/** * @file lltoolselectland.h * @brief LLToolSelectLand class header file * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLTOOLSELECTLAND_H #define LL_LLTOOLSELECTLAND_H #include "lltool.h" #include "v3dmath.h" class LLParcelSelection; class LLToolSelectLand : public LLTool, public LLSingleton<LLToolSelectLand> { public: LLToolSelectLand( ); virtual ~LLToolSelectLand(); /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ void render(); // draw the select rectangle /*virtual*/ BOOL isAlwaysRendered() { return TRUE; } /*virtual*/ void handleSelect(); /*virtual*/ void handleDeselect(); protected: BOOL outsideSlop(S32 x, S32 y, S32 start_x, S32 start_y); void roundXY(LLVector3d& vec); protected: LLVector3d mDragStartGlobal; // global coords LLVector3d mDragEndGlobal; // global coords BOOL mDragEndValid; // is drag end a valid point in the world? S32 mDragStartX; // screen coords, from left S32 mDragStartY; // screen coords, from bottom S32 mDragEndX; S32 mDragEndY; BOOL mMouseOutsideSlop; // has mouse ever gone outside slop region? LLVector3d mWestSouthBottom; // global coords, from drag LLVector3d mEastNorthTop; // global coords, from drag LLSafeHandle<LLParcelSelection> mSelection; // hold on to a parcel selection }; #endif