/** * @file lltoolselectland.h * @brief LLToolSelectLand class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLTOOLSELECTLAND_H #define LL_LLTOOLSELECTLAND_H #include "lltool.h" #include "v3dmath.h" class LLParcelSelection; class LLToolSelectLand : public LLTool, public LLSingleton<LLToolSelectLand> { public: LLToolSelectLand( ); virtual ~LLToolSelectLand(); /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ void render(); // draw the select rectangle /*virtual*/ BOOL isAlwaysRendered() { return TRUE; } /*virtual*/ void handleSelect(); /*virtual*/ void handleDeselect(); protected: BOOL outsideSlop(S32 x, S32 y, S32 start_x, S32 start_y); void roundXY(LLVector3d& vec); protected: LLVector3d mDragStartGlobal; // global coords LLVector3d mDragEndGlobal; // global coords BOOL mDragEndValid; // is drag end a valid point in the world? S32 mDragStartX; // screen coords, from left S32 mDragStartY; // screen coords, from bottom S32 mDragEndX; S32 mDragEndY; BOOL mMouseOutsideSlop; // has mouse ever gone outside slop region? LLVector3d mWestSouthBottom; // global coords, from drag LLVector3d mEastNorthTop; // global coords, from drag LLSafeHandle<LLParcelSelection> mSelection; // hold on to a parcel selection }; #endif