/** * @file llviewerassetstats.cpp * @brief * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerassetstats.h" #include "llregionhandle.h" #include "stdtypes.h" #include "llvoavatar.h" /* * Classes and utility functions for per-thread and per-region * asset and experiential metrics to be aggregated grid-wide. * * The basic metrics grouping is LLViewerAssetStats::PerRegionStats. * This provides various counters and simple statistics for asset * fetches binned into a few categories. One of these is maintained * for each region encountered and the 'current' region is available * as a simple reference. Each thread (presently two) interested * in participating in these stats gets an instance of the * LLViewerAssetStats class so that threads are completely * independent. * * The idea of a current region is used for simplicity and speed * of categorization. Each metrics event could have taken a * region uuid argument resulting in a suitable lookup. Arguments * against this design include: * * - Region uuid not trivially available to caller. * - Cost (cpu, disruption in real work flow) too high. * - Additional precision not really meaningful. * * By itself, the LLViewerAssetStats class is thread- and * viewer-agnostic and can be used anywhere without assumptions * of global pointers and other context. For the viewer, * a set of free functions are provided in the namespace * LLViewerAssetStatsFF which *do* implement viewer-native * policies about per-thread globals and will do correct * defensive tests of same. * * References * * Project: * * * Test Plan: * * * Jiras: * * * Unit Tests: * indra/newview/tests/llviewerassetstats_test.cpp * */ // ------------------------------------------------------ // Global data definitions // ------------------------------------------------------ LLViewerAssetStats * gViewerAssetStatsMain(0); LLViewerAssetStats * gViewerAssetStatsThread1(0); // ------------------------------------------------------ // Local declarations // ------------------------------------------------------ namespace { static LLViewerAssetStats::EViewerAssetCategories asset_type_to_category(const LLViewerAssetType::EType at, bool with_http, bool is_temp); } // ------------------------------------------------------ // LLViewerAssetStats::PerRegionStats struct definition // ------------------------------------------------------ void LLViewerAssetStats::PerRegionStats::reset() { for (int i(0); i < LL_ARRAY_SIZE(mRequests); ++i) { mRequests[i].mEnqueued.reset(); mRequests[i].mDequeued.reset(); mRequests[i].mResponse.reset(); } mFPS.reset(); mTotalTime = 0; mStartTimestamp = LLViewerAssetStatsFF::get_timestamp(); } void LLViewerAssetStats::PerRegionStats::merge(const LLViewerAssetStats::PerRegionStats & src) { // mRegionHandle, mTotalTime, mStartTimestamp are left alone. // mFPS if (src.mFPS.getCount() && mFPS.getCount()) { mFPS.merge(src.mFPS); } // Avatar stats - data all comes from main thread, so leave alone. // Requests for (int i = 0; i < LL_ARRAY_SIZE(mRequests); ++i) { mRequests[i].mEnqueued.merge(src.mRequests[i].mEnqueued); mRequests[i].mDequeued.merge(src.mRequests[i].mDequeued); mRequests[i].mResponse.merge(src.mRequests[i].mResponse); } } void LLViewerAssetStats::PerRegionStats::accumulateTime(duration_t now) { mTotalTime += (now - mStartTimestamp); mStartTimestamp = now; } // ------------------------------------------------------ // LLViewerAssetStats class definition // ------------------------------------------------------ LLViewerAssetStats::LLViewerAssetStats() : mRegionHandle(U64(0)) { reset(); } LLViewerAssetStats::LLViewerAssetStats(const LLViewerAssetStats & src) : mRegionHandle(src.mRegionHandle), mResetTimestamp(src.mResetTimestamp) { const PerRegionContainer::const_iterator it_end(src.mRegionStats.end()); for (PerRegionContainer::const_iterator it(src.mRegionStats.begin()); it_end != it; ++it) { mRegionStats[it->first] = new PerRegionStats(*it->second); } mCurRegionStats = mRegionStats[mRegionHandle]; } void LLViewerAssetStats::reset() { // Empty the map of all region stats mRegionStats.clear(); // If we have a current stats, reset it, otherwise, as at construction, // create a new one as we must always have a current stats block. if (mCurRegionStats) { mCurRegionStats->reset(); } else { mCurRegionStats = new PerRegionStats(mRegionHandle); } // And add reference to map mRegionStats[mRegionHandle] = mCurRegionStats; // Start timestamp consistent with per-region collector mResetTimestamp = mCurRegionStats->mStartTimestamp; } void LLViewerAssetStats::setRegion(region_handle_t region_handle) { if (region_handle == mRegionHandle) { // Already active, ignore. return; } // Get duration for current set const duration_t now = LLViewerAssetStatsFF::get_timestamp(); mCurRegionStats->accumulateTime(now); // Prepare new set PerRegionContainer::iterator new_stats = mRegionStats.find(region_handle); if (mRegionStats.end() == new_stats) { // Haven't seen this region_id before, create a new block and make it current. mCurRegionStats = new PerRegionStats(region_handle); mRegionStats[region_handle] = mCurRegionStats; } else { mCurRegionStats = new_stats->second; } mCurRegionStats->mStartTimestamp = now; mRegionHandle = region_handle; } void LLViewerAssetStats::recordGetEnqueued(LLViewerAssetType::EType at, bool with_http, bool is_temp) { const EViewerAssetCategories eac(asset_type_to_category(at, with_http, is_temp)); ++(mCurRegionStats->mRequests[int(eac)].mEnqueued); } void LLViewerAssetStats::recordGetDequeued(LLViewerAssetType::EType at, bool with_http, bool is_temp) { const EViewerAssetCategories eac(asset_type_to_category(at, with_http, is_temp)); ++(mCurRegionStats->mRequests[int(eac)].mDequeued); } void LLViewerAssetStats::recordGetServiced(LLViewerAssetType::EType at, bool with_http, bool is_temp, duration_t duration) { const EViewerAssetCategories eac(asset_type_to_category(at, with_http, is_temp)); mCurRegionStats->mRequests[int(eac)].mResponse.record(duration); } void LLViewerAssetStats::recordFPS(F32 fps) { mCurRegionStats->mFPS.record(fps); } void LLViewerAssetStats::recordAvatarStats() { std::vector rez_counts; LLVOAvatar::getNearbyRezzedStats(rez_counts); mCurRegionStats->mAvatarRezStates = rez_counts; } LLSD LLViewerAssetStats::asLLSD(bool compact_output) { // Top-level tags static const LLSD::String tags[EVACCount] = { LLSD::String("get_texture_temp_http"), LLSD::String("get_texture_temp_udp"), LLSD::String("get_texture_non_temp_http"), LLSD::String("get_texture_non_temp_udp"), LLSD::String("get_wearable_udp"), LLSD::String("get_sound_udp"), LLSD::String("get_gesture_udp"), LLSD::String("get_other") }; // Stats Group Sub-tags. static const LLSD::String enq_tag("enqueued"); static const LLSD::String deq_tag("dequeued"); static const LLSD::String rcnt_tag("resp_count"); static const LLSD::String rmin_tag("resp_min"); static const LLSD::String rmax_tag("resp_max"); static const LLSD::String rmean_tag("resp_mean"); // MMM Group Sub-tags. static const LLSD::String cnt_tag("count"); static const LLSD::String min_tag("min"); static const LLSD::String max_tag("max"); static const LLSD::String mean_tag("mean"); // Avatar sub-tags static const LLSD::String avatar_tag("avatar"); static const LLSD::String avatar_nearby_tag("nearby"); const duration_t now = LLViewerAssetStatsFF::get_timestamp(); mCurRegionStats->accumulateTime(now); LLSD regions = LLSD::emptyArray(); for (PerRegionContainer::iterator it = mRegionStats.begin(); mRegionStats.end() != it; ++it) { if (0 == it->first) { // Never emit NULL UUID/handle in results. continue; } PerRegionStats & stats = *it->second; LLSD reg_stat = LLSD::emptyMap(); for (int i = 0; i < LL_ARRAY_SIZE(tags); ++i) { PerRegionStats::prs_group & group(stats.mRequests[i]); if ((! compact_output) || group.mEnqueued.getCount() || group.mDequeued.getCount() || group.mResponse.getCount()) { LLSD & slot = reg_stat[tags[i]]; slot = LLSD::emptyMap(); slot[enq_tag] = LLSD(S32(stats.mRequests[i].mEnqueued.getCount())); slot[deq_tag] = LLSD(S32(stats.mRequests[i].mDequeued.getCount())); slot[rcnt_tag] = LLSD(S32(stats.mRequests[i].mResponse.getCount())); slot[rmin_tag] = LLSD(F64(stats.mRequests[i].mResponse.getMin() * 1.0e-6)); slot[rmax_tag] = LLSD(F64(stats.mRequests[i].mResponse.getMax() * 1.0e-6)); slot[rmean_tag] = LLSD(F64(stats.mRequests[i].mResponse.getMean() * 1.0e-6)); } } if ((! compact_output) || stats.mFPS.getCount()) { LLSD & slot = reg_stat["fps"]; slot = LLSD::emptyMap(); slot[cnt_tag] = LLSD(S32(stats.mFPS.getCount())); slot[min_tag] = LLSD(F64(stats.mFPS.getMin())); slot[max_tag] = LLSD(F64(stats.mFPS.getMax())); slot[mean_tag] = LLSD(F64(stats.mFPS.getMean())); } reg_stat[avatar_tag][avatar_nearby_tag] = LLSD::emptyArray(); for (S32 j = 0; j < stats.mAvatarRezStates.size(); ++j) { reg_stat[avatar_tag][avatar_nearby_tag].append(stats.mAvatarRezStates[j]); } U32 grid_x(0), grid_y(0); grid_from_region_handle(it->first, &grid_x, &grid_y); reg_stat["grid_x"] = LLSD::Integer(grid_x); reg_stat["grid_y"] = LLSD::Integer(grid_y); reg_stat["duration"] = LLSD::Real(stats.mTotalTime * 1.0e-6); regions.append(reg_stat); } LLSD ret = LLSD::emptyMap(); ret["regions"] = regions; ret["duration"] = LLSD::Real((now - mResetTimestamp) * 1.0e-6); return ret; } void LLViewerAssetStats::merge(const LLViewerAssetStats & src) { // mRegionHandle, mCurRegionStats and mResetTimestamp are left untouched. // Just merge the stats bodies const PerRegionContainer::const_iterator it_end(src.mRegionStats.end()); for (PerRegionContainer::const_iterator it(src.mRegionStats.begin()); it_end != it; ++it) { PerRegionContainer::iterator dst(mRegionStats.find(it->first)); if (mRegionStats.end() == dst) { // Destination is missing data, just make a private copy mRegionStats[it->first] = new PerRegionStats(*it->second); } else { dst->second->merge(*it->second); } } } // ------------------------------------------------------ // Global free-function definitions (LLViewerAssetStatsFF namespace) // ------------------------------------------------------ namespace LLViewerAssetStatsFF { // // Target thread is elaborated in the function name. This could // have been something 'templatey' like specializations iterated // over a set of constants but with so few, this is clearer I think. // // As for the threads themselves... rather than do fine-grained // locking as we gather statistics, this code creates a collector // for each thread, allocated and run independently. Logging // happens at relatively infrequent intervals and at that time // the data is sent to a single thread to be aggregated into // a single entity with locks, thread safety and other niceties. // // A particularly fussy implementation would distribute the // per-thread pointers across separate cache lines. But that should // be beyond current requirements. // // 'main' thread - initial program thread void set_region_main(LLViewerAssetStats::region_handle_t region_handle) { if (! gViewerAssetStatsMain) return; gViewerAssetStatsMain->setRegion(region_handle); } void record_enqueue_main(LLViewerAssetType::EType at, bool with_http, bool is_temp) { if (! gViewerAssetStatsMain) return; gViewerAssetStatsMain->recordGetEnqueued(at, with_http, is_temp); } void record_dequeue_main(LLViewerAssetType::EType at, bool with_http, bool is_temp) { if (! gViewerAssetStatsMain) return; gViewerAssetStatsMain->recordGetDequeued(at, with_http, is_temp); } void record_response_main(LLViewerAssetType::EType at, bool with_http, bool is_temp, LLViewerAssetStats::duration_t duration) { if (! gViewerAssetStatsMain) return; gViewerAssetStatsMain->recordGetServiced(at, with_http, is_temp, duration); } void record_fps_main(F32 fps) { if (! gViewerAssetStatsMain) return; gViewerAssetStatsMain->recordFPS(fps); } void record_avatar_stats() { if (! gViewerAssetStatsMain) return; gViewerAssetStatsMain->recordAvatarStats(); } // 'thread1' - should be for TextureFetch thread void set_region_thread1(LLViewerAssetStats::region_handle_t region_handle) { if (! gViewerAssetStatsThread1) return; gViewerAssetStatsThread1->setRegion(region_handle); } void record_enqueue_thread1(LLViewerAssetType::EType at, bool with_http, bool is_temp) { if (! gViewerAssetStatsThread1) return; gViewerAssetStatsThread1->recordGetEnqueued(at, with_http, is_temp); } void record_dequeue_thread1(LLViewerAssetType::EType at, bool with_http, bool is_temp) { if (! gViewerAssetStatsThread1) return; gViewerAssetStatsThread1->recordGetDequeued(at, with_http, is_temp); } void record_response_thread1(LLViewerAssetType::EType at, bool with_http, bool is_temp, LLViewerAssetStats::duration_t duration) { if (! gViewerAssetStatsThread1) return; gViewerAssetStatsThread1->recordGetServiced(at, with_http, is_temp, duration); } void init() { if (! gViewerAssetStatsMain) { gViewerAssetStatsMain = new LLViewerAssetStats(); } if (! gViewerAssetStatsThread1) { gViewerAssetStatsThread1 = new LLViewerAssetStats(); } } void cleanup() { delete gViewerAssetStatsMain; gViewerAssetStatsMain = 0; delete gViewerAssetStatsThread1; gViewerAssetStatsThread1 = 0; } } // namespace LLViewerAssetStatsFF // ------------------------------------------------------ // Local function definitions // ------------------------------------------------------ namespace { LLViewerAssetStats::EViewerAssetCategories asset_type_to_category(const LLViewerAssetType::EType at, bool with_http, bool is_temp) { // For statistical purposes, we divide GETs into several // populations of asset fetches: // - textures which are de-prioritized in the asset system // - wearables (clothing, bodyparts) which directly affect // user experiences when they log in // - sounds // - gestures // - everything else. // llassert_always(50 == LLViewerAssetType::AT_COUNT); // Multiple asset definitions are floating around so this requires some // maintenance and attention. static const LLViewerAssetStats::EViewerAssetCategories asset_to_bin_map[LLViewerAssetType::AT_COUNT] = { LLViewerAssetStats::EVACTextureTempHTTPGet, // (0) AT_TEXTURE LLViewerAssetStats::EVACSoundUDPGet, // AT_SOUND LLViewerAssetStats::EVACOtherGet, // AT_CALLINGCARD LLViewerAssetStats::EVACOtherGet, // AT_LANDMARK LLViewerAssetStats::EVACOtherGet, // AT_SCRIPT LLViewerAssetStats::EVACWearableUDPGet, // AT_CLOTHING LLViewerAssetStats::EVACOtherGet, // AT_OBJECT LLViewerAssetStats::EVACOtherGet, // AT_NOTECARD LLViewerAssetStats::EVACOtherGet, // AT_CATEGORY LLViewerAssetStats::EVACOtherGet, // AT_ROOT_CATEGORY LLViewerAssetStats::EVACOtherGet, // (10) AT_LSL_TEXT LLViewerAssetStats::EVACOtherGet, // AT_LSL_BYTECODE LLViewerAssetStats::EVACOtherGet, // AT_TEXTURE_TGA LLViewerAssetStats::EVACWearableUDPGet, // AT_BODYPART LLViewerAssetStats::EVACOtherGet, // AT_TRASH LLViewerAssetStats::EVACOtherGet, // AT_SNAPSHOT_CATEGORY LLViewerAssetStats::EVACOtherGet, // AT_LOST_AND_FOUND LLViewerAssetStats::EVACSoundUDPGet, // AT_SOUND_WAV LLViewerAssetStats::EVACOtherGet, // AT_IMAGE_TGA LLViewerAssetStats::EVACOtherGet, // AT_IMAGE_JPEG LLViewerAssetStats::EVACGestureUDPGet, // (20) AT_ANIMATION LLViewerAssetStats::EVACGestureUDPGet, // AT_GESTURE LLViewerAssetStats::EVACOtherGet, // AT_SIMSTATE LLViewerAssetStats::EVACOtherGet, // AT_FAVORITE LLViewerAssetStats::EVACOtherGet, // AT_LINK LLViewerAssetStats::EVACOtherGet, // AT_LINK_FOLDER LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // (30) LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // (40) LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // LLViewerAssetStats::EVACOtherGet, // AT_MESH // (50) }; if (at < 0 || at >= LLViewerAssetType::AT_COUNT) { return LLViewerAssetStats::EVACOtherGet; } LLViewerAssetStats::EViewerAssetCategories ret(asset_to_bin_map[at]); if (LLViewerAssetStats::EVACTextureTempHTTPGet == ret) { // Indexed with [is_temp][with_http] static const LLViewerAssetStats::EViewerAssetCategories texture_bin_map[2][2] = { { LLViewerAssetStats::EVACTextureNonTempUDPGet, LLViewerAssetStats::EVACTextureNonTempHTTPGet, }, { LLViewerAssetStats::EVACTextureTempUDPGet, LLViewerAssetStats::EVACTextureTempHTTPGet, } }; ret = texture_bin_map[is_temp][with_http]; } return ret; } } // anonymous namespace