/** 
 * @file llviewercontrol.cpp
 * @brief Viewer configuration
 * @author Richard Nelson
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llviewercontrol.h"

// Library includes
#include "llwindow.h"	// getGamma()

// For Listeners
#include "llaudioengine.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llconsole.h"
#include "lldrawpoolbump.h"
#include "lldrawpoolterrain.h"
#include "llflexibleobject.h"
#include "llfeaturemanager.h"
#include "llviewershadermgr.h"

#include "llsky.h"
#include "llvieweraudio.h"
#include "llviewermenu.h"
#include "llviewertexturelist.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llvoiceclient.h"
#include "llvosky.h"
#include "llvotree.h"
#include "llvovolume.h"
#include "llworld.h"
#include "pipeline.h"
#include "llviewerjoystick.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llparcel.h"
#include "llkeyboard.h"
#include "llerrorcontrol.h"
#include "llappviewer.h"
#include "llvosurfacepatch.h"
#include "llvowlsky.h"
#include "llrender.h"
#include "llnavigationbar.h"
#include "llnotificationsutil.h"
#include "llfloatertools.h"
#include "llpaneloutfitsinventory.h"
#include "llpanellogin.h"
#include "llpaneltopinfobar.h"
#include "llspellcheck.h"
#include "llslurl.h"
#include "llstartup.h"

// Third party library includes
#include <boost/algorithm/string.hpp>

#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
BOOL 				gHackGodmode = FALSE;
#endif

// Should you contemplate changing the name "Global", please first grep for
// that string literal. There are at least a couple other places in the C++
// code that assume the LLControlGroup named "Global" is gSavedSettings.
LLControlGroup gSavedSettings("Global");	// saved at end of session
LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session
LLControlGroup gCrashSettings("CrashSettings");	// saved at end of session
LLControlGroup gWarningSettings("Warnings"); // persists ignored dialogs/warnings

std::string gLastRunVersion;

extern BOOL gResizeScreenTexture;
extern BOOL gDebugGL;
////////////////////////////////////////////////////////////////////////////
// Listeners

static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue)
{
	LLVOAvatar::sVisibleInFirstPerson = newvalue.asBoolean();
	return true;
}

static bool handleRenderFarClipChanged(const LLSD& newvalue)
{
	F32 draw_distance = (F32) newvalue.asReal();
	gAgentCamera.mDrawDistance = draw_distance;
	LLWorld::getInstance()->setLandFarClip(draw_distance);
	return true;
}

static bool handleTerrainDetailChanged(const LLSD& newvalue)
{
	LLDrawPoolTerrain::sDetailMode = newvalue.asInteger();
	return true;
}


static bool handleDebugAvatarJointsChanged(const LLSD& newvalue)
{
    std::string new_string = newvalue.asString();
    LLJoint::setDebugJointNames(new_string);
    return true;
}

static bool handleAvatarHoverOffsetChanged(const LLSD& newvalue)
{
	if (isAgentAvatarValid())
	{
		gAgentAvatarp->setHoverIfRegionEnabled();
	}
	return true;
}


static bool handleSetShaderChanged(const LLSD& newvalue)
{
	// changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache
	gBumpImageList.destroyGL();
	gBumpImageList.restoreGL();

	// else, leave terrain detail as is
	LLViewerShaderMgr::instance()->setShaders();
	return true;
}

static bool handleRenderPerfTestChanged(const LLSD& newvalue)
{
       bool status = !newvalue.asBoolean();
       if (!status)
       {
               gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY,
                                                                         LLPipeline::RENDER_TYPE_GROUND,
                                                                        LLPipeline::RENDER_TYPE_TERRAIN,
                                                                         LLPipeline::RENDER_TYPE_GRASS,
                                                                         LLPipeline::RENDER_TYPE_TREE,
                                                                         LLPipeline::RENDER_TYPE_WATER,
                                                                         LLPipeline::RENDER_TYPE_PASS_GRASS,
                                                                         LLPipeline::RENDER_TYPE_HUD,
                                                                         LLPipeline::RENDER_TYPE_CLOUDS,
                                                                         LLPipeline::RENDER_TYPE_HUD_PARTICLES,
                                                                         LLPipeline::END_RENDER_TYPES); 
               gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, false);
       }
       else 
       {
               gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY,
                                                                         LLPipeline::RENDER_TYPE_GROUND,
                                                                         LLPipeline::RENDER_TYPE_TERRAIN,
                                                                         LLPipeline::RENDER_TYPE_GRASS,
                                                                         LLPipeline::RENDER_TYPE_TREE,
                                                                         LLPipeline::RENDER_TYPE_WATER,
                                                                         LLPipeline::RENDER_TYPE_PASS_GRASS,
                                                                         LLPipeline::RENDER_TYPE_HUD,
                                                                         LLPipeline::RENDER_TYPE_CLOUDS,
                                                                         LLPipeline::RENDER_TYPE_HUD_PARTICLES,
                                                                         LLPipeline::END_RENDER_TYPES);
               gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, true);
       }

       return true;
}

bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
{
	LLWorld::getInstance()->updateWaterObjects();
	return true;
}

static bool handleReleaseGLBufferChanged(const LLSD& newvalue)
{
	if (gPipeline.isInit())
	{
		gPipeline.releaseGLBuffers();
		gPipeline.createGLBuffers();
	}
	return true;
}

static bool handleLUTBufferChanged(const LLSD& newvalue)
{
	if (gPipeline.isInit())
	{
		gPipeline.releaseLUTBuffers();
		gPipeline.createLUTBuffers();
	}
	return true;
}

static bool handleAnisotropicChanged(const LLSD& newvalue)
{
	LLImageGL::sGlobalUseAnisotropic = newvalue.asBoolean();
	LLImageGL::dirtyTexOptions();
	return true;
}

static bool handleVolumeLODChanged(const LLSD& newvalue)
{
	LLVOVolume::sLODFactor = (F32) newvalue.asReal();
	LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f;
	return true;
}

static bool handleAvatarLODChanged(const LLSD& newvalue)
{
	LLVOAvatar::sLODFactor = (F32) newvalue.asReal();
	return true;
}

static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue)
{
	LLVOAvatar::sPhysicsLODFactor = (F32) newvalue.asReal();
	return true;
}

static bool handleTerrainLODChanged(const LLSD& newvalue)
{
		LLVOSurfacePatch::sLODFactor = (F32)newvalue.asReal();
		//sqaure lod factor to get exponential range of [0,4] and keep
		//a value of 1 in the middle of the detail slider for consistency
		//with other detail sliders (see panel_preferences_graphics1.xml)
		LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor;
		return true;
}

static bool handleTreeLODChanged(const LLSD& newvalue)
{
	LLVOTree::sTreeFactor = (F32) newvalue.asReal();
	return true;
}

static bool handleFlexLODChanged(const LLSD& newvalue)
{
	LLVolumeImplFlexible::sUpdateFactor = (F32) newvalue.asReal();
	return true;
}

static bool handleGammaChanged(const LLSD& newvalue)
{
	F32 gamma = (F32) newvalue.asReal();
	if (gamma == 0.0f)
	{
		gamma = 1.0f; // restore normal gamma
	}
	if (gViewerWindow && gViewerWindow->getWindow() && gamma != gViewerWindow->getWindow()->getGamma())
	{
		// Only save it if it's changed
		if (!gViewerWindow->getWindow()->setGamma(gamma))
		{
			LL_WARNS() << "setGamma failed!" << LL_ENDL;
		}
	}

	return true;
}

const F32 MAX_USER_FOG_RATIO = 10.f;
const F32 MIN_USER_FOG_RATIO = 0.5f;

static bool handleFogRatioChanged(const LLSD& newvalue)
{
	F32 fog_ratio = llmax(MIN_USER_FOG_RATIO, llmin((F32) newvalue.asReal(), MAX_USER_FOG_RATIO));
	gSky.setFogRatio(fog_ratio);
	return true;
}

static bool handleMaxPartCountChanged(const LLSD& newvalue)
{
	LLViewerPartSim::setMaxPartCount(newvalue.asInteger());
	return true;
}

static bool handleVideoMemoryChanged(const LLSD& newvalue)
{
	gTextureList.updateMaxResidentTexMem(S32Megabytes(newvalue.asInteger()));
	return true;
}

static bool handleChatFontSizeChanged(const LLSD& newvalue)
{
	if(gConsole)
	{
		gConsole->setFontSize(newvalue.asInteger());
	}
	return true;
}

static bool handleChatPersistTimeChanged(const LLSD& newvalue)
{
	if(gConsole)
	{
		gConsole->setLinePersistTime((F32) newvalue.asReal());
	}
	return true;
}

static bool handleConsoleMaxLinesChanged(const LLSD& newvalue)
{
	if(gConsole)
	{
		gConsole->setMaxLines(newvalue.asInteger());
	}
	return true;
}

static void handleAudioVolumeChanged(const LLSD& newvalue)
{
	audio_update_volume(true);
}

static bool handleJoystickChanged(const LLSD& newvalue)
{
	LLViewerJoystick::getInstance()->setCameraNeedsUpdate(TRUE);
	return true;
}

static bool handleUseOcclusionChanged(const LLSD& newvalue)
{
	LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery && LLGLSLShader::sNoFixedFunction
		&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0;
	return true;
}

static bool handleUploadBakedTexOldChanged(const LLSD& newvalue)
{
	LLPipeline::sForceOldBakedUpload = newvalue.asBoolean();
	return true;
}


static bool handleWLSkyDetailChanged(const LLSD&)
{
	if (gSky.mVOWLSkyp.notNull())
	{
		gSky.mVOWLSkyp->updateGeometry(gSky.mVOWLSkyp->mDrawable);
	}
	return true;
}

static bool handleResetVertexBuffersChanged(const LLSD&)
{
	if (gPipeline.isInit())
	{
		gPipeline.resetVertexBuffers();
	}
	return true;
}

static bool handleRepartition(const LLSD&)
{
	if (gPipeline.isInit())
	{
		gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
		gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize");
		gObjectList.repartitionObjects();
	}
	return true;
}

static bool handleRenderDynamicLODChanged(const LLSD& newvalue)
{
	LLPipeline::sDynamicLOD = newvalue.asBoolean();
	return true;
}

static bool handleRenderLocalLightsChanged(const LLSD& newvalue)
{
	gPipeline.setLightingDetail(-1);
	return true;
}

static bool handleRenderDeferredChanged(const LLSD& newvalue)
{
	LLRenderTarget::sUseFBO = newvalue.asBoolean();
	if (gPipeline.isInit())
	{
		LLPipeline::refreshCachedSettings();
		gPipeline.updateRenderDeferred();
		gPipeline.releaseGLBuffers();
		gPipeline.createGLBuffers();
		gPipeline.resetVertexBuffers();
		if (LLPipeline::sRenderDeferred == (BOOL)LLRenderTarget::sUseFBO)
		{
			LLViewerShaderMgr::instance()->setShaders();
		}
	}
	return true;
}

// This looks a great deal like handleRenderDeferredChanged because
// Advanced Lighting (Materials) implies bumps and shiny so disabling
// bumps should further disable that feature.
//
static bool handleRenderBumpChanged(const LLSD& newval)
{
	LLRenderTarget::sUseFBO = newval.asBoolean();
	if (gPipeline.isInit())
	{
		gPipeline.updateRenderBump();
		gPipeline.updateRenderDeferred();
		gPipeline.releaseGLBuffers();
		gPipeline.createGLBuffers();
		gPipeline.resetVertexBuffers();
		LLViewerShaderMgr::instance()->setShaders();
	}
	return true;
}

static bool handleRenderDebugGLChanged(const LLSD& newvalue)
{
	gDebugGL = newvalue.asBoolean() || gDebugSession;
	gGL.clearErrors();
	return true;
}

static bool handleRenderDebugPipelineChanged(const LLSD& newvalue)
{
	gDebugPipeline = newvalue.asBoolean();
	return true;
}

static bool handleRenderResolutionDivisorChanged(const LLSD&)
{
	gResizeScreenTexture = TRUE;
	return true;
}

static bool handleDebugViewsChanged(const LLSD& newvalue)
{
	LLView::sDebugRects = newvalue.asBoolean();
	return true;
}

static bool handleLogFileChanged(const LLSD& newvalue)
{
	std::string log_filename = newvalue.asString();
	LLFile::remove(log_filename);
	LLError::logToFile(log_filename);
	return true;
}

bool handleHideGroupTitleChanged(const LLSD& newvalue)
{
	gAgent.setHideGroupTitle(newvalue);
	return true;
}

bool handleEffectColorChanged(const LLSD& newvalue)
{
	gAgent.setEffectColor(LLColor4(newvalue));
	return true;
}

bool handleHighResSnapshotChanged(const LLSD& newvalue)
{
	// High Res Snapshot active, must uncheck RenderUIInSnapshot
	if (newvalue.asBoolean())
	{
		gSavedSettings.setBOOL( "RenderUIInSnapshot", FALSE );
	}
	return true;
}

bool handleVoiceClientPrefsChanged(const LLSD& newvalue)
{
	LLVoiceClient::getInstance()->updateSettings();
	return true;
}

bool handleVelocityInterpolate(const LLSD& newvalue)
{
	LLMessageSystem* msg = gMessageSystem;
	if ( newvalue.asBoolean() )
	{
		msg->newMessageFast(_PREHASH_VelocityInterpolateOn);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		gAgent.sendReliableMessage();
		LL_INFOS() << "Velocity Interpolation On" << LL_ENDL;
	}
	else
	{
		msg->newMessageFast(_PREHASH_VelocityInterpolateOff);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		gAgent.sendReliableMessage();
		LL_INFOS() << "Velocity Interpolation Off" << LL_ENDL;
	}
	return true;
}

bool handleForceShowGrid(const LLSD& newvalue)
{
	LLPanelLogin::updateLocationSelectorsVisibility();
	return true;
}

bool handleLoginLocationChanged()
{
	/*
	 * This connects the default preference setting to the state of the login
	 * panel if it is displayed; if you open the preferences panel before
	 * logging in, and change the default login location there, the login
	 * panel immediately changes to match your new preference.
	 */
	std::string new_login_location = gSavedSettings.getString("LoginLocation");
	LL_DEBUGS("AppInit")<<new_login_location<<LL_ENDL;
	LLStartUp::setStartSLURL(LLSLURL(new_login_location));
	return true;
}

bool handleSpellCheckChanged()
{
	if (gSavedSettings.getBOOL("SpellCheck"))
	{
		std::list<std::string> dict_list;
		std::string dict_setting = gSavedSettings.getString("SpellCheckDictionary");
		boost::split(dict_list, dict_setting, boost::is_any_of(std::string(",")));
		if (!dict_list.empty())
		{
			LLSpellChecker::setUseSpellCheck(dict_list.front());
			dict_list.pop_front();
			LLSpellChecker::instance().setSecondaryDictionaries(dict_list);
			return true;
		}
	}
	LLSpellChecker::setUseSpellCheck(LLStringUtil::null);
	return true;
}

bool toggle_agent_pause(const LLSD& newvalue)
{
	if ( newvalue.asBoolean() )
	{
		send_agent_pause();
	}
	else
	{
		send_agent_resume();
	}
	return true;
}

bool toggle_show_navigation_panel(const LLSD& newvalue)
{
	bool value = newvalue.asBoolean();

	LLNavigationBar::getInstance()->setVisible(value);
	gSavedSettings.setBOOL("ShowMiniLocationPanel", !value);

	return true;
}

bool toggle_show_mini_location_panel(const LLSD& newvalue)
{
	bool value = newvalue.asBoolean();

	LLPanelTopInfoBar::getInstance()->setVisible(value);
	gSavedSettings.setBOOL("ShowNavbarNavigationPanel", !value);

	return true;
}

bool toggle_show_object_render_cost(const LLSD& newvalue)
{
	LLFloaterTools::sShowObjectCost = newvalue.asBoolean();
	return true;
}

////////////////////////////////////////////////////////////////////////////

void settings_setup_listeners()
{
	gSavedSettings.getControl("FirstPersonAvatarVisible")->getSignal()->connect(boost::bind(&handleRenderAvatarMouselookChanged, _2));
	gSavedSettings.getControl("RenderFarClip")->getSignal()->connect(boost::bind(&handleRenderFarClipChanged, _2));
	gSavedSettings.getControl("RenderTerrainDetail")->getSignal()->connect(boost::bind(&handleTerrainDetailChanged, _2));
	gSavedSettings.getControl("OctreeStaticObjectSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
	gSavedSettings.getControl("OctreeDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
	gSavedSettings.getControl("OctreeMaxNodeCapacity")->getSignal()->connect(boost::bind(&handleRepartition, _2));
	gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
	gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
	gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
	gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
	gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
	gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
	gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
	gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
	gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
	gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2));
	gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2));
	gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2));
	gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2));
	gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
	gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
	gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
	gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
	gSavedSettings.getControl("RenderAvatarCloth")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
	gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
	gSavedSettings.getControl("RenderGammaFull")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
	gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2));
	gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2));
	gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _2));
	gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _2));
	gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _2));
	gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _2));
	gSavedSettings.getControl("RenderGamma")->getSignal()->connect(boost::bind(&handleGammaChanged, _2));
	gSavedSettings.getControl("RenderFogRatio")->getSignal()->connect(boost::bind(&handleFogRatioChanged, _2));
	gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _2));
	gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _2));
	gSavedSettings.getControl("RenderLocalLights")->getSignal()->connect(boost::bind(&handleRenderLocalLightsChanged, _2));
	gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
	gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
	gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
	gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleRenderBumpChanged, _2));
	gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
	gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
	gSavedSettings.getControl("RenderDebugGL")->getSignal()->connect(boost::bind(&handleRenderDebugGLChanged, _2));
	gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2));
	gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _2));
	gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2));
	gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
	gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
	gSavedSettings.getControl("RenderPerformanceTest")->getSignal()->connect(boost::bind(&handleRenderPerfTestChanged, _2));
	gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2));
	gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _2));
	gSavedSettings.getControl("ChatPersistTime")->getSignal()->connect(boost::bind(&handleChatPersistTimeChanged, _2));
	gSavedSettings.getControl("ConsoleMaxLines")->getSignal()->connect(boost::bind(&handleConsoleMaxLinesChanged, _2));
	gSavedSettings.getControl("UploadBakedTexOld")->getSignal()->connect(boost::bind(&handleUploadBakedTexOldChanged, _2));
	gSavedSettings.getControl("UseOcclusion")->getSignal()->connect(boost::bind(&handleUseOcclusionChanged, _2));
	gSavedSettings.getControl("AudioLevelMaster")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("AudioLevelSFX")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("AudioLevelUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("AudioLevelAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("AudioLevelMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("AudioLevelMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("AudioLevelVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("AudioLevelDoppler")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("AudioLevelRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("AudioLevelUnderwaterRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("MuteMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("MuteMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("MuteVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
	gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
	gSavedSettings.getControl("RenderUseVAO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
	gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
	gSavedSettings.getControl("RenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
	gSavedSettings.getControl("RenderPreferStreamDraw")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
	gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2));
	gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("JoystickAxis1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("JoystickAxis2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("JoystickAxis3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("JoystickAxis4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("JoystickAxis5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("JoystickAxis6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisScale6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("FlycamAxisDeadZone6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("AvatarAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("BuildAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
	gSavedSettings.getControl("DebugViews")->getSignal()->connect(boost::bind(&handleDebugViewsChanged, _2));
	gSavedSettings.getControl("UserLogFile")->getSignal()->connect(boost::bind(&handleLogFileChanged, _2));
	gSavedSettings.getControl("RenderHideGroupTitle")->getSignal()->connect(boost::bind(handleHideGroupTitleChanged, _2));
	gSavedSettings.getControl("HighResSnapshot")->getSignal()->connect(boost::bind(handleHighResSnapshotChanged, _2));
	gSavedSettings.getControl("EnableVoiceChat")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
	gSavedSettings.getControl("PTTCurrentlyEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
	gSavedSettings.getControl("PushToTalkButton")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
	gSavedSettings.getControl("PushToTalkToggle")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
	gSavedSettings.getControl("VoiceEarLocation")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
	gSavedSettings.getControl("VoiceInputAudioDevice")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
	gSavedSettings.getControl("VoiceOutputAudioDevice")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
	gSavedSettings.getControl("AudioLevelMic")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
	gSavedSettings.getControl("LipSyncEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));	
	gSavedSettings.getControl("VelocityInterpolate")->getSignal()->connect(boost::bind(&handleVelocityInterpolate, _2));
	gSavedSettings.getControl("QAMode")->getSignal()->connect(boost::bind(&show_debug_menus));
	gSavedSettings.getControl("UseDebugMenus")->getSignal()->connect(boost::bind(&show_debug_menus));
	gSavedSettings.getControl("AgentPause")->getSignal()->connect(boost::bind(&toggle_agent_pause, _2));
	gSavedSettings.getControl("ShowNavbarNavigationPanel")->getSignal()->connect(boost::bind(&toggle_show_navigation_panel, _2));
	gSavedSettings.getControl("ShowMiniLocationPanel")->getSignal()->connect(boost::bind(&toggle_show_mini_location_panel, _2));
	gSavedSettings.getControl("ShowObjectRenderingCost")->getSignal()->connect(boost::bind(&toggle_show_object_render_cost, _2));
	gSavedSettings.getControl("ForceShowGrid")->getSignal()->connect(boost::bind(&handleForceShowGrid, _2));
	gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _2));
	gSavedSettings.getControl("SpellCheck")->getSignal()->connect(boost::bind(&handleSpellCheckChanged));
	gSavedSettings.getControl("SpellCheckDictionary")->getSignal()->connect(boost::bind(&handleSpellCheckChanged));
	gSavedSettings.getControl("LoginLocation")->getSignal()->connect(boost::bind(&handleLoginLocationChanged));
	gSavedSettings.getControl("DebugAvatarJoints")->getCommitSignal()->connect(boost::bind(&handleDebugAvatarJointsChanged, _2));
	gSavedPerAccountSettings.getControl("AvatarHoverOffsetZ")->getCommitSignal()->connect(boost::bind(&handleAvatarHoverOffsetChanged, _2));
}

#if TEST_CACHED_CONTROL

#define DECL_LLCC(T, V) static LLCachedControl<T> mySetting_##T("TestCachedControl"#T, V)
DECL_LLCC(U32, (U32)666);
DECL_LLCC(S32, (S32)-666);
DECL_LLCC(F32, (F32)-666.666);
DECL_LLCC(bool, true);
DECL_LLCC(BOOL, FALSE);
static LLCachedControl<std::string> mySetting_string("TestCachedControlstring", "Default String Value");
DECL_LLCC(LLVector3, LLVector3(1.0f, 2.0f, 3.0f));
DECL_LLCC(LLVector3d, LLVector3d(6.0f, 5.0f, 4.0f));
DECL_LLCC(LLRect, LLRect(0, 0, 100, 500));
DECL_LLCC(LLColor4, LLColor4(0.0f, 0.5f, 1.0f));
DECL_LLCC(LLColor3, LLColor3(1.0f, 0.f, 0.5f));
DECL_LLCC(LLColor4U, LLColor4U(255, 200, 100, 255));

LLSD test_llsd = LLSD()["testing1"] = LLSD()["testing2"];
DECL_LLCC(LLSD, test_llsd);

static LLCachedControl<std::string> test_BrowserHomePage("BrowserHomePage", "hahahahahha", "Not the real comment");

void test_cached_control()
{
#define do { TEST_LLCC(T, V) if((T)mySetting_##T != V) LL_ERRS() << "Fail "#T << LL_ENDL; } while(0)
	TEST_LLCC(U32, 666);
	TEST_LLCC(S32, (S32)-666);
	TEST_LLCC(F32, (F32)-666.666);
	TEST_LLCC(bool, true);
	TEST_LLCC(BOOL, FALSE);
	if((std::string)mySetting_string != "Default String Value") LL_ERRS() << "Fail string" << LL_ENDL;
	TEST_LLCC(LLVector3, LLVector3(1.0f, 2.0f, 3.0f));
	TEST_LLCC(LLVector3d, LLVector3d(6.0f, 5.0f, 4.0f));
	TEST_LLCC(LLRect, LLRect(0, 0, 100, 500));
	TEST_LLCC(LLColor4, LLColor4(0.0f, 0.5f, 1.0f));
	TEST_LLCC(LLColor3, LLColor3(1.0f, 0.f, 0.5f));
	TEST_LLCC(LLColor4U, LLColor4U(255, 200, 100, 255));
//There's no LLSD comparsion for LLCC yet. TEST_LLCC(LLSD, test_llsd); 

	if((std::string)test_BrowserHomePage != "http://www.secondlife.com") LL_ERRS() << "Fail BrowserHomePage" << LL_ENDL;
}
#endif // TEST_CACHED_CONTROL