/** * @file lltoolbar.cpp * @author James Cook, Richard Nelson * @brief Large friendly buttons at bottom of screen. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lltoolbar.h" #include "imageids.h" #include "llfontgl.h" #include "llrect.h" #include "llparcel.h" #include "llagent.h" #include "llbutton.h" #include "llfocusmgr.h" #include "llviewercontrol.h" #include "llmenucommands.h" #include "llimview.h" #include "lluiconstants.h" #include "llvoavatar.h" #include "lltooldraganddrop.h" #include "llinventoryview.h" #include "llfloaterchatterbox.h" #include "llfloaterfriends.h" #include "llfloatersnapshot.h" #include "lltoolmgr.h" #include "llui.h" #include "llviewermenu.h" #include "llfirstuse.h" #include "llviewerparcelmgr.h" #include "lluictrlfactory.h" #include "llviewerwindow.h" #include "lltoolgrab.h" #include "llcombobox.h" #include "llfloaterchat.h" #include "llfloatermute.h" #include "llimpanel.h" #include "llscrolllistctrl.h" #if LL_DARWIN #include "llresizehandle.h" // This class draws like an LLResizeHandle but has no interactivity. // It's just there to provide a cue to the user that the lower right corner of the window functions as a resize handle. class LLFakeResizeHandle : public LLResizeHandle { public: LLFakeResizeHandle(const LLString& name, const LLRect& rect, S32 min_width, S32 min_height, ECorner corner = RIGHT_BOTTOM ) : LLResizeHandle(name, rect, min_width, min_height, corner ) { } virtual BOOL handleHover(S32 x, S32 y, MASK mask) { return FALSE; }; virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask) { return FALSE; }; virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask) { return FALSE; }; }; #endif // LL_DARWIN // // Globals // LLToolBar *gToolBar = NULL; S32 TOOL_BAR_HEIGHT = 20; // // Statics // F32 LLToolBar::sInventoryAutoOpenTime = 1.f; // // Functions // LLToolBar::LLToolBar() : LLPanel() #if LL_DARWIN , mResizeHandle(NULL) #endif // LL_DARWIN { setIsChrome(TRUE); setFocusRoot(TRUE); } BOOL LLToolBar::postBuild() { childSetCommitCallback("communicate_btn", onClickCommunicate, this); childSetControlName("communicate_btn", "ShowCommunicate"); childSetAction("chat_btn", onClickChat, this); childSetControlName("chat_btn", "ChatVisible"); childSetAction("appearance_btn", onClickAppearance, this); childSetControlName("appearance_btn", ""); childSetAction("clothing_btn", onClickClothing, this); childSetControlName("clothing_btn", "ClothingBtnState"); childSetAction("fly_btn", onClickFly, this); childSetControlName("fly_btn", "FlyBtnState"); childSetAction("sit_btn", onClickSit, this); childSetControlName("sit_btn", "SitBtnState"); childSetAction("snapshot_btn", onClickSnapshot, this); childSetControlName("snapshot_btn", ""); childSetAction("directory_btn", onClickDirectory, this); childSetControlName("directory_btn", "ShowDirectory"); childSetAction("build_btn", onClickBuild, this); childSetControlName("build_btn", "BuildBtnState"); childSetAction("radar_btn", onClickRadar, this); childSetControlName("radar_btn", "ShowMiniMap"); childSetAction("map_btn", onClickMap, this); childSetControlName("map_btn", "ShowWorldMap"); childSetAction("inventory_btn", onClickInventory, this); childSetControlName("inventory_btn", "ShowInventory"); for (child_list_const_iter_t child_iter = getChildList()->begin(); child_iter != getChildList()->end(); ++child_iter) { LLView *view = *child_iter; LLButton* buttonp = dynamic_cast(view); if(buttonp) { buttonp->setSoundFlags(LLView::SILENT); } } #if LL_DARWIN if(mResizeHandle == NULL) { LLRect rect(0, 0, RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT); mResizeHandle = new LLFakeResizeHandle(LLString(""), rect, RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT); this->addChildAtEnd(mResizeHandle); LLLayoutStack* toolbar_stack = getChild("toolbar_stack"); toolbar_stack->reshape(toolbar_stack->getRect().getWidth() - RESIZE_HANDLE_WIDTH, toolbar_stack->getRect().getHeight()); } #endif // LL_DARWIN layoutButtons(); return TRUE; } LLToolBar::~LLToolBar() { // LLView destructor cleans up children } BOOL LLToolBar::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, LLString& tooltip_msg) { LLButton* inventory_btn = getChild("inventory_btn"); if (!inventory_btn) return FALSE; LLInventoryView* active_inventory = LLInventoryView::getActiveInventory(); if(active_inventory && active_inventory->getVisible()) { mInventoryAutoOpen = FALSE; } else if (inventory_btn->getRect().pointInRect(x, y)) { if (mInventoryAutoOpen) { if (!(active_inventory && active_inventory->getVisible()) && mInventoryAutoOpenTimer.getElapsedTimeF32() > sInventoryAutoOpenTime) { LLInventoryView::showAgentInventory(); } } else { mInventoryAutoOpen = TRUE; mInventoryAutoOpenTimer.reset(); } } return LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); } // static void LLToolBar::toggle(void*) { BOOL show = gSavedSettings.getBOOL("ShowToolBar"); gSavedSettings.setBOOL("ShowToolBar", !show); gToolBar->setVisible(!show); } // static BOOL LLToolBar::visible(void*) { return gToolBar->getVisible(); } void LLToolBar::layoutButtons() { #if LL_DARWIN const S32 FUDGE_WIDTH_OF_SCREEN = 4; S32 width = gViewerWindow->getWindowWidth() + FUDGE_WIDTH_OF_SCREEN; S32 pad = 2; // this function may be called before postBuild(), in which case mResizeHandle won't have been set up yet. if(mResizeHandle != NULL) { if(!gViewerWindow->getWindow()->getFullscreen()) { // Only when running in windowed mode on the Mac, leave room for a resize widget on the right edge of the bar. width -= RESIZE_HANDLE_WIDTH; LLRect r; r.mLeft = width - pad; r.mBottom = 0; r.mRight = r.mLeft + RESIZE_HANDLE_WIDTH; r.mTop = r.mBottom + RESIZE_HANDLE_HEIGHT; mResizeHandle->setRect(r); mResizeHandle->setVisible(TRUE); } else { mResizeHandle->setVisible(FALSE); } } #endif // LL_DARWIN } // virtual void LLToolBar::reshape(S32 width, S32 height, BOOL called_from_parent) { LLPanel::reshape(width, height, called_from_parent); layoutButtons(); } // Per-frame updates of visibility void LLToolBar::refresh() { BOOL show = gSavedSettings.getBOOL("ShowToolBar"); BOOL mouselook = gAgent.cameraMouselook(); setVisible(show && !mouselook); // Clothing button updated inside LLFloaterClothing childSetEnabled("fly_btn", gAgent.canFly() || gAgent.getFlying() ); childSetEnabled("build_btn", LLViewerParcelMgr::getInstance()->agentCanBuild() ); // Check to see if we're in build mode BOOL build_mode = LLToolMgr::getInstance()->inEdit(); // And not just clicking on a scripted object if (LLToolGrab::getInstance()->getHideBuildHighlight()) { build_mode = FALSE; } gSavedSettings.setBOOL("BuildBtnState", build_mode); updateCommunicateList(); } void LLToolBar::updateCommunicateList() { LLFlyoutButton* communicate_button = getChild("communicate_btn"); LLSD selected = communicate_button->getValue(); communicate_button->removeall(); LLFloater* frontmost_floater = LLFloaterChatterBox::getInstance()->getActiveFloater(); LLScrollListItem* itemp = NULL; itemp = communicate_button->add(LLFloaterMyFriends::getInstance()->getShortTitle(), LLSD("contacts"), ADD_TOP); if (LLFloaterMyFriends::getInstance() == frontmost_floater) { ((LLScrollListText*)itemp->getColumn(0))->setFontStyle(LLFontGL::BOLD); // make sure current tab is selected in list if (selected.isUndefined()) { selected = itemp->getValue(); } } itemp = communicate_button->add(LLFloaterChat::getInstance()->getShortTitle(), LLSD("local chat"), ADD_TOP); if (LLFloaterChat::getInstance() == frontmost_floater) { ((LLScrollListText*)itemp->getColumn(0))->setFontStyle(LLFontGL::BOLD); if (selected.isUndefined()) { selected = itemp->getValue(); } } communicate_button->addSeparator(ADD_TOP); communicate_button->add(getUIString("Redock Windows"), LLSD("redock"), ADD_TOP); communicate_button->addSeparator(ADD_TOP); communicate_button->add(LLFloaterMute::getInstance()->getShortTitle(), LLSD("mute list"), ADD_TOP); std::set >::const_iterator floater_handle_it; if (gIMMgr->getIMFloaterHandles().size() > 0) { communicate_button->addSeparator(ADD_TOP); } for(floater_handle_it = gIMMgr->getIMFloaterHandles().begin(); floater_handle_it != gIMMgr->getIMFloaterHandles().end(); ++floater_handle_it) { LLFloaterIMPanel* im_floaterp = (LLFloaterIMPanel*)floater_handle_it->get(); if (im_floaterp) { LLString floater_title = im_floaterp->getNumUnreadMessages() > 0 ? "*" : ""; floater_title.append(im_floaterp->getShortTitle()); itemp = communicate_button->add(floater_title, im_floaterp->getSessionID(), ADD_TOP); if (im_floaterp == frontmost_floater) { ((LLScrollListText*)itemp->getColumn(0))->setFontStyle(LLFontGL::BOLD); if (selected.isUndefined()) { selected = itemp->getValue(); } } } } communicate_button->setToggleState(gSavedSettings.getBOOL("ShowCommunicate")); communicate_button->setValue(selected); } // static void LLToolBar::onClickCommunicate(LLUICtrl* ctrl, void* user_data) { LLToolBar* toolbar = (LLToolBar*)user_data; LLFlyoutButton* communicate_button = toolbar->getChild("communicate_btn"); LLSD selected_option = communicate_button->getValue(); if (selected_option.asString() == "contacts") { LLFloaterMyFriends::showInstance(); } else if (selected_option.asString() == "local chat") { LLFloaterChat::showInstance(); } else if (selected_option.asString() == "redock") { LLFloaterChatterBox::getInstance()->addFloater(LLFloaterMyFriends::getInstance(), FALSE); LLFloaterChatterBox::getInstance()->addFloater(LLFloaterChat::getInstance(), FALSE); LLUUID session_to_show; std::set >::const_iterator floater_handle_it; for(floater_handle_it = gIMMgr->getIMFloaterHandles().begin(); floater_handle_it != gIMMgr->getIMFloaterHandles().end(); ++floater_handle_it) { LLFloater* im_floaterp = floater_handle_it->get(); if (im_floaterp) { if (im_floaterp->isFrontmost()) { session_to_show = ((LLFloaterIMPanel*)im_floaterp)->getSessionID(); } LLFloaterChatterBox::getInstance()->addFloater(im_floaterp, FALSE); } } LLFloaterChatterBox::showInstance(session_to_show); } else if (selected_option.asString() == "mute list") { LLFloaterMute::showInstance(); } else if (selected_option.isUndefined()) // user just clicked the communicate button, treat as toggle { if (LLFloaterChatterBox::getInstance()->getFloaterCount() == 0) { LLFloaterMyFriends::toggleInstance(); } else { LLFloaterChatterBox::toggleInstance(); } } else // otherwise selection_option is a specific IM session id { LLFloaterChatterBox::showInstance(selected_option); } } // static void LLToolBar::onClickChat(void* user_data) { handle_chat(NULL); } // static void LLToolBar::onClickAppearance(void*) { if (gAgent.getWearablesLoaded()) { gAgent.changeCameraToCustomizeAvatar(); } } // static void LLToolBar::onClickClothing(void*) { handle_clothing(NULL); } // static void LLToolBar::onClickFly(void*) { gAgent.toggleFlying(); } // static void LLToolBar::onClickSit(void*) { if (!(gAgent.getControlFlags() & AGENT_CONTROL_SIT_ON_GROUND)) { // sit down gAgent.setFlying(FALSE); gAgent.setControlFlags(AGENT_CONTROL_SIT_ON_GROUND); // Might be first sit LLFirstUse::useSit(); } else { // stand up gAgent.setFlying(FALSE); gAgent.setControlFlags(AGENT_CONTROL_STAND_UP); } } // static void LLToolBar::onClickSnapshot(void*) { LLFloaterSnapshot::show (0); } // static void LLToolBar::onClickDirectory(void*) { handle_find(NULL); } // static void LLToolBar::onClickBuild(void*) { toggle_build_mode(); } // static void LLToolBar::onClickRadar(void*) { handle_mini_map(NULL); } // static void LLToolBar::onClickMap(void*) { handle_map(NULL); } // static void LLToolBar::onClickInventory(void*) { handle_inventory(NULL); }