/** * @file lltooldraganddrop.h * @brief LLToolDragAndDrop class header file * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_TOOLDRAGANDDROP_H #define LL_TOOLDRAGANDDROP_H #include "lltool.h" #include "llview.h" #include "lluuid.h" #include "stdenums.h" #include "llassetstorage.h" #include "lldarray.h" #include "llpermissions.h" #include "llwindow.h" #include "llviewerinventory.h" class LLToolDragAndDrop; class LLViewerRegion; class LLVOAvatar; class LLToolDragAndDrop : public LLTool, public LLSingleton { public: LLToolDragAndDrop(); // overridden from LLTool virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleKey(KEY key, MASK mask); virtual BOOL handleToolTip(S32 x, S32 y, std::string& msg, LLRect *sticky_rect_screen); virtual void onMouseCaptureLost(); virtual void handleDeselect(); void setDragStart( S32 x, S32 y ); // In screen space BOOL isOverThreshold( S32 x, S32 y ); // In screen space enum ESource { SOURCE_AGENT, SOURCE_WORLD, SOURCE_NOTECARD, SOURCE_LIBRARY }; void beginDrag(EDragAndDropType type, const LLUUID& cargo_id, ESource source, const LLUUID& source_id = LLUUID::null, const LLUUID& object_id = LLUUID::null); void beginMultiDrag(const std::vector types, const std::vector& cargo_ids, ESource source, const LLUUID& source_id = LLUUID::null); void endDrag(); ESource getSource() const { return mSource; } const LLUUID& getSourceID() const { return mSourceID; } const LLUUID& getObjectID() const { return mObjectID; } EAcceptance getLastAccept() { return mLastAccept; } protected: enum EDropTarget { DT_NONE = 0, DT_SELF = 1, DT_AVATAR = 2, DT_OBJECT = 3, DT_LAND = 4, DT_COUNT = 5 }; // dragOrDrop3dImpl points to a member of LLToolDragAndDrop that // takes parameters (LLViewerObject* obj, S32 face, MASK, BOOL // drop) and returns a BOOL if drop is ok typedef EAcceptance (LLToolDragAndDrop::*dragOrDrop3dImpl) (LLViewerObject*, S32, MASK, BOOL); void dragOrDrop(S32 x, S32 y, MASK mask, BOOL drop, EAcceptance* acceptance); void dragOrDrop3D(S32 x, S32 y, MASK mask, BOOL drop, EAcceptance* acceptance); static void pickCallback(S32 x, S32 y, MASK mask); protected: S32 mDragStartX; S32 mDragStartY; std::vector mCargoTypes; //void* mCargoData; std::vector mCargoIDs; ESource mSource; LLUUID mSourceID; LLUUID mObjectID; LLVector3d mLastCameraPos; LLVector3d mLastHitPos; ECursorType mCursor; EAcceptance mLastAccept; BOOL mDrop; S32 mCurItemIndex; std::string mToolTipMsg; // array of pointers to functions that implement the logic to // dragging and dropping into the simulator. static dragOrDrop3dImpl sDragAndDrop3d[DAD_COUNT][DT_COUNT]; protected: // 3d drop functions. these call down into the static functions // named drop if drop is TRUE and permissions allow // that behavior. EAcceptance dad3dNULL(LLViewerObject*, S32, MASK, BOOL); EAcceptance dad3dRezObjectOnLand(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dRezObjectOnObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dRezScript(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); // EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face, // MASK mask, BOOL drop); EAcceptance dad3dWearItem(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dWearCategory(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dUpdateInventory(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dUpdateInventoryCategory(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dGiveInventoryObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dGiveInventory(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dGiveInventoryCategory(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dRezFromObjectOnLand(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dRezFromObjectOnObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dRezAttachmentFromInv(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dCategoryOnLand(LLViewerObject *obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dAssetOnLand(LLViewerObject *obj, S32 face, MASK mask, BOOL drop); EAcceptance dad3dActivateGesture(LLViewerObject *obj, S32 face, MASK mask, BOOL drop); // This method converts mCargoID to an inventory item or // folder. If no item or category is found, both pointers will be // returned NULL. LLInventoryObject* locateInventory(LLViewerInventoryItem*& item, LLViewerInventoryCategory*& cat); //LLInventoryObject* locateMultipleInventory( // LLViewerInventoryCategory::cat_array_t& cats, // LLViewerInventoryItem::item_array_t& items); void dropObject(LLViewerObject* raycast_target, BOOL bypass_sim_raycast, BOOL from_task_inventory, BOOL remove_from_inventory); // accessor that looks at permissions, copyability, and names of // inventory items to determine if a drop would be ok. static EAcceptance willObjectAcceptInventory(LLViewerObject* obj, LLInventoryItem* item); // deal with permissions of object, etc. returns TRUE if drop can // proceed, otherwise FALSE. static BOOL handleDropTextureProtections(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id); // give inventory item functionality static void handleCopyProtectedItem(S32 option, void* data); static void commitGiveInventoryItem(const LLUUID& to_agent, LLInventoryItem* item); // give inventory category functionality static void handleCopyProtectedCategory(S32 option, void* data); static void commitGiveInventoryCategory(const LLUUID& to_agent, LLInventoryCategory* cat); public: // helper functions static BOOL isInventoryDropAcceptable(LLViewerObject* obj, LLInventoryItem* item) { return (ACCEPT_YES_COPY_SINGLE <= willObjectAcceptInventory(obj, item)); } // This simple helper function assumes you are attempting to // transfer item. returns true if you can give, otherwise false. static BOOL isInventoryGiveAcceptable(LLInventoryItem* item); static BOOL isInventoryGroupGiveAcceptable(LLInventoryItem* item); BOOL dadUpdateInventory(LLViewerObject* obj, BOOL drop); BOOL dadUpdateInventoryCategory(LLViewerObject* obj, BOOL drop); // methods that act on the simulator state. static void dropScript(LLViewerObject* hit_obj, LLInventoryItem* item, BOOL active, ESource source, const LLUUID& src_id); static void dropTextureOneFace(LLViewerObject* hit_obj, S32 hit_face, LLInventoryItem* item, ESource source, const LLUUID& src_id); static void dropTextureAllFaces(LLViewerObject* hit_obj, LLInventoryItem* item, ESource source, const LLUUID& src_id); //static void dropTextureOneFaceAvatar(LLVOAvatar* avatar,S32 hit_face, // LLInventoryItem* item) static void dropInventory(LLViewerObject* hit_obj, LLInventoryItem* item, ESource source, const LLUUID& src_id); static void giveInventory(const LLUUID& to_agent, LLInventoryItem* item); static void giveInventoryCategory(const LLUUID& to_agent, LLInventoryCategory* item); }; // utility functions void pack_permissions_slam(LLMessageSystem* msg, U32 flags, const LLPermissions& perms); #endif // LL_TOOLDRAGANDDROP_H