/** * @file llviewerattachmenu.cpp * @brief "Attach to" / "Attach to HUD" submenus. * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerattachmenu.h" // project includes #include "llagent.h" #include "llinventorybridge.h" // for rez_attachment() #include "llinventorymodel.h" #include "llviewerinventory.h" #include "llviewermenu.h" // for gMenuHolder #include "llvoavatarself.h" // linden libraries #include "llmenugl.h" #include "lltrans.h" // static void LLViewerAttachMenu::populateMenus(const std::string& attach_to_menu_name, const std::string& attach_to_hud_menu_name) { // *TODO: share this code with other similar menus // (inventory panel context menu, in-world object menu). if (attach_to_menu_name.empty() || attach_to_hud_menu_name.empty() || !isAgentAvatarValid()) return; LLContextMenu* attach_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_menu_name); LLContextMenu* attach_hud_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_hud_menu_name); if (!attach_menu || attach_menu->getChildCount() != 0 || !attach_hud_menu || attach_hud_menu->getChildCount() != 0) { return; } // Populate "Attach to..." / "Attach to HUD..." submenus. for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; LLMenuItemCallGL::Params p; std::string submenu_name = attachment->getName(); std::string translated_submenu_name; if (LLTrans::findString(translated_submenu_name, submenu_name)) { p.name = (" ") + translated_submenu_name + " "; } else { p.name = submenu_name; } LLSD cbparams; cbparams["index"] = curiter->first; cbparams["label"] = p.name; p.on_click.function_name = "Object.Attach"; p.on_click.parameter = LLSD(attachment->getName()); p.on_enable.function_name = "Attachment.Label"; p.on_enable.parameter = cbparams; LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(p); LLView* parent_menu = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu; parent_menu->addChild(item); } } // static void LLViewerAttachMenu::attachObjects(const uuid_vec_t& items, const std::string& joint_name) { LLViewerJointAttachment* attachmentp = NULL; for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getName() == joint_name) { attachmentp = attachment; break; } } if (attachmentp == NULL) { return; } for (uuid_vec_t::const_iterator it = items.begin(); it != items.end(); ++it) { const LLUUID &id = *it; LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getLinkedItem(id); if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID())) { rez_attachment(item, attachmentp); // don't replace if called from an "Attach To..." menu } else if(item && item->isFinished()) { // must be in library. copy it to our inventory and put it on. LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp); copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } } }