/** * @file lltoolface.cpp * @brief A tool to manipulate faces * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" // File includes #include "lltoolface.h" // Library includes #include "v3math.h" // Viewer includes #include "llagent.h" //#include "llbuildview.h" #include "llviewercontrol.h" #include "llselectmgr.h" #include "lltoolview.h" #include "llviewerobject.h" #include "llviewerwindow.h" #include "llfloatertools.h" // // Member functions // LLToolFace::LLToolFace() : LLTool(std::string("Texture")) { } LLToolFace::~LLToolFace() { } BOOL LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask) { if (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) { // You should already have an object selected from the mousedown. // If so, show its properties //gBuildView->showFacePanel(); gFloaterTools->showPanel( LLFloaterTools::PANEL_FACE ); //gBuildView->showMore(LLBuildView::PANEL_FACE); return TRUE; } else { // Nothing selected means the first mouse click was probably // bad, so try again. return FALSE; } } BOOL LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask) { gPickFaces = TRUE; gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback); return TRUE; } void LLToolFace::pickCallback(S32 x, S32 y, MASK mask) { LLViewerObject* hit_obj = gViewerWindow->lastObjectHit(); if (hit_obj) { S32 hit_face = gLastHitObjectFace; if (hit_obj->isAvatar()) { // ...clicked on an avatar, so don't do anything return; } // ...clicked on a world object, try to pick the appropriate face if (mask & MASK_SHIFT) { // If object not selected, need to inform sim if ( !hit_obj->isSelected() ) { // object wasn't selected so add the object and face LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face); } else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) ) { // object is selected, but not this face, so add it. LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face); } else { // object is selected, as is this face, so remove the face. LLSelectMgr::getInstance()->remove(hit_obj, hit_face); // BUG: If you remove the last face, the simulator won't know about it. } } else { // clicked without modifiers, select only // this face LLSelectMgr::getInstance()->deselectAll(); LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face); } } else { if (!(mask == MASK_SHIFT)) { LLSelectMgr::getInstance()->deselectAll(); } } } void LLToolFace::handleSelect() { // From now on, draw faces LLSelectMgr::getInstance()->setTEMode(TRUE); } void LLToolFace::handleDeselect() { // Stop drawing faces LLSelectMgr::getInstance()->setTEMode(FALSE); } void LLToolFace::render() { // for now, do nothing }