/** * @file lltoolplacer.h * @brief Tool for placing new objects into the world * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_TOOLPLACER_H #define LL_TOOLPLACER_H #include "llprimitive.h" #include "llpanel.h" #include "lltool.h" class LLButton; //////////////////////////////////////////////////// // LLToolPlacer class LLToolPlacer : public LLTool { public: LLToolPlacer(); virtual BOOL placeObject(S32 x, S32 y, MASK mask); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual void handleSelect(); // do stuff when your tool is selected virtual void handleDeselect(); // clean up when your tool is deselected static void setObjectType( LLPCode type ) { sObjectType = type; } static LLPCode getObjectType() { return sObjectType; } protected: static LLPCode sObjectType; }; //////////////////////////////////////////////////// // LLToolPlacerPanel const S32 TOOL_PLACER_NUM_BUTTONS = 14; class LLToolPlacerPanel : public LLPanel { public: LLToolPlacerPanel(const std::string& name, const LLRect& rect); static void setObjectType( void* data ); static LLPCode sCube; static LLPCode sPrism; static LLPCode sPyramid; static LLPCode sTetrahedron; static LLPCode sCylinder; static LLPCode sCylinderHemi; static LLPCode sCone; static LLPCode sConeHemi; static LLPCode sTorus; static LLPCode sSquareTorus; static LLPCode sTriangleTorus; static LLPCode sSphere; static LLPCode sSphereHemi; static LLPCode sTree; static LLPCode sGrass; static LLPCode sTreeNew; private: void addButton( const LLString& up_state, const LLString& down_state, LLPCode* pcode ); private: static S32 sButtonsAdded; static LLButton* sButtons[ TOOL_PLACER_NUM_BUTTONS ]; }; #endif