/** * @file lltoolcomp.cpp * @brief Composite tools * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "lltoolcomp.h" #include "llgl.h" #include "indra_constants.h" #include "llmanip.h" #include "llmaniprotate.h" #include "llmanipscale.h" #include "llmaniptranslate.h" #include "llmenugl.h" // for right-click menu hack #include "llselectmgr.h" #include "lltoolfocus.h" #include "lltoolgrab.h" #include "lltoolgun.h" #include "lltoolmgr.h" #include "lltoolselect.h" #include "lltoolselectrect.h" #include "lltoolplacer.h" #include "llviewermenu.h" #include "llviewerobject.h" #include "llviewerwindow.h" #include "llagent.h" #include "llfloatertools.h" #include "llviewercontrol.h" const S32 BUTTON_HEIGHT = 16; const S32 BUTTON_WIDTH_SMALL = 32; const S32 BUTTON_WIDTH_BIG = 48; const S32 HPAD = 4; // Globals LLToolCompInspect *gToolInspect = NULL; LLToolCompTranslate *gToolTranslate = NULL; LLToolCompScale *gToolStretch = NULL; LLToolCompRotate *gToolRotate = NULL; LLToolCompCreate *gToolCreate = NULL; LLToolCompGun *gToolGun = NULL; extern LLControlGroup gSavedSettings; //----------------------------------------------------------------------- // LLToolComposite //static void LLToolComposite::setCurrentTool( LLTool* new_tool ) { if( mCur != new_tool ) { if( mSelected ) { mCur->handleDeselect(); mCur = new_tool; mCur->handleSelect(); } else { mCur = new_tool; } } } LLToolComposite::LLToolComposite(const LLString& name) : LLTool(name), mCur(NULL), mDefault(NULL), mSelected(FALSE), mMouseDown(FALSE), mManip(NULL), mSelectRect(NULL) { } // Returns to the default tool BOOL LLToolComposite::handleMouseUp(S32 x, S32 y, MASK mask) { BOOL handled = mCur->handleMouseUp( x, y, mask ); if( handled ) { setCurrentTool( mDefault ); } return handled; } void LLToolComposite::onMouseCaptureLost() { mCur->onMouseCaptureLost(); setCurrentTool( mDefault ); } BOOL LLToolComposite::isSelecting() { return mCur == mSelectRect; } void LLToolComposite::handleSelect() { if (gSavedSettings.getBOOL("SelectLinkedSet")) { gSelectMgr->promoteSelectionToRoot(); } mCur = mDefault; mCur->handleSelect(); mSelected = TRUE; } //---------------------------------------------------------------------------- // LLToolCompInspect //---------------------------------------------------------------------------- LLToolCompInspect::LLToolCompInspect() : LLToolComposite("Inspect") { mSelectRect = new LLToolSelectRect(this); mDefault = mSelectRect; } LLToolCompInspect::~LLToolCompInspect() { delete mSelectRect; mSelectRect = NULL; } BOOL LLToolCompInspect::handleMouseDown(S32 x, S32 y, MASK mask) { mMouseDown = TRUE; gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback); return TRUE; } void LLToolCompInspect::pickCallback(S32 x, S32 y, MASK mask) { LLViewerObject* hit_obj = gViewerWindow->lastObjectHit(); if (!gToolInspect->mMouseDown) { // fast click on object, but mouse is already up...just do select gToolInspect->mSelectRect->handleObjectSelection(hit_obj, mask, !gSavedSettings.getBOOL("SelectLinkedSet"), FALSE); return; } if( hit_obj ) { if (gSelectMgr->getObjectCount()) { gEditMenuHandler = gSelectMgr; } gToolInspect->setCurrentTool( gToolInspect->mSelectRect ); gToolInspect->mSelectRect->handleMouseDown( x, y, mask ); } else { gToolInspect->setCurrentTool( gToolInspect->mSelectRect ); gToolInspect->mSelectRect->handleMouseDown( x, y, mask); } } BOOL LLToolCompInspect::handleDoubleClick(S32 x, S32 y, MASK mask) { return TRUE; } //---------------------------------------------------------------------------- // LLToolCompTranslate //---------------------------------------------------------------------------- LLToolCompTranslate::LLToolCompTranslate() : LLToolComposite("Move") { mManip = new LLManipTranslate(this); mSelectRect = new LLToolSelectRect(this); mCur = mManip; mDefault = mManip; } LLToolCompTranslate::~LLToolCompTranslate() { delete mManip; mManip = NULL; delete mSelectRect; mSelectRect = NULL; } BOOL LLToolCompTranslate::handleHover(S32 x, S32 y, MASK mask) { if( !mCur->hasMouseCapture() ) { setCurrentTool( mManip ); } return mCur->handleHover( x, y, mask ); } BOOL LLToolCompTranslate::handleMouseDown(S32 x, S32 y, MASK mask) { mMouseDown = TRUE; gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback); return TRUE; } void LLToolCompTranslate::pickCallback(S32 x, S32 y, MASK mask) { LLViewerObject* hit_obj = gViewerWindow->lastObjectHit(); gToolTranslate->mManip->highlightManipulators(x, y); if (!gToolTranslate->mMouseDown) { // fast click on object, but mouse is already up...just do select gToolTranslate->mSelectRect->handleObjectSelection(hit_obj, mask, !gSavedSettings.getBOOL("SelectLinkedSet"), FALSE); return; } if( hit_obj || gToolTranslate->mManip->getHighlightedPart() != LLManip::LL_NO_PART ) { if (gSelectMgr->getObjectCount()) { gEditMenuHandler = gSelectMgr; } if( LLManip::LL_NO_PART != gToolTranslate->mManip->getHighlightedPart() ) { gToolTranslate->setCurrentTool( gToolTranslate->mManip ); gToolTranslate->mManip->handleMouseDownOnPart( x, y, mask ); } else { gToolTranslate->setCurrentTool( gToolTranslate->mSelectRect ); gToolTranslate->mSelectRect->handleMouseDown( x, y, mask ); // *TODO: add toggle to trigger old click-drag functionality // gToolTranslate->mManip->handleMouseDownOnPart( XY_part, x, y, mask); } } else { gToolTranslate->setCurrentTool( gToolTranslate->mSelectRect ); gToolTranslate->mSelectRect->handleMouseDown( x, y, mask); } } BOOL LLToolCompTranslate::handleMouseUp(S32 x, S32 y, MASK mask) { mMouseDown = FALSE; return LLToolComposite::handleMouseUp(x, y, mask); } BOOL LLToolCompTranslate::handleDoubleClick(S32 x, S32 y, MASK mask) { if (!gSelectMgr->isEmpty() && mManip->getHighlightedPart() == LLManip::LL_NO_PART) { // You should already have an object selected from the mousedown. // If so, show its properties gFloaterTools->showPanel(LLFloaterTools::PANEL_CONTENTS); return TRUE; } // Nothing selected means the first mouse click was probably // bad, so try again. return FALSE; } void LLToolCompTranslate::render() { mCur->render(); if( mCur != mManip ) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); mManip->renderGuidelines(); } } //----------------------------------------------------------------------- // LLToolCompScale LLToolCompScale::LLToolCompScale() : LLToolComposite("Stretch") { mManip = new LLManipScale(this); mSelectRect = new LLToolSelectRect(this); mCur = mManip; mDefault = mManip; } LLToolCompScale::~LLToolCompScale() { delete mManip; delete mSelectRect; } BOOL LLToolCompScale::handleHover(S32 x, S32 y, MASK mask) { if( !mCur->hasMouseCapture() ) { setCurrentTool(mManip ); } return mCur->handleHover( x, y, mask ); } BOOL LLToolCompScale::handleMouseDown(S32 x, S32 y, MASK mask) { mMouseDown = TRUE; gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback); return TRUE; } void LLToolCompScale::pickCallback(S32 x, S32 y, MASK mask) { LLViewerObject* hit_obj = gViewerWindow->lastObjectHit(); gToolStretch->mManip->highlightManipulators(x, y); if (!gToolStretch->mMouseDown) { // fast click on object, but mouse is already up...just do select gToolStretch->mSelectRect->handleObjectSelection(hit_obj, mask, !gSavedSettings.getBOOL("SelectLinkedSet"), FALSE); return; } if( hit_obj || gToolStretch->mManip->getHighlightedPart() != LLManip::LL_NO_PART) { if (gSelectMgr->getObjectCount()) { gEditMenuHandler = gSelectMgr; } if( LLManip::LL_NO_PART != gToolStretch->mManip->getHighlightedPart() ) { gToolStretch->setCurrentTool( gToolStretch->mManip ); gToolStretch->mManip->handleMouseDownOnPart( x, y, mask ); } else { gToolStretch->setCurrentTool( gToolStretch->mSelectRect ); gToolStretch->mSelectRect->handleMouseDown( x, y, mask ); } } else { gToolStretch->setCurrentTool( gToolStretch->mSelectRect ); gToolStretch->mCur->handleMouseDown( x, y, mask ); } } BOOL LLToolCompScale::handleMouseUp(S32 x, S32 y, MASK mask) { mMouseDown = FALSE; return LLToolComposite::handleMouseUp(x, y, mask); } BOOL LLToolCompScale::handleDoubleClick(S32 x, S32 y, MASK mask) { if (!gSelectMgr->isEmpty() && mManip->getHighlightedPart() == LLManip::LL_NO_PART) { // You should already have an object selected from the mousedown. // If so, show its properties gFloaterTools->showPanel(LLFloaterTools::PANEL_CONTENTS); //gBuildView->setPropertiesPanelOpen(TRUE); return TRUE; } else { // Nothing selected means the first mouse click was probably // bad, so try again. return handleMouseDown(x, y, mask); } } void LLToolCompScale::render() { mCur->render(); if( mCur != mManip ) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); mManip->renderGuidelines(); } } //----------------------------------------------------------------------- // LLToolCompCreate LLToolCompCreate::LLToolCompCreate() : LLToolComposite("Create") { mPlacer = new LLToolPlacer(); mSelectRect = new LLToolSelectRect(this); mCur = mPlacer; mDefault = mPlacer; mObjectPlacedOnMouseDown = FALSE; } LLToolCompCreate::~LLToolCompCreate() { delete mPlacer; delete mSelectRect; } BOOL LLToolCompCreate::handleMouseDown(S32 x, S32 y, MASK mask) { BOOL handled = FALSE; mMouseDown = TRUE; if ( !(mask == MASK_SHIFT) && !(mask == MASK_CONTROL) ) { setCurrentTool( mPlacer ); handled = mPlacer->placeObject( x, y, mask ); } else { gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback); handled = TRUE; } mObjectPlacedOnMouseDown = TRUE; return TRUE; } void LLToolCompCreate::pickCallback(S32 x, S32 y, MASK mask) { // *NOTE: We mask off shift and control, so you cannot // multi-select multiple objects with the create tool. mask = (mask & ~MASK_SHIFT); mask = (mask & ~MASK_CONTROL); gToolCreate->setCurrentTool( gToolCreate->mSelectRect ); gToolCreate->mSelectRect->handleMouseDown( x, y, mask); } BOOL LLToolCompCreate::handleDoubleClick(S32 x, S32 y, MASK mask) { return handleMouseDown(x, y, mask); } BOOL LLToolCompCreate::handleMouseUp(S32 x, S32 y, MASK mask) { BOOL handled = FALSE; if ( mMouseDown && !mObjectPlacedOnMouseDown && !(mask == MASK_SHIFT) && !(mask == MASK_CONTROL) ) { setCurrentTool( mPlacer ); handled = mPlacer->placeObject( x, y, mask ); } mObjectPlacedOnMouseDown = FALSE; mMouseDown = FALSE; return handled; } //----------------------------------------------------------------------- // LLToolCompRotate LLToolCompRotate::LLToolCompRotate() : LLToolComposite("Rotate") { mManip = new LLManipRotate(this); mSelectRect = new LLToolSelectRect(this); mCur = mManip; mDefault = mManip; } LLToolCompRotate::~LLToolCompRotate() { delete mManip; delete mSelectRect; } BOOL LLToolCompRotate::handleHover(S32 x, S32 y, MASK mask) { if( !mCur->hasMouseCapture() ) { setCurrentTool( mManip ); } return mCur->handleHover( x, y, mask ); } BOOL LLToolCompRotate::handleMouseDown(S32 x, S32 y, MASK mask) { mMouseDown = TRUE; gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback); return TRUE; } void LLToolCompRotate::pickCallback(S32 x, S32 y, MASK mask) { LLViewerObject* hit_obj = gViewerWindow->lastObjectHit(); gToolRotate->mManip->highlightManipulators(x, y); if (!gToolRotate->mMouseDown) { // fast click on object, but mouse is already up...just do select gToolRotate->mSelectRect->handleObjectSelection(hit_obj, mask, !gSavedSettings.getBOOL("SelectLinkedSet"), FALSE); return; } if( hit_obj || gToolRotate->mManip->getHighlightedPart() != LLManip::LL_NO_PART) { if (gSelectMgr->getObjectCount()) { gEditMenuHandler = gSelectMgr; } if( LLManip::LL_NO_PART != gToolRotate->mManip->getHighlightedPart() ) { gToolRotate->setCurrentTool( gToolRotate->mManip ); gToolRotate->mManip->handleMouseDownOnPart( x, y, mask ); } else { gToolRotate->setCurrentTool( gToolRotate->mSelectRect ); gToolRotate->mSelectRect->handleMouseDown( x, y, mask ); } } else { gToolRotate->setCurrentTool( gToolRotate->mSelectRect ); gToolRotate->mCur->handleMouseDown( x, y, mask ); } } BOOL LLToolCompRotate::handleMouseUp(S32 x, S32 y, MASK mask) { mMouseDown = FALSE; return LLToolComposite::handleMouseUp(x, y, mask); } BOOL LLToolCompRotate::handleDoubleClick(S32 x, S32 y, MASK mask) { if (!gSelectMgr->isEmpty() && mManip->getHighlightedPart() == LLManip::LL_NO_PART) { // You should already have an object selected from the mousedown. // If so, show its properties gFloaterTools->showPanel(LLFloaterTools::PANEL_CONTENTS); //gBuildView->setPropertiesPanelOpen(TRUE); return TRUE; } else { // Nothing selected means the first mouse click was probably // bad, so try again. return handleMouseDown(x, y, mask); } } void LLToolCompRotate::render() { mCur->render(); if( mCur != mManip ) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); mManip->renderGuidelines(); } } //----------------------------------------------------------------------- // LLToolCompGun LLToolCompGun::LLToolCompGun() : LLToolComposite("Mouselook") { mGun = new LLToolGun(this); mGrab = new LLToolGrab(this); mNull = new LLTool("null", this); setCurrentTool(mGun); mDefault = mGun; } LLToolCompGun::~LLToolCompGun() { delete mGun; mGun = NULL; delete mGrab; mGrab = NULL; delete mNull; mNull = NULL; } BOOL LLToolCompGun::handleHover(S32 x, S32 y, MASK mask) { // *NOTE: This hack is here to make mouselook kick in again after // item selected from context menu. if ( mCur == mNull && !gPopupMenuView->getVisible() ) { gSelectMgr->deselectAll(); setCurrentTool( (LLTool*) mGrab ); } // Note: if the tool changed, we can't delegate the current mouse event // after the change because tools can modify the mouse during selection and deselection. // Instead we let the current tool handle the event and then make the change. // The new tool will take effect on the next frame. mCur->handleHover( x, y, mask ); // If mouse button not down... if( !gViewerWindow->getLeftMouseDown()) { // let ALT switch from gun to grab if ( mCur == mGun && (mask & MASK_ALT) ) { setCurrentTool( (LLTool*) mGrab ); } else if ( mCur == mGrab && !(mask & MASK_ALT) ) { setCurrentTool( (LLTool*) mGun ); setMouseCapture(TRUE); } } return TRUE; } BOOL LLToolCompGun::handleMouseDown(S32 x, S32 y, MASK mask) { // if the left button is grabbed, don't put up the pie menu if (gAgent.leftButtonGrabbed()) { gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN); return FALSE; } // On mousedown, start grabbing gGrabTransientTool = this; gCurrentToolset->selectTool( (LLTool*) mGrab ); return gToolGrab->handleMouseDown(x, y, mask); } BOOL LLToolCompGun::handleDoubleClick(S32 x, S32 y, MASK mask) { // if the left button is grabbed, don't put up the pie menu if (gAgent.leftButtonGrabbed()) { gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN); return FALSE; } // On mousedown, start grabbing gGrabTransientTool = this; gCurrentToolset->selectTool( (LLTool*) mGrab ); return gToolGrab->handleDoubleClick(x, y, mask); } BOOL LLToolCompGun::handleRightMouseDown(S32 x, S32 y, MASK mask) { /* JC - suppress context menu 8/29/2002 // On right mouse, go through some convoluted steps to // make the build menu appear. setCurrentTool( (LLTool*) mNull ); // This should return FALSE, meaning the context menu will // be shown. return FALSE; */ // Returning true will suppress the context menu return TRUE; } BOOL LLToolCompGun::handleMouseUp(S32 x, S32 y, MASK mask) { gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_UP); setCurrentTool( (LLTool*) mGun ); return TRUE; } void LLToolCompGun::onMouseCaptureLost() { mCur->onMouseCaptureLost(); // JC - I don't know if this is necessary. Maybe we could lose capture // if someone ALT-Tab's out when in mouselook. setCurrentTool( (LLTool*) mGun ); } void LLToolCompGun::handleSelect() { LLToolComposite::handleSelect(); setMouseCapture(TRUE); } void LLToolCompGun::handleDeselect() { LLToolComposite::handleDeselect(); setMouseCapture(FALSE); } BOOL LLToolCompGun::handleScrollWheel(S32 x, S32 y, S32 clicks) { if (clicks > 0) { gAgent.changeCameraToDefault(); } return TRUE; }