/** * @file lltoolmorph.h * @brief A tool to select object faces. * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLTOOLMORPH_H #define LL_LLTOOLMORPH_H #include "lltool.h" #include "m4math.h" #include "v2math.h" #include "linked_lists.h" #include "lldynamictexture.h" #include "llundo.h" #include "lltextbox.h" #include "llstrider.h" #include "llviewervisualparam.h" #include "llframetimer.h" #include "llviewerimage.h" class LLViewerJointMesh; class LLPolyMesh; class LLViewerObject; //----------------------------------------------------------------------------- // LLVisualParamHint //----------------------------------------------------------------------------- class LLVisualParamHint : public LLDynamicTexture { public: LLVisualParamHint( S32 pos_x, S32 pos_y, S32 width, S32 height, LLViewerJointMesh *mesh, LLViewerVisualParam *param, F32 param_weight); virtual ~LLVisualParamHint(); BOOL needsRender(); void preRender(BOOL clear_depth); BOOL render(); void requestUpdate( S32 delay_frames ) {mNeedsUpdate = TRUE; mDelayFrames = delay_frames; } void setUpdateDelayFrames( S32 delay_frames ) { mDelayFrames = delay_frames; } void draw(); LLViewerVisualParam* getVisualParam() { return mVisualParam; } F32 getVisualParamWeight() { return mVisualParamWeight; } BOOL getVisible() { return mIsVisible; } void setAllowsUpdates( BOOL b ) { mAllowsUpdates = b; } const LLRect& getRect() { return mRect; } // Requests updates for all instances (excluding two possible exceptions) Grungy but efficient. static void requestHintUpdates( LLVisualParamHint* exception1 = NULL, LLVisualParamHint* exception2 = NULL ); protected: BOOL mNeedsUpdate; // does this texture need to be re-rendered? BOOL mIsVisible; // is this distortion hint visible? LLViewerJointMesh* mJointMesh; // mesh that this distortion applies to LLViewerVisualParam* mVisualParam; // visual param applied by this hint F32 mVisualParamWeight; // weight for this visual parameter BOOL mAllowsUpdates; // updates are blocked unless this is true S32 mDelayFrames; // updates are blocked for this many frames LLRect mRect; F32 mLastParamWeight; LLPointer mBackgroundp; static LLLinkedList sInstances; }; // this class resets avatar data at the end of an update cycle class LLVisualParamReset : public LLDynamicTexture { public: LLVisualParamReset(); /*virtual */ BOOL render(); static BOOL sDirty; }; #endif