/** * @file lltexturerstats.cpp * @brief texture stats helper methods * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "pipeline.h" #include "llagent.h" #include "lltexturefetch.h" #include "lltexturestats.h" #include "lltexturestatsuploader.h" #include "llviewerregion.h" void send_texture_stats_to_sim(const LLSD &texture_stats) { LLSD texture_stats_report; // Only send stats if the agent is connected to a region. if (!gAgent.getRegion() || gNoRender) { return; } LLUUID agent_id = gAgent.getID(); texture_stats_report["agent_id"] = agent_id; texture_stats_report["region_id"] = gAgent.getRegion()->getRegionID(); texture_stats_report["stats_data"] = texture_stats; std::string texture_cap_url = gAgent.getRegion()->getCapability("TextureStats"); LLTextureStatsUploader tsu; llinfos << "uploading texture stats data to simulator" << llendl; tsu.uploadStatsToSimulator(texture_cap_url, texture_stats); }