/** * @file llviewerassetupload.h * @author optional * @brief brief description of the file * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_VIEWER_ASSET_UPLOAD_H #define LL_VIEWER_ASSET_UPLOAD_H #include "llfoldertype.h" #include "llassettype.h" #include "llinventorytype.h" #include "lleventcoro.h" #include "llcoros.h" #include "llcorehttputil.h" #include "llimage.h" //========================================================================= class LLResourceUploadInfo { public: typedef std::shared_ptr ptr_t; LLResourceUploadInfo( LLTransactionID transactId, LLAssetType::EType assetType, std::string name, std::string description, S32 compressionInfo, LLFolderType::EType destinationType, LLInventoryType::EType inventoryType, U32 nextOWnerPerms, U32 groupPerms, U32 everyonePerms, S32 expectedCost, const LLUUID &destFolderId = LLUUID::null, bool showInventory = true); virtual ~LLResourceUploadInfo() { } virtual LLSD prepareUpload(); virtual LLSD generatePostBody(); virtual void logPreparedUpload(); virtual LLUUID finishUpload(LLSD &result); // return true if no further action is need virtual bool failedUpload(LLSD &result, std::string &reason) { return false; } LLTransactionID getTransactionId() const { return mTransactionId; } LLAssetType::EType getAssetType() const { return mAssetType; } std::string getAssetTypeString() const; std::string getName() const { return mName; }; std::string getDescription() const { return mDescription; }; S32 getCompressionInfo() const { return mCompressionInfo; }; LLFolderType::EType getDestinationFolderType() const { return mDestinationFolderType; }; LLInventoryType::EType getInventoryType() const { return mInventoryType; }; std::string getInventoryTypeString() const; U32 getNextOwnerPerms() const { return mNextOwnerPerms; }; U32 getGroupPerms() const { return mGroupPerms; }; U32 getEveryonePerms() const { return mEveryonePerms; }; S32 getExpectedUploadCost() const { return mExpectedUploadCost; }; virtual bool showUploadDialog() const { return true; } virtual bool showInventoryPanel() const { return mShowInventory; } virtual std::string getDisplayName() const; LLUUID getFolderId() const { return mFolderId; } LLUUID getItemId() const { return mItemId; } LLAssetID getAssetId() const { return mAssetId; } static bool findAssetTypeOfExtension(const std::string& exten, LLAssetType::EType& asset_type); static bool findAssetTypeAndCodecOfExtension(const std::string& exten, LLAssetType::EType& asset_type, U32& codec, bool bulk_upload = true); protected: LLResourceUploadInfo( std::string name, std::string description, S32 compressionInfo, LLFolderType::EType destinationType, LLInventoryType::EType inventoryType, U32 nextOWnerPerms, U32 groupPerms, U32 everyonePerms, S32 expectedCost, const LLUUID& destFolderId = LLUUID::null, bool showInventory = true); LLResourceUploadInfo( LLAssetID assetId, LLAssetType::EType assetType, std::string name ); void setTransactionId(LLTransactionID tid) { mTransactionId = tid; } void setAssetType(LLAssetType::EType assetType) { mAssetType = assetType; } void setItemId(LLUUID itemId) { mItemId = itemId; } LLAssetID generateNewAssetId(); void incrementUploadStats() const; virtual void assignDefaults(); void setAssetId(LLUUID assetId) { mAssetId = assetId; } private: LLTransactionID mTransactionId; LLAssetType::EType mAssetType; std::string mName; std::string mDescription; S32 mCompressionInfo; LLFolderType::EType mDestinationFolderType; LLInventoryType::EType mInventoryType; U32 mNextOwnerPerms; U32 mGroupPerms; U32 mEveryonePerms; S32 mExpectedUploadCost; LLUUID mFolderId; LLUUID mItemId; LLAssetID mAssetId; bool mShowInventory; }; //------------------------------------------------------------------------- class LLNewFileResourceUploadInfo : public LLResourceUploadInfo { public: LLNewFileResourceUploadInfo( std::string fileName, std::string name, std::string description, S32 compressionInfo, LLFolderType::EType destinationType, LLInventoryType::EType inventoryType, U32 nextOWnerPerms, U32 groupPerms, U32 everyonePerms, S32 expectedCost, const LLUUID &destFolderId = LLUUID::null, bool show_inventory = true); virtual LLSD prepareUpload(); std::string getFileName() const { return mFileName; }; protected: virtual LLSD exportTempFile(); private: std::string mFileName; }; //------------------------------------------------------------------------- // use when you have a resource in memory and you want to make a new inventory item class LLNewBufferedResourceUploadInfo : public LLResourceUploadInfo { public: typedef std::function uploadFinish_f; typedef std::function uploadFailure_f; LLNewBufferedResourceUploadInfo( const std::string& buffer, const LLAssetID& asset_id, std::string name, std::string description, S32 compressionInfo, LLFolderType::EType destinationType, LLInventoryType::EType inventoryType, LLAssetType::EType assetType, U32 nextOWnerPerms, U32 groupPerms, U32 everyonePerms, S32 expectedCost, const LLUUID& destFolderId, // use null for default bool show_inventory, uploadFinish_f finish, uploadFailure_f failure); virtual LLSD prepareUpload(); protected: virtual LLSD exportTempFile(); virtual LLUUID finishUpload(LLSD &result); virtual bool failedUpload(LLSD &result, std::string &reason); private: uploadFinish_f mFinishFn; uploadFailure_f mFailureFn; std::string mBuffer; }; //------------------------------------------------------------------------- class LLBufferedAssetUploadInfo : public LLResourceUploadInfo { public: typedef std::function invnUploadFinish_f; typedef std::function taskUploadFinish_f; typedef std::function uploadFailed_f; // destFolderId is the folder to put the new item in, leave null for default LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType::EType assetType, std::string buffer, invnUploadFinish_f finish, uploadFailed_f failed); LLBufferedAssetUploadInfo(LLUUID itemId, LLPointer image, invnUploadFinish_f finish); LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemId, LLAssetType::EType assetType, std::string buffer, taskUploadFinish_f finish, uploadFailed_f failed); virtual LLSD prepareUpload(); virtual LLSD generatePostBody(); virtual LLUUID finishUpload(LLSD &result); virtual bool failedUpload(LLSD &result, std::string &reason); LLUUID getTaskId() const { return mTaskId; } const std::string & getContents() const { return mContents; } virtual bool showUploadDialog() const { return false; } virtual bool showInventoryPanel() const { return false; } protected: private: bool mTaskUpload; LLUUID mTaskId; std::string mContents; invnUploadFinish_f mInvnFinishFn; taskUploadFinish_f mTaskFinishFn; uploadFailed_f mFailureFn; bool mStoredToCache; }; //------------------------------------------------------------------------- class LLScriptAssetUpload : public LLBufferedAssetUploadInfo { public: enum TargetType_t { LSL2, MONO }; LLScriptAssetUpload(LLUUID itemId, std::string buffer, invnUploadFinish_f finish, uploadFailed_f failed); LLScriptAssetUpload(LLUUID taskId, LLUUID itemId, TargetType_t targetType, bool isRunning, LLUUID exerienceId, std::string buffer, taskUploadFinish_f finish, uploadFailed_f failed); virtual LLSD generatePostBody(); LLUUID getExerienceId() const { return mExerienceId; } TargetType_t getTargetType() const { return mTargetType; } bool getIsRunning() const { return mIsRunning; } private: LLUUID mExerienceId; TargetType_t mTargetType; bool mIsRunning; }; //========================================================================= class LLViewerAssetUpload { public: static LLUUID EnqueueInventoryUpload(const std::string &url, const LLResourceUploadInfo::ptr_t &uploadInfo); static void AssetInventoryUploadCoproc(LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t &httpAdapter, const LLUUID &id, std::string url, LLResourceUploadInfo::ptr_t uploadInfo); private: static void HandleUploadError(LLCore::HttpStatus status, LLSD &result, LLResourceUploadInfo::ptr_t &uploadInfo); }; #endif // !VIEWER_ASSET_UPLOAD_H