/** * @file lltoolselect.cpp * @brief LLToolSelect class implementation * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "lltoolselect.h" #include "llagent.h" #include "llviewercontrol.h" #include "lldrawable.h" #include "llmanip.h" #include "llmenugl.h" #include "llselectmgr.h" #include "lltoolmgr.h" #include "llfloaterscriptdebug.h" #include "llviewercamera.h" #include "llviewermenu.h" #include "llviewerobject.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llworld.h" #include "viewer.h" // for gFPSClamped, pie menus // Globals LLToolSelect *gToolSelect = NULL; extern BOOL gAllowSelectAvatar; const F32 SELECTION_ROTATION_TRESHOLD = 0.1f; LLToolSelect::LLToolSelect( LLToolComposite* composite ) : LLTool( "Select", composite ), mIgnoreGroup( FALSE ) { } // True if you selected an object. BOOL LLToolSelect::handleMouseDown(S32 x, S32 y, MASK mask) { BOOL handled = FALSE; // didn't click in any UI object, so must have clicked in the world LLViewerObject* object = NULL; // You must hit the body for this tool to think you hit the object. object = gObjectList.findObject( gLastHitObjectID ); if (object) { mSelectObjectID = object->getID(); handled = TRUE; } else { mSelectObjectID.setNull(); } // Pass mousedown to agent LLTool::handleMouseDown(x, y, mask); return handled; } BOOL LLToolSelect::handleDoubleClick(S32 x, S32 y, MASK mask) { //RN: double click to toggle individual/linked picking??? return LLTool::handleDoubleClick(x, y, mask); } // static LLHandle LLToolSelect::handleObjectSelection(LLViewerObject *object, MASK mask, BOOL ignore_group, BOOL temp_select) { BOOL select_owned = gSavedSettings.getBOOL("SelectOwnedOnly"); BOOL select_movable = gSavedSettings.getBOOL("SelectMovableOnly"); // *NOTE: These settings must be cleaned up at bottom of function. if (temp_select || gAllowSelectAvatar) { gSavedSettings.setBOOL("SelectOwnedOnly", FALSE); gSavedSettings.setBOOL("SelectMovableOnly", FALSE); gSelectMgr->setForceSelection(TRUE); } BOOL extend_select = (mask == MASK_SHIFT) || (mask == MASK_CONTROL); // If no object, check for icon, then just deselect if (!object) { if (gLastHitHUDIcon && gLastHitHUDIcon->getSourceObject()) { LLFloaterScriptDebug::show(gLastHitHUDIcon->getSourceObject()->getID()); } else if (!extend_select) { gSelectMgr->deselectAll(); } } else { BOOL already_selected = object->isSelected(); if ( extend_select ) { if ( already_selected ) { if ( ignore_group ) { gSelectMgr->deselectObjectOnly(object); } else { gSelectMgr->deselectObjectAndFamily(object); } } else { if ( ignore_group ) { gSelectMgr->selectObjectOnly(object, SELECT_ALL_TES); } else { gSelectMgr->selectObjectAndFamily(object); } } } else { // JC - Change behavior to make it easier to select children // of linked sets. 9/3/2002 if( !already_selected || ignore_group) { // ...lose current selection in favor of just this object gSelectMgr->deselectAll(); } if ( ignore_group ) { gSelectMgr->selectObjectOnly(object, SELECT_ALL_TES); } else { gSelectMgr->selectObjectAndFamily(object); } } if (!gAgent.getFocusOnAvatar() && // if camera not glued to avatar LLVOAvatar::findAvatarFromAttachment(object) != gAgent.getAvatarObject() && // and it's not one of your attachments object != gAgent.getAvatarObject()) // and it's not you { // have avatar turn to face the selected object(s) LLVector3d selection_center = gSelectMgr->getSelectionCenterGlobal(); selection_center = selection_center - gAgent.getPositionGlobal(); LLVector3 selection_dir; selection_dir.setVec(selection_center); selection_dir.mV[VZ] = 0.f; selection_dir.normVec(); if (!object->isAvatar() && gAgent.getAtAxis() * selection_dir < 0.6f) { LLQuaternion target_rot; target_rot.shortestArc(LLVector3::x_axis, selection_dir); gAgent.startAutoPilotGlobal(gAgent.getPositionGlobal(), "", &target_rot, NULL, NULL, 1.f, SELECTION_ROTATION_TRESHOLD); } } if (temp_select) { if (!already_selected) { LLViewerObject* root_object = (LLViewerObject*)object->getRootEdit(); LLObjectSelectionHandle selection = gSelectMgr->getSelection(); // this is just a temporary selection LLSelectNode* select_node = selection->findNode(root_object); if (select_node) { select_node->setTransient(TRUE); } for (S32 i = 0; i < (S32)root_object->mChildList.size(); i++) { select_node = selection->findNode(root_object->mChildList[i]); if (select_node) { select_node->setTransient(TRUE); } } } } //if(temp_select) } //if(!object) // Cleanup temp select settings above. if (temp_select || gAllowSelectAvatar) { gSavedSettings.setBOOL("SelectOwnedOnly", select_owned); gSavedSettings.setBOOL("SelectMovableOnly", select_movable); gSelectMgr->setForceSelection(FALSE); } return gSelectMgr->getSelection(); } BOOL LLToolSelect::handleMouseUp(S32 x, S32 y, MASK mask) { mIgnoreGroup = !gSavedSettings.getBOOL("SelectLinkedSet"); LLViewerObject* object = gObjectList.findObject(mSelectObjectID); LLToolSelect::handleObjectSelection(object, mask, mIgnoreGroup, FALSE); return LLTool::handleMouseUp(x, y, mask); } void LLToolSelect::handleDeselect() { if( hasMouseCapture() ) { setMouseCapture( FALSE ); // Calls onMouseCaptureLost() indirectly } } void LLToolSelect::stopEditing() { if( hasMouseCapture() ) { setMouseCapture( FALSE ); // Calls onMouseCaptureLost() indirectly } } void LLToolSelect::onMouseCaptureLost() { // Finish drag gSelectMgr->enableSilhouette(TRUE); // Clean up drag-specific variables mIgnoreGroup = FALSE; }