/** * @file lltooldraganddrop.cpp * @brief LLToolDragAndDrop class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lltooldraganddrop.h" // library headers #include "llnotificationsutil.h" // project headers #include "llagent.h" #include "llagentcamera.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "llavatarnamecache.h" #include "lldictionary.h" #include "llfloaterreg.h" #include "llfloatertools.h" #include "llgesturemgr.h" #include "llgiveinventory.h" #include "llgltfmateriallist.h" #include "llhudmanager.h" #include "llhudeffecttrail.h" #include "llimview.h" #include "llinventorybridge.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" #include "llpreviewnotecard.h" #include "llrootview.h" #include "llselectmgr.h" #include "lltoolbarview.h" #include "lltoolmgr.h" #include "lltooltip.h" #include "lltrans.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llworld.h" #include "llpanelface.h" #include "lluiusage.h" // syntactic sugar #define callMemberFunction(object,ptrToMember) ((object).*(ptrToMember)) class LLNoPreferredType : public LLInventoryCollectFunctor { public: LLNoPreferredType() {} virtual ~LLNoPreferredType() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (cat && (cat->getPreferredType() == LLFolderType::FT_NONE)) { return true; } return false; } }; class LLNoPreferredTypeOrItem : public LLInventoryCollectFunctor { public: LLNoPreferredTypeOrItem() {} virtual ~LLNoPreferredTypeOrItem() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (item) return true; if (cat && (cat->getPreferredType() == LLFolderType::FT_NONE)) { return true; } return false; } }; class LLDroppableItem : public LLInventoryCollectFunctor { public: LLDroppableItem(BOOL is_transfer) : mCountLosing(0), mIsTransfer(is_transfer) {} virtual ~LLDroppableItem() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); S32 countNoCopy() const { return mCountLosing; } protected: S32 mCountLosing; BOOL mIsTransfer; }; bool LLDroppableItem::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { bool allowed = false; if (item) { allowed = itemTransferCommonlyAllowed(item); if (allowed && mIsTransfer && !item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { allowed = false; } if (allowed && !item->getPermissions().allowCopyBy(gAgent.getID())) { ++mCountLosing; } } return allowed; } class LLDropCopyableItems : public LLInventoryCollectFunctor { public: LLDropCopyableItems() {} virtual ~LLDropCopyableItems() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); }; bool LLDropCopyableItems::operator()( LLInventoryCategory* cat, LLInventoryItem* item) { bool allowed = false; if (item) { allowed = itemTransferCommonlyAllowed(item); if (allowed && !item->getPermissions().allowCopyBy(gAgent.getID())) { // whoops, can't copy it - don't allow it. allowed = false; } } return allowed; } // Starts a fetch on folders and items. This is really not used // as an observer in the traditional sense; we're just using it to // request a fetch and we don't care about when/if the response arrives. class LLCategoryFireAndForget : public LLInventoryFetchComboObserver { public: LLCategoryFireAndForget(const uuid_vec_t& folder_ids, const uuid_vec_t& item_ids) : LLInventoryFetchComboObserver(folder_ids, item_ids) {} ~LLCategoryFireAndForget() {} virtual void done() { /* no-op: it's fire n forget right? */ LL_DEBUGS() << "LLCategoryFireAndForget::done()" << LL_ENDL; } }; class LLCategoryDropObserver : public LLInventoryFetchItemsObserver { public: LLCategoryDropObserver( const uuid_vec_t& ids, const LLUUID& obj_id, LLToolDragAndDrop::ESource src) : LLInventoryFetchItemsObserver(ids), mObjectID(obj_id), mSource(src) {} ~LLCategoryDropObserver() {} virtual void done(); protected: LLUUID mObjectID; LLToolDragAndDrop::ESource mSource; }; void LLCategoryDropObserver::done() { gInventory.removeObserver(this); LLViewerObject* dst_obj = gObjectList.findObject(mObjectID); if (dst_obj) { // *FIX: coalesce these... LLInventoryItem* item = NULL; uuid_vec_t::iterator it = mComplete.begin(); uuid_vec_t::iterator end = mComplete.end(); for(; it < end; ++it) { item = gInventory.getItem(*it); if (item) { LLToolDragAndDrop::dropInventory( dst_obj, item, mSource, LLUUID::null); } } } delete this; } S32 LLToolDragAndDrop::sOperationId = 0; LLToolDragAndDrop::DragAndDropEntry::DragAndDropEntry(dragOrDrop3dImpl f_none, dragOrDrop3dImpl f_self, dragOrDrop3dImpl f_avatar, dragOrDrop3dImpl f_object, dragOrDrop3dImpl f_land) : LLDictionaryEntry("") { mFunctions[DT_NONE] = f_none; mFunctions[DT_SELF] = f_self; mFunctions[DT_AVATAR] = f_avatar; mFunctions[DT_OBJECT] = f_object; mFunctions[DT_LAND] = f_land; } LLToolDragAndDrop::dragOrDrop3dImpl LLToolDragAndDrop::LLDragAndDropDictionary::get(EDragAndDropType dad_type, LLToolDragAndDrop::EDropTarget drop_target) { const DragAndDropEntry *entry = lookup(dad_type); if (entry) { return (entry->mFunctions[(U8)drop_target]); } return &LLToolDragAndDrop::dad3dNULL; } LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() { // DT_NONE DT_SELF DT_AVATAR DT_OBJECT DT_LAND // |-------------------------------|----------------------------------------------|-----------------------------------------------|---------------------------------------------------|--------------------------------| addEntry(DAD_NONE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_MATERIAL, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMaterialObject, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_CLOTHING, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_OBJECT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dRezAttachmentFromInv, &LLToolDragAndDrop::dad3dGiveInventoryObject, &LLToolDragAndDrop::dad3dRezObjectOnObject, &LLToolDragAndDrop::dad3dRezObjectOnLand)); addEntry(DAD_NOTECARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_CATEGORY, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearCategory, &LLToolDragAndDrop::dad3dGiveInventoryCategory, &LLToolDragAndDrop::dad3dRezCategoryOnObject, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_ROOT_CATEGORY, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_BODYPART, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SETTINGS, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); // TODO: animation on self could play it? edit it? // TODO: gesture on self could play it? edit it? }; LLToolDragAndDrop::LLToolDragAndDrop() : LLTool(std::string("draganddrop"), NULL), mCargoCount(0), mDragStartX(0), mDragStartY(0), mSource(SOURCE_AGENT), mCursor(UI_CURSOR_NO), mLastAccept(ACCEPT_NO), mDrop(FALSE), mCurItemIndex(0) { } void LLToolDragAndDrop::setDragStart(S32 x, S32 y) { mDragStartX = x; mDragStartY = y; } BOOL LLToolDragAndDrop::isOverThreshold(S32 x,S32 y) { S32 mouse_delta_x = x - mDragStartX; S32 mouse_delta_y = y - mDragStartY; return (mouse_delta_x * mouse_delta_x) + (mouse_delta_y * mouse_delta_y) > DRAG_N_DROP_DISTANCE_THRESHOLD * DRAG_N_DROP_DISTANCE_THRESHOLD; } void LLToolDragAndDrop::beginDrag(EDragAndDropType type, const LLUUID& cargo_id, ESource source, const LLUUID& source_id, const LLUUID& object_id) { if (type == DAD_NONE) { LL_WARNS() << "Attempted to start drag without a cargo type" << LL_ENDL; return; } mCargoTypes.clear(); mCargoTypes.push_back(type); mCargoIDs.clear(); mCargoIDs.push_back(cargo_id); mSource = source; mSourceID = source_id; mObjectID = object_id; setMouseCapture( TRUE ); LLToolMgr::getInstance()->setTransientTool( this ); mCursor = UI_CURSOR_NO; if ((mCargoTypes[0] == DAD_CATEGORY) && ((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY))) { LLInventoryCategory* cat = gInventory.getCategory(cargo_id); // go ahead and fire & forget the descendents if we are not // dragging a protected folder. if (cat) { LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLNoPreferredTypeOrItem is_not_preferred; uuid_vec_t folder_ids; uuid_vec_t item_ids; if (is_not_preferred(cat, NULL)) { folder_ids.push_back(cargo_id); } gInventory.collectDescendentsIf( cargo_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_not_preferred); S32 count = cats.size(); S32 i; for(i = 0; i < count; ++i) { folder_ids.push_back(cats.at(i)->getUUID()); } count = items.size(); for(i = 0; i < count; ++i) { item_ids.push_back(items.at(i)->getUUID()); } if (!folder_ids.empty() || !item_ids.empty()) { LLCategoryFireAndForget *fetcher = new LLCategoryFireAndForget(folder_ids, item_ids); fetcher->startFetch(); delete fetcher; } } } } void LLToolDragAndDrop::beginMultiDrag( const std::vector<EDragAndDropType> types, const uuid_vec_t& cargo_ids, ESource source, const LLUUID& source_id) { // assert on public api is evil //llassert( type != DAD_NONE ); std::vector<EDragAndDropType>::const_iterator types_it; for (types_it = types.begin(); types_it != types.end(); ++types_it) { if (DAD_NONE == *types_it) { LL_WARNS() << "Attempted to start drag without a cargo type" << LL_ENDL; return; } } mCargoTypes = types; mCargoIDs = cargo_ids; mSource = source; mSourceID = source_id; setMouseCapture( TRUE ); LLToolMgr::getInstance()->setTransientTool( this ); mCursor = UI_CURSOR_NO; if ((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY)) { // find categories (i.e. inventory folders) in the cargo. LLInventoryCategory* cat = NULL; S32 count = llmin(cargo_ids.size(), types.size()); std::set<LLUUID> cat_ids; for(S32 i = 0; i < count; ++i) { cat = gInventory.getCategory(cargo_ids[i]); if (cat) { LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLNoPreferredType is_not_preferred; if (is_not_preferred(cat, NULL)) { cat_ids.insert(cat->getUUID()); } gInventory.collectDescendentsIf( cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, is_not_preferred); S32 cat_count = cats.size(); for(S32 i = 0; i < cat_count; ++i) { cat_ids.insert(cat->getUUID()); } } } if (!cat_ids.empty()) { uuid_vec_t folder_ids; uuid_vec_t item_ids; std::back_insert_iterator<uuid_vec_t> copier(folder_ids); std::copy(cat_ids.begin(), cat_ids.end(), copier); LLCategoryFireAndForget fetcher(folder_ids, item_ids); } } } void LLToolDragAndDrop::endDrag() { mEndDragSignal(); LLSelectMgr::getInstance()->unhighlightAll(); setMouseCapture(FALSE); } void LLToolDragAndDrop::onMouseCaptureLost() { // Called whenever the drag ends or if mouse capture is simply lost LLToolMgr::getInstance()->clearTransientTool(); mCargoTypes.clear(); mCargoIDs.clear(); mSource = SOURCE_AGENT; mSourceID.setNull(); mObjectID.setNull(); mCustomMsg.clear(); } BOOL LLToolDragAndDrop::handleMouseUp( S32 x, S32 y, MASK mask ) { if (hasMouseCapture()) { EAcceptance acceptance = ACCEPT_NO; dragOrDrop( x, y, mask, TRUE, &acceptance ); endDrag(); } return TRUE; } ECursorType LLToolDragAndDrop::acceptanceToCursor( EAcceptance acceptance ) { switch (acceptance) { case ACCEPT_YES_MULTI: if (mCargoIDs.size() > 1) { mCursor = UI_CURSOR_ARROWDRAGMULTI; } else { mCursor = UI_CURSOR_ARROWDRAG; } break; case ACCEPT_YES_SINGLE: if (mCargoIDs.size() > 1) { mToolTipMsg = LLTrans::getString("TooltipMustSingleDrop"); mCursor = UI_CURSOR_NO; } else { mCursor = UI_CURSOR_ARROWDRAG; } break; case ACCEPT_NO_LOCKED: mCursor = UI_CURSOR_NOLOCKED; break; case ACCEPT_NO_CUSTOM: mToolTipMsg = mCustomMsg; mCursor = UI_CURSOR_NO; break; case ACCEPT_NO: mCursor = UI_CURSOR_NO; break; case ACCEPT_YES_COPY_MULTI: if (mCargoIDs.size() > 1) { mCursor = UI_CURSOR_ARROWCOPYMULTI; } else { mCursor = UI_CURSOR_ARROWCOPY; } break; case ACCEPT_YES_COPY_SINGLE: if (mCargoIDs.size() > 1) { mToolTipMsg = LLTrans::getString("TooltipMustSingleDrop"); mCursor = UI_CURSOR_NO; } else { mCursor = UI_CURSOR_ARROWCOPY; } break; case ACCEPT_POSTPONED: break; default: llassert( FALSE ); } return mCursor; } BOOL LLToolDragAndDrop::handleHover( S32 x, S32 y, MASK mask ) { EAcceptance acceptance = ACCEPT_NO; dragOrDrop( x, y, mask, FALSE, &acceptance ); ECursorType cursor = acceptanceToCursor(acceptance); gViewerWindow->getWindow()->setCursor( cursor ); LL_DEBUGS("UserInput") << "hover handled by LLToolDragAndDrop" << LL_ENDL; return TRUE; } BOOL LLToolDragAndDrop::handleKey(KEY key, MASK mask) { if (key == KEY_ESCAPE) { // cancel drag and drop operation endDrag(); return TRUE; } return FALSE; } BOOL LLToolDragAndDrop::handleToolTip(S32 x, S32 y, MASK mask) { const F32 DRAG_N_DROP_TOOLTIP_DELAY = 0.10000000149f; if (!mToolTipMsg.empty()) { LLToolTipMgr::instance().unblockToolTips(); LLToolTipMgr::instance().show(LLToolTip::Params() .message(mToolTipMsg) .delay_time(DRAG_N_DROP_TOOLTIP_DELAY)); return TRUE; } return FALSE; } void LLToolDragAndDrop::handleDeselect() { mToolTipMsg.clear(); mCustomMsg.clear(); LLToolTipMgr::instance().blockToolTips(); } // protected void LLToolDragAndDrop::dragOrDrop( S32 x, S32 y, MASK mask, BOOL drop, EAcceptance* acceptance) { *acceptance = ACCEPT_YES_MULTI; BOOL handled = FALSE; LLView* top_view = gFocusMgr.getTopCtrl(); LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; mToolTipMsg.clear(); // Increment the operation id for every drop if (drop) { sOperationId++; } // For people drag and drop we don't need an actual inventory object, // instead we need the current cargo id, which should be a person id. bool is_uuid_dragged = (mSource == SOURCE_PEOPLE); if (top_view) { handled = TRUE; for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { S32 local_x, local_y; top_view->screenPointToLocal( x, y, &local_x, &local_y ); EAcceptance item_acceptance = ACCEPT_NO; LLInventoryObject* cargo = locateInventory(item, cat); if (cargo) { handled = handled && top_view->handleDragAndDrop(local_x, local_y, mask, FALSE, mCargoTypes[mCurItemIndex], (void*)cargo, &item_acceptance, mToolTipMsg); } else if (is_uuid_dragged) { handled = handled && top_view->handleDragAndDrop(local_x, local_y, mask, FALSE, mCargoTypes[mCurItemIndex], (void*)&mCargoIDs[mCurItemIndex], &item_acceptance, mToolTipMsg); } if (handled) { // use sort order to determine priority of acceptance *acceptance = (EAcceptance)llmin((U32)item_acceptance, (U32)*acceptance); } } // all objects passed, go ahead and perform drop if necessary if (handled && drop && (U32)*acceptance >= ACCEPT_YES_COPY_SINGLE) { if ((U32)*acceptance < ACCEPT_YES_COPY_MULTI && mCargoIDs.size() > 1) { // tried to give multi-cargo to a single-acceptor - refuse and return. *acceptance = ACCEPT_NO; return; } for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { S32 local_x, local_y; EAcceptance item_acceptance; top_view->screenPointToLocal( x, y, &local_x, &local_y ); LLInventoryObject* cargo = locateInventory(item, cat); if (cargo) { handled = handled && top_view->handleDragAndDrop(local_x, local_y, mask, TRUE, mCargoTypes[mCurItemIndex], (void*)cargo, &item_acceptance, mToolTipMsg); } else if (is_uuid_dragged) { handled = handled && top_view->handleDragAndDrop(local_x, local_y, mask, FALSE, mCargoTypes[mCurItemIndex], (void*)&mCargoIDs[mCurItemIndex], &item_acceptance, mToolTipMsg); } } } if (handled) { mLastAccept = (EAcceptance)*acceptance; } } if (!handled) { handled = TRUE; LLRootView* root_view = gViewerWindow->getRootView(); for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { EAcceptance item_acceptance = ACCEPT_NO; LLInventoryObject* cargo = locateInventory(item, cat); // fix for EXT-3191 if (cargo) { handled = handled && root_view->handleDragAndDrop(x, y, mask, FALSE, mCargoTypes[mCurItemIndex], (void*)cargo, &item_acceptance, mToolTipMsg); } else if (is_uuid_dragged) { handled = handled && root_view->handleDragAndDrop(x, y, mask, FALSE, mCargoTypes[mCurItemIndex], (void*)&mCargoIDs[mCurItemIndex], &item_acceptance, mToolTipMsg); } if (handled) { // use sort order to determine priority of acceptance *acceptance = (EAcceptance)llmin((U32)item_acceptance, (U32)*acceptance); } } // all objects passed, go ahead and perform drop if necessary if (handled && drop && (U32)*acceptance > ACCEPT_NO_LOCKED) { if ((U32)*acceptance < ACCEPT_YES_COPY_MULTI && mCargoIDs.size() > 1) { // tried to give multi-cargo to a single-acceptor - refuse and return. *acceptance = ACCEPT_NO; return; } for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { EAcceptance item_acceptance; LLInventoryObject* cargo = locateInventory(item, cat); if (cargo) { handled = handled && root_view->handleDragAndDrop(x, y, mask, TRUE, mCargoTypes[mCurItemIndex], (void*)cargo, &item_acceptance, mToolTipMsg); } else if (is_uuid_dragged) { handled = handled && root_view->handleDragAndDrop(x, y, mask, TRUE, mCargoTypes[mCurItemIndex], (void*)&mCargoIDs[mCurItemIndex], &item_acceptance, mToolTipMsg); } } } if (handled) { mLastAccept = (EAcceptance)*acceptance; } } if (!handled) { // Disallow drag and drop to 3D from the marketplace const LLUUID marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS); if (marketplacelistings_id.notNull()) { for (S32 item_index = 0; item_index < (S32)mCargoIDs.size(); item_index++) { if (gInventory.isObjectDescendentOf(mCargoIDs[item_index], marketplacelistings_id)) { *acceptance = ACCEPT_NO; mToolTipMsg = LLTrans::getString("TooltipOutboxDragToWorld"); return; } } } dragOrDrop3D( x, y, mask, drop, acceptance ); } } void LLToolDragAndDrop::dragOrDrop3D( S32 x, S32 y, MASK mask, BOOL drop, EAcceptance* acceptance ) { mDrop = drop; if (mDrop) { // don't allow drag and drop onto rigged or transparent objects pick(gViewerWindow->pickImmediate(x, y, FALSE, FALSE)); } else { // don't allow drag and drop onto transparent objects gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE, FALSE); } *acceptance = mLastAccept; } void LLToolDragAndDrop::pickCallback(const LLPickInfo& pick_info) { if (getInstance() != NULL) { getInstance()->pick(pick_info); } } void LLToolDragAndDrop::pick(const LLPickInfo& pick_info) { EDropTarget target = DT_NONE; S32 hit_face = -1; LLViewerObject* hit_obj = pick_info.getObject(); LLSelectMgr::getInstance()->unhighlightAll(); bool highlight_object = false; // Treat attachments as part of the avatar they are attached to. if (hit_obj != NULL) { // don't allow drag and drop on grass, trees, etc. if (pick_info.mPickType == LLPickInfo::PICK_FLORA) { mCursor = UI_CURSOR_NO; gViewerWindow->getWindow()->setCursor( mCursor ); return; } if (hit_obj->isAttachment() && !hit_obj->isHUDAttachment()) { LLVOAvatar* avatar = LLVOAvatar::findAvatarFromAttachment( hit_obj ); if (!avatar) { mLastAccept = ACCEPT_NO; mCursor = UI_CURSOR_NO; gViewerWindow->getWindow()->setCursor( mCursor ); return; } hit_obj = avatar; } if (hit_obj->isAvatar()) { if (((LLVOAvatar*) hit_obj)->isSelf()) { target = DT_SELF; hit_face = -1; } else { target = DT_AVATAR; hit_face = -1; } } else { target = DT_OBJECT; hit_face = pick_info.mObjectFace; highlight_object = true; } } else if (pick_info.mPickType == LLPickInfo::PICK_LAND) { target = DT_LAND; hit_face = -1; } mLastAccept = ACCEPT_YES_MULTI; for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { const S32 item_index = mCurItemIndex; const EDragAndDropType dad_type = mCargoTypes[item_index]; // Call the right implementation function mLastAccept = (EAcceptance)llmin( (U32)mLastAccept, (U32)callMemberFunction(*this, LLDragAndDropDictionary::instance().get(dad_type, target)) (hit_obj, hit_face, pick_info.mKeyMask, FALSE)); } if (mDrop && ((U32)mLastAccept >= ACCEPT_YES_COPY_SINGLE)) { // if target allows multi-drop or there is only one item being dropped, go ahead if ((mLastAccept >= ACCEPT_YES_COPY_MULTI) || (mCargoIDs.size() == 1)) { // Target accepts multi, or cargo is a single-drop for (mCurItemIndex = 0; mCurItemIndex < (S32)mCargoIDs.size(); mCurItemIndex++) { const S32 item_index = mCurItemIndex; const EDragAndDropType dad_type = mCargoTypes[item_index]; // Call the right implementation function callMemberFunction(*this, LLDragAndDropDictionary::instance().get(dad_type, target)) (hit_obj, hit_face, pick_info.mKeyMask, TRUE); } } else { // Target does not accept multi, but cargo is multi mLastAccept = ACCEPT_NO; } } if (highlight_object && mLastAccept > ACCEPT_NO_LOCKED) { // if any item being dragged will be applied to the object under our cursor // highlight that object for (S32 i = 0; i < (S32)mCargoIDs.size(); i++) { if (mCargoTypes[i] != DAD_OBJECT || (pick_info.mKeyMask & MASK_CONTROL)) { LLSelectMgr::getInstance()->highlightObjectAndFamily(hit_obj); break; } } } ECursorType cursor = acceptanceToCursor( mLastAccept ); gViewerWindow->getWindow()->setCursor( cursor ); mLastHitPos = pick_info.mPosGlobal; mLastCameraPos = gAgentCamera.getCameraPositionGlobal(); } // static BOOL LLToolDragAndDrop::handleDropMaterialProtections(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { if (!item) return FALSE; // Always succeed if.... // material is from the library // or already in the contents of the object if (SOURCE_LIBRARY == source) { // dropping a material from the library always just works. return TRUE; } // In case the inventory has not been loaded (e.g. due to some recent operation // causing a dirty inventory) and we can do an update, stall the user // while fetching the inventory. // // Fetch if inventory is dirty and listener is present (otherwise we will not receive update) if (hit_obj->isInventoryDirty() && hit_obj->hasInventoryListeners()) { hit_obj->requestInventory(); LLSD args; if (LLAssetType::AT_MATERIAL == item->getType()) { args["ERROR_MESSAGE"] = "Unable to add material.\nPlease wait a few seconds and try again."; } else { args["ERROR_MESSAGE"] = "Unable to add texture.\nPlease wait a few seconds and try again."; } LLNotificationsUtil::add("ErrorMessage", args); return FALSE; } // Make sure to verify both id and type since 'null' // is a shared default for some asset types. if (hit_obj->getInventoryItemByAsset(item->getAssetUUID(), item->getType())) { // if the asset is already in the object's inventory // then it can always be added to a side. // This saves some work if the task's inventory is already loaded // and ensures that the asset item is only added once. return TRUE; } LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); if (!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) { // Check that we can add the material as inventory to the object if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE ) { return FALSE; } // make sure the object has the material in it's inventory. if (SOURCE_AGENT == source) { // Remove the material from local inventory. The server // will actually remove the item from agent inventory. gInventory.deleteObject(item->getUUID()); gInventory.notifyObservers(); } else if (SOURCE_WORLD == source) { // *FIX: if the objects are in different regions, and the // source region has crashed, you can bypass these // permissions. LLViewerObject* src_obj = gObjectList.findObject(src_id); if (src_obj) { src_obj->removeInventory(item->getUUID()); } else { LL_WARNS() << "Unable to find source object." << LL_ENDL; return FALSE; } } // Add the asset item to the target object's inventory. if (LLAssetType::AT_TEXTURE == new_item->getType() || LLAssetType::AT_MATERIAL == new_item->getType()) { hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); } else { hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); } // Force the object to update and refetch its inventory so it has this asset. hit_obj->dirtyInventory(); hit_obj->requestInventory(); // TODO: Check to see if adding the item was successful; if not, then // we should return false here. This will requre a separate listener // since without listener, we have no way to receive update } else if (!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { // Check that we can add the asset as inventory to the object if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE ) { return FALSE; } // *FIX: may want to make sure agent can paint hit_obj. // Add the asset item to the target object's inventory. if (LLAssetType::AT_TEXTURE == new_item->getType() || LLAssetType::AT_MATERIAL == new_item->getType()) { hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); } else { hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); } // Force the object to update and refetch its inventory so it has this asset. hit_obj->dirtyInventory(); hit_obj->requestInventory(); // TODO: Check to see if adding the item was successful; if not, then // we should return false here. This will requre a separate listener // since without listener, we have no way to receive update } else if (LLAssetType::AT_MATERIAL == new_item->getType() && !item->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID())) { // Check that we can add the material as inventory to the object if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE ) { return FALSE; } // *FIX: may want to make sure agent can paint hit_obj. // Add the material item to the target object's inventory. hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); // Force the object to update and refetch its inventory so it has this material. hit_obj->dirtyInventory(); hit_obj->requestInventory(); // TODO: Check to see if adding the item was successful; if not, then // we should return false here. This will requre a separate listener // since without listener, we have no way to receive update } return TRUE; } void set_texture_to_material(LLViewerObject* hit_obj, S32 hit_face, const LLUUID& asset_id, LLGLTFMaterial::TextureInfo drop_channel) { LLTextureEntry* te = hit_obj->getTE(hit_face); if (te) { LLPointer<LLGLTFMaterial> material = te->getGLTFMaterialOverride(); // make a copy to not invalidate existing // material for multiple objects if (material.isNull()) { // Start with a material override which does not make any changes material = new LLGLTFMaterial(); } else { material = new LLGLTFMaterial(*material); } switch (drop_channel) { case LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR: default: { material->setBaseColorId(asset_id); } break; case LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS: { material->setOcclusionRoughnessMetallicId(asset_id); } break; case LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE: { material->setEmissiveId(asset_id); } break; case LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL: { material->setNormalId(asset_id); } break; } LLGLTFMaterialList::queueModify(hit_obj, hit_face, material); } } void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id, bool remove_pbr) { if (!item) { LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no texture item." << LL_ENDL; return; } S32 num_faces = hit_obj->getNumTEs(); bool has_non_pbr_faces = false; for (S32 face = 0; face < num_faces; face++) { if (hit_obj->getRenderMaterialID(face).isNull()) { has_non_pbr_faces = true; break; } } if (has_non_pbr_faces || remove_pbr) { BOOL res = handleDropMaterialProtections(hit_obj, item, source, src_id); if (!res) { return; } } LLUUID asset_id = item->getAssetUUID(); // Overrides require textures to be copy and transfer free LLPermissions item_permissions = item->getPermissions(); bool allow_adding_to_override = item_permissions.allowOperationBy(PERM_COPY, gAgent.getID()); allow_adding_to_override &= item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID()); LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id); add(LLStatViewer::EDIT_TEXTURE, 1); for( S32 face = 0; face < num_faces; face++ ) { if (remove_pbr) { hit_obj->setRenderMaterialID(face, LLUUID::null); hit_obj->setTEImage(face, image); dialog_refresh_all(); } else if (hit_obj->getRenderMaterialID(face).isNull()) { // update viewer side hit_obj->setTEImage(face, image); dialog_refresh_all(); } else if (allow_adding_to_override) { set_texture_to_material(hit_obj, face, asset_id, LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR); } } // send the update to the simulator LLGLTFMaterialList::flushUpdates(nullptr); hit_obj->sendTEUpdate(); } void LLToolDragAndDrop::dropMaterial(LLViewerObject* hit_obj, S32 hit_face, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id, bool all_faces) { LLSelectNode* nodep = nullptr; if (hit_obj->isSelected()) { // update object's saved materials nodep = LLSelectMgr::getInstance()->getSelection()->findNode(hit_obj); } // If user dropped a material onto face it implies // applying texture now without cancel, save to selection if (all_faces) { dropMaterialAllFaces(hit_obj, item, source, src_id); if (nodep) { uuid_vec_t material_ids; gltf_materials_vec_t override_materials; S32 num_faces = hit_obj->getNumTEs(); for (S32 face = 0; face < num_faces; face++) { material_ids.push_back(hit_obj->getRenderMaterialID(face)); override_materials.push_back(nullptr); } nodep->saveGLTFMaterials(material_ids, override_materials); } } else { dropMaterialOneFace(hit_obj, hit_face, item, source, src_id); // If user dropped a material onto face it implies // applying texture now without cancel, save to selection if (nodep && gFloaterTools->getVisible() && nodep->mSavedGLTFMaterialIds.size() > hit_face) { nodep->mSavedGLTFMaterialIds[hit_face] = hit_obj->getRenderMaterialID(hit_face); nodep->mSavedGLTFOverrideMaterials[hit_face] = nullptr; } } } void LLToolDragAndDrop::dropMaterialOneFace(LLViewerObject* hit_obj, S32 hit_face, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { if (hit_face == -1) return; if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL) { LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no material item." << LL_ENDL; return; } // SL-20013 must save asset_id before handleDropMaterialProtections since our item instance // may be deleted if it is moved into task inventory LLUUID asset_id = item->getAssetUUID(); BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if (!success) { return; } if (asset_id.isNull()) { // use blank material asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; } hit_obj->setRenderMaterialID(hit_face, asset_id); dialog_refresh_all(); // send the update to the simulator hit_obj->sendTEUpdate(); } void LLToolDragAndDrop::dropMaterialAllFaces(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL) { LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no material item." << LL_ENDL; return; } // SL-20013 must save asset_id before handleDropMaterialProtections since our item instance // may be deleted if it is moved into task inventory LLUUID asset_id = item->getAssetUUID(); BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if (!success) { return; } if (asset_id.isNull()) { // use blank material asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; } hit_obj->setRenderMaterialIDs(asset_id); dialog_refresh_all(); // send the update to the simulator hit_obj->sendTEUpdate(); } void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { if (!item) { LL_WARNS() << "no inventory item." << LL_ENDL; return; } LLUUID asset_id = item->getAssetUUID(); BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if(!success) { return; } LLSculptParams sculpt_params; sculpt_params.setSculptTexture(asset_id, LL_SCULPT_TYPE_MESH); hit_obj->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt_params, TRUE); dialog_refresh_all(); } void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj, S32 hit_face, LLInventoryItem* item, ESource source, const LLUUID& src_id, bool all_faces, bool remove_pbr, S32 tex_channel) { LLSelectNode* nodep = nullptr; if (hit_obj->isSelected()) { // update object's saved textures nodep = LLSelectMgr::getInstance()->getSelection()->findNode(hit_obj); } if (all_faces) { dropTextureAllFaces(hit_obj, item, source, src_id, remove_pbr); // If user dropped a texture onto face it implies // applying texture now without cancel, save to selection if (nodep) { uuid_vec_t texture_ids; uuid_vec_t material_ids; gltf_materials_vec_t override_materials; S32 num_faces = hit_obj->getNumTEs(); for (S32 face = 0; face < num_faces; face++) { LLViewerTexture* tex = hit_obj->getTEImage(face); if (tex != nullptr) { texture_ids.push_back(tex->getID()); } else { texture_ids.push_back(LLUUID::null); } // either removed or modified materials if (remove_pbr) { material_ids.push_back(LLUUID::null); } else { material_ids.push_back(hit_obj->getRenderMaterialID(face)); } LLTextureEntry* te = hit_obj->getTE(hit_face); if (te && !remove_pbr) { override_materials.push_back(te->getGLTFMaterialOverride()); } else { override_materials.push_back(nullptr); } } nodep->saveTextures(texture_ids); nodep->saveGLTFMaterials(material_ids, override_materials); } } else { dropTextureOneFace(hit_obj, hit_face, item, source, src_id, remove_pbr, tex_channel); // If user dropped a texture onto face it implies // applying texture now without cancel, save to selection LLPanelFace* panel_face = gFloaterTools->getPanelFace(); if (nodep && gFloaterTools->getVisible() && panel_face && panel_face->getTextureDropChannel() == 0 /*texture*/ && nodep->mSavedTextures.size() > hit_face) { LLViewerTexture* tex = hit_obj->getTEImage(hit_face); if (tex != nullptr) { nodep->mSavedTextures[hit_face] = tex->getID(); } else { nodep->mSavedTextures[hit_face] = LLUUID::null; } LLTextureEntry* te = hit_obj->getTE(hit_face); if (te && !remove_pbr) { nodep->mSavedGLTFOverrideMaterials[hit_face] = te->getGLTFMaterialOverride(); } else { nodep->mSavedGLTFOverrideMaterials[hit_face] = nullptr; } } } } void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, S32 hit_face, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id, bool remove_pbr, S32 tex_channel) { if (hit_face == -1) return; if (!item) { LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no texture item." << LL_ENDL; return; } LLUUID asset_id = item->getAssetUUID(); if (hit_obj->getRenderMaterialID(hit_face).notNull() && !remove_pbr) { // Overrides require textures to be copy and transfer free LLPermissions item_permissions = item->getPermissions(); bool allow_adding_to_override = item_permissions.allowOperationBy(PERM_COPY, gAgent.getID()); allow_adding_to_override &= item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID()); if (allow_adding_to_override) { LLGLTFMaterial::TextureInfo drop_channel = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; LLPanelFace* panel_face = gFloaterTools->getPanelFace(); if (gFloaterTools->getVisible() && panel_face) { drop_channel = panel_face->getPBRDropChannel(); } set_texture_to_material(hit_obj, hit_face, asset_id, drop_channel); LLGLTFMaterialList::flushUpdates(nullptr); } return; } BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if (!success) { return; } if (remove_pbr) { hit_obj->setRenderMaterialID(hit_face, LLUUID::null); } // update viewer side image in anticipation of update from simulator LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id); add(LLStatViewer::EDIT_TEXTURE, 1); LLTextureEntry* tep = hit_obj->getTE(hit_face); LLPanelFace* panel_face = gFloaterTools->getPanelFace(); if (gFloaterTools->getVisible() && panel_face) { tex_channel = (tex_channel > -1) ? tex_channel : panel_face->getTextureDropChannel(); switch (tex_channel) { case 0: default: { hit_obj->setTEImage(hit_face, image); } break; case 1: if (tep) { LLMaterialPtr old_mat = tep->getMaterialParams(); LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat); new_mat->setNormalID(asset_id); tep->setMaterialParams(new_mat); hit_obj->setTENormalMap(hit_face, asset_id); LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat); } break; case 2: if (tep) { LLMaterialPtr old_mat = tep->getMaterialParams(); LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat); new_mat->setSpecularID(asset_id); tep->setMaterialParams(new_mat); hit_obj->setTESpecularMap(hit_face, asset_id); LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat); } break; } } else { hit_obj->setTEImage(hit_face, image); } dialog_refresh_all(); // send the update to the simulator hit_obj->sendTEUpdate(); } void LLToolDragAndDrop::dropScript(LLViewerObject* hit_obj, LLInventoryItem* item, BOOL active, ESource source, const LLUUID& src_id) { // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if ((SOURCE_WORLD == LLToolDragAndDrop::getInstance()->mSource) || (SOURCE_NOTECARD == LLToolDragAndDrop::getInstance()->mSource)) { LL_WARNS() << "Call to LLToolDragAndDrop::dropScript() from world" << " or notecard." << LL_ENDL; return; } if (hit_obj && item) { LLPointer<LLViewerInventoryItem> new_script = new LLViewerInventoryItem(item); if (!item->getPermissions().allowCopyBy(gAgent.getID())) { if (SOURCE_AGENT == source) { // Remove the script from local inventory. The server // will actually remove the item from agent inventory. gInventory.deleteObject(item->getUUID()); gInventory.notifyObservers(); } else if (SOURCE_WORLD == source) { // *FIX: if the objects are in different regions, and // the source region has crashed, you can bypass // these permissions. LLViewerObject* src_obj = gObjectList.findObject(src_id); if (src_obj) { src_obj->removeInventory(item->getUUID()); } else { LL_WARNS() << "Unable to find source object." << LL_ENDL; return; } } } hit_obj->saveScript(new_script, active, true); gFloaterTools->dirty(); // VEFFECT: SetScript LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); effectp->setSourceObject(gAgentAvatarp); effectp->setTargetObject(hit_obj); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); } } void LLToolDragAndDrop::dropObject(LLViewerObject* raycast_target, BOOL bypass_sim_raycast, BOOL from_task_inventory, BOOL remove_from_inventory) { LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(mLastHitPos); if (!regionp) { LL_WARNS() << "Couldn't find region to rez object" << LL_ENDL; return; } //LL_INFOS() << "Rezzing object" << LL_ENDL; make_ui_sound("UISndObjectRezIn"); LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return; //if (regionp // && (regionp->getRegionFlag(REGION_FLAGS_SANDBOX))) //{ // LLFirstUse::useSandbox(); //} // check if it cannot be copied, and mark as remove if it is - // this will remove the object from inventory after rez. Only // bother with this check if we would not normally remove from // inventory. if (!remove_from_inventory && !item->getPermissions().allowCopyBy(gAgent.getID())) { remove_from_inventory = TRUE; } // Limit raycast to a single object. // Speeds up server raycast + avoid problems with server ray // hitting objects that were clipped by the near plane or culled // on the viewer. LLUUID ray_target_id; if (raycast_target) { ray_target_id = raycast_target->getID(); } else { ray_target_id.setNull(); } // Check if it's in the trash. bool is_in_trash = false; const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) { is_in_trash = true; } LLUUID source_id = from_task_inventory ? mSourceID : LLUUID::null; // Select the object only if we're editing. BOOL rez_selected = LLToolMgr::getInstance()->inEdit(); LLVector3 ray_start = regionp->getPosRegionFromGlobal(mLastCameraPos); LLVector3 ray_end = regionp->getPosRegionFromGlobal(mLastHitPos); // currently the ray's end point is an approximation, // and is sometimes too short (causing failure.) so we // double the ray's length: if (bypass_sim_raycast == FALSE) { LLVector3 ray_direction = ray_start - ray_end; ray_end = ray_end - ray_direction; } // Message packing code should be it's own uninterrupted block LLMessageSystem* msg = gMessageSystem; if (mSource == SOURCE_NOTECARD) { LLUIUsage::instance().logCommand("Object.RezObjectFromNotecard"); msg->newMessageFast(_PREHASH_RezObjectFromNotecard); } else { LLUIUsage::instance().logCommand("Object.RezObject"); msg->newMessageFast(_PREHASH_RezObject); } msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID()); msg->nextBlock("RezData"); // if it's being rezzed from task inventory, we need to enable // saving it back into the task inventory. // *FIX: We can probably compress this to a single byte, since I // think folderid == mSourceID. This will be a later // optimization. msg->addUUIDFast(_PREHASH_FromTaskID, source_id); msg->addU8Fast(_PREHASH_BypassRaycast, (U8) bypass_sim_raycast); msg->addVector3Fast(_PREHASH_RayStart, ray_start); msg->addVector3Fast(_PREHASH_RayEnd, ray_end); msg->addUUIDFast(_PREHASH_RayTargetID, ray_target_id ); msg->addBOOLFast(_PREHASH_RayEndIsIntersection, FALSE); msg->addBOOLFast(_PREHASH_RezSelected, rez_selected); msg->addBOOLFast(_PREHASH_RemoveItem, remove_from_inventory); // deal with permissions slam logic pack_permissions_slam(msg, item->getFlags(), item->getPermissions()); LLUUID folder_id = item->getParentUUID(); if ((SOURCE_LIBRARY == mSource) || (is_in_trash)) { // since it's coming from the library or trash, we want to not // 'take' it back to the same place. item->setParent(LLUUID::null); // *TODO this code isn't working - the parent (FolderID) is still // set when the object is "taken". so code on the "take" side is // checking for trash and library as well (llviewermenu.cpp) } if (mSource == SOURCE_NOTECARD) { msg->nextBlockFast(_PREHASH_NotecardData); msg->addUUIDFast(_PREHASH_NotecardItemID, mSourceID); msg->addUUIDFast(_PREHASH_ObjectID, mObjectID); msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, item->getUUID()); } else { msg->nextBlockFast(_PREHASH_InventoryData); item->packMessage(msg); } msg->sendReliable(regionp->getHost()); // back out the change. no actual internal changes take place. item->setParent(folder_id); // If we're going to select it, get ready for the incoming // selected object. if (rez_selected) { LLSelectMgr::getInstance()->deselectAll(); gViewerWindow->getWindow()->incBusyCount(); } if (remove_from_inventory) { // Delete it from inventory immediately so that users cannot // easily bypass copy protection in laggy situations. If the // rez fails, we will put it back on the server. gInventory.deleteObject(item->getUUID()); gInventory.notifyObservers(); } // VEFFECT: DropObject LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); effectp->setSourceObject(gAgentAvatarp); effectp->setPositionGlobal(mLastHitPos); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); add(LLStatViewer::OBJECT_REZ, 1); } void LLToolDragAndDrop::dropInventory(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if ((SOURCE_WORLD == LLToolDragAndDrop::getInstance()->mSource) || (SOURCE_NOTECARD == LLToolDragAndDrop::getInstance()->mSource)) { LL_WARNS() << "Call to LLToolDragAndDrop::dropInventory() from world" << " or notecard." << LL_ENDL; return; } LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); time_t creation_date = time_corrected(); new_item->setCreationDate(creation_date); if (!item->getPermissions().allowCopyBy(gAgent.getID())) { if (SOURCE_AGENT == source) { // Remove the inventory item from local inventory. The // server will actually remove the item from agent // inventory. gInventory.deleteObject(item->getUUID()); gInventory.notifyObservers(); } else if (SOURCE_WORLD == source) { // *FIX: if the objects are in different regions, and the // source region has crashed, you can bypass these // permissions. LLViewerObject* src_obj = gObjectList.findObject(src_id); if (src_obj) { src_obj->removeInventory(item->getUUID()); } else { LL_WARNS() << "Unable to find source object." << LL_ENDL; return; } } } hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); if (LLFloaterReg::instanceVisible("build")) { // *FIX: only show this if panel not expanded? LLFloaterReg::showInstance("build", "Content"); } // VEFFECT: AddToInventory LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); effectp->setSourceObject(gAgentAvatarp); effectp->setTargetObject(hit_obj); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); gFloaterTools->dirty(); } // accessor that looks at permissions, copyability, and names of // inventory items to determine if a drop would be ok. EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LLInventoryItem* item, EDragAndDropType type) { // check the basics if (!item || !obj) return ACCEPT_NO; // HACK: downcast LLViewerInventoryItem* vitem = (LLViewerInventoryItem*)item; if (!vitem->isFinished() && (type != DAD_CATEGORY)) { // Note: for DAD_CATEGORY we assume that folder version check passed and folder // is complete, meaning that items inside are up to date. // (isFinished() == false) at the moment shows that item was loaded from cache. // Library or agent inventory only. return ACCEPT_NO; } if (vitem->getIsLinkType()) return ACCEPT_NO; // No giving away links // deny attempts to drop from an object onto itself. This is to // help make sure that drops that are from an object to an object // don't have to worry about order of evaluation. Think of this // like check for self in assignment. if(obj->getID() == item->getParentUUID()) { return ACCEPT_NO; } //BOOL copy = (perm.allowCopyBy(gAgent.getID(), // gAgent.getGroupID()) // && (obj->mPermModify || obj->mFlagAllowInventoryAdd)); BOOL worn = FALSE; LLVOAvatarSelf* my_avatar = NULL; switch(item->getType()) { case LLAssetType::AT_OBJECT: my_avatar = gAgentAvatarp; if(my_avatar && my_avatar->isWearingAttachment(item->getUUID())) { worn = TRUE; } break; case LLAssetType::AT_BODYPART: case LLAssetType::AT_CLOTHING: if(gAgentWearables.isWearingItem(item->getUUID())) { worn = TRUE; } break; case LLAssetType::AT_CALLINGCARD: // Calling Cards in object are disabled for now // because of incomplete LSL support. See STORM-1117. return ACCEPT_NO; default: break; } const LLPermissions& perm = item->getPermissions(); BOOL modify = (obj->permModify() || obj->flagAllowInventoryAdd()); BOOL transfer = FALSE; if((obj->permYouOwner() && (perm.getOwner() == gAgent.getID())) || perm.allowOperationBy(PERM_TRANSFER, gAgent.getID())) { transfer = TRUE; } BOOL volume = (LL_PCODE_VOLUME == obj->getPCode()); BOOL attached = obj->isAttachment(); BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE; if(attached && !unrestricted) { // Attachments are in world and in inventory simultaneously, // at the moment server doesn't support such a situation. return ACCEPT_NO_LOCKED; } else if(modify && transfer && volume && !worn) { return ACCEPT_YES_MULTI; } else if(!modify) { return ACCEPT_NO_LOCKED; } return ACCEPT_NO; } static void give_inventory_cb(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); // if Cancel pressed if (option == 1) { return; } LLSD payload = notification["payload"]; const LLUUID& session_id = payload["session_id"]; const LLUUID& agent_id = payload["agent_id"]; LLViewerInventoryItem * inv_item = gInventory.getItem(payload["item_id"]); LLViewerInventoryCategory * inv_cat = gInventory.getCategory(payload["item_id"]); if (NULL == inv_item && NULL == inv_cat) { llassert( FALSE ); return; } bool successfully_shared; if (inv_item) { successfully_shared = LLGiveInventory::doGiveInventoryItem(agent_id, inv_item, session_id); } else { successfully_shared = LLGiveInventory::doGiveInventoryCategory(agent_id, inv_cat, session_id); } if (successfully_shared) { if ("avatarpicker" == payload["d&d_dest"].asString()) { LLFloaterReg::hideInstance("avatar_picker"); } LLNotificationsUtil::add("ItemsShared"); } } static void show_object_sharing_confirmation(const std::string name, LLInventoryObject* inv_item, const LLSD& dest, const LLUUID& dest_agent, const LLUUID& session_id = LLUUID::null) { if (!inv_item) { llassert(NULL != inv_item); return; } LLSD substitutions; substitutions["RESIDENTS"] = name; substitutions["ITEMS"] = inv_item->getName(); LLSD payload; payload["agent_id"] = dest_agent; payload["item_id"] = inv_item->getUUID(); payload["session_id"] = session_id; payload["d&d_dest"] = dest.asString(); LLNotificationsUtil::add("ShareItemsConfirmation", substitutions, payload, &give_inventory_cb); } static void get_name_cb(const LLUUID& id, const LLAvatarName& av_name, LLInventoryObject* inv_obj, const LLSD& dest, const LLUUID& dest_agent) { show_object_sharing_confirmation(av_name.getUserName(), inv_obj, dest, id, LLUUID::null); } // function used as drag-and-drop handler for simple agent give inventory requests //static bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_id, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, const LLSD& dest) { // check the type switch(cargo_type) { case DAD_TEXTURE: case DAD_SOUND: case DAD_LANDMARK: case DAD_SCRIPT: case DAD_OBJECT: case DAD_NOTECARD: case DAD_CLOTHING: case DAD_BODYPART: case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: case DAD_MESH: case DAD_CATEGORY: case DAD_SETTINGS: case DAD_MATERIAL: { LLInventoryObject* inv_obj = (LLInventoryObject*)cargo_data; if(gInventory.getCategory(inv_obj->getUUID()) || (gInventory.getItem(inv_obj->getUUID()) && LLGiveInventory::isInventoryGiveAcceptable(dynamic_cast<LLInventoryItem*>(inv_obj)))) { // *TODO: get multiple object transfers working *accept = ACCEPT_YES_COPY_SINGLE; if(drop) { LLIMModel::LLIMSession * session = LLIMModel::instance().findIMSession(session_id); // If no IM session found get the destination agent's name by id. if (NULL == session) { LLAvatarName av_name; // If destination agent's name is found in cash proceed to showing the confirmation dialog. // Otherwise set up a callback to show the dialog when the name arrives. if (LLAvatarNameCache::get(dest_agent, &av_name)) { show_object_sharing_confirmation(av_name.getUserName(), inv_obj, dest, dest_agent, LLUUID::null); } else { LLAvatarNameCache::get(dest_agent, boost::bind(&get_name_cb, _1, _2, inv_obj, dest, dest_agent)); } return true; } std::string dest_name = session->mName; LLAvatarName av_name; if(LLAvatarNameCache::get(dest_agent, &av_name)) { dest_name = av_name.getCompleteName(); } // If an IM session with destination agent is found item offer will be logged in this session. show_object_sharing_confirmation(dest_name, inv_obj, dest, dest_agent, session_id); } } else { // It's not in the user's inventory (it's probably // in an object's contents), so disallow dragging // it here. You can't give something you don't // yet have. *accept = ACCEPT_NO; } break; } default: *accept = ACCEPT_NO; break; } return TRUE; } /// /// Methods called in the drag & drop array /// EAcceptance LLToolDragAndDrop::dad3dNULL( LLViewerObject*, S32, MASK, BOOL) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dNULL()" << LL_ENDL; return ACCEPT_NO; } EAcceptance LLToolDragAndDrop::dad3dRezAttachmentFromInv( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dRezAttachmentFromInv()" << LL_ENDL; // must be in the user's inventory if(mSource != SOURCE_AGENT && mSource != SOURCE_LIBRARY) { return ACCEPT_NO; } LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; // must not be in the trash const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) ) { return ACCEPT_NO; } // must not be already wearing it LLVOAvatarSelf* avatar = gAgentAvatarp; if( !avatar || avatar->isWearingAttachment(item->getUUID()) ) { return ACCEPT_NO; } const LLUUID &outbox_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX); if(outbox_id.notNull() && gInventory.isObjectDescendentOf(item->getUUID(), outbox_id)) { // Legacy return ACCEPT_NO; } if( drop ) { if(mSource == SOURCE_LIBRARY) { LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(rez_attachment_cb, _1, (LLViewerJointAttachment*)0)); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else { rez_attachment(item, 0); } } return ACCEPT_YES_SINGLE; } EAcceptance LLToolDragAndDrop::dad3dRezObjectOnLand( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { if (mSource == SOURCE_WORLD) { return dad3dRezFromObjectOnLand(obj, face, mask, drop); } LL_DEBUGS() << "LLToolDragAndDrop::dad3dRezObjectOnLand()" << LL_ENDL; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; LLVOAvatarSelf* my_avatar = gAgentAvatarp; if( !my_avatar || my_avatar->isWearingAttachment( item->getUUID() ) ) { return ACCEPT_NO; } EAcceptance accept; BOOL remove_inventory; // Get initial settings based on shift key if (mask & MASK_SHIFT) { // For now, always make copy //accept = ACCEPT_YES_SINGLE; //remove_inventory = TRUE; accept = ACCEPT_YES_COPY_SINGLE; remove_inventory = FALSE; } else { accept = ACCEPT_YES_COPY_SINGLE; remove_inventory = FALSE; } // check if the item can be copied. If not, send that to the sim // which will remove the inventory item. if(!item->getPermissions().allowCopyBy(gAgent.getID())) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; } // Check if it's in the trash. const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) { accept = ACCEPT_YES_SINGLE; } if(drop) { dropObject(obj, TRUE, FALSE, remove_inventory); } return accept; } EAcceptance LLToolDragAndDrop::dad3dRezObjectOnObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { // handle objects coming from object inventory if (mSource == SOURCE_WORLD) { return dad3dRezFromObjectOnObject(obj, face, mask, drop); } LL_DEBUGS() << "LLToolDragAndDrop::dad3dRezObjectOnObject()" << LL_ENDL; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; LLVOAvatarSelf* my_avatar = gAgentAvatarp; if( !my_avatar || my_avatar->isWearingAttachment( item->getUUID() ) ) { return ACCEPT_NO; } if((mask & MASK_CONTROL)) { // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if(mSource == SOURCE_NOTECARD) { return ACCEPT_NO; } EAcceptance rv = willObjectAcceptInventory(obj, item); if(drop && (ACCEPT_YES_SINGLE <= rv)) { dropInventory(obj, item, mSource, mSourceID); } return rv; } EAcceptance accept; BOOL remove_inventory; if (mask & MASK_SHIFT) { // For now, always make copy //accept = ACCEPT_YES_SINGLE; //remove_inventory = TRUE; accept = ACCEPT_YES_COPY_SINGLE; remove_inventory = FALSE; } else { accept = ACCEPT_YES_COPY_SINGLE; remove_inventory = FALSE; } // check if the item can be copied. If not, send that to the sim // which will remove the inventory item. if(!item->getPermissions().allowCopyBy(gAgent.getID())) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; } // Check if it's in the trash. const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id)) { accept = ACCEPT_YES_SINGLE; remove_inventory = TRUE; } if(drop) { dropObject(obj, FALSE, FALSE, remove_inventory); } return accept; } EAcceptance LLToolDragAndDrop::dad3dRezScript( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dRezScript()" << LL_ENDL; // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) { return ACCEPT_NO; } LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; EAcceptance rv = willObjectAcceptInventory(obj, item); if(drop && (ACCEPT_YES_SINGLE <= rv)) { // rez in the script active by default, rez in inactive if the // control key is being held down. BOOL active = ((mask & MASK_CONTROL) == 0); LLViewerObject* root_object = obj; if (obj && obj->getParent()) { LLViewerObject* parent_obj = (LLViewerObject*)obj->getParent(); if (!parent_obj->isAvatar()) { root_object = parent_obj; } } dropScript(root_object, item, active, mSource, mSourceID); } return rv; } EAcceptance LLToolDragAndDrop::dad3dApplyToObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dApplyToObject()" << LL_ENDL; // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) { return ACCEPT_NO; } LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; LLPermissions item_permissions = item->getPermissions(); EAcceptance rv = willObjectAcceptInventory(obj, item); if((mask & MASK_CONTROL)) { if((ACCEPT_YES_SINGLE <= rv) && drop) { dropInventory(obj, item, mSource, mSourceID); } return rv; } if(!obj->permModify()) { return ACCEPT_NO_LOCKED; } if (cargo_type == DAD_TEXTURE && (mask & MASK_ALT) == 0) { bool has_non_pbr_faces = false; if ((mask & MASK_SHIFT)) { S32 num_faces = obj->getNumTEs(); for (S32 face = 0; face < num_faces; face++) { if (obj->getRenderMaterialID(face).isNull()) { has_non_pbr_faces = true; break; } } } else { has_non_pbr_faces = obj->getRenderMaterialID(face).isNull(); } if (!has_non_pbr_faces) { // Only pbr faces selected, texture will be added to an override // Overrides require textures to be copy and transfer free bool allow_adding_to_override = item_permissions.allowOperationBy(PERM_COPY, gAgent.getID()); allow_adding_to_override &= item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID()); if (!allow_adding_to_override) return ACCEPT_NO; } } if(drop && (ACCEPT_YES_SINGLE <= rv)) { if (cargo_type == DAD_TEXTURE) { bool all_faces = mask & MASK_SHIFT; bool remove_pbr = mask & MASK_ALT; if (item_permissions.allowOperationBy(PERM_COPY, gAgent.getID())) { dropTexture(obj, face, item, mSource, mSourceID, all_faces, remove_pbr); } else { ESource source = mSource; LLUUID source_id = mSourceID; LLNotificationsUtil::add("ApplyInventoryToObject", LLSD(), LLSD(), [obj, face, item, source, source_id, all_faces, remove_pbr](const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); // if Cancel pressed if (option == 1) { return; } dropTexture(obj, face, item, source, source_id, all_faces, remove_pbr); }); } } else if (cargo_type == DAD_MATERIAL) { bool all_faces = mask & MASK_SHIFT; if (item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) { dropMaterial(obj, face, item, mSource, mSourceID, all_faces); } else { ESource source = mSource; LLUUID source_id = mSourceID; LLNotificationsUtil::add("ApplyInventoryToObject", LLSD(), LLSD(), [obj, face, item, source, source_id, all_faces](const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); // if Cancel pressed if (option == 1) { return; } dropMaterial(obj, face, item, source, source_id, all_faces); }); } } else if (cargo_type == DAD_MESH) { dropMesh(obj, item, mSource, mSourceID); } else { LL_WARNS() << "unsupported asset type" << LL_ENDL; } // VEFFECT: SetTexture LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); effectp->setSourceObject(gAgentAvatarp); effectp->setTargetObject(obj); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); } // enable multi-drop, although last texture will win return ACCEPT_YES_MULTI; } EAcceptance LLToolDragAndDrop::dad3dTextureObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE); } EAcceptance LLToolDragAndDrop::dad3dMaterialObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { return dad3dApplyToObject(obj, face, mask, drop, DAD_MATERIAL); } EAcceptance LLToolDragAndDrop::dad3dMeshObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { return dad3dApplyToObject(obj, face, mask, drop, DAD_MESH); } EAcceptance LLToolDragAndDrop::dad3dWearItem( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dWearItem()" << LL_ENDL; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; if(mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY) { // it's in the agent inventory const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) ) { return ACCEPT_NO; } if( drop ) { // TODO: investigate wearables may not be loaded at this point EXT-8231 LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(),true, !(mask & MASK_CONTROL)); } return ACCEPT_YES_MULTI; } else { // TODO: copy/move item to avatar's inventory and then wear it. return ACCEPT_NO; } } EAcceptance LLToolDragAndDrop::dad3dActivateGesture( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dActivateGesture()" << LL_ENDL; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; if(mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY) { // it's in the agent inventory const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) ) { return ACCEPT_NO; } if( drop ) { LLUUID item_id; if(mSource == SOURCE_LIBRARY) { // create item based on that one, and put it on if that // was a success. LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(activate_gesture_cb); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else { LLGestureMgr::instance().activateGesture(item->getUUID()); gInventory.updateItem(item); gInventory.notifyObservers(); } } return ACCEPT_YES_MULTI; } else { return ACCEPT_NO; } } EAcceptance LLToolDragAndDrop::dad3dWearCategory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dWearCategory()" << LL_ENDL; LLViewerInventoryItem* item; LLViewerInventoryCategory* category; locateInventory(item, category); if(!category) return ACCEPT_NO; if (drop) { // TODO: investigate wearables may not be loaded at this point EXT-8231 } U32 max_items = gSavedSettings.getU32("WearFolderLimit"); LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLFindWearablesEx not_worn(/*is_worn=*/ false, /*include_body_parts=*/ false); gInventory.collectDescendentsIf(category->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, not_worn); if (items.size() > max_items) { LLStringUtil::format_map_t args; args["AMOUNT"] = llformat("%d", max_items); mCustomMsg = LLTrans::getString("TooltipTooManyWearables",args); return ACCEPT_NO_CUSTOM; } if(mSource == SOURCE_AGENT) { const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if( gInventory.isObjectDescendentOf( category->getUUID(), trash_id ) ) { return ACCEPT_NO; } const LLUUID &outbox_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX); if(outbox_id.notNull() && gInventory.isObjectDescendentOf(category->getUUID(), outbox_id)) { // Legacy return ACCEPT_NO; } if(drop) { BOOL append = ( (mask & MASK_SHIFT) ? TRUE : FALSE ); LLAppearanceMgr::instance().wearInventoryCategory(category, false, append); } return ACCEPT_YES_MULTI; } else if(mSource == SOURCE_LIBRARY) { if(drop) { LLAppearanceMgr::instance().wearInventoryCategory(category, true, false); } return ACCEPT_YES_MULTI; } else { // TODO: copy/move category to avatar's inventory and then wear it. return ACCEPT_NO; } } EAcceptance LLToolDragAndDrop::dad3dUpdateInventory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dadUpdateInventory()" << LL_ENDL; // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) { return ACCEPT_NO; } LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; LLViewerObject* root_object = obj; if (obj && obj->getParent()) { LLViewerObject* parent_obj = (LLViewerObject*)obj->getParent(); if (!parent_obj->isAvatar()) { root_object = parent_obj; } } EAcceptance rv = willObjectAcceptInventory(root_object, item); if(root_object && drop && (ACCEPT_YES_COPY_SINGLE <= rv)) { dropInventory(root_object, item, mSource, mSourceID); } return rv; } BOOL LLToolDragAndDrop::dadUpdateInventory(LLViewerObject* obj, BOOL drop) { EAcceptance rv = dad3dUpdateInventory(obj, -1, MASK_NONE, drop); return (rv >= ACCEPT_YES_COPY_SINGLE); } EAcceptance LLToolDragAndDrop::dad3dUpdateInventoryCategory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dUpdateInventoryCategory()" << LL_ENDL; if (obj == NULL) { LL_WARNS() << "obj is NULL; aborting func with ACCEPT_NO" << LL_ENDL; return ACCEPT_NO; } if ((mSource != SOURCE_AGENT) && (mSource != SOURCE_LIBRARY)) { return ACCEPT_NO; } if (obj->isAttachment()) { return ACCEPT_NO_LOCKED; } LLViewerInventoryItem* item = NULL; LLViewerInventoryCategory* cat = NULL; locateInventory(item, cat); if (!cat) { return ACCEPT_NO; } // Find all the items in the category LLDroppableItem droppable(!obj->permYouOwner()); LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; gInventory.collectDescendentsIf(cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, droppable); cats.push_back(cat); if (droppable.countNoCopy() > 0) { LL_WARNS() << "*** Need to confirm this step" << LL_ENDL; } LLViewerObject* root_object = obj; if (obj->getParent()) { LLViewerObject* parent_obj = (LLViewerObject*)obj->getParent(); if (!parent_obj->isAvatar()) { root_object = parent_obj; } } EAcceptance rv = ACCEPT_NO; // Check for accept for (LLInventoryModel::cat_array_t::const_iterator cat_iter = cats.begin(); cat_iter != cats.end(); ++cat_iter) { const LLViewerInventoryCategory *cat = (*cat_iter); rv = gInventory.isCategoryComplete(cat->getUUID()) ? ACCEPT_YES_MULTI : ACCEPT_NO; if(rv < ACCEPT_YES_SINGLE) { LL_DEBUGS() << "Category " << cat->getUUID() << "is not complete." << LL_ENDL; break; } } if (ACCEPT_YES_COPY_SINGLE <= rv) { for (LLInventoryModel::item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { LLViewerInventoryItem *item = (*item_iter); /* // Pass the base objects, not the links. if (item && item->getIsLinkType()) { item = item->getLinkedItem(); (*item_iter) = item; } */ rv = willObjectAcceptInventory(root_object, item, DAD_CATEGORY); if (rv < ACCEPT_YES_COPY_SINGLE) { LL_DEBUGS() << "Object will not accept " << item->getUUID() << LL_ENDL; break; } } } // If every item is accepted, send it on if (drop && (ACCEPT_YES_COPY_SINGLE <= rv)) { uuid_vec_t ids; for (LLInventoryModel::item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { const LLViewerInventoryItem *item = (*item_iter); ids.push_back(item->getUUID()); } LLCategoryDropObserver* dropper = new LLCategoryDropObserver(ids, obj->getID(), mSource); dropper->startFetch(); if (dropper->isFinished()) { dropper->done(); } else { gInventory.addObserver(dropper); } } return rv; } EAcceptance LLToolDragAndDrop::dad3dRezCategoryOnObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { if ((mask & MASK_CONTROL)) { return dad3dUpdateInventoryCategory(obj, face, mask, drop); } else { return ACCEPT_NO; } } BOOL LLToolDragAndDrop::dadUpdateInventoryCategory(LLViewerObject* obj, BOOL drop) { EAcceptance rv = dad3dUpdateInventoryCategory(obj, -1, MASK_NONE, drop); return (rv >= ACCEPT_YES_COPY_SINGLE); } EAcceptance LLToolDragAndDrop::dad3dGiveInventoryObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dGiveInventoryObject()" << LL_ENDL; // item has to be in agent inventory. if(mSource != SOURCE_AGENT) return ACCEPT_NO; // find the item now. LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; if(!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { // cannot give away no-transfer objects return ACCEPT_NO; } LLVOAvatarSelf* avatar = gAgentAvatarp; if(avatar && avatar->isWearingAttachment( item->getUUID() ) ) { // You can't give objects that are attached to you return ACCEPT_NO; } if( obj && avatar ) { if(drop) { LLGiveInventory::doGiveInventoryItem(obj->getID(), item ); } // *TODO: deal with all the issues surrounding multi-object // inventory transfers. return ACCEPT_YES_SINGLE; } return ACCEPT_NO; } EAcceptance LLToolDragAndDrop::dad3dGiveInventory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dGiveInventory()" << LL_ENDL; // item has to be in agent inventory. if(mSource != SOURCE_AGENT) return ACCEPT_NO; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; if (!LLGiveInventory::isInventoryGiveAcceptable(item)) { return ACCEPT_NO; } if (drop && obj) { LLGiveInventory::doGiveInventoryItem(obj->getID(), item); } // *TODO: deal with all the issues surrounding multi-object // inventory transfers. return ACCEPT_YES_SINGLE; } EAcceptance LLToolDragAndDrop::dad3dGiveInventoryCategory( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dGiveInventoryCategory()" << LL_ENDL; if(drop && obj) { LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if(!cat) return ACCEPT_NO; LLGiveInventory::doGiveInventoryCategory(obj->getID(), cat); } // *TODO: deal with all the issues surrounding multi-object // inventory transfers. return ACCEPT_YES_SINGLE; } EAcceptance LLToolDragAndDrop::dad3dRezFromObjectOnLand( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dRezFromObjectOnLand()" << LL_ENDL; LLViewerInventoryItem* item = NULL; LLViewerInventoryCategory* cat = NULL; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; if(!gAgent.allowOperation(PERM_COPY, item->getPermissions()) || !item->getPermissions().allowTransferTo(LLUUID::null)) { return ACCEPT_NO_LOCKED; } if(drop) { dropObject(obj, TRUE, TRUE, FALSE); } return ACCEPT_YES_SINGLE; } EAcceptance LLToolDragAndDrop::dad3dRezFromObjectOnObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { LL_DEBUGS() << "LLToolDragAndDrop::dad3dRezFromObjectOnObject()" << LL_ENDL; LLViewerInventoryItem* item; LLViewerInventoryCategory* cat; locateInventory(item, cat); if (!item || !item->isFinished()) return ACCEPT_NO; if((mask & MASK_CONTROL)) { // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. return ACCEPT_NO; // *HACK: uncomment this when appropriate //EAcceptance rv = willObjectAcceptInventory(obj, item); //if(drop && (ACCEPT_YES_SINGLE <= rv)) //{ // dropInventory(obj, item, mSource, mSourceID); //} //return rv; } if(!item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()) || !item->getPermissions().allowTransferTo(LLUUID::null)) { return ACCEPT_NO_LOCKED; } if(drop) { dropObject(obj, FALSE, TRUE, FALSE); } return ACCEPT_YES_SINGLE; } EAcceptance LLToolDragAndDrop::dad3dCategoryOnLand( LLViewerObject *obj, S32 face, MASK mask, BOOL drop) { return ACCEPT_NO; /* LL_DEBUGS() << "LLToolDragAndDrop::dad3dCategoryOnLand()" << LL_ENDL; LLInventoryItem* item; LLInventoryCategory* cat; locateInventory(item, cat); if(!cat) return ACCEPT_NO; EAcceptance rv = ACCEPT_NO; // find all the items in the category LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLDropCopyableItems droppable; gInventory.collectDescendentsIf(cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, droppable); if(items.size() > 0) { rv = ACCEPT_YES_SINGLE; } if((rv >= ACCEPT_YES_COPY_SINGLE) && drop) { createContainer(items, cat->getName()); return ACCEPT_NO; } return rv; */ } // This is based on ALOT of copied, special-cased code // This shortcuts alot of steps to make a basic object // w/ an inventory and a special permissions set EAcceptance LLToolDragAndDrop::dad3dAssetOnLand( LLViewerObject *obj, S32 face, MASK mask, BOOL drop) { return ACCEPT_NO; /* LL_DEBUGS() << "LLToolDragAndDrop::dad3dAssetOnLand()" << LL_ENDL; LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLViewerInventoryItem::item_array_t copyable_items; locateMultipleInventory(items, cats); if(!items.size()) return ACCEPT_NO; EAcceptance rv = ACCEPT_NO; for (S32 i = 0; i < items.size(); i++) { LLInventoryItem* item = items[i]; if(item->getPermissions().allowCopyBy(gAgent.getID())) { copyable_items.push_back(item); rv = ACCEPT_YES_SINGLE; } } if((rv >= ACCEPT_YES_COPY_SINGLE) && drop) { createContainer(copyable_items, NULL); } return rv; */ } LLInventoryObject* LLToolDragAndDrop::locateInventory( LLViewerInventoryItem*& item, LLViewerInventoryCategory*& cat) { item = NULL; cat = NULL; if (mCargoIDs.empty() || (mSource == SOURCE_PEOPLE)) ///< There is no inventory item for people drag and drop. { return NULL; } if((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY)) { // The object should be in user inventory. item = (LLViewerInventoryItem*)gInventory.getItem(mCargoIDs[mCurItemIndex]); cat = (LLViewerInventoryCategory*)gInventory.getCategory(mCargoIDs[mCurItemIndex]); } else if(mSource == SOURCE_WORLD) { // This object is in some task inventory somewhere. LLViewerObject* obj = gObjectList.findObject(mSourceID); if(obj) { if((mCargoTypes[mCurItemIndex] == DAD_CATEGORY) || (mCargoTypes[mCurItemIndex] == DAD_ROOT_CATEGORY)) { cat = (LLViewerInventoryCategory*)obj->getInventoryObject(mCargoIDs[mCurItemIndex]); } else { item = (LLViewerInventoryItem*)obj->getInventoryObject(mCargoIDs[mCurItemIndex]); } } } else if(mSource == SOURCE_NOTECARD) { LLPreviewNotecard* preview = LLFloaterReg::findTypedInstance<LLPreviewNotecard>("preview_notecard", mSourceID); if(preview) { item = (LLViewerInventoryItem*)preview->getDragItem(); } } else if(mSource == SOURCE_VIEWER) { item = (LLViewerInventoryItem*)gToolBarView->getDragItem(); } if(item) return item; if(cat) return cat; return NULL; } /* LLInventoryObject* LLToolDragAndDrop::locateMultipleInventory(LLViewerInventoryCategory::cat_array_t& cats, LLViewerInventoryItem::item_array_t& items) { if(mCargoIDs.size() == 0) return NULL; if((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY)) { // The object should be in user inventory. for (S32 i = 0; i < mCargoIDs.size(); i++) { LLInventoryItem* item = gInventory.getItem(mCargoIDs[i]); if (item) { items.push_back(item); } LLInventoryCategory* category = gInventory.getCategory(mCargoIDs[i]); if (category) { cats.push_back(category); } } } else if(mSource == SOURCE_WORLD) { // This object is in some task inventory somewhere. LLViewerObject* obj = gObjectList.findObject(mSourceID); if(obj) { if((mCargoType == DAD_CATEGORY) || (mCargoType == DAD_ROOT_CATEGORY)) { // The object should be in user inventory. for (S32 i = 0; i < mCargoIDs.size(); i++) { LLInventoryCategory* category = (LLInventoryCategory*)obj->getInventoryObject(mCargoIDs[i]); if (category) { cats.push_back(category); } } } else { for (S32 i = 0; i < mCargoIDs.size(); i++) { LLInventoryItem* item = (LLInventoryItem*)obj->getInventoryObject(mCargoIDs[i]); if (item) { items.push_back(item); } } } } } else if(mSource == SOURCE_NOTECARD) { LLPreviewNotecard* card; card = (LLPreviewNotecard*)LLPreview::find(mSourceID); if(card) { items.push_back((LLInventoryItem*)card->getDragItem()); } } if(items.size()) return items[0]; if(cats.size()) return cats[0]; return NULL; } */ // void LLToolDragAndDrop::createContainer(LLViewerInventoryItem::item_array_t &items, const char* preferred_name ) // { // LL_WARNS() << "LLToolDragAndDrop::createContainer()" << LL_ENDL; // return; // } // utility functions void pack_permissions_slam(LLMessageSystem* msg, U32 flags, const LLPermissions& perms) { // CRUFT -- the server no longer pays attention to this data U32 group_mask = perms.getMaskGroup(); U32 everyone_mask = perms.getMaskEveryone(); U32 next_owner_mask = perms.getMaskNextOwner(); msg->addU32Fast(_PREHASH_ItemFlags, flags); msg->addU32Fast(_PREHASH_GroupMask, group_mask); msg->addU32Fast(_PREHASH_EveryoneMask, everyone_mask); msg->addU32Fast(_PREHASH_NextOwnerMask, next_owner_mask); }