/** * @file llviewerassetstorage.h * @brief Class for loading asset data to/from an external source. * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLVIEWERASSETSTORAGE_H #define LLVIEWERASSETSTORAGE_H #include "llassetstorage.h" //#include "curl/curl.h" class LLVFile; class LLViewerAssetStorage : public LLAssetStorage { public: LLViewerAssetStorage(LLMessageSystem *msg, LLXferManager *xfer, LLVFS *vfs, LLVFS *static_vfs, const LLHost &upstream_host); LLViewerAssetStorage(LLMessageSystem *msg, LLXferManager *xfer, LLVFS *vfs, LLVFS *static_vfs); using LLAssetStorage::storeAssetData; virtual void storeAssetData( const LLTransactionID& tid, LLAssetType::EType atype, LLStoreAssetCallback callback, void* user_data, bool temp_file = false, bool is_priority = false, bool store_local = false, bool user_waiting=FALSE, F64 timeout=LL_ASSET_STORAGE_TIMEOUT); virtual void storeAssetData( const std::string& filename, const LLTransactionID& tid, LLAssetType::EType type, LLStoreAssetCallback callback, void* user_data, bool temp_file = false, bool is_priority = false, bool user_waiting=FALSE, F64 timeout=LL_ASSET_STORAGE_TIMEOUT); }; #endif