/** * @file lltoolobjpicker.cpp * @brief LLToolObjPicker class implementation * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // LLToolObjPicker is a transient tool, useful for a single object pick. #include "llviewerprecompiledheaders.h" #include "lltoolobjpicker.h" #include "llagent.h" #include "llselectmgr.h" #include "llworld.h" #include "llviewercontrol.h" #include "llmenugl.h" #include "lltoolmgr.h" #include "llviewerobject.h" #include "llviewerobjectlist.h" #include "llviewermenu.h" #include "llviewercamera.h" #include "llviewerwindow.h" #include "lldrawable.h" LLToolObjPicker::LLToolObjPicker() : LLTool( std::string("ObjPicker"), NULL ), mPicked( FALSE ), mHitObjectID( LLUUID::null ), mExitCallback( NULL ), mExitCallbackData( NULL ) { } // returns TRUE if an object was selected BOOL LLToolObjPicker::handleMouseDown(S32 x, S32 y, MASK mask) { LLView* viewp = gViewerWindow->getRootView(); BOOL handled = viewp->handleMouseDown(x, y, mask); mHitObjectID.setNull(); if (! handled) { // didn't click in any UI object, so must have clicked in the world gViewerWindow->pickAsync(x, y, mask, pickCallback); handled = TRUE; } else { if (hasMouseCapture()) { setMouseCapture(FALSE); } else { llwarns << "PickerTool doesn't have mouse capture on mouseDown" << llendl; } } // Pass mousedown to base class LLTool::handleMouseDown(x, y, mask); return handled; } void LLToolObjPicker::pickCallback(const LLPickInfo& pick_info) { LLToolObjPicker::getInstance()->mHitObjectID = pick_info.mObjectID; LLToolObjPicker::getInstance()->mPicked = pick_info.mObjectID.notNull(); } BOOL LLToolObjPicker::handleMouseUp(S32 x, S32 y, MASK mask) { LLView* viewp = gViewerWindow->getRootView(); BOOL handled = viewp->handleHover(x, y, mask); if (handled) { // let UI handle this } LLTool::handleMouseUp(x, y, mask); if (hasMouseCapture()) { setMouseCapture(FALSE); } else { llwarns << "PickerTool doesn't have mouse capture on mouseUp" << llendl; } return handled; } BOOL LLToolObjPicker::handleHover(S32 x, S32 y, MASK mask) { LLView *viewp = gViewerWindow->getRootView(); BOOL handled = viewp->handleHover(x, y, mask); if (!handled) { // Used to do pick on hover. Now we just always display the cursor. ECursorType cursor = UI_CURSOR_ARROWLOCKED; cursor = UI_CURSOR_TOOLPICKOBJECT3; gViewerWindow->getWindow()->setCursor(cursor); } return handled; } void LLToolObjPicker::onMouseCaptureLost() { if (mExitCallback) { mExitCallback(mExitCallbackData); mExitCallback = NULL; mExitCallbackData = NULL; } mPicked = FALSE; mHitObjectID.setNull(); } // virtual void LLToolObjPicker::setExitCallback(void (*callback)(void *), void *callback_data) { mExitCallback = callback; mExitCallbackData = callback_data; } // virtual void LLToolObjPicker::handleSelect() { LLTool::handleSelect(); setMouseCapture(TRUE); } // virtual void LLToolObjPicker::handleDeselect() { if (hasMouseCapture()) { LLTool::handleDeselect(); setMouseCapture(FALSE); } }