/** * @file lltexturefetch.h * @brief Object for managing texture fetches. * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLTEXTUREFETCH_H #define LL_LLTEXTUREFETCH_H #include "lldir.h" #include "llimage.h" #include "lluuid.h" #include "llworkerthread.h" class LLViewerImage; class LLTextureFetchWorker; class LLTextureCache; class LLHost; // Interface class class LLTextureFetch : public LLWorkerThread { friend class LLTextureFetchWorker; public: LLTextureFetch(LLTextureCache* cache, bool threaded); ~LLTextureFetch(); /*virtual*/ S32 update(U32 max_time_ms); bool createRequest(const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 discard, bool needs_aux); bool createRequest(const std::string& filename, const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 discard, bool needs_aux); void deleteRequest(const LLUUID& id, bool cancel); bool getRequestFinished(const LLUUID& id, S32& discard_level, LLPointer& raw, LLPointer& aux); bool updateRequestPriority(const LLUUID& id, F32 priority); bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data); bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data); // Debug S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p); void dump(); S32 getNumRequests() { return mRequestMap.size(); } // Public for access by callbacks void lockQueue() { mQueueMutex.lock(); } void unlockQueue() { mQueueMutex.unlock(); } LLTextureFetchWorker* getWorker(const LLUUID& id); protected: void addToNetworkQueue(LLTextureFetchWorker* worker); void removeFromNetworkQueue(LLTextureFetchWorker* worker); void removeRequest(LLTextureFetchWorker* worker, bool cancel); private: void sendRequestListToSimulators(); public: LLUUID mDebugID; S32 mDebugCount; BOOL mDebugPause; S32 mPacketCount; S32 mBadPacketCount; private: LLMutex mQueueMutex; LLTextureCache* mTextureCache; // Map of all requests by UUID typedef std::map map_t; map_t mRequestMap; // Set of requests that require network data typedef std::set queue_t; queue_t mNetworkQueue; typedef std::map > cancel_queue_t; cancel_queue_t mCancelQueue; LLFrameTimer mNetworkTimer; }; #endif // LL_LLTEXTUREFETCH_H