/** * @file llviewerdisplayname.cpp * @brief Wrapper for display name functionality * * $LicenseInfo:firstyear=2010&license=viewergpl$ * * Copyright (c) 2010, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerdisplayname.h" // viewer includes #include "llagent.h" #include "llviewerregion.h" #include "llvoavatar.h" // library includes #include "llavatarnamecache.h" #include "llhttpclient.h" #include "llhttpnode.h" #include "llnotificationsutil.h" #include "llui.h" // getLanguage() namespace LLViewerDisplayName { // Fired when viewer receives server response to display name change set_name_signal_t sSetDisplayNameSignal; } class LLSetDisplayNameResponder : public LLHTTPClient::Responder { public: // only care about errors /*virtual*/ void error(U32 status, const std::string& reason) { LLViewerDisplayName::sSetDisplayNameSignal(false, "", LLSD()); LLViewerDisplayName::sSetDisplayNameSignal.disconnect_all_slots(); } }; void LLViewerDisplayName::set(const std::string& display_name, const set_name_slot_t& slot) { // TODO: simple validation here LLViewerRegion* region = gAgent.getRegion(); llassert(region); std::string cap_url = region->getCapability("SetDisplayName"); if (cap_url.empty()) { // this server does not support display names, report error slot(false, "unsupported", LLSD()); return; } // People API can return localized error messages. Indicate our // language preference via header. LLSD headers; headers["Accept-Language"] = LLUI::getLanguage(); // People API requires both the old and new value to change a variable. // Our display name will be in cache before the viewer's UI is available // to request a change, so we can use direct lookup without callback. LLAvatarName av_name; if (!LLAvatarNameCache::get( gAgent.getID(), &av_name)) { slot(false, "name unavailable", LLSD()); return; } // People API expects array of [ "old value", "new value" ] LLSD change_array = LLSD::emptyArray(); change_array.append(av_name.mDisplayName); change_array.append(display_name); llinfos << "Set name POST to " << cap_url << llendl; // Record our caller for when the server sends back a reply sSetDisplayNameSignal.connect(slot); // POST the requested change. The sim will not send a response back to // this request directly, rather it will send a separate message after it // communicates with the back-end. LLSD body; body["display_name"] = change_array; LLHTTPClient::post(cap_url, body, new LLSetDisplayNameResponder, headers); } class LLSetDisplayNameReply : public LLHTTPNode { LOG_CLASS(LLSetDisplayNameReply); public: /*virtual*/ void post( LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const { LLSD body = input["body"]; S32 status = body["status"].asInteger(); bool success = (status == 200); std::string reason = body["reason"].asString(); LLSD content = body["content"]; llinfos << "status " << status << " reason " << reason << llendl; // If viewer's concept of display name is out-of-date, the set request // will fail with 409 Conflict. If that happens, fetch up-to-date // name information. if (status == 409) { LLUUID agent_id = gAgent.getID(); // Flush stale data LLAvatarNameCache::erase( agent_id ); // Queue request for new data LLAvatarName ignored; LLAvatarNameCache::get( agent_id, &ignored ); // Kill name tag, as it is wrong LLVOAvatar::invalidateNameTag( agent_id ); } // inform caller of result LLViewerDisplayName::sSetDisplayNameSignal(success, reason, content); LLViewerDisplayName::sSetDisplayNameSignal.disconnect_all_slots(); } }; #include "llsdserialize.h" class LLDisplayNameUpdate : public LLHTTPNode { /*virtual*/ void post( LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const { LLSD body = input["body"]; LLUUID agent_id = body["agent_id"]; std::string old_display_name = body["old_display_name"]; // By convention this record is called "agent" in the People API LLSD name_data = body["agent"]; // Inject the new name data into cache LLAvatarName av_name; av_name.fromLLSD( name_data ); // Name expiration time may be provided in headers, or we may use a // default value // JAMESDEBUG TODO: get actual headers out of ResponsePtr //LLSD headers = response->mHeaders; LLSD headers; av_name.mExpires = LLAvatarNameCache::nameExpirationFromHeaders(headers); LLAvatarNameCache::insert(agent_id, av_name); // force name tag to update LLVOAvatar::invalidateNameTag(agent_id); // Don't show a notification for my name, because we'll show a nicer // dialog if (agent_id != gAgent.getID()) { LLSD args; args["OLD_NAME"] = old_display_name; args["SLID"] = av_name.mSLID; args["NEW_NAME"] = av_name.mDisplayName; LLNotificationsUtil::add("DisplayNameUpdate", args); } } }; LLHTTPRegistration gHTTPRegistrationMessageSetDisplayNameReply( "/message/SetDisplayNameReply"); LLHTTPRegistration gHTTPRegistrationMessageDisplayNameUpdate( "/message/DisplayNameUpdate");