media_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mute", "floater_mute.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mini_inspector", "panel_mini_inspector.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("nearby_chat", "floater_nearby_chat.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("perm_prefs", "floater_perm_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preview_url", "floater_preview_url.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("pref_voicedevicesettings", "floater_device_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preview_avatar", "floater_profile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_landmark", "floater_preview_existing_landmark.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build); LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build); LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("sl_about", "floater_about.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("search", "floater_directory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("ui_preview", "floater_ui_preview.xml", &LLFloaterReg::build); LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLObjectIMInfo::register_floater(); // debug use only LLFloaterReg::add("media_remote_ctrl", "floater_media_remote.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // *NOTE: Please keep these alphabetized for easier merges LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving }