/** * @file lltool.h * @brief LLTool class header file * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLTOOL_H #define LL_LLTOOL_H #include "llkeyboard.h" #include "llmousehandler.h" #include "llcoord.h" #include "v3math.h" #include "v3dmath.h" class LLViewerObject; class LLToolComposite; class LLView; class LLPanel; class LLTool : public LLMouseHandler { public: LLTool( const LLString& name, LLToolComposite* composite = NULL ); virtual ~LLTool(); // Hack to support LLFocusMgr virtual BOOL isView() { return FALSE; } // Virtual functions inherited from LLMouseHandler virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask); virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleRightMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleToolTip(S32 x, S32 y, LLString& msg, LLRect* sticky_rect_screen); // Return FALSE to allow context menu to be shown. virtual void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const { *local_x = screen_x; *local_y = screen_y; } virtual void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const { *screen_x = local_x; *screen_y = local_y; } virtual const LLString& getName() const { return mName; } // New virtual functions virtual LLViewerObject* getEditingObject() { return NULL; } virtual LLVector3d getEditingPointGlobal() { return LLVector3d(); } virtual BOOL isEditing() { return (getEditingObject() != NULL); } virtual void stopEditing() {} virtual BOOL clipMouseWhenDown() { return TRUE; } virtual void handleSelect() { } // do stuff when your tool is selected virtual void handleDeselect() { } // clean up when your tool is deselected virtual LLTool* getOverrideTool(MASK mask); // isAlwaysRendered() - return true if this is a tool that should // always be rendered regardless of selection. virtual BOOL isAlwaysRendered() { return FALSE; } virtual void render() {} // draw tool specific 3D content in world virtual void draw(); // draw tool specific 2D overlay virtual BOOL handleKey(KEY key, MASK mask); // Note: NOT virtual. Subclasses should call this version. void setMouseCapture(BOOL b); BOOL hasMouseCapture(); static void onMouseCaptureLost(LLMouseHandler* old_captor); virtual void onMouseCaptureLost() {} // override this one as needed. protected: LLToolComposite* mComposite; // Composite will handle mouse captures. LLString mName; public: static const LLString sNameNull; }; #endif