/** * @file lltoolface.cpp * @brief A tool to manipulate faces * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" // File includes #include "lltoolface.h" // Library includes #include "llfloaterreg.h" #include "v3math.h" // Viewer includes #include "llviewercontrol.h" #include "llselectmgr.h" #include "llviewerobject.h" #include "llviewerwindow.h" #include "llfloatertools.h" // // Member functions // LLToolFace::LLToolFace() : LLTool(std::string("Texture")) { } LLToolFace::~LLToolFace() { } bool LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask) { if (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) { // You should already have an object selected from the mousedown. // If so, show its properties LLFloaterReg::showInstance("build", "Texture"); return true; } else { // Nothing selected means the first mouse click was probably // bad, so try again. return false; } } bool LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask) { gViewerWindow->pickAsync(x, y, mask, pickCallback); return true; } void LLToolFace::pickCallback(const LLPickInfo& pick_info) { LLViewerObject* hit_obj = pick_info.getObject(); if (hit_obj) { S32 hit_face = pick_info.mObjectFace; if (hit_obj->isAvatar()) { // ...clicked on an avatar, so don't do anything return; } // ...clicked on a world object, try to pick the appropriate face if (pick_info.mKeyMask & MASK_SHIFT) { // If object not selected, need to inform sim if ( !hit_obj->isSelected() ) { // object wasn't selected so add the object and face LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face); } else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) ) { // object is selected, but not this face, so add it. LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face); } else { // object is selected, as is this face, so remove the face. LLSelectMgr::getInstance()->remove(hit_obj, hit_face); // BUG: If you remove the last face, the simulator won't know about it. } } else { // clicked without modifiers, select only // this face LLSelectMgr::getInstance()->deselectAll(); LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face); } } else { if (!(pick_info.mKeyMask == MASK_SHIFT)) { LLSelectMgr::getInstance()->deselectAll(); } } } void LLToolFace::handleSelect() { // From now on, draw faces LLSelectMgr::getInstance()->setTEMode(TRUE); } void LLToolFace::handleDeselect() { // Stop drawing faces LLSelectMgr::getInstance()->setTEMode(FALSE); } void LLToolFace::render() { // for now, do nothing }