/** * @file lltoolmgr.cpp * @brief LLToolMgr class implementation * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "lltoolmgr.h" #include "lltool.h" // tools and manipulators #include "llmanipscale.h" #include "lltoolbrush.h" #include "lltoolcomp.h" #include "lltooldraganddrop.h" #include "lltoolface.h" #include "lltoolfocus.h" #include "lltoolgrab.h" #include "lltoolindividual.h" #include "lltoolmorph.h" #include "lltoolpie.h" #include "lltoolplacer.h" #include "lltoolselect.h" #include "lltoolselectland.h" #include "lltoolobjpicker.h" #include "lltoolpipette.h" // Globals (created and destroyed by LLAgent) LLToolMgr* gToolMgr = NULL; // Used when app not active to avoid processing hover. LLTool* gToolNull = NULL; LLToolset* gBasicToolset = NULL; LLToolset* gCameraToolset = NULL; //LLToolset* gLandToolset = NULL; LLToolset* gMouselookToolset = NULL; LLToolset* gFaceEditToolset = NULL; ///////////////////////////////////////////////////// // LLToolMgr LLToolMgr::LLToolMgr() : mBaseTool(NULL), mSavedTool(NULL), mTransientTool( NULL ), mOverrideTool( NULL ), mSelectedTool( NULL ), mCurrentToolset( NULL ) { gToolNull = new LLTool(NULL); // Does nothing setCurrentTool(gToolNull); gBasicToolset = new LLToolset(); gCameraToolset = new LLToolset(); // gLandToolset = new LLToolset(); gMouselookToolset = new LLToolset(); gFaceEditToolset = new LLToolset(); } void LLToolMgr::initTools() { // Initialize all the tools // Variables that are reused for each tool LLTool* tool = NULL; // // Pie tool (not visible in UI, implicit) // gToolPie = new LLToolPie(); gBasicToolset->addTool( gToolPie ); // gCameraToolset->addTool( gToolPie ); // gLandToolset->addTool( gToolPie ); // Camera tool gToolCamera = new LLToolCamera(); gBasicToolset ->addTool( gToolCamera ); gCameraToolset->addTool( gToolCamera ); // // Grab tool // gToolGrab = new LLToolGrab(); tool = gToolGrab; gBasicToolset->addTool( tool ); // // Translation tool // gToolTranslate = new LLToolCompTranslate(); tool = gToolTranslate; gBasicToolset->addTool( tool ); // // Scale ("Stretch") tool // gToolStretch = new LLToolCompScale(); tool = gToolStretch; // // Rotation tool // gToolRotate = new LLToolCompRotate(); tool = gToolRotate; // // Face tool // gToolFace = new LLToolFace(); tool = gToolFace; // // Pipette tool // gToolPipette = new LLToolPipette(); // // Individual object selector // gToolIndividual = new LLToolIndividual(); // // Create object tool // gToolCreate = new LLToolCompCreate(); tool = gToolCreate; gBasicToolset->addTool( tool ); // // Land brush tool // gToolLand = new LLToolBrushLand(); tool = gToolLand; gBasicToolset->addTool( tool ); // // Land select tool // gToolParcel = new LLToolSelectLand(); tool = gToolParcel; // // Gun tool // gToolGun = new LLToolCompGun(); gMouselookToolset->addTool( gToolGun ); // // Inspect tool // gToolInspect = new LLToolCompInspect(); gBasicToolset->addTool( gToolInspect ); // // Face edit tool // // gToolMorph = new LLToolMorph(); // gFaceEditToolset->addTool( gToolMorph ); gFaceEditToolset->addTool( gToolCamera ); // Drag and drop tool gToolDragAndDrop = new LLToolDragAndDrop(); gToolObjPicker = new LLToolObjPicker(); // On startup, use "select" tool setCurrentToolset(gBasicToolset); gBasicToolset->selectTool( gToolPie ); } LLToolMgr::~LLToolMgr() { delete gToolPie; gToolPie = NULL; delete gToolGun; gToolGun = NULL; delete gToolCamera; gToolCamera = NULL; // delete gToolMorph; // gToolMorph = NULL; delete gToolDragAndDrop; gToolDragAndDrop = NULL; delete gBasicToolset; gBasicToolset = NULL; delete gToolGrab; gToolGrab = NULL; delete gToolRotate; gToolRotate = NULL; delete gToolTranslate; gToolTranslate = NULL; delete gToolStretch; gToolStretch = NULL; delete gToolIndividual; gToolIndividual = NULL; delete gToolPipette; gToolPipette = NULL; delete gToolCreate; gToolCreate = NULL; delete gToolFace; gToolFace = NULL; delete gToolLand; gToolLand = NULL; delete gToolParcel; gToolParcel = NULL; delete gToolObjPicker; gToolObjPicker = NULL; delete gMouselookToolset; gMouselookToolset = NULL; delete gFaceEditToolset; gFaceEditToolset = NULL; delete gCameraToolset; gCameraToolset = NULL; delete gToolNull; gToolNull = NULL; } BOOL LLToolMgr::usingTransientTool() { return mTransientTool ? TRUE : FALSE; } void LLToolMgr::setCurrentToolset(LLToolset* current) { if (!current) return; // switching toolsets? if (current != mCurrentToolset) { // deselect current tool if (mSelectedTool) { mSelectedTool->handleDeselect(); } mCurrentToolset = current; // select first tool of new toolset only if toolset changed mCurrentToolset->selectFirstTool(); } // update current tool based on new toolset setCurrentTool( mCurrentToolset->getSelectedTool() ); } LLToolset* LLToolMgr::getCurrentToolset() { return mCurrentToolset; } void LLToolMgr::setCurrentTool( LLTool* tool ) { if (mTransientTool) { mTransientTool = NULL; } mBaseTool = tool; updateToolStatus(); } LLTool* LLToolMgr::getCurrentTool() { MASK override_mask = gKeyboard->currentMask(TRUE); LLTool* cur_tool = NULL; // always use transient tools if available if (mTransientTool) { mOverrideTool = NULL; cur_tool = mTransientTool; } // tools currently grabbing mouse input will stay active else if (mSelectedTool && mSelectedTool->hasMouseCapture()) { cur_tool = mSelectedTool; } else { mOverrideTool = mBaseTool ? mBaseTool->getOverrideTool(override_mask) : NULL; // use override tool if available otherwise drop back to base tool cur_tool = mOverrideTool ? mOverrideTool : mBaseTool; } //update tool selection status if (mSelectedTool != cur_tool) { if (mSelectedTool) { mSelectedTool->handleDeselect(); } if (cur_tool) { cur_tool->handleSelect(); } mSelectedTool = cur_tool; } return mSelectedTool; } LLTool* LLToolMgr::getBaseTool() { return mBaseTool; } void LLToolMgr::updateToolStatus() { // call getcurrenttool() to calculate active tool and call handleSelect() and handleDeselect() immediately // when active tool changes getCurrentTool(); } BOOL LLToolMgr::inEdit() { return mBaseTool != gToolPie && mBaseTool != gToolNull; } void LLToolMgr::setTransientTool(LLTool* tool) { if (!tool) { clearTransientTool(); } else { if (mTransientTool) { mTransientTool = NULL; } mTransientTool = tool; } updateToolStatus(); } void LLToolMgr::clearTransientTool() { if (mTransientTool) { mTransientTool = NULL; if (!mBaseTool) { llwarns << "mBaseTool is NULL" << llendl; } } updateToolStatus(); } // The "gun tool", used for handling mouselook, captures the mouse and // locks it within the window. When the app loses focus we need to // release this locking. void LLToolMgr::onAppFocusLost() { mSavedTool = mBaseTool; mBaseTool = gToolNull; updateToolStatus(); } void LLToolMgr::onAppFocusGained() { if (mSavedTool) { mBaseTool = mSavedTool; mSavedTool = NULL; } updateToolStatus(); } ///////////////////////////////////////////////////// // LLToolset void LLToolset::addTool(LLTool* tool) { llassert( !mToolList.checkData( tool ) ); // check for duplicates mToolList.addDataAtEnd( tool ); if( !mSelectedTool ) { mSelectedTool = tool; } } void LLToolset::selectTool(LLTool* tool) { mSelectedTool = tool; gToolMgr->setCurrentTool( mSelectedTool ); } void LLToolset::selectToolByIndex( S32 index ) { LLTool *tool = mToolList.getNthData( index ); if (tool) { mSelectedTool = tool; gToolMgr->setCurrentTool( tool ); } } BOOL LLToolset::isToolSelected( S32 index ) { return (mToolList.getNthData( index ) == mSelectedTool); } void LLToolset::selectFirstTool() { mSelectedTool = mToolList.getFirstData(); if (gToolMgr) { gToolMgr->setCurrentTool( mSelectedTool ); } } void LLToolset::selectNextTool() { LLTool* next = NULL; for( LLTool* cur = mToolList.getFirstData(); cur; cur = mToolList.getNextData() ) { if( cur == mSelectedTool ) { next = mToolList.getNextData(); break; } } if( !next ) { next = mToolList.getFirstData(); } mSelectedTool = next; gToolMgr->setCurrentTool( mSelectedTool ); } void LLToolset::selectPrevTool() { LLTool* prev = NULL; for( LLTool* cur = mToolList.getLastData(); cur; cur = mToolList.getPreviousData() ) { if( cur == mSelectedTool ) { prev = mToolList.getPreviousData(); break; } } if( !prev ) { prev = mToolList.getLastData(); } mSelectedTool = prev; gToolMgr->setCurrentTool( mSelectedTool ); } void select_tool( void *tool_pointer ) { LLTool *tool = (LLTool *)tool_pointer; gToolMgr->getCurrentToolset()->selectTool( tool ); }