/** * @file lltoolplacer.h * @brief Tool for placing new objects into the world * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_TOOLPLACER_H #define LL_TOOLPLACER_H #include "llpanel.h" #include "lltool.h" class LLButton; class LLViewerRegion; //////////////////////////////////////////////////// // LLToolPlacer class LLToolPlacer : public LLTool { public: LLToolPlacer(); virtual bool placeObject(S32 x, S32 y, MASK mask); virtual bool handleHover(S32 x, S32 y, MASK mask); virtual void handleSelect(); // do stuff when your tool is selected virtual void handleDeselect(); // clean up when your tool is deselected static void setObjectType( LLPCode type ) { sObjectType = type; } static LLPCode getObjectType() { return sObjectType; } // static bool addObject(LLPCode pcode, S32 x, S32 y, U8 use_physics); static bool rezNewObject(LLPCode pcode, LLViewerObject* hit_obj, S32 hit_face, bool b_hit_land, LLVector3 ray_start_region, LLVector3 ray_end_region, LLViewerRegion *regionp, U8 use_physics); protected: static LLPCode sObjectType; private: bool addObject( LLPCode pcode, S32 x, S32 y, U8 use_physics ); bool raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj, S32* hit_face, bool* b_hit_land, LLVector3* ray_start_region, LLVector3* ray_end_region, LLViewerRegion** region ); bool addDuplicate(S32 x, S32 y); }; #endif