/** * @file llviewercamera.h * @brief LLViewerCamera class header file * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVIEWERCAMERA_H #define LL_LLVIEWERCAMERA_H #include "llcamera.h" #include "llsingleton.h" #include "llstat.h" #include "lltimer.h" #include "m4math.h" class LLCoordGL; class LLViewerObject; // This rotation matrix moves the default OpenGL reference frame // (-Z at, Y up) to Cory's favorite reference frame (X at, Z up) const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X -1.f, 0.f, 0.f, 0.f, // -X becomes Y 0.f, 1.f, 0.f, 0.f, // Y becomes Z 0.f, 0.f, 0.f, 1.f }; const BOOL FOR_SELECTION = TRUE; const BOOL NOT_FOR_SELECTION = FALSE; class LLViewerCamera : public LLCamera, public LLSingleton { public: LLViewerCamera(); void updateCameraLocation(const LLVector3 ¢er, const LLVector3 &up_direction, const LLVector3 &point_of_interest); static void updateFrustumPlanes(LLCamera& camera, BOOL ortho = FALSE, BOOL zflip = FALSE, BOOL no_hacks = FALSE); static void updateCameraAngle(void* user_data, const LLSD& value); void setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near = 0, F32 z_far = 0); const LLMatrix4 &getProjection() const; const LLMatrix4 &getModelview() const; // Warning! These assume the current global matrices are correct void projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent ) const; BOOL projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp = TRUE) const; BOOL projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const; LLStat *getVelocityStat() { return &mVelocityStat; } LLStat *getAngularVelocityStat() { return &mAngularVelocityStat; } void getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right); LLVector3 roundToPixel(const LLVector3 &pos_agent); // Sets the current matrix /* virtual */ void setView(F32 vertical_fov_rads); // Sets the current matrix AND remembers result as default view void setDefaultFOV(F32 vertical_fov_rads); F32 getDefaultFOV() { return mCameraFOVDefault; } BOOL cameraUnderWater() const; const LLVector3 &getPointOfInterest() { return mLastPointOfInterest; } BOOL areVertsVisible(LLViewerObject* volumep, BOOL all_verts); F32 getPixelMeterRatio() const { return mPixelMeterRatio; } S32 getScreenPixelArea() const { return mScreenPixelArea; } void setZoomParameters(F32 factor, S16 subregion) { mZoomFactor = factor; mZoomSubregion = subregion; } F32 getZoomFactor() { return mZoomFactor; } S16 getZoomSubRegion() { return mZoomSubregion; } protected: void calcProjection(const F32 far_distance) const; LLStat mVelocityStat; LLStat mAngularVelocityStat; mutable LLMatrix4 mProjectionMatrix; // Cache of perspective matrix mutable LLMatrix4 mModelviewMatrix; F32 mCameraFOVDefault; LLVector3 mLastPointOfInterest; F32 mPixelMeterRatio; // Divide by distance from camera to get pixels per meter at that distance. S32 mScreenPixelArea; // Pixel area of entire window F32 mZoomFactor; S16 mZoomSubregion; public: }; #endif // LL_LLVIEWERCAMERA_H