/** * @file lltinygltfhelper.h * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #pragma once #include "llgltfmaterial.h" #include "llgltfmateriallist.h" #include "llpointer.h" #include "tinygltf/tiny_gltf.h" class LLImageRaw; class LLViewerFetchedTexture; namespace LLTinyGLTFHelper { LLColor4 getColor(const std::vector& in); const tinygltf::Image* getImageFromTextureIndex(const tinygltf::Model& model, S32 texture_index); LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, std::string& name, bool flip = true); LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, bool flip = true); bool loadModel(const std::string& filename, tinygltf::Model& model_out); bool saveModel(const std::string& filename, tinygltf::Model& model_in); bool getMaterialFromModel( const std::string& filename, const tinygltf::Model& model, S32 mat_index, LLFetchedGLTFMaterial* material, std::string& material_name, bool flip = true); void initFetchedTextures(tinygltf::Material& material, LLPointer& base_color_img, LLPointer& normal_img, LLPointer& mr_img, LLPointer& emissive_img, LLPointer& occlusion_img, LLPointer& base_color_tex, LLPointer& normal_tex, LLPointer& mr_tex, LLPointer& emissive_tex); }