/** * @file lltexturefetch.h * @brief Object for managing texture fetches. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLTEXTUREFETCH_H #define LL_LLTEXTUREFETCH_H #include "lldir.h" #include "llimage.h" #include "lluuid.h" #include "llworkerthread.h" #include "llcurl.h" #include "lltextureinfo.h" #include "llapr.h" #include "llimageworker.h" //#include "lltexturecache.h" class LLViewerTexture; class LLTextureFetchWorker; class HTTPGetResponder; class LLImageDecodeThread; class LLHost; class LLViewerAssetStats; class LLTextureFetchDebugger; class LLTextureCache; // Interface class class LLTextureFetch : public LLWorkerThread { friend class LLTextureFetchWorker; friend class HTTPGetResponder; public: LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode); ~LLTextureFetch(); class TFRequest; /*virtual*/ S32 update(F32 max_time_ms); void shutDownTextureCacheThread() ; //called in the main thread after the TextureCacheThread shuts down. void shutDownImageDecodeThread() ; //called in the main thread after the ImageDecodeThread shuts down. bool createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http); void deleteRequest(const LLUUID& id, bool cancel); bool getRequestFinished(const LLUUID& id, S32& discard_level, LLPointer& raw, LLPointer& aux); bool updateRequestPriority(const LLUUID& id, F32 priority); bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data); bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data); void setTextureBandwidth(F32 bandwidth) { mTextureBandwidth = bandwidth; } F32 getTextureBandwidth() { return mTextureBandwidth; } // Debug BOOL isFromLocalCache(const LLUUID& id); S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http); void dump(); S32 getNumRequests() ; S32 getNumHTTPRequests() ; U32 getTotalNumHTTPRequests() ; // Public for access by callbacks S32 getPending(); void lockQueue() { mQueueMutex.lock(); } void unlockQueue() { mQueueMutex.unlock(); } LLTextureFetchWorker* getWorker(const LLUUID& id); LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id); LLTextureInfo* getTextureInfo() { return &mTextureInfo; } // Commands available to other threads to control metrics gathering operations. void commandSetRegion(U64 region_handle); void commandSendMetrics(const std::string & caps_url, const LLUUID & session_id, const LLUUID & agent_id, LLViewerAssetStats * main_stats); void commandDataBreak(); LLCurlRequest & getCurlRequest() { return *mCurlGetRequest; } bool isQAMode() const { return mQAMode; } // Curl POST counter maintenance inline void incrCurlPOSTCount() { mCurlPOSTRequestCount++; } inline void decrCurlPOSTCount() { mCurlPOSTRequestCount--; } protected: void addToNetworkQueue(LLTextureFetchWorker* worker); void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel); void addToHTTPQueue(const LLUUID& id); void removeFromHTTPQueue(const LLUUID& id, S32 received_size = 0); void removeRequest(LLTextureFetchWorker* worker, bool cancel); // Overrides from the LLThread tree bool runCondition(); private: void sendRequestListToSimulators(); /*virtual*/ void startThread(void); /*virtual*/ void endThread(void); /*virtual*/ void threadedUpdate(void); void commonUpdate(); // Metrics command helpers /** * Enqueues a command request at the end of the command queue * and wakes up the thread as needed. * * Takes ownership of the TFRequest object. * * Method locks the command queue. */ void cmdEnqueue(TFRequest *); /** * Returns the first TFRequest object in the command queue or * NULL if none is present. * * Caller acquires ownership of the object and must dispose of it. * * Method locks the command queue. */ TFRequest * cmdDequeue(); /** * Processes the first command in the queue disposing of the * request on completion. Successive calls are needed to perform * additional commands. * * Method locks the command queue. */ void cmdDoWork(); public: LLUUID mDebugID; S32 mDebugCount; BOOL mDebugPause; S32 mPacketCount; S32 mBadPacketCount; private: LLMutex mQueueMutex; //to protect mRequestMap and mCommands only LLMutex mNetworkQueueMutex; //to protect mNetworkQueue, mHTTPTextureQueue and mCancelQueue. static LLStat sCacheHitRate; static LLStat sCacheReadLatency; LLTextureCache* mTextureCache; LLImageDecodeThread* mImageDecodeThread; LLCurlRequest* mCurlGetRequest; // Map of all requests by UUID typedef std::map map_t; map_t mRequestMap; // Set of requests that require network data typedef std::set queue_t; queue_t mNetworkQueue; queue_t mHTTPTextureQueue; typedef std::map > cancel_queue_t; cancel_queue_t mCancelQueue; F32 mTextureBandwidth; F32 mMaxBandwidth; LLTextureInfo mTextureInfo; U32 mHTTPTextureBits; //debug use U32 mTotalHTTPRequests ; // Out-of-band cross-thread command queue. This command queue // is logically tied to LLQueuedThread's list of // QueuedRequest instances and so must be covered by the // same locks. typedef std::vector command_queue_t; command_queue_t mCommands; // If true, modifies some behaviors that help with QA tasks. const bool mQAMode; // Count of POST requests outstanding. We maintain the count // indirectly in the CURL request responder's ctor and dtor and // use it when determining whether or not to sleep the thread. Can't // use the LLCurl module's request counter as it isn't thread compatible. // *NOTE: Don't mix Atomic and static, apr_initialize must be called first. LLAtomic32 mCurlPOSTRequestCount; public: // A probabilistically-correct indicator that the current // attempt to log metrics follows a break in the metrics stream // reporting due to either startup or a problem POSTing data. static volatile bool svMetricsDataBreak; private: //debug use LLTextureFetchDebugger* mFetchDebugger; bool mFetcherLocked; public: //debug use LLTextureFetchDebugger* getFetchDebugger() { return mFetchDebugger;} void lockFetcher(bool lock) { mFetcherLocked = lock;} }; //debug use class LLTextureFetchDebugger { public: LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) ; ~LLTextureFetchDebugger(); public: enum e_debug_state { IDLE = 0, READ_CACHE, WRITE_CACHE, DECODING, HTTP_FETCHING, GL_TEX, REFETCH_VIS_CACHE, REFETCH_VIS_HTTP, REFETCH_ALL_CACHE, REFETCH_ALL_HTTP, INVALID }; private: struct FetchEntry { enum e_curl_state { CURL_NOT_DONE = 0, CURL_IN_PROGRESS, CURL_DONE }; LLUUID mID; S32 mRequestedSize; S32 mDecodedLevel; S32 mFetchedSize; S32 mDecodedSize; BOOL mNeedsAux; U32 mCacheHandle; LLPointer mFormattedImage; LLPointer mRawImage; e_curl_state mCurlState; S32 mCurlReceivedSize; S32 mHTTPFailCount; FetchEntry() : mDecodedLevel(-1), mFetchedSize(0), mDecodedSize(0) {} FetchEntry(LLUUID& id, S32 r_size, /*S32 f_discard, S32 c,*/ S32 level, S32 f_size, S32 d_size) : mID(id), mRequestedSize(r_size), mDecodedLevel(level), mFetchedSize(f_size), mDecodedSize(d_size), mNeedsAux(false), mHTTPFailCount(0) {} }; std::vector mFetchingHistory; e_debug_state mState; F32 mCacheReadTime; F32 mCacheWriteTime; F32 mDecodingTime; F32 mHTTPTime; F32 mGLCreationTime; F32 mTotalFetchingTime; F32 mRefetchVisCacheTime; F32 mRefetchVisHTTPTime; LLTimer mTimer; LLTextureFetch* mFetcher; LLTextureCache* mTextureCache; LLImageDecodeThread* mImageDecodeThread; LLCurlRequest* mCurlGetRequest; S32 mNumFetchedTextures; S32 mNumCacheHits; S32 mNumVisibleFetchedTextures; S32 mNumVisibleFetchingRequests; U32 mFetchedData; U32 mDecodedData; U32 mVisibleFetchedData; U32 mVisibleDecodedData; U32 mRenderedData; U32 mRenderedDecodedData; U32 mFetchedPixels; U32 mRenderedPixels; U32 mRefetchedData; U32 mRefetchedPixels; BOOL mFreezeHistory; std::string mHTTPUrl; S32 mNbCurlRequests; S32 mNbCurlCompleted; public: bool update(); //called in the main thread once per frame //fetching history void clearHistory(); void addHistoryEntry(LLTextureFetchWorker* worker); void setCurlGetRequest(LLCurlRequest* request) { mCurlGetRequest = request;} void startDebug(); void stopDebug(); //stop everything void debugCacheRead(); void debugCacheWrite(); void debugHTTP(); void debugDecoder(); void debugGLTextureCreation(); void debugRefetchVisibleFromCache(); void debugRefetchVisibleFromHTTP(); void callbackCacheRead(S32 id, bool success, LLImageFormatted* image, S32 imagesize, BOOL islocal); void callbackCacheWrite(S32 id, bool success); void callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux); void callbackHTTP(S32 id, const LLChannelDescriptors& channels, const LLIOPipe::buffer_ptr_t& buffer, bool partial, bool success); e_debug_state getState() {return mState;} S32 getNumFetchedTextures() {return mNumFetchedTextures;} S32 getNumFetchingRequests() {return mFetchingHistory.size();} S32 getNumCacheHits() {return mNumCacheHits;} S32 getNumVisibleFetchedTextures() {return mNumVisibleFetchedTextures;} S32 getNumVisibleFetchingRequests() {return mNumVisibleFetchingRequests;} U32 getFetchedData() {return mFetchedData;} U32 getDecodedData() {return mDecodedData;} U32 getVisibleFetchedData() {return mVisibleFetchedData;} U32 getVisibleDecodedData() {return mVisibleDecodedData;} U32 getRenderedData() {return mRenderedData;} U32 getRenderedDecodedData() {return mRenderedDecodedData;} U32 getFetchedPixels() {return mFetchedPixels;} U32 getRenderedPixels() {return mRenderedPixels;} U32 getRefetchedData() {return mRefetchedData;} U32 getRefetchedPixels() {return mRefetchedPixels;} F32 getCacheReadTime() {return mCacheReadTime;} F32 getCacheWriteTime() {return mCacheWriteTime;} F32 getDecodeTime() {return mDecodingTime;} F32 getGLCreationTime() {return mGLCreationTime;} F32 getHTTPTime() {return mHTTPTime;} F32 getTotalFetchingTime() {return mTotalFetchingTime;} F32 getRefetchVisCacheTime() {return mRefetchVisCacheTime;} F32 getRefetchVisHTTPTime() {return mRefetchVisHTTPTime;} private: void init(); void clearTextures();//clear fetching results of all textures. void clearCache(); void lockFetcher(); void unlockFetcher(); void lockCache(); void unlockCache(); void lockDecoder(); void unlockDecoder(); S32 fillCurlQueue(); }; #endif // LL_LLTEXTUREFETCH_H