/** * @file llviewercontrol.cpp * @brief Viewer configuration * @author Richard Nelson * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewercontrol.h" // Library includes #include "llwindow.h" // getGamma() // For Listeners #include "llaudioengine.h" #include "llagent.h" #include "llagentcamera.h" #include "llconsole.h" #include "lldrawpoolbump.h" #include "lldrawpoolterrain.h" #include "llflexibleobject.h" #include "llfeaturemanager.h" #include "llviewershadermgr.h" #include "llsky.h" #include "llvieweraudio.h" #include "llviewermenu.h" #include "llviewertexturelist.h" #include "llviewerthrottle.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llvoiceclient.h" #include "llvosky.h" #include "llvotree.h" #include "llvovolume.h" #include "llworld.h" #include "pipeline.h" #include "llviewerjoystick.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llparcel.h" #include "llkeyboard.h" #include "llerrorcontrol.h" #include "llappviewer.h" #include "llvosurfacepatch.h" #include "llvowlsky.h" #include "llrender.h" #include "llnavigationbar.h" #include "llnotificationsutil.h" #include "llfloatertools.h" #include "llpaneloutfitsinventory.h" #include "llpanellogin.h" #include "llpaneltopinfobar.h" #include "llspellcheck.h" #include "llslurl.h" #include "llstartup.h" // Third party library includes #include #ifdef TOGGLE_HACKED_GODLIKE_VIEWER BOOL gHackGodmode = FALSE; #endif // Should you contemplate changing the name "Global", please first grep for // that string literal. There are at least a couple other places in the C++ // code that assume the LLControlGroup named "Global" is gSavedSettings. LLControlGroup gSavedSettings("Global"); // saved at end of session LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session LLControlGroup gCrashSettings("CrashSettings"); // saved at end of session LLControlGroup gWarningSettings("Warnings"); // persists ignored dialogs/warnings std::string gLastRunVersion; extern BOOL gResizeScreenTexture; extern BOOL gResizeShadowTexture; extern BOOL gDebugGL; //////////////////////////////////////////////////////////////////////////// // Listeners static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue) { LLVOAvatar::sVisibleInFirstPerson = newvalue.asBoolean(); return true; } static bool handleRenderFarClipChanged(const LLSD& newvalue) { if (LLStartUp::getStartupState() >= STATE_STARTED) { F32 draw_distance = (F32)newvalue.asReal(); gAgentCamera.mDrawDistance = draw_distance; LLWorld::getInstance()->setLandFarClip(draw_distance); return true; } return false; } static bool handleTerrainDetailChanged(const LLSD& newvalue) { LLDrawPoolTerrain::sDetailMode = newvalue.asInteger(); return true; } static bool handleDebugAvatarJointsChanged(const LLSD& newvalue) { std::string new_string = newvalue.asString(); LLJoint::setDebugJointNames(new_string); return true; } static bool handleAvatarHoverOffsetChanged(const LLSD& newvalue) { if (isAgentAvatarValid()) { gAgentAvatarp->setHoverIfRegionEnabled(); } return true; } static bool handleSetShaderChanged(const LLSD& newvalue) { // changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache gBumpImageList.destroyGL(); gBumpImageList.restoreGL(); if (gPipeline.isInit()) { // ALM depends onto atmospheric shaders, state might have changed bool old_state = LLPipeline::sRenderDeferred; LLPipeline::refreshCachedSettings(); gPipeline.updateRenderDeferred(); if (old_state != LLPipeline::sRenderDeferred) { gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); gPipeline.resetVertexBuffers(); } } // else, leave terrain detail as is LLViewerShaderMgr::instance()->setShaders(); return true; } static bool handleRenderPerfTestChanged(const LLSD& newvalue) { bool status = !newvalue.asBoolean(); if (!status) { gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY, LLPipeline::RENDER_TYPE_GROUND, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_GRASS, LLPipeline::RENDER_TYPE_TREE, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_HUD, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_HUD_PARTICLES, LLPipeline::END_RENDER_TYPES); gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, false); } else { gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY, LLPipeline::RENDER_TYPE_GROUND, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_GRASS, LLPipeline::RENDER_TYPE_TREE, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_HUD, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_HUD_PARTICLES, LLPipeline::END_RENDER_TYPES); gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, true); } return true; } bool handleRenderTransparentWaterChanged(const LLSD& newvalue) { if (gPipeline.isInit()) { gPipeline.updateRenderTransparentWater(); gPipeline.updateRenderDeferred(); gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); gPipeline.resetVertexBuffers(); LLViewerShaderMgr::instance()->setShaders(); } LLWorld::getInstance()->updateWaterObjects(); return true; } static bool handleShadowsResized(const LLSD& newvalue) { gPipeline.requestResizeShadowTexture(); return true; } static bool handleWindowResized(const LLSD& newvalue) { gPipeline.requestResizeScreenTexture(); return true; } static bool handleReleaseGLBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) { gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); } return true; } static bool handleLUTBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) { gPipeline.releaseLUTBuffers(); gPipeline.createLUTBuffers(); } return true; } static bool handleAnisotropicChanged(const LLSD& newvalue) { LLImageGL::sGlobalUseAnisotropic = newvalue.asBoolean(); LLImageGL::dirtyTexOptions(); return true; } static bool handleVSyncChanged(const LLSD& newvalue) { #if LL_WINDOWS gViewerWindow->getWindow()->toggleVSync(newvalue.asBoolean()); #endif return true; } static bool handleVolumeLODChanged(const LLSD& newvalue) { LLVOVolume::sLODFactor = llclamp((F32) newvalue.asReal(), 0.01f, MAX_LOD_FACTOR); LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f; return true; } static bool handleAvatarLODChanged(const LLSD& newvalue) { LLVOAvatar::sLODFactor = llclamp((F32) newvalue.asReal(), 0.f, MAX_AVATAR_LOD_FACTOR); return true; } static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue) { LLVOAvatar::sPhysicsLODFactor = llclamp((F32) newvalue.asReal(), 0.f, MAX_AVATAR_LOD_FACTOR); return true; } static bool handleTerrainLODChanged(const LLSD& newvalue) { LLVOSurfacePatch::sLODFactor = (F32)newvalue.asReal(); //sqaure lod factor to get exponential range of [0,4] and keep //a value of 1 in the middle of the detail slider for consistency //with other detail sliders (see panel_preferences_graphics1.xml) LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; return true; } static bool handleTreeLODChanged(const LLSD& newvalue) { LLVOTree::sTreeFactor = (F32) newvalue.asReal(); return true; } static bool handleFlexLODChanged(const LLSD& newvalue) { LLVolumeImplFlexible::sUpdateFactor = (F32) newvalue.asReal(); return true; } static bool handleGammaChanged(const LLSD& newvalue) { F32 gamma = (F32) newvalue.asReal(); if (gamma == 0.0f) { gamma = 1.0f; // restore normal gamma } if (gViewerWindow && gViewerWindow->getWindow() && gamma != gViewerWindow->getWindow()->getGamma()) { // Only save it if it's changed if (!gViewerWindow->getWindow()->setGamma(gamma)) { LL_WARNS() << "setGamma failed!" << LL_ENDL; } } return true; } const F32 MAX_USER_FOG_RATIO = 10.f; const F32 MIN_USER_FOG_RATIO = 0.5f; static bool handleFogRatioChanged(const LLSD& newvalue) { F32 fog_ratio = llmax(MIN_USER_FOG_RATIO, llmin((F32) newvalue.asReal(), MAX_USER_FOG_RATIO)); gSky.setFogRatio(fog_ratio); return true; } static bool handleMaxPartCountChanged(const LLSD& newvalue) { LLViewerPartSim::setMaxPartCount(newvalue.asInteger()); return true; } static bool handleVideoMemoryChanged(const LLSD& newvalue) { gTextureList.updateMaxResidentTexMem(S32Megabytes(newvalue.asInteger())); return true; } static bool handleChatFontSizeChanged(const LLSD& newvalue) { if(gConsole) { gConsole->setFontSize(newvalue.asInteger()); } return true; } static bool handleChatPersistTimeChanged(const LLSD& newvalue) { if(gConsole) { gConsole->setLinePersistTime((F32) newvalue.asReal()); } return true; } static bool handleConsoleMaxLinesChanged(const LLSD& newvalue) { if(gConsole) { gConsole->setMaxLines(newvalue.asInteger()); } return true; } static void handleAudioVolumeChanged(const LLSD& newvalue) { audio_update_volume(true); } static bool handleJoystickChanged(const LLSD& newvalue) { LLViewerJoystick::getInstance()->setCameraNeedsUpdate(TRUE); return true; } static bool handleUseOcclusionChanged(const LLSD& newvalue) { LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery && LLGLSLShader::sNoFixedFunction && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0; return true; } static bool handleUploadBakedTexOldChanged(const LLSD& newvalue) { LLPipeline::sForceOldBakedUpload = newvalue.asBoolean(); return true; } static bool handleWLSkyDetailChanged(const LLSD&) { if (gSky.mVOWLSkyp.notNull()) { gSky.mVOWLSkyp->updateGeometry(gSky.mVOWLSkyp->mDrawable); } return true; } static bool handleResetVertexBuffersChanged(const LLSD&) { if (gPipeline.isInit()) { gPipeline.resetVertexBuffers(); } return true; } static bool handleRepartition(const LLSD&) { if (gPipeline.isInit()) { gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize"); gObjectList.repartitionObjects(); } return true; } static bool handleRenderDynamicLODChanged(const LLSD& newvalue) { LLPipeline::sDynamicLOD = newvalue.asBoolean(); return true; } static bool handleRenderLocalLightsChanged(const LLSD& newvalue) { gPipeline.setLightingDetail(-1); return true; } static bool handleRenderDeferredChanged(const LLSD& newvalue) { LLRenderTarget::sUseFBO = newvalue.asBoolean(); if (gPipeline.isInit()) { LLPipeline::refreshCachedSettings(); gPipeline.updateRenderDeferred(); gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); gPipeline.resetVertexBuffers(); if (LLPipeline::sRenderDeferred == (BOOL)LLRenderTarget::sUseFBO) { LLViewerShaderMgr::instance()->setShaders(); } } return true; } // This looks a great deal like handleRenderDeferredChanged because // Advanced Lighting (Materials) implies bumps and shiny so disabling // bumps should further disable that feature. // static bool handleRenderBumpChanged(const LLSD& newval) { LLRenderTarget::sUseFBO = newval.asBoolean(); if (gPipeline.isInit()) { gPipeline.updateRenderBump(); gPipeline.updateRenderDeferred(); gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); gPipeline.resetVertexBuffers(); LLViewerShaderMgr::instance()->setShaders(); } return true; } static bool handleRenderDebugGLChanged(const LLSD& newvalue) { gDebugGL = newvalue.asBoolean() || gDebugSession; gGL.clearErrors(); return true; } static bool handleRenderDebugPipelineChanged(const LLSD& newvalue) { gDebugPipeline = newvalue.asBoolean(); return true; } static bool handleRenderResolutionDivisorChanged(const LLSD&) { gResizeScreenTexture = TRUE; return true; } static bool handleDebugViewsChanged(const LLSD& newvalue) { LLView::sDebugRects = newvalue.asBoolean(); return true; } static bool handleLogFileChanged(const LLSD& newvalue) { std::string log_filename = newvalue.asString(); LLFile::remove(log_filename); LLError::logToFile(log_filename); return true; } bool handleHideGroupTitleChanged(const LLSD& newvalue) { gAgent.setHideGroupTitle(newvalue); return true; } bool handleEffectColorChanged(const LLSD& newvalue) { gAgent.setEffectColor(LLColor4(newvalue)); return true; } bool handleHighResSnapshotChanged(const LLSD& newvalue) { // High Res Snapshot active, must uncheck RenderUIInSnapshot if (newvalue.asBoolean()) { gSavedSettings.setBOOL( "RenderUIInSnapshot", FALSE ); } return true; } bool handleVoiceClientPrefsChanged(const LLSD& newvalue) { if (LLVoiceClient::instanceExists()) { LLVoiceClient::getInstance()->updateSettings(); } return true; } bool handleVelocityInterpolate(const LLSD& newvalue) { LLMessageSystem* msg = gMessageSystem; if ( newvalue.asBoolean() ) { msg->newMessageFast(_PREHASH_VelocityInterpolateOn); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gAgent.sendReliableMessage(); LL_INFOS() << "Velocity Interpolation On" << LL_ENDL; } else { msg->newMessageFast(_PREHASH_VelocityInterpolateOff); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gAgent.sendReliableMessage(); LL_INFOS() << "Velocity Interpolation Off" << LL_ENDL; } return true; } bool handleForceShowGrid(const LLSD& newvalue) { LLPanelLogin::updateLocationSelectorsVisibility(); return true; } bool handleLoginLocationChanged() { /* * This connects the default preference setting to the state of the login * panel if it is displayed; if you open the preferences panel before * logging in, and change the default login location there, the login * panel immediately changes to match your new preference. */ std::string new_login_location = gSavedSettings.getString("LoginLocation"); LL_DEBUGS("AppInit")< dict_list; std::string dict_setting = gSavedSettings.getString("SpellCheckDictionary"); boost::split(dict_list, dict_setting, boost::is_any_of(std::string(","))); if (!dict_list.empty()) { LLSpellChecker::setUseSpellCheck(dict_list.front()); dict_list.pop_front(); LLSpellChecker::instance().setSecondaryDictionaries(dict_list); return true; } } LLSpellChecker::setUseSpellCheck(LLStringUtil::null); return true; } bool toggle_agent_pause(const LLSD& newvalue) { if ( newvalue.asBoolean() ) { send_agent_pause(); } else { send_agent_resume(); } return true; } bool toggle_show_navigation_panel(const LLSD& newvalue) { bool value = newvalue.asBoolean(); LLNavigationBar::getInstance()->setVisible(value); gSavedSettings.setBOOL("ShowMiniLocationPanel", !value); return true; } bool toggle_show_mini_location_panel(const LLSD& newvalue) { bool value = newvalue.asBoolean(); LLPanelTopInfoBar::getInstance()->setVisible(value); gSavedSettings.setBOOL("ShowNavbarNavigationPanel", !value); return true; } bool toggle_show_object_render_cost(const LLSD& newvalue) { LLFloaterTools::sShowObjectCost = newvalue.asBoolean(); return true; } void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value); //////////////////////////////////////////////////////////////////////////// void settings_setup_listeners() { gSavedSettings.getControl("FirstPersonAvatarVisible")->getSignal()->connect(boost::bind(&handleRenderAvatarMouselookChanged, _2)); gSavedSettings.getControl("RenderFarClip")->getSignal()->connect(boost::bind(&handleRenderFarClipChanged, _2)); gSavedSettings.getControl("RenderTerrainDetail")->getSignal()->connect(boost::bind(&handleTerrainDetailChanged, _2)); gSavedSettings.getControl("OctreeStaticObjectSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeMaxNodeCapacity")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleWindowResized, _2)); gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2)); gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleShadowsResized, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderAvatarCloth")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGammaFull")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2)); gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2)); gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _2)); gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _2)); gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _2)); gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _2)); gSavedSettings.getControl("RenderGamma")->getSignal()->connect(boost::bind(&handleGammaChanged, _2)); gSavedSettings.getControl("RenderFogRatio")->getSignal()->connect(boost::bind(&handleFogRatioChanged, _2)); gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _2)); gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _2)); gSavedSettings.getControl("RenderLocalLights")->getSignal()->connect(boost::bind(&handleRenderLocalLightsChanged, _2)); gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleRenderBumpChanged, _2)); gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderVSyncEnable")->getSignal()->connect(boost::bind(&handleVSyncChanged, _2)); gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderDebugGL")->getSignal()->connect(boost::bind(&handleRenderDebugGLChanged, _2)); gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2)); gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _2)); gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2)); gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderPerformanceTest")->getSignal()->connect(boost::bind(&handleRenderPerfTestChanged, _2)); gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2)); gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _2)); gSavedSettings.getControl("ChatPersistTime")->getSignal()->connect(boost::bind(&handleChatPersistTimeChanged, _2)); gSavedSettings.getControl("ConsoleMaxLines")->getSignal()->connect(boost::bind(&handleConsoleMaxLinesChanged, _2)); gSavedSettings.getControl("UploadBakedTexOld")->getSignal()->connect(boost::bind(&handleUploadBakedTexOldChanged, _2)); gSavedSettings.getControl("UseOcclusion")->getSignal()->connect(boost::bind(&handleUseOcclusionChanged, _2)); gSavedSettings.getControl("AudioLevelMaster")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("AudioLevelSFX")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("AudioLevelUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("AudioLevelAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("AudioLevelMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("AudioLevelMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("AudioLevelVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("AudioLevelDoppler")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("AudioLevelRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("AudioLevelUnderwaterRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderUseVAO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderPreferStreamDraw")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2)); gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("JoystickAxis1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("JoystickAxis2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("JoystickAxis3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("JoystickAxis4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("JoystickAxis5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("JoystickAxis6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisScale6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("FlycamAxisDeadZone6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("AvatarAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("BuildAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2)); gSavedSettings.getControl("DebugViews")->getSignal()->connect(boost::bind(&handleDebugViewsChanged, _2)); gSavedSettings.getControl("UserLogFile")->getSignal()->connect(boost::bind(&handleLogFileChanged, _2)); gSavedSettings.getControl("RenderHideGroupTitle")->getSignal()->connect(boost::bind(handleHideGroupTitleChanged, _2)); gSavedSettings.getControl("HighResSnapshot")->getSignal()->connect(boost::bind(handleHighResSnapshotChanged, _2)); gSavedSettings.getControl("EnableVoiceChat")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("PTTCurrentlyEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("PushToTalkButton")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("PushToTalkToggle")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("VoiceEarLocation")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("VoiceInputAudioDevice")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("VoiceOutputAudioDevice")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("AudioLevelMic")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("LipSyncEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("VelocityInterpolate")->getSignal()->connect(boost::bind(&handleVelocityInterpolate, _2)); gSavedSettings.getControl("QAMode")->getSignal()->connect(boost::bind(&show_debug_menus)); gSavedSettings.getControl("UseDebugMenus")->getSignal()->connect(boost::bind(&show_debug_menus)); gSavedSettings.getControl("AgentPause")->getSignal()->connect(boost::bind(&toggle_agent_pause, _2)); gSavedSettings.getControl("ShowNavbarNavigationPanel")->getSignal()->connect(boost::bind(&toggle_show_navigation_panel, _2)); gSavedSettings.getControl("ShowMiniLocationPanel")->getSignal()->connect(boost::bind(&toggle_show_mini_location_panel, _2)); gSavedSettings.getControl("ShowObjectRenderingCost")->getSignal()->connect(boost::bind(&toggle_show_object_render_cost, _2)); gSavedSettings.getControl("ForceShowGrid")->getSignal()->connect(boost::bind(&handleForceShowGrid, _2)); gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _2)); gSavedSettings.getControl("SpellCheck")->getSignal()->connect(boost::bind(&handleSpellCheckChanged)); gSavedSettings.getControl("SpellCheckDictionary")->getSignal()->connect(boost::bind(&handleSpellCheckChanged)); gSavedSettings.getControl("LoginLocation")->getSignal()->connect(boost::bind(&handleLoginLocationChanged)); gSavedSettings.getControl("DebugAvatarJoints")->getCommitSignal()->connect(boost::bind(&handleDebugAvatarJointsChanged, _2)); gSavedSettings.getControl("RenderAutoMuteByteLimit")->getSignal()->connect(boost::bind(&handleRenderAutoMuteByteLimitChanged, _2)); gSavedPerAccountSettings.getControl("AvatarHoverOffsetZ")->getCommitSignal()->connect(boost::bind(&handleAvatarHoverOffsetChanged, _2)); } #if TEST_CACHED_CONTROL #define DECL_LLCC(T, V) static LLCachedControl mySetting_##T("TestCachedControl"#T, V) DECL_LLCC(U32, (U32)666); DECL_LLCC(S32, (S32)-666); DECL_LLCC(F32, (F32)-666.666); DECL_LLCC(bool, true); DECL_LLCC(BOOL, FALSE); static LLCachedControl mySetting_string("TestCachedControlstring", "Default String Value"); DECL_LLCC(LLVector3, LLVector3(1.0f, 2.0f, 3.0f)); DECL_LLCC(LLVector3d, LLVector3d(6.0f, 5.0f, 4.0f)); DECL_LLCC(LLRect, LLRect(0, 0, 100, 500)); DECL_LLCC(LLColor4, LLColor4(0.0f, 0.5f, 1.0f)); DECL_LLCC(LLColor3, LLColor3(1.0f, 0.f, 0.5f)); DECL_LLCC(LLColor4U, LLColor4U(255, 200, 100, 255)); LLSD test_llsd = LLSD()["testing1"] = LLSD()["testing2"]; DECL_LLCC(LLSD, test_llsd); static LLCachedControl test_BrowserHomePage("BrowserHomePage", "hahahahahha", "Not the real comment"); void test_cached_control() { #define do { TEST_LLCC(T, V) if((T)mySetting_##T != V) LL_ERRS() << "Fail "#T << LL_ENDL; } while(0) TEST_LLCC(U32, 666); TEST_LLCC(S32, (S32)-666); TEST_LLCC(F32, (F32)-666.666); TEST_LLCC(bool, true); TEST_LLCC(BOOL, FALSE); if((std::string)mySetting_string != "Default String Value") LL_ERRS() << "Fail string" << LL_ENDL; TEST_LLCC(LLVector3, LLVector3(1.0f, 2.0f, 3.0f)); TEST_LLCC(LLVector3d, LLVector3d(6.0f, 5.0f, 4.0f)); TEST_LLCC(LLRect, LLRect(0, 0, 100, 500)); TEST_LLCC(LLColor4, LLColor4(0.0f, 0.5f, 1.0f)); TEST_LLCC(LLColor3, LLColor3(1.0f, 0.f, 0.5f)); TEST_LLCC(LLColor4U, LLColor4U(255, 200, 100, 255)); //There's no LLSD comparsion for LLCC yet. TEST_LLCC(LLSD, test_llsd); if((std::string)test_BrowserHomePage != "http://www.secondlife.com") LL_ERRS() << "Fail BrowserHomePage" << LL_ENDL; } #endif // TEST_CACHED_CONTROL