/** * @file lltoolindividual.cpp * @brief LLToolIndividual class implementation * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ //***************************************************************************** // // This is a tool for selecting individual object from the // toolbox. Handy for when you want to deal with child object // inventory... // //***************************************************************************** #include "llviewerprecompiledheaders.h" #include "lltoolindividual.h" #include "llselectmgr.h" #include "llviewerobject.h" #include "llviewerwindow.h" #include "llfloatertools.h" ///---------------------------------------------------------------------------- /// Globals ///---------------------------------------------------------------------------- LLToolIndividual* gToolIndividual = NULL; ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- ///---------------------------------------------------------------------------- /// Class LLToolIndividual ///---------------------------------------------------------------------------- // Default constructor LLToolIndividual::LLToolIndividual() : LLTool("Individual") { } // Destroys the object LLToolIndividual::~LLToolIndividual() { } BOOL LLToolIndividual::handleMouseDown(S32 x, S32 y, MASK mask) { gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback); return TRUE; } void LLToolIndividual::pickCallback(S32 x, S32 y, MASK mask) { LLViewerObject* obj = gViewerWindow->lastObjectHit(); gSelectMgr->deselectAll(); if(obj) { gSelectMgr->selectObjectOnly(obj); } } BOOL LLToolIndividual::handleDoubleClick(S32 x, S32 y, MASK mask) { if(!gSelectMgr->isEmpty()) { // You should already have an object selected from the mousedown. // If so, show its inventory. //gBuildView->showInventoryPanel(); //gBuildView->showPanel(LLBuildView::PANEL_CONTENTS); gFloaterTools->showPanel(LLFloaterTools::PANEL_CONTENTS); return TRUE; } else { // Nothing selected means the first mouse click was probably // bad, so try again. return FALSE; } } void LLToolIndividual::handleSelect() { LLViewerObject* obj = gSelectMgr->getFirstRootObject(); if(!obj) { obj = gSelectMgr->getFirstObject(); } gSelectMgr->deselectAll(); if(obj) { gSelectMgr->selectObjectOnly(obj); } } ///---------------------------------------------------------------------------- /// Local function definitions ///----------------------------------------------------------------------------