/** * @file lltooldraganddrop.cpp * @brief LLToolDragAndDrop class implementation * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lltooldraganddrop.h" // library headers #include "llnotificationsutil.h" // project headers #include "llagent.h" #include "llagentui.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "lldictionary.h" //#include "llfirstuse.h" #include "llfloaterreg.h" #include "llfloatertools.h" #include "llgesturemgr.h" #include "llhudmanager.h" #include "llhudeffecttrail.h" #include "llimview.h" #include "llinventorybridge.h" #include "llmutelist.h" #include "llpreviewnotecard.h" #include "llrecentpeople.h" #include "llrootview.h" #include "llselectmgr.h" #include "lltoolmgr.h" #include "lltooltip.h" #include "lltrans.h" #include "llviewerobjectlist.h" #include "llviewerstats.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llworld.h" // MAX ITEMS is based on (sizeof(uuid)+2) * count must be < MTUBYTES // or 18 * count < 1200 => count < 1200/18 => 66. I've cut it down a // bit from there to give some pad. const S32 MAX_ITEMS = 42; // syntactic sugar #define callMemberFunction(object,ptrToMember) ((object).*(ptrToMember)) class LLNoPreferredType : public LLInventoryCollectFunctor { public: LLNoPreferredType() {} virtual ~LLNoPreferredType() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(cat && (cat->getPreferredType() == LLFolderType::FT_NONE)) { return true; } return false; } }; class LLNoPreferredTypeOrItem : public LLInventoryCollectFunctor { public: LLNoPreferredTypeOrItem() {} virtual ~LLNoPreferredTypeOrItem() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(item) return true; if(cat && (cat->getPreferredType() == LLFolderType::FT_NONE)) { return true; } return false; } }; class LLDroppableItem : public LLInventoryCollectFunctor { public: LLDroppableItem(BOOL is_transfer) : mCountLosing(0), mIsTransfer(is_transfer) {} virtual ~LLDroppableItem() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); S32 countNoCopy() const { return mCountLosing; } protected: S32 mCountLosing; BOOL mIsTransfer; }; bool LLDroppableItem::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { bool allowed = false; if(item) { allowed = itemTransferCommonlyAllowed(item); if(allowed && mIsTransfer && !item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { allowed = false; } if(allowed && !item->getPermissions().allowCopyBy(gAgent.getID())) { ++mCountLosing; } } return allowed; } class LLUncopyableItems : public LLInventoryCollectFunctor { public: LLUncopyableItems() {} virtual ~LLUncopyableItems() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); }; bool LLUncopyableItems::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { bool uncopyable = false; if(item) { if (itemTransferCommonlyAllowed(item) && !item->getPermissions().allowCopyBy(gAgent.getID())) { uncopyable = true; } } return uncopyable; } class LLDropCopyableItems : public LLInventoryCollectFunctor { public: LLDropCopyableItems() {} virtual ~LLDropCopyableItems() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); }; bool LLDropCopyableItems::operator()( LLInventoryCategory* cat, LLInventoryItem* item) { bool allowed = false; if(item) { allowed = itemTransferCommonlyAllowed(item); if(allowed && !item->getPermissions().allowCopyBy(gAgent.getID())) { // whoops, can't copy it - don't allow it. allowed = false; } } return allowed; } class LLGiveable : public LLInventoryCollectFunctor { public: LLGiveable() : mCountLosing(0) {} virtual ~LLGiveable() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); S32 countNoCopy() const { return mCountLosing; } protected: S32 mCountLosing; }; bool LLGiveable::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { // All categories can be given. if (cat) return true; bool allowed = false; if(item) { allowed = itemTransferCommonlyAllowed(item); if(allowed && !item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { allowed = FALSE; } if(allowed && !item->getPermissions().allowCopyBy(gAgent.getID())) { ++mCountLosing; } } return allowed; } class LLCategoryFireAndForget : public LLInventoryFetchComboObserver { public: LLCategoryFireAndForget() {} ~LLCategoryFireAndForget() {} virtual void done() { /* no-op: it's fire n forget right? */ lldebugs << "LLCategoryFireAndForget::done()" << llendl; } }; class LLCategoryDropObserver : public LLInventoryFetchObserver { public: LLCategoryDropObserver( const LLUUID& obj_id, LLToolDragAndDrop::ESource src) : mObjectID(obj_id), mSource(src) {} ~LLCategoryDropObserver() {} virtual void done(); protected: LLUUID mObjectID; LLToolDragAndDrop::ESource mSource; }; void LLCategoryDropObserver::done() { gInventory.removeObserver(this); LLViewerObject* dst_obj = gObjectList.findObject(mObjectID); if(dst_obj) { // *FIX: coalesce these... LLInventoryItem* item = NULL; item_ref_t::iterator it = mComplete.begin(); item_ref_t::iterator end = mComplete.end(); for(; it < end; ++it) { item = gInventory.getItem(*it); if(item) { LLToolDragAndDrop::dropInventory( dst_obj, item, mSource, LLUUID::null); } } } delete this; } class LLCategoryDropDescendentsObserver : public LLInventoryFetchDescendentsObserver { public: LLCategoryDropDescendentsObserver( const LLUUID& obj_id, LLToolDragAndDrop::ESource src) : mObjectID(obj_id), mSource(src) {} ~LLCategoryDropDescendentsObserver() {} virtual void done(); protected: LLUUID mObjectID; LLToolDragAndDrop::ESource mSource; }; void LLCategoryDropDescendentsObserver::done() { gInventory.removeObserver(this); folder_ref_t::iterator it = mCompleteFolders.begin(); folder_ref_t::iterator end = mCompleteFolders.end(); LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; for(; it != end; ++it) { gInventory.collectDescendents( (*it), cats, items, LLInventoryModel::EXCLUDE_TRASH); } S32 count = items.count(); if(count) { std::set unique_ids; for(S32 i = 0; i < count; ++i) { unique_ids.insert(items.get(i)->getUUID()); } LLInventoryFetchObserver::item_ref_t ids; std::back_insert_iterator copier(ids); std::copy(unique_ids.begin(), unique_ids.end(), copier); LLCategoryDropObserver* dropper; dropper = new LLCategoryDropObserver(mObjectID, mSource); dropper->fetchItems(ids); if(dropper->isEverythingComplete()) { dropper->done(); } else { gInventory.addObserver(dropper); } } delete this; } LLToolDragAndDrop::DragAndDropEntry::DragAndDropEntry(dragOrDrop3dImpl f_none, dragOrDrop3dImpl f_self, dragOrDrop3dImpl f_avatar, dragOrDrop3dImpl f_object, dragOrDrop3dImpl f_land) : LLDictionaryEntry("") { mFunctions[DT_NONE] = f_none; mFunctions[DT_SELF] = f_self; mFunctions[DT_AVATAR] = f_avatar; mFunctions[DT_OBJECT] = f_object; mFunctions[DT_LAND] = f_land; } LLToolDragAndDrop::dragOrDrop3dImpl LLToolDragAndDrop::LLDragAndDropDictionary::get(EDragAndDropType dad_type, LLToolDragAndDrop::EDropTarget drop_target) { const DragAndDropEntry *entry = lookup(dad_type); if (entry) { return (entry->mFunctions[(U8)drop_target]); } return &LLToolDragAndDrop::dad3dNULL; } LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() { // DT_NONE DT_SELF DT_AVATAR DT_OBJECT DT_LAND // |--------------|---------------------------|---------------------------|-------------------------------|--------------| addEntry(DAD_NONE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_CLOTHING, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_OBJECT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dRezAttachmentFromInv, &LLToolDragAndDrop::dad3dGiveInventoryObject, &LLToolDragAndDrop::dad3dRezObjectOnObject, &LLToolDragAndDrop::dad3dRezObjectOnLand)); addEntry(DAD_NOTECARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_CATEGORY, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearCategory, &LLToolDragAndDrop::dad3dGiveInventoryCategory,&LLToolDragAndDrop::dad3dUpdateInventoryCategory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_ROOT_CATEGORY, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_BODYPART, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL)); // TODO: animation on self could play it? edit it? // TODO: gesture on self could play it? edit it? }; LLToolDragAndDrop::LLToolDragAndDrop() : LLTool(std::string("draganddrop"), NULL), mDragStartX(0), mDragStartY(0), mSource(SOURCE_AGENT), mCursor(UI_CURSOR_NO), mLastAccept(ACCEPT_NO), mDrop(FALSE), mCurItemIndex(0) { } void LLToolDragAndDrop::setDragStart(S32 x, S32 y) { mDragStartX = x; mDragStartY = y; } BOOL LLToolDragAndDrop::isOverThreshold(S32 x,S32 y) { const S32 MIN_MANHATTAN_DIST = 3; S32 manhattan_dist = llabs( x - mDragStartX ) + llabs( y - mDragStartY ); return manhattan_dist >= MIN_MANHATTAN_DIST; } void LLToolDragAndDrop::beginDrag(EDragAndDropType type, const LLUUID& cargo_id, ESource source, const LLUUID& source_id, const LLUUID& object_id) { if(type == DAD_NONE) { llwarns << "Attempted to start drag without a cargo type" << llendl; return; } mCargoTypes.clear(); mCargoTypes.push_back(type); mCargoIDs.clear(); mCargoIDs.push_back(cargo_id); mSource = source; mSourceID = source_id; mObjectID = object_id; setMouseCapture( TRUE ); LLToolMgr::getInstance()->setTransientTool( this ); mCursor = UI_CURSOR_NO; if((mCargoTypes[0] == DAD_CATEGORY) && ((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY))) { LLInventoryCategory* cat = gInventory.getCategory(cargo_id); // go ahead and fire & forget the descendents if we are not // dragging a protected folder. if(cat) { LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLNoPreferredTypeOrItem is_not_preferred; LLInventoryFetchComboObserver::folder_ref_t folder_ids; LLInventoryFetchComboObserver::item_ref_t item_ids; if(is_not_preferred(cat, NULL)) { folder_ids.push_back(cargo_id); } gInventory.collectDescendentsIf( cargo_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_not_preferred); S32 count = cats.count(); S32 i; for(i = 0; i < count; ++i) { folder_ids.push_back(cats.get(i)->getUUID()); } count = items.count(); for(i = 0; i < count; ++i) { item_ids.push_back(items.get(i)->getUUID()); } if(!folder_ids.empty() || !item_ids.empty()) { LLCategoryFireAndForget fetcher; fetcher.fetch(folder_ids, item_ids); } } } } void LLToolDragAndDrop::beginMultiDrag( const std::vector types, const std::vector& cargo_ids, ESource source, const LLUUID& source_id) { // assert on public api is evil //llassert( type != DAD_NONE ); std::vector::const_iterator types_it; for (types_it = types.begin(); types_it != types.end(); ++types_it) { if(DAD_NONE == *types_it) { llwarns << "Attempted to start drag without a cargo type" << llendl; return; } } mCargoTypes = types; mCargoIDs = cargo_ids; mSource = source; mSourceID = source_id; setMouseCapture( TRUE ); LLToolMgr::getInstance()->setTransientTool( this ); mCursor = UI_CURSOR_NO; if((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY)) { // find categories (i.e. inventory folders) in the cargo. LLInventoryCategory* cat = NULL; S32 count = llmin(cargo_ids.size(), types.size()); std::set cat_ids; for(S32 i = 0; i < count; ++i) { cat = gInventory.getCategory(cargo_ids[i]); if(cat) { LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLNoPreferredType is_not_preferred; if(is_not_preferred(cat, NULL)) { cat_ids.insert(cat->getUUID()); } gInventory.collectDescendentsIf( cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, is_not_preferred); S32 cat_count = cats.count(); for(S32 i = 0; i < cat_count; ++i) { cat_ids.insert(cat->getUUID()); } } } if(!cat_ids.empty()) { LLInventoryFetchComboObserver::folder_ref_t folder_ids; LLInventoryFetchComboObserver::item_ref_t item_ids; std::back_insert_iterator copier(folder_ids); std::copy(cat_ids.begin(), cat_ids.end(), copier); LLCategoryFireAndForget fetcher; fetcher.fetch(folder_ids, item_ids); } } } void LLToolDragAndDrop::endDrag() { mEndDragSignal(); LLSelectMgr::getInstance()->unhighlightAll(); setMouseCapture(FALSE); } void LLToolDragAndDrop::onMouseCaptureLost() { // Called whenever the drag ends or if mouse capture is simply lost LLToolMgr::getInstance()->clearTransientTool(); mCargoTypes.clear(); mCargoIDs.clear(); mSource = SOURCE_AGENT; mSourceID.setNull(); mObjectID.setNull(); } BOOL LLToolDragAndDrop::handleMouseUp( S32 x, S32 y, MASK mask ) { if( hasMouseCapture() ) { EAcceptance acceptance = ACCEPT_NO; dragOrDrop( x, y, mask, TRUE, &acceptance ); endDrag(); } return TRUE; } ECursorType LLToolDragAndDrop::acceptanceToCursor( EAcceptance acceptance ) { switch( acceptance ) { case ACCEPT_YES_MULTI: if (mCargoIDs.size() > 1) { mCursor = UI_CURSOR_ARROWDRAGMULTI; } else { mCursor = UI_CURSOR_ARROWDRAG; } break; case ACCEPT_YES_SINGLE: if (mCargoIDs.size() > 1) { mToolTipMsg = LLTrans::getString("TooltipMustSingleDrop"); mCursor = UI_CURSOR_NO; } else { mCursor = UI_CURSOR_ARROWDRAG; } break; case ACCEPT_NO_LOCKED: mCursor = UI_CURSOR_NOLOCKED; break; case ACCEPT_NO: mCursor = UI_CURSOR_NO; break; case ACCEPT_YES_COPY_MULTI: if (mCargoIDs.size() > 1) { mCursor = UI_CURSOR_ARROWCOPYMULTI; } else { mCursor = UI_CURSOR_ARROWCOPY; } break; case ACCEPT_YES_COPY_SINGLE: if (mCargoIDs.size() > 1) { mToolTipMsg = LLTrans::getString("TooltipMustSingleDrop"); mCursor = UI_CURSOR_NO; } else { mCursor = UI_CURSOR_ARROWCOPY; } break; case ACCEPT_POSTPONED: break; default: llassert( FALSE ); } return mCursor; } BOOL LLToolDragAndDrop::handleHover( S32 x, S32 y, MASK mask ) { EAcceptance acceptance = ACCEPT_NO; dragOrDrop( x, y, mask, FALSE, &acceptance ); ECursorType cursor = acceptanceToCursor(acceptance); gViewerWindow->getWindow()->setCursor( cursor ); lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolDragAndDrop" << llendl; return TRUE; } BOOL LLToolDragAndDrop::handleKey(KEY key, MASK mask) { if (key == KEY_ESCAPE) { // cancel drag and drop operation endDrag(); return TRUE; } return FALSE; } BOOL LLToolDragAndDrop::handleToolTip(S32 x, S32 y, MASK mask) { if (!mToolTipMsg.empty()) { LLToolTipMgr::instance().show(LLToolTip::Params() .message(mToolTipMsg) .delay_time(gSavedSettings.getF32( "DragAndDropToolTipDelay" ))); return TRUE; } return FALSE; } void LLToolDragAndDrop::handleDeselect() { mToolTipMsg.clear(); } // protected void LLToolDragAndDrop::dragOrDrop( S32 x, S32 y, MASK mask, BOOL drop, EAcceptance* acceptance) { *acceptance = ACCEPT_YES_MULTI; BOOL handled = FALSE; LLView* top_view = gFocusMgr.getTopCtrl(); LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; mToolTipMsg.clear(); if(top_view) { handled = TRUE; for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { LLInventoryObject* cargo = locateInventory(item, cat); if (cargo) { S32 local_x, local_y; top_view->screenPointToLocal( x, y, &local_x, &local_y ); EAcceptance item_acceptance = ACCEPT_NO; handled = handled && top_view->handleDragAndDrop(local_x, local_y, mask, FALSE, mCargoTypes[mCurItemIndex], (void*)cargo, &item_acceptance, mToolTipMsg); if (handled) { // use sort order to determine priority of acceptance *acceptance = (EAcceptance)llmin((U32)item_acceptance, (U32)*acceptance); } } else { return; } } // all objects passed, go ahead and perform drop if necessary if (handled && drop && (U32)*acceptance >= ACCEPT_YES_COPY_SINGLE) { if ((U32)*acceptance < ACCEPT_YES_COPY_MULTI && mCargoIDs.size() > 1) { // tried to give multi-cargo to a single-acceptor - refuse and return. *acceptance = ACCEPT_NO; return; } for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { LLInventoryObject* cargo = locateInventory(item, cat); if (cargo) { S32 local_x, local_y; EAcceptance item_acceptance; top_view->screenPointToLocal( x, y, &local_x, &local_y ); handled = handled && top_view->handleDragAndDrop(local_x, local_y, mask, TRUE, mCargoTypes[mCurItemIndex], (void*)cargo, &item_acceptance, mToolTipMsg); } } } if (handled) { mLastAccept = (EAcceptance)*acceptance; } } if(!handled) { handled = TRUE; LLRootView* root_view = gViewerWindow->getRootView(); for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { LLInventoryObject* cargo = locateInventory(item, cat); // fix for EXT-3191 if (NULL == cargo) return; EAcceptance item_acceptance = ACCEPT_NO; handled = handled && root_view->handleDragAndDrop(x, y, mask, FALSE, mCargoTypes[mCurItemIndex], (void*)cargo, &item_acceptance, mToolTipMsg); if (handled) { // use sort order to determine priority of acceptance *acceptance = (EAcceptance)llmin((U32)item_acceptance, (U32)*acceptance); } } // all objects passed, go ahead and perform drop if necessary if (handled && drop && (U32)*acceptance > ACCEPT_NO_LOCKED) { if ((U32)*acceptance < ACCEPT_YES_COPY_MULTI && mCargoIDs.size() > 1) { // tried to give multi-cargo to a single-acceptor - refuse and return. *acceptance = ACCEPT_NO; return; } for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { LLInventoryObject* cargo = locateInventory(item, cat); if (cargo) { EAcceptance item_acceptance; handled = handled && root_view->handleDragAndDrop(x, y, mask, TRUE, mCargoTypes[mCurItemIndex], (void*)cargo, &item_acceptance, mToolTipMsg); } } } if (handled) { mLastAccept = (EAcceptance)*acceptance; } } if ( !handled ) { dragOrDrop3D( x, y, mask, drop, acceptance ); } } void LLToolDragAndDrop::dragOrDrop3D( S32 x, S32 y, MASK mask, BOOL drop, EAcceptance* acceptance ) { mDrop = drop; if (mDrop) { // don't allow drag and drop onto transparent objects pick(gViewerWindow->pickImmediate(x, y, FALSE)); } else { // don't allow drag and drop onto transparent objects gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE); } *acceptance = mLastAccept; } void LLToolDragAndDrop::pickCallback(const LLPickInfo& pick_info) { if (getInstance() != NULL) { getInstance()->pick(pick_info); } } void LLToolDragAndDrop::pick(const LLPickInfo& pick_info) { EDropTarget target = DT_NONE; S32 hit_face = -1; LLViewerObject* hit_obj = pick_info.getObject(); LLSelectMgr::getInstance()->unhighlightAll(); // Treat attachments as part of the avatar they are attached to. if (hit_obj != NULL) { // don't allow drag and drop on grass, trees, etc. if (pick_info.mPickType == LLPickInfo::PICK_FLORA) { mCursor = UI_CURSOR_NO; gViewerWindow->getWindow()->setCursor( mCursor ); return; } if (hit_obj->isAttachment() && !hit_obj->isHUDAttachment()) { LLVOAvatar* avatar = LLVOAvatar::findAvatarFromAttachment( hit_obj ); if( !avatar ) { mLastAccept = ACCEPT_NO; mCursor = UI_CURSOR_NO; gViewerWindow->getWindow()->setCursor( mCursor ); return; } hit_obj = avatar; } if (hit_obj->isAvatar()) { if(((LLVOAvatar*) hit_obj)->isSelf()) { target = DT_SELF; hit_face = -1; } else { target = DT_AVATAR; hit_face = -1; } } else { target = DT_OBJECT; hit_face = pick_info.mObjectFace; // if any item being dragged will be applied to the object under our cursor // highlight that object for (S32 i = 0; i < (S32)mCargoIDs.size(); i++) { if (mCargoTypes[i] != DAD_OBJECT || (pick_info.mKeyMask & MASK_CONTROL)) { LLSelectMgr::getInstance()->highlightObjectAndFamily(hit_obj); break; } } } } else if (pick_info.mPickType == LLPickInfo::PICK_LAND) { target = DT_LAND; hit_face = -1; } mLastAccept = ACCEPT_YES_MULTI; for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { const S32 item_index = mCurItemIndex; const EDragAndDropType dad_type = mCargoTypes[item_index]; // Call the right implementation function mLastAccept = (EAcceptance)llmin( (U32)mLastAccept, (U32)callMemberFunction(*this, LLDragAndDropDictionary::instance().get(dad_type, target)) (hit_obj, hit_face, pick_info.mKeyMask, FALSE)); } if (mDrop && ((U32)mLastAccept >= ACCEPT_YES_COPY_SINGLE)) { // if target allows multi-drop or there is only one item being dropped, go ahead if ((mLastAccept >= ACCEPT_YES_COPY_MULTI) || (mCargoIDs.size() == 1)) { // Target accepts multi, or cargo is a single-drop for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { const S32 item_index = mCurItemIndex; const EDragAndDropType dad_type = mCargoTypes[item_index]; // Call the right implementation function (U32)callMemberFunction(*this, LLDragAndDropDictionary::instance().get(dad_type, target)) (hit_obj, hit_face, pick_info.mKeyMask, TRUE); } } else { // Target does not accept multi, but cargo is multi mLastAccept = ACCEPT_NO; } } ECursorType cursor = acceptanceToCursor( mLastAccept ); gViewerWindow->getWindow()->setCursor( cursor ); mLastHitPos = pick_info.mPosGlobal; mLastCameraPos = gAgent.getCameraPositionGlobal(); } // static BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { // Always succeed if.... // texture is from the library // or already in the contents of the object if(SOURCE_LIBRARY == source) { // dropping a texture from the library always just works. return TRUE; } // In case the inventory has not been updated (e.g. due to some recent operation // causing a dirty inventory), stall the user while fetching the inventory. if (hit_obj->isInventoryDirty()) { hit_obj->fetchInventoryFromServer(); LLSD args; args["ERROR_MESSAGE"] = "Unable to add texture.\nPlease wait a few seconds and try again."; LLNotificationsUtil::add("ErrorMessage", args); return FALSE; } if (hit_obj->getInventoryItemByAsset(item->getAssetUUID())) { // if the asset is already in the object's inventory // then it can always be added to a side. // This saves some work if the task's inventory is already loaded // and ensures that the texture item is only added once. return TRUE; } if (!item) return FALSE; LLPointer new_item = new LLViewerInventoryItem(item); if(!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) { // Check that we can add the texture as inventory to the object if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE ) { return FALSE; } // make sure the object has the texture in it's inventory. if(SOURCE_AGENT == source) { // Remove the texture from local inventory. The server // will actually remove the item from agent inventory. gInventory.deleteObject(item->getUUID()); gInventory.notifyObservers(); } else if(SOURCE_WORLD == source) { // *FIX: if the objects are in different regions, and the // source region has crashed, you can bypass these // permissions. LLViewerObject* src_obj = gObjectList.findObject(src_id); if(src_obj) { src_obj->removeInventory(item->getUUID()); } else { llwarns << "Unable to find source object." << llendl; return FALSE; } } // Add the texture item to the target object's inventory. hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); // TODO: Check to see if adding the item was successful; if not, then // we should return false here. } else if(!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { // Check that we can add the texture as inventory to the object if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE ) { return FALSE; } // *FIX: may want to make sure agent can paint hit_obj. // Add the texture item to the target object's inventory. hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); // Force the object to update its refetch its inventory so it has this texture. hit_obj->fetchInventoryFromServer(); // TODO: Check to see if adding the item was successful; if not, then // we should return false here. } return TRUE; } void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { if (!item) { llwarns << "LLToolDragAndDrop::dropTextureAllFaces no texture item." << llendl; return; } LLUUID asset_id = item->getAssetUUID(); BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); if(!success) { return; } LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id); LLViewerStats::getInstance()->incStat(LLViewerStats::ST_EDIT_TEXTURE_COUNT ); S32 num_faces = hit_obj->getNumTEs(); for( S32 face = 0; face < num_faces; face++ ) { // update viewer side image in anticipation of update from simulator hit_obj->setTEImage(face, image); dialog_refresh_all(); } // send the update to the simulator hit_obj->sendTEUpdate(); } void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { if (!item) { llwarns << "no inventory item." << llendl; return; } LLUUID asset_id = item->getAssetUUID(); BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); if(!success) { return; } LLSculptParams sculpt_params; sculpt_params.setSculptTexture(asset_id); sculpt_params.setSculptType(LL_SCULPT_TYPE_MESH); hit_obj->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt_params, TRUE); dialog_refresh_all(); } /* void LLToolDragAndDrop::dropTextureOneFaceAvatar(LLVOAvatar* avatar, S32 hit_face, LLInventoryItem* item) { if (hit_face == -1) return; LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(item->getAssetUUID()); avatar->userSetOptionalTE( hit_face, image); } */ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, S32 hit_face, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { if (hit_face == -1) return; if (!item) { llwarns << "LLToolDragAndDrop::dropTextureOneFace no texture item." << llendl; return; } LLUUID asset_id = item->getAssetUUID(); BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); if(!success) { return; } // update viewer side image in anticipation of update from simulator LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id); LLViewerStats::getInstance()->incStat(LLViewerStats::ST_EDIT_TEXTURE_COUNT ); hit_obj->setTEImage(hit_face, image); dialog_refresh_all(); // send the update to the simulator hit_obj->sendTEUpdate(); } void LLToolDragAndDrop::dropScript(LLViewerObject* hit_obj, LLInventoryItem* item, BOOL active, ESource source, const LLUUID& src_id) { // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if((SOURCE_WORLD == LLToolDragAndDrop::getInstance()->mSource) || (SOURCE_NOTECARD == LLToolDragAndDrop::getInstance()->mSource)) { llwarns << "Call to LLToolDragAndDrop::dropScript() from world" << " or notecard." << llendl; return; } if(hit_obj && item) { LLPointer new_script = new LLViewerInventoryItem(item); if(!item->getPermissions().allowCopyBy(gAgent.getID())) { if(SOURCE_AGENT == source) { // Remove the script from local inventory. The server // will actually remove the item from agent inventory. gInventory.deleteObject(item->getUUID()); gInventory.notifyObservers(); } else if(SOURCE_WORLD == source) { // *FIX: if the objects are in different regions, and // the source region has crashed, you can bypass // these permissions. LLViewerObject* src_obj = gObjectList.findObject(src_id); if(src_obj) { src_obj->removeInventory(item->getUUID()); } else { llwarns << "Unable to find source object." << llendl; return; } } } hit_obj->saveScript(new_script, active, true); gFloaterTools->dirty(); // VEFFECT: SetScript LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); effectp->setSourceObject(gAgent.getAvatarObject()); effectp->setTargetObject(hit_obj); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); } } void LLToolDragAndDrop::dropObject(LLViewerObject* raycast_target, BOOL bypass_sim_raycast, BOOL from_task_inventory, BOOL remove_from_inventory) { LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(mLastHitPos); if (!regionp) { llwarns << "Couldn't find region to rez object" << llendl; return; } //llinfos << "Rezzing object" << llendl; make_ui_sound("UISndObjectRezIn"); LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return; //if (regionp // && (regionp->getRegionFlags() & REGION_FLAGS_SANDBOX)) //{ // LLFirstUse::useSandbox(); //} // check if it cannot be copied, and mark as remove if it is - // this will remove the object from inventory after rez. Only // bother with this check if we would not normally remove from // inventory. if(!remove_from_inventory && !item->getPermissions().allowCopyBy(gAgent.getID())) { remove_from_inventory = TRUE; } // Limit raycast to a single object. // Speeds up server raycast + avoid problems with server ray // hitting objects that were clipped by the near plane or culled // on the viewer. LLUUID ray_target_id; if( raycast_target ) { ray_target_id = raycast_target->getID(); } else { ray_target_id.setNull(); } // Check if it's in the trash. bool is_in_trash = false; const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) { is_in_trash = true; remove_from_inventory = TRUE; } LLUUID source_id = from_task_inventory ? mSourceID : LLUUID::null; // Select the object only if we're editing. BOOL rez_selected = LLToolMgr::getInstance()->inEdit(); LLVector3 ray_start = regionp->getPosRegionFromGlobal(mLastCameraPos); LLVector3 ray_end = regionp->getPosRegionFromGlobal(mLastHitPos); // currently the ray's end point is an approximation, // and is sometimes too short (causing failure.) so we // double the ray's length: if (bypass_sim_raycast == FALSE) { LLVector3 ray_direction = ray_start - ray_end; ray_end = ray_end - ray_direction; } // Message packing code should be it's own uninterrupted block LLMessageSystem* msg = gMessageSystem; if (mSource == SOURCE_NOTECARD) { msg->newMessageFast(_PREHASH_RezObjectFromNotecard); } else { msg->newMessageFast(_PREHASH_RezObject); } msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID()); msg->nextBlock("RezData"); // if it's being rezzed from task inventory, we need to enable // saving it back into the task inventory. // *FIX: We can probably compress this to a single byte, since I // think folderid == mSourceID. This will be a later // optimization. msg->addUUIDFast(_PREHASH_FromTaskID, source_id); msg->addU8Fast(_PREHASH_BypassRaycast, (U8) bypass_sim_raycast); msg->addVector3Fast(_PREHASH_RayStart, ray_start); msg->addVector3Fast(_PREHASH_RayEnd, ray_end); msg->addUUIDFast(_PREHASH_RayTargetID, ray_target_id ); msg->addBOOLFast(_PREHASH_RayEndIsIntersection, FALSE); msg->addBOOLFast(_PREHASH_RezSelected, rez_selected); msg->addBOOLFast(_PREHASH_RemoveItem, remove_from_inventory); // deal with permissions slam logic pack_permissions_slam(msg, item->getFlags(), item->getPermissions()); LLUUID folder_id = item->getParentUUID(); if((SOURCE_LIBRARY == mSource) || (is_in_trash)) { // since it's coming from the library or trash, we want to not // 'take' it back to the same place. item->setParent(LLUUID::null); // *TODO this code isn't working - the parent (FolderID) is still // set when the object is "taken". so code on the "take" side is // checking for trash and library as well (llviewermenu.cpp) } if (mSource == SOURCE_NOTECARD) { msg->nextBlockFast(_PREHASH_NotecardData); msg->addUUIDFast(_PREHASH_NotecardItemID, mSourceID); msg->addUUIDFast(_PREHASH_ObjectID, mObjectID); msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, item->getUUID()); } else { msg->nextBlockFast(_PREHASH_InventoryData); item->packMessage(msg); } msg->sendReliable(regionp->getHost()); // back out the change. no actual internal changes take place. item->setParent(folder_id); // If we're going to select it, get ready for the incoming // selected object. if (rez_selected) { LLSelectMgr::getInstance()->deselectAll(); gViewerWindow->getWindow()->incBusyCount(); } if(remove_from_inventory) { // Delete it from inventory immediately so that users cannot // easily bypass copy protection in laggy situations. If the // rez fails, we will put it back on the server. gInventory.deleteObject(item->getUUID()); gInventory.notifyObservers(); } // VEFFECT: DropObject LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); effectp->setSourceObject(gAgent.getAvatarObject()); effectp->setPositionGlobal(mLastHitPos); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); LLViewerStats::getInstance()->incStat(LLViewerStats::ST_REZ_COUNT); } void LLToolDragAndDrop::dropInventory(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if((SOURCE_WORLD == LLToolDragAndDrop::getInstance()->mSource) || (SOURCE_NOTECARD == LLToolDragAndDrop::getInstance()->mSource)) { llwarns << "Call to LLToolDragAndDrop::dropInventory() from world" << " or notecard." << llendl; return; } LLPointer new_item = new LLViewerInventoryItem(item); time_t creation_date = time_corrected(); new_item->setCreationDate(creation_date); if(!item->getPermissions().allowCopyBy(gAgent.getID())) { if(SOURCE_AGENT == source) { // Remove the inventory item from local inventory. The // server will actually remove the item from agent // inventory. gInventory.deleteObject(item->getUUID()); gInventory.notifyObservers(); } else if(SOURCE_WORLD == source) { // *FIX: if the objects are in different regions, and the // source region has crashed, you can bypass these // permissions. LLViewerObject* src_obj = gObjectList.findObject(src_id); if(src_obj) { src_obj->removeInventory(item->getUUID()); } else { llwarns << "Unable to find source object." << llendl; return; } } } hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); if (LLFloaterReg::instanceVisible("build")) { // *FIX: only show this if panel not expanded? LLFloaterReg::showInstance("build", "Content"); } // VEFFECT: AddToInventory LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); effectp->setSourceObject(gAgent.getAvatarObject()); effectp->setTargetObject(hit_obj); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); gFloaterTools->dirty(); } struct LLGiveInventoryInfo { LLUUID mToAgentID; LLUUID mInventoryObjectID; LLUUID mIMSessionID; LLGiveInventoryInfo(const LLUUID& to_agent, const LLUUID& obj_id, const LLUUID &im_session_id = LLUUID::null) : mToAgentID(to_agent), mInventoryObjectID(obj_id), mIMSessionID(im_session_id) {} }; void LLToolDragAndDrop::giveInventory(const LLUUID& to_agent, LLInventoryItem* item, const LLUUID& im_session_id) { llinfos << "LLToolDragAndDrop::giveInventory()" << llendl; if(!isInventoryGiveAcceptable(item)) { return; } if(item->getPermissions().allowCopyBy(gAgent.getID())) { // just give it away. LLToolDragAndDrop::commitGiveInventoryItem(to_agent, item, im_session_id); } else { // ask if the agent is sure. LLSD payload; payload["agent_id"] = to_agent; payload["item_id"] = item->getUUID(); LLNotificationsUtil::add("CannotCopyWarning", LLSD(), payload, &LLToolDragAndDrop::handleCopyProtectedItem); } } // static bool LLToolDragAndDrop::handleCopyProtectedItem(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLInventoryItem* item = NULL; switch(option) { case 0: // "Yes" item = gInventory.getItem(notification["payload"]["item_id"].asUUID()); if(item) { LLToolDragAndDrop::commitGiveInventoryItem(notification["payload"]["agent_id"].asUUID(), item); // delete it for now - it will be deleted on the server // quickly enough. gInventory.deleteObject(notification["payload"]["item_id"].asUUID()); gInventory.notifyObservers(); } else { LLNotificationsUtil::add("CannotGiveItem"); } break; default: // no, cancel, whatever, who cares, not yes. LLNotificationsUtil::add("TransactionCancelled"); break; } return false; } // static void LLToolDragAndDrop::commitGiveInventoryItem(const LLUUID& to_agent, LLInventoryItem* item, const LLUUID& im_session_id) { if(!item) return; std::string name; LLAgentUI::buildFullname(name); LLUUID transaction_id; transaction_id.generate(); const S32 BUCKET_SIZE = sizeof(U8) + UUID_BYTES; U8 bucket[BUCKET_SIZE]; bucket[0] = (U8)item->getType(); memcpy(&bucket[1], &(item->getUUID().mData), UUID_BYTES); /* Flawfinder: ignore */ pack_instant_message( gMessageSystem, gAgent.getID(), FALSE, gAgent.getSessionID(), to_agent, name, item->getName(), IM_ONLINE, IM_INVENTORY_OFFERED, transaction_id, 0, LLUUID::null, gAgent.getPositionAgent(), NO_TIMESTAMP, bucket, BUCKET_SIZE); gAgent.sendReliableMessage(); // VEFFECT: giveInventory LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); effectp->setSourceObject(gAgent.getAvatarObject()); effectp->setTargetObject(gObjectList.findObject(to_agent)); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); gFloaterTools->dirty(); LLMuteList::getInstance()->autoRemove(to_agent, LLMuteList::AR_INVENTORY); // If this item was given by drag-and-drop into an IM panel, log this action in the IM panel chat. if (im_session_id != LLUUID::null) { LLSD args; gIMMgr->addSystemMessage(im_session_id, "inventory_item_offered", args); } // add buddy to recent people list LLRecentPeople::instance().add(to_agent); } void LLToolDragAndDrop::giveInventoryCategory(const LLUUID& to_agent, LLInventoryCategory* cat, const LLUUID& im_session_id) { if(!cat) return; llinfos << "LLToolDragAndDrop::giveInventoryCategory() - " << cat->getUUID() << llendl; LLVOAvatar* my_avatar = gAgent.getAvatarObject(); if( !my_avatar ) { return; } // Test out how many items are being given. LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLGiveable giveable; gInventory.collectDescendentsIf(cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, giveable); S32 count = cats.count(); bool complete = true; for(S32 i = 0; i < count; ++i) { if(!gInventory.isCategoryComplete(cats.get(i)->getUUID())) { complete = false; break; } } if(!complete) { LLNotificationsUtil::add("IncompleteInventory"); return; } count = items.count() + cats.count(); if(count > MAX_ITEMS) { LLNotificationsUtil::add("TooManyItems"); return; } else if(count == 0) { LLNotificationsUtil::add("NoItems"); return; } else { if(0 == giveable.countNoCopy()) { LLToolDragAndDrop::commitGiveInventoryCategory(to_agent, cat, im_session_id); } else { LLGiveInventoryInfo* info = NULL; info = new LLGiveInventoryInfo(to_agent, cat->getUUID(), im_session_id); LLSD args; args["COUNT"] = llformat("%d",giveable.countNoCopy()); LLSD payload; payload["agent_id"] = to_agent; payload["folder_id"] = cat->getUUID(); LLNotificationsUtil::add("CannotCopyCountItems", args, payload, &LLToolDragAndDrop::handleCopyProtectedCategory); } } } // static bool LLToolDragAndDrop::handleCopyProtectedCategory(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLInventoryCategory* cat = NULL; switch(option) { case 0: // "Yes" cat = gInventory.getCategory(notification["payload"]["folder_id"].asUUID()); if(cat) { LLToolDragAndDrop::commitGiveInventoryCategory(notification["payload"]["agent_id"].asUUID(), cat); LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLUncopyableItems remove; gInventory.collectDescendentsIf(cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, remove); S32 count = items.count(); for(S32 i = 0; i < count; ++i) { gInventory.deleteObject(items.get(i)->getUUID()); } gInventory.notifyObservers(); } else { LLNotificationsUtil::add("CannotGiveCategory"); } break; default: // no, cancel, whatever, who cares, not yes. LLNotificationsUtil::add("TransactionCancelled"); break; } return false; } // static void LLToolDragAndDrop::commitGiveInventoryCategory(const LLUUID& to_agent, LLInventoryCategory* cat, const LLUUID& im_session_id) { if(!cat) return; llinfos << "LLToolDragAndDrop::commitGiveInventoryCategory() - " << cat->getUUID() << llendl; // add buddy to recent people list LLRecentPeople::instance().add(to_agent); // Test out how many items are being given. LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLGiveable giveable; gInventory.collectDescendentsIf(cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, giveable); // MAX ITEMS is based on (sizeof(uuid)+2) * count must be < // MTUBYTES or 18 * count < 1200 => count < 1200/18 => // 66. I've cut it down a bit from there to give some pad. S32 count = items.count() + cats.count(); if(count > MAX_ITEMS) { LLNotificationsUtil::add("TooManyItems"); return; } else if(count == 0) { LLNotificationsUtil::add("NoItems"); return; } else { std::string name; LLAgentUI::buildFullname(name); LLUUID transaction_id; transaction_id.generate(); S32 bucket_size = (sizeof(U8) + UUID_BYTES) * (count + 1); U8* bucket = new U8[bucket_size]; U8* pos = bucket; U8 type = (U8)cat->getType(); memcpy(pos, &type, sizeof(U8)); /* Flawfinder: ignore */ pos += sizeof(U8); memcpy(pos, &(cat->getUUID()), UUID_BYTES); /* Flawfinder: ignore */ pos += UUID_BYTES; S32 i; count = cats.count(); for(i = 0; i < count; ++i) { memcpy(pos, &type, sizeof(U8)); /* Flawfinder: ignore */ pos += sizeof(U8); memcpy(pos, &(cats.get(i)->getUUID()), UUID_BYTES); /* Flawfinder: ignore */ pos += UUID_BYTES; } count = items.count(); for(i = 0; i < count; ++i) { type = (U8)items.get(i)->getType(); memcpy(pos, &type, sizeof(U8)); /* Flawfinder: ignore */ pos += sizeof(U8); memcpy(pos, &(items.get(i)->getUUID()), UUID_BYTES); /* Flawfinder: ignore */ pos += UUID_BYTES; } pack_instant_message( gMessageSystem, gAgent.getID(), FALSE, gAgent.getSessionID(), to_agent, name, cat->getName(), IM_ONLINE, IM_INVENTORY_OFFERED, transaction_id, 0, LLUUID::null, gAgent.getPositionAgent(), NO_TIMESTAMP, bucket, bucket_size); gAgent.sendReliableMessage(); delete[] bucket; // VEFFECT: giveInventoryCategory LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); effectp->setSourceObject(gAgent.getAvatarObject()); effectp->setTargetObject(gObjectList.findObject(to_agent)); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); gFloaterTools->dirty(); LLMuteList::getInstance()->autoRemove(to_agent, LLMuteList::AR_INVENTORY); // If this item was given by drag-and-drop into an IM panel, log this action in the IM panel chat. if (im_session_id != LLUUID::null) { LLSD args; gIMMgr->addSystemMessage(im_session_id, "inventory_item_offered", args); } } } // static BOOL LLToolDragAndDrop::isInventoryGiveAcceptable(LLInventoryItem* item) { if(!item) { return FALSE; } if(!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { return FALSE; } BOOL copyable = FALSE; if(item->getPermissions().allowCopyBy(gAgent.getID())) copyable = TRUE; LLVOAvatarSelf* my_avatar = gAgent.getAvatarObject(); if(!my_avatar) { return FALSE; } BOOL acceptable = TRUE; switch(item->getType()) { case LLAssetType::AT_OBJECT: if(my_avatar->isWearingAttachment(item->getUUID())) { acceptable = FALSE; } break; case LLAssetType::AT_BODYPART: case LLAssetType::AT_CLOTHING: if(!copyable && gAgentWearables.isWearingItem(item->getUUID())) { acceptable = FALSE; } break; default: break; } return acceptable; } // Static BOOL LLToolDragAndDrop::isInventoryGroupGiveAcceptable(LLInventoryItem* item) { if(!item) { return FALSE; } // These permissions are double checked in the simulator in // LLGroupNoticeInventoryItemFetch::result(). if(!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { return FALSE; } if(!item->getPermissions().allowCopyBy(gAgent.getID())) { return FALSE; } LLVOAvatarSelf* my_avatar = gAgent.getAvatarObject(); if(!my_avatar) { return FALSE; } BOOL acceptable = TRUE; switch(item->getType()) { case LLAssetType::AT_OBJECT: if(my_avatar->isWearingAttachment(item->getUUID())) { acceptable = FALSE; } break; default: break; } return acceptable; } // accessor that looks at permissions, copyability, and names of // inventory items to determine if a drop would be ok. EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LLInventoryItem* item) { // check the basics if (!item || !obj) return ACCEPT_NO; // HACK: downcast LLViewerInventoryItem* vitem = (LLViewerInventoryItem*)item; if (!vitem->isComplete()) return ACCEPT_NO; if (vitem->getIsLinkType()) return ACCEPT_NO; // No giving away links // deny attempts to drop from an object onto itself. This is to // help make sure that drops that are from an object to an object // don't have to worry about order of evaluation. Think of this // like check for self in assignment. if(obj->getID() == item->getParentUUID()) { return ACCEPT_NO; } //BOOL copy = (perm.allowCopyBy(gAgent.getID(), // gAgent.getGroupID()) // && (obj->mPermModify || obj->mFlagAllowInventoryAdd)); BOOL worn = FALSE; LLVOAvatarSelf* my_avatar = NULL; switch(item->getType()) { case LLAssetType::AT_OBJECT: my_avatar = gAgent.getAvatarObject(); if(my_avatar && my_avatar->isWearingAttachment(item->getUUID())) { worn = TRUE; } break; case LLAssetType::AT_BODYPART: case LLAssetType::AT_CLOTHING: if(gAgentWearables.isWearingItem(item->getUUID())) { worn = TRUE; } break; default: break; } const LLPermissions& perm = item->getPermissions(); BOOL modify = (obj->permModify() || obj->flagAllowInventoryAdd()); BOOL transfer = FALSE; if((obj->permYouOwner() && (perm.getOwner() == gAgent.getID())) || perm.allowOperationBy(PERM_TRANSFER, gAgent.getID())) { transfer = TRUE; } BOOL volume = (LL_PCODE_VOLUME == obj->getPCode()); BOOL attached = obj->isAttachment(); BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE; if(attached && !unrestricted) { return ACCEPT_NO_LOCKED; } else if(modify && transfer && volume && !worn) { return ACCEPT_YES_MULTI; } else if(!modify) { return ACCEPT_NO_LOCKED; } return ACCEPT_NO; } // function used as drag-and-drop handler for simple agent give inventory requests //static bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_id, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept) { // check the type switch(cargo_type) { case DAD_TEXTURE: case DAD_SOUND: case DAD_LANDMARK: case DAD_SCRIPT: case DAD_OBJECT: case DAD_NOTECARD: case DAD_CLOTHING: case DAD_BODYPART: case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: case DAD_MESH: { LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; if(gInventory.getItem(inv_item->getUUID()) && LLToolDragAndDrop::isInventoryGiveAcceptable(inv_item)) { // *TODO: get multiple object transfers working *accept = ACCEPT_YES_COPY_SINGLE; if(drop) { LLToolDragAndDrop::giveInventory(dest_agent, inv_item, session_id); } } else { // It's not in the user's inventory (it's probably // in an object's contents), so disallow dragging // it here. You can't give something you don't // yet have. *accept = ACCEPT_NO; } break; } case DAD_CATEGORY: { LLViewerInventoryCategory* inv_cat = (LLViewerInventoryCategory*)cargo_data; if( gInventory.getCategory( inv_cat->getUUID() ) ) { // *TODO: get multiple object transfers working *accept = ACCEPT_YES_COPY_SINGLE; if(drop) { LLToolDragAndDrop::giveInventoryCategory(dest_agent, inv_cat, session_id); } } else { // It's not in the user's inventory (it's probably // in an object's contents), so disallow dragging // it here. You can't give something you don't // yet have. *accept = ACCEPT_NO; } break; } default: *accept = ACCEPT_NO; break; } return TRUE; } /// /// Methods called in the drag & drop array /// EAcceptance LLToolDragAndDrop::dad3dNULL( LLViewerObject*, S32, MASK, BOOL) { lldebugs << "LLToolDragAndDrop::dad3dNULL()" << llendl; return ACCEPT_NO; } EAcceptance LLToolDragAndDrop::dad3dRezAttachmentFromInv( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dRezAttachmentFromInv()" << llendl; // must be in the user's inventory if(mSource != SOURCE_AGENT && mSource != SOURCE_LIBRARY) { return ACCEPT_NO; } LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; // must not be in the trash const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) ) { return ACCEPT_NO; } // must not be already wearing it LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if( !avatar || avatar->isWearingAttachment(item->getUUID()) ) { return ACCEPT_NO; } if( drop ) { if(mSource == SOURCE_LIBRARY) { LLPointer cb = new RezAttachmentCallback(0); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else { rez_attachment(item, 0); } } return ACCEPT_YES_SINGLE; } EAcceptance LLToolDragAndDrop::dad3dRezObjectOnLand( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { if (mSource == SOURCE_WORLD) { return dad3dRezFromObjectOnLand(obj, face, mask, drop); } lldebugs << "LLToolDragAndDrop::dad3dRezObjectOnLand()" << llendl; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; LLVOAvatarSelf* my_avatar = gAgent.getAvatarObject(); if( !my_avatar || my_avatar->isWearingAttachment( item->getUUID() ) ) { return ACCEPT_NO; } EAcceptance accept; BOOL remove_inventory; // Get initial settings based on shift key if (mask & MASK_SHIFT) { // For now, always make copy //accept = ACCEPT_YES_SINGLE; //remove_inventory = TRUE; accept = ACCEPT_YES_COPY_SINGLE; remove_inventory = FALSE; } else { accept = ACCEPT_YES_COPY_SINGLE; remove_inventory = FALSE; } // check if the item can be copied. If not, send that to the sim // which will remove the inventory item. if(!item->getPermissions().allowCopyBy(gAgent.getID())) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; } // Check if it's in the trash. const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; } if(drop) { dropObject(obj, TRUE, FALSE, remove_inventory); } return accept; } EAcceptance LLToolDragAndDrop::dad3dRezObjectOnObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { // handle objects coming from object inventory if (mSource == SOURCE_WORLD) { return dad3dRezFromObjectOnObject(obj, face, mask, drop); } lldebugs << "LLToolDragAndDrop::dad3dRezObjectOnObject()" << llendl; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; LLVOAvatarSelf* my_avatar = gAgent.getAvatarObject(); if( !my_avatar || my_avatar->isWearingAttachment( item->getUUID() ) ) { return ACCEPT_NO; } if((mask & MASK_CONTROL)) { // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if(mSource == SOURCE_NOTECARD) { return ACCEPT_NO; } EAcceptance rv = willObjectAcceptInventory(obj, item); if(drop && (ACCEPT_YES_SINGLE <= rv)) { dropInventory(obj, item, mSource, mSourceID); } return rv; } EAcceptance accept; BOOL remove_inventory; if (mask & MASK_SHIFT) { // For now, always make copy //accept = ACCEPT_YES_SINGLE; //remove_inventory = TRUE; accept = ACCEPT_YES_COPY_SINGLE; remove_inventory = FALSE; } else { accept = ACCEPT_YES_COPY_SINGLE; remove_inventory = FALSE; } // check if the item can be copied. If not, send that to the sim // which will remove the inventory item. if(!item->getPermissions().allowCopyBy(gAgent.getID())) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; } // Check if it's in the trash. const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; } if(drop) { dropObject(obj, FALSE, FALSE, remove_inventory); } return accept; } EAcceptance LLToolDragAndDrop::dad3dRezScript( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dRezScript()" << llendl; // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) { return ACCEPT_NO; } LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; EAcceptance rv = willObjectAcceptInventory(obj, item); if(drop && (ACCEPT_YES_SINGLE <= rv)) { // rez in the script active by default, rez in inactive if the // control key is being held down. BOOL active = ((mask & MASK_CONTROL) == 0); LLViewerObject* root_object = obj; if (obj && obj->getParent()) { LLViewerObject* parent_obj = (LLViewerObject*)obj->getParent(); if (!parent_obj->isAvatar()) { root_object = parent_obj; } } dropScript(root_object, item, active, mSource, mSourceID); } return rv; } EAcceptance LLToolDragAndDrop::dad3dApplyToObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type) { lldebugs << "LLToolDragAndDrop::dad3dApplyToObject()" << llendl; // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) { return ACCEPT_NO; } LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; EAcceptance rv = willObjectAcceptInventory(obj, item); if((mask & MASK_CONTROL)) { if((ACCEPT_YES_SINGLE <= rv) && drop) { dropInventory(obj, item, mSource, mSourceID); } return rv; } if(!obj->permModify()) { return ACCEPT_NO_LOCKED; } //If texture !copyable don't texture or you'll never get it back. if(!item->getPermissions().allowCopyBy(gAgent.getID())) { return ACCEPT_NO; } if(drop && (ACCEPT_YES_SINGLE <= rv)) { if (cargo_type == DAD_TEXTURE) { if((mask & MASK_SHIFT)) { dropTextureAllFaces(obj, item, mSource, mSourceID); } else { dropTextureOneFace(obj, face, item, mSource, mSourceID); } } else if (cargo_type == DAD_MESH) { dropMesh(obj, item, mSource, mSourceID); } else { llwarns << "unsupported asset type" << llendl; } // VEFFECT: SetTexture LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); effectp->setSourceObject(gAgent.getAvatarObject()); effectp->setTargetObject(obj); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); } // enable multi-drop, although last texture will win return ACCEPT_YES_MULTI; } EAcceptance LLToolDragAndDrop::dad3dTextureObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE); } EAcceptance LLToolDragAndDrop::dad3dMeshObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { return dad3dApplyToObject(obj, face, mask, drop, DAD_MESH); } /* EAcceptance LLToolDragAndDrop::dad3dTextureSelf( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dTextureAvatar()" << llendl; if(drop) { if( !(mask & MASK_SHIFT) ) { dropTextureOneFaceAvatar( (LLVOAvatar*)obj, face, (LLInventoryItem*)mCargoData); } } return (mask & MASK_SHIFT) ? ACCEPT_NO : ACCEPT_YES_SINGLE; } */ EAcceptance LLToolDragAndDrop::dad3dWearItem( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dWearItem()" << llendl; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; if(mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY) { // it's in the agent inventory const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) ) { return ACCEPT_NO; } if( drop ) { // Don't wear anything until initial wearables are loaded, can // destroy clothing items. if (!gAgentWearables.areWearablesLoaded()) { LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded"); return ACCEPT_NO; } if(mSource == SOURCE_LIBRARY) { // create item based on that one, and put it on if that // was a success. LLPointer cb = new WearOnAvatarCallback(); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else { wear_inventory_item_on_avatar( item ); } } return ACCEPT_YES_MULTI; } else { // TODO: copy/move item to avatar's inventory and then wear it. return ACCEPT_NO; } } EAcceptance LLToolDragAndDrop::dad3dActivateGesture( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dActivateGesture()" << llendl; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; if(mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY) { // it's in the agent inventory const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) ) { return ACCEPT_NO; } if( drop ) { LLUUID item_id; if(mSource == SOURCE_LIBRARY) { // create item based on that one, and put it on if that // was a success. LLPointer cb = new ActivateGestureCallback(); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else { LLGestureManager::instance().activateGesture(item->getUUID()); gInventory.updateItem(item); gInventory.notifyObservers(); } } return ACCEPT_YES_MULTI; } else { return ACCEPT_NO; } } EAcceptance LLToolDragAndDrop::dad3dWearCategory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dWearCategory()" << llendl; LLViewerInventoryItem* item; LLViewerInventoryCategory* category; locateInventory(item, category); if(!category) return ACCEPT_NO; if (drop) { // Don't wear anything until initial wearables are loaded, can // destroy clothing items. if (!gAgentWearables.areWearablesLoaded()) { LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded"); return ACCEPT_NO; } } if(mSource == SOURCE_AGENT) { const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if( gInventory.isObjectDescendentOf( category->getUUID(), trash_id ) ) { return ACCEPT_NO; } if(drop) { BOOL append = ( (mask & MASK_SHIFT) ? TRUE : FALSE ); LLAppearanceManager::instance().wearInventoryCategory(category, false, append); } return ACCEPT_YES_MULTI; } else if(mSource == SOURCE_LIBRARY) { if(drop) { LLAppearanceManager::instance().wearInventoryCategory(category, true, false); } return ACCEPT_YES_MULTI; } else { // TODO: copy/move category to avatar's inventory and then wear it. return ACCEPT_NO; } } EAcceptance LLToolDragAndDrop::dad3dUpdateInventory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dadUpdateInventory()" << llendl; // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) { return ACCEPT_NO; } LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; LLViewerObject* root_object = obj; if (obj && obj->getParent()) { LLViewerObject* parent_obj = (LLViewerObject*)obj->getParent(); if (!parent_obj->isAvatar()) { root_object = parent_obj; } } EAcceptance rv = willObjectAcceptInventory(root_object, item); if(root_object && drop && (ACCEPT_YES_COPY_SINGLE <= rv)) { dropInventory(root_object, item, mSource, mSourceID); } return rv; } BOOL LLToolDragAndDrop::dadUpdateInventory(LLViewerObject* obj, BOOL drop) { EAcceptance rv = dad3dUpdateInventory(obj, -1, MASK_NONE, drop); return (rv >= ACCEPT_YES_COPY_SINGLE); } EAcceptance LLToolDragAndDrop::dad3dUpdateInventoryCategory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dUpdateInventoryCategory()" << llendl; if (obj == NULL) { llwarns << "obj is NULL; aborting func with ACCEPT_NO" << llendl; return ACCEPT_NO; } if ((mSource != SOURCE_AGENT) && (mSource != SOURCE_LIBRARY)) { return ACCEPT_NO; } if (obj->isAttachment()) { return ACCEPT_NO_LOCKED; } LLViewerInventoryItem* item = NULL; LLViewerInventoryCategory* cat = NULL; locateInventory(item, cat); if (!cat) { return ACCEPT_NO; } // Find all the items in the category LLDroppableItem droppable(!obj->permYouOwner()); LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; gInventory.collectDescendentsIf(cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, droppable); cats.put(cat); if (droppable.countNoCopy() > 0) { llwarns << "*** Need to confirm this step" << llendl; } LLViewerObject* root_object = obj; if (obj->getParent()) { LLViewerObject* parent_obj = (LLViewerObject*)obj->getParent(); if (!parent_obj->isAvatar()) { root_object = parent_obj; } } EAcceptance rv = ACCEPT_NO; // Check for accept for (LLInventoryModel::cat_array_t::const_iterator cat_iter = cats.begin(); cat_iter != cats.end(); ++cat_iter) { const LLViewerInventoryCategory *cat = (*cat_iter); rv = gInventory.isCategoryComplete(cat->getUUID()) ? ACCEPT_YES_MULTI : ACCEPT_NO; if(rv < ACCEPT_YES_SINGLE) { lldebugs << "Category " << cat->getUUID() << "is not complete." << llendl; break; } } if (ACCEPT_YES_COPY_SINGLE <= rv) { for (LLInventoryModel::item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { LLViewerInventoryItem *item = (*item_iter); /* // Pass the base objects, not the links. if (item && item->getIsLinkType()) { item = item->getLinkedItem(); (*item_iter) = item; } */ rv = willObjectAcceptInventory(root_object, item); if (rv < ACCEPT_YES_COPY_SINGLE) { lldebugs << "Object will not accept " << item->getUUID() << llendl; break; } } } // If every item is accepted, send it on if (drop && (ACCEPT_YES_COPY_SINGLE <= rv)) { LLInventoryFetchObserver::item_ref_t ids; for (LLInventoryModel::item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { const LLViewerInventoryItem *item = (*item_iter); ids.push_back(item->getUUID()); } LLCategoryDropObserver* dropper = new LLCategoryDropObserver(obj->getID(), mSource); dropper->fetchItems(ids); if(dropper->isEverythingComplete()) { dropper->done(); } else { gInventory.addObserver(dropper); } } return rv; } BOOL LLToolDragAndDrop::dadUpdateInventoryCategory(LLViewerObject* obj, BOOL drop) { EAcceptance rv = dad3dUpdateInventoryCategory(obj, -1, MASK_NONE, drop); return (rv >= ACCEPT_YES_COPY_SINGLE); } EAcceptance LLToolDragAndDrop::dad3dGiveInventoryObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dGiveInventoryObject()" << llendl; // item has to be in agent inventory. if(mSource != SOURCE_AGENT) return ACCEPT_NO; // find the item now. LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; if(!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { // cannot give away no-transfer objects return ACCEPT_NO; } LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if(avatar && avatar->isWearingAttachment( item->getUUID() ) ) { // You can't give objects that are attached to you return ACCEPT_NO; } if( obj && avatar ) { if(drop) { giveInventory(obj->getID(), item ); } // *TODO: deal with all the issues surrounding multi-object // inventory transfers. return ACCEPT_YES_SINGLE; } return ACCEPT_NO; } EAcceptance LLToolDragAndDrop::dad3dGiveInventory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dGiveInventory()" << llendl; // item has to be in agent inventory. if(mSource != SOURCE_AGENT) return ACCEPT_NO; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; if(!isInventoryGiveAcceptable(item)) { return ACCEPT_NO; } if(drop && obj) { giveInventory(obj->getID(), item); } // *TODO: deal with all the issues surrounding multi-object // inventory transfers. return ACCEPT_YES_SINGLE; } EAcceptance LLToolDragAndDrop::dad3dGiveInventoryCategory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dGiveInventoryCategory()" << llendl; if(drop && obj) { LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!cat) return ACCEPT_NO; giveInventoryCategory(obj->getID(), cat); } // *TODO: deal with all the issues surrounding multi-object // inventory transfers. return ACCEPT_YES_SINGLE; } EAcceptance LLToolDragAndDrop::dad3dRezFromObjectOnLand( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dRezFromObjectOnLand()" << llendl; LLViewerInventoryItem* item = NULL; LLViewerInventoryCategory* cat = NULL; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; if(!gAgent.allowOperation(PERM_COPY, item->getPermissions()) || !item->getPermissions().allowTransferTo(LLUUID::null)) { return ACCEPT_NO_LOCKED; } if(drop) { dropObject(obj, TRUE, TRUE, FALSE); } return ACCEPT_YES_SINGLE; } EAcceptance LLToolDragAndDrop::dad3dRezFromObjectOnObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { lldebugs << "LLToolDragAndDrop::dad3dRezFromObjectOnObject()" << llendl; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!item || !item->isComplete()) return ACCEPT_NO; if((mask & MASK_CONTROL)) { // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. return ACCEPT_NO; // *HACK: uncomment this when appropriate //EAcceptance rv = willObjectAcceptInventory(obj, item); //if(drop && (ACCEPT_YES_SINGLE <= rv)) //{ // dropInventory(obj, item, mSource, mSourceID); //} //return rv; } if(!item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()) || !item->getPermissions().allowTransferTo(LLUUID::null)) { return ACCEPT_NO_LOCKED; } if(drop) { dropObject(obj, FALSE, TRUE, FALSE); } return ACCEPT_YES_SINGLE; } EAcceptance LLToolDragAndDrop::dad3dCategoryOnLand( LLViewerObject *obj, S32 face, MASK mask, BOOL drop) { return ACCEPT_NO; /* lldebugs << "LLToolDragAndDrop::dad3dCategoryOnLand()" << llendl; LLInventoryItem* item; LLInventoryCategory* cat; locateInventory(item, cat); if(!cat) return ACCEPT_NO; EAcceptance rv = ACCEPT_NO; // find all the items in the category LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLDropCopyableItems droppable; gInventory.collectDescendentsIf(cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, droppable); if(items.count() > 0) { rv = ACCEPT_YES_SINGLE; } if((rv >= ACCEPT_YES_COPY_SINGLE) && drop) { createContainer(items, cat->getName()); return ACCEPT_NO; } return rv; */ } // This is based on ALOT of copied, special-cased code // This shortcuts alot of steps to make a basic object // w/ an inventory and a special permissions set EAcceptance LLToolDragAndDrop::dad3dAssetOnLand( LLViewerObject *obj, S32 face, MASK mask, BOOL drop) { return ACCEPT_NO; /* lldebugs << "LLToolDragAndDrop::dad3dAssetOnLand()" << llendl; LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLViewerInventoryItem::item_array_t copyable_items; locateMultipleInventory(items, cats); if(!items.count()) return ACCEPT_NO; EAcceptance rv = ACCEPT_NO; for (S32 i = 0; i < items.count(); i++) { LLInventoryItem* item = items[i]; if(item->getPermissions().allowCopyBy(gAgent.getID())) { copyable_items.put(item); rv = ACCEPT_YES_SINGLE; } } if((rv >= ACCEPT_YES_COPY_SINGLE) && drop) { createContainer(copyable_items, NULL); } return rv; */ } LLInventoryObject* LLToolDragAndDrop::locateInventory( LLViewerInventoryItem*& item, LLViewerInventoryCategory*& cat) { item = NULL; cat = NULL; if(mCargoIDs.empty()) return NULL; if((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY)) { // The object should be in user inventory. item = (LLViewerInventoryItem*)gInventory.getItem(mCargoIDs[mCurItemIndex]); cat = (LLViewerInventoryCategory*)gInventory.getCategory(mCargoIDs[mCurItemIndex]); } else if(mSource == SOURCE_WORLD) { // This object is in some task inventory somewhere. LLViewerObject* obj = gObjectList.findObject(mSourceID); if(obj) { if((mCargoTypes[mCurItemIndex] == DAD_CATEGORY) || (mCargoTypes[mCurItemIndex] == DAD_ROOT_CATEGORY)) { cat = (LLViewerInventoryCategory*)obj->getInventoryObject(mCargoIDs[mCurItemIndex]); } else { item = (LLViewerInventoryItem*)obj->getInventoryObject(mCargoIDs[mCurItemIndex]); } } } else if(mSource == SOURCE_NOTECARD) { LLPreviewNotecard* preview = LLFloaterReg::findTypedInstance("preview_notecard", mSourceID); if(preview) { item = (LLViewerInventoryItem*)preview->getDragItem(); } } if(item) return item; if(cat) return cat; return NULL; } /* LLInventoryObject* LLToolDragAndDrop::locateMultipleInventory(LLViewerInventoryCategory::cat_array_t& cats, LLViewerInventoryItem::item_array_t& items) { if(mCargoIDs.count() == 0) return NULL; if((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY)) { // The object should be in user inventory. for (S32 i = 0; i < mCargoIDs.count(); i++) { LLInventoryItem* item = gInventory.getItem(mCargoIDs[i]); if (item) { items.put(item); } LLInventoryCategory* category = gInventory.getCategory(mCargoIDs[i]); if (category) { cats.put(category); } } } else if(mSource == SOURCE_WORLD) { // This object is in some task inventory somewhere. LLViewerObject* obj = gObjectList.findObject(mSourceID); if(obj) { if((mCargoType == DAD_CATEGORY) || (mCargoType == DAD_ROOT_CATEGORY)) { // The object should be in user inventory. for (S32 i = 0; i < mCargoIDs.count(); i++) { LLInventoryCategory* category = (LLInventoryCategory*)obj->getInventoryObject(mCargoIDs[i]); if (category) { cats.put(category); } } } else { for (S32 i = 0; i < mCargoIDs.count(); i++) { LLInventoryItem* item = (LLInventoryItem*)obj->getInventoryObject(mCargoIDs[i]); if (item) { items.put(item); } } } } } else if(mSource == SOURCE_NOTECARD) { LLPreviewNotecard* card; card = (LLPreviewNotecard*)LLPreview::find(mSourceID); if(card) { items.put((LLInventoryItem*)card->getDragItem()); } } if(items.count()) return items[0]; if(cats.count()) return cats[0]; return NULL; } */ // void LLToolDragAndDrop::createContainer(LLViewerInventoryItem::item_array_t &items, const char* preferred_name ) // { // llwarns << "LLToolDragAndDrop::createContainer()" << llendl; // return; // } // utility functions void pack_permissions_slam(LLMessageSystem* msg, U32 flags, const LLPermissions& perms) { // CRUFT -- the server no longer pays attention to this data U32 group_mask = perms.getMaskGroup(); U32 everyone_mask = perms.getMaskEveryone(); U32 next_owner_mask = perms.getMaskNextOwner(); msg->addU32Fast(_PREHASH_ItemFlags, flags); msg->addU32Fast(_PREHASH_GroupMask, group_mask); msg->addU32Fast(_PREHASH_EveryoneMask, everyone_mask); msg->addU32Fast(_PREHASH_NextOwnerMask, next_owner_mask); }