/** * @file lltransientfloatermgr.cpp * @brief LLFocusMgr base class * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lltransientfloatermgr.h" #include "llfocusmgr.h" #include "llrootview.h" #include "llviewerwindow.h" #include "lldockablefloater.h" LLTransientFloaterMgr::LLTransientFloaterMgr() { gViewerWindow->getRootView()->addMouseDownCallback(boost::bind( &LLTransientFloaterMgr::leftMouseClickCallback, this, _1, _2, _3)); } void LLTransientFloaterMgr::registerTransientFloater(LLFloater* floater) { mTransSet.insert(floater); } void LLTransientFloaterMgr::unregisterTransientFloater(LLFloater* floater) { mTransSet.erase(floater); } void LLTransientFloaterMgr::addControlView(LLView* view) { mControlsSet.insert(view); } void LLTransientFloaterMgr::removeControlView(LLView* view) { // we will still get focus lost callbacks on this view, but that's ok // since we run sanity checking logic every time mControlsSet.erase(view); } void LLTransientFloaterMgr::hideTransientFloaters() { for (std::set::iterator it = mTransSet.begin(); it != mTransSet.end(); it++) { LLFloater* floater = *it; if (floater->isDocked()) { floater->setVisible(FALSE); } } } void LLTransientFloaterMgr::leftMouseClickCallback(S32 x, S32 y, MASK mask) { bool hide = true; for (controls_set_t::iterator it = mControlsSet.begin(); it != mControlsSet.end(); it++) { LLView* control_view = *it; if (!control_view->getVisible()) { continue; } LLRect rect = control_view->calcScreenRect(); // if click inside view rect if (rect.pointInRect(x, y)) { hide = false; break; } } if (hide) { hideTransientFloaters(); } }