/** * @file lltoolplacer.h * @brief Tool for placing new objects into the world * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_TOOLPLACER_H #define LL_TOOLPLACER_H #include "llprimitive.h" #include "llpanel.h" #include "lltool.h" class LLButton; class LLViewerRegion; //////////////////////////////////////////////////// // LLToolPlacer class LLToolPlacer : public LLTool { public: LLToolPlacer(); virtual BOOL placeObject(S32 x, S32 y, MASK mask); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual void handleSelect(); // do stuff when your tool is selected virtual void handleDeselect(); // clean up when your tool is deselected static void setObjectType( LLPCode type ) { sObjectType = type; } static LLPCode getObjectType() { return sObjectType; } protected: static LLPCode sObjectType; private: BOOL addObject( LLPCode pcode, S32 x, S32 y, U8 use_physics ); BOOL raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj, S32* hit_face, BOOL* b_hit_land, LLVector3* ray_start_region, LLVector3* ray_end_region, LLViewerRegion** region ); BOOL addDuplicate(S32 x, S32 y); }; #endif