/** * @file llviewerassetstorage.h * @brief Class for loading asset data to/from an external source. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLVIEWERASSETSTORAGE_H #define LLVIEWERASSETSTORAGE_H #include "llassetstorage.h" #include "llcorehttputil.h" class LLFileSystem; class LLViewerAssetRequest; class LLViewerAssetStorage : public LLAssetStorage { public: LLViewerAssetStorage(LLMessageSystem *msg, LLXferManager *xfer, const LLHost &upstream_host); LLViewerAssetStorage(LLMessageSystem *msg, LLXferManager *xfer); ~LLViewerAssetStorage(); void storeAssetData( const LLTransactionID& tid, LLAssetType::EType atype, LLStoreAssetCallback callback, void* user_data, bool temp_file = false, bool is_priority = false, bool store_local = false, bool user_waiting=false, F64Seconds timeout=LL_ASSET_STORAGE_TIMEOUT) override; void storeAssetData( const std::string& filename, const LLTransactionID& tid, LLAssetType::EType type, LLStoreAssetCallback callback, void* user_data, bool temp_file = false, bool is_priority = false, bool user_waiting=false, F64Seconds timeout=LL_ASSET_STORAGE_TIMEOUT) override; protected: void _queueDataRequest(const LLUUID& uuid, LLAssetType::EType type, LLGetAssetCallback callback, void *user_data, bool duplicate, bool is_priority) override; void queueRequestHttp(const LLUUID& uuid, LLAssetType::EType type, LLGetAssetCallback callback, void *user_data, bool duplicate, bool is_priority); void capsRecvForRegion(const LLUUID& region_id, std::string pumpname); void assetRequestCoro(LLViewerAssetRequest *req, const LLUUID uuid, LLAssetType::EType atype, LLGetAssetCallback callback, void *user_data); std::string getAssetURL(const std::string& cap_url, const LLUUID& uuid, LLAssetType::EType atype); void logAssetStorageInfo() override; // Asset storage works through coroutines and coroutines have limited queue capacity // This class is meant to temporary store requests when fiber's queue is full class CoroWaitList { public: CoroWaitList(LLViewerAssetRequest *req, const LLUUID& uuid, LLAssetType::EType atype, LLGetAssetCallback &callback, void *user_data) : mRequest(req), mId(uuid), mType(atype), mCallback(callback), mUserData(user_data) { } LLViewerAssetRequest* mRequest; LLUUID mId; LLAssetType::EType mType; LLGetAssetCallback mCallback; void *mUserData; }; std::string mViewerAssetUrl; S32 mCountRequests; S32 mCountStarted; S32 mCountCompleted; S32 mCountSucceeded; S64 mTotalBytesFetched; static S32 sAssetCoroCount; // coroutine count, static since coroutines can outlive LLViewerAssetStorage }; #endif