/** * @file lltexturefetch.h * @brief Object for managing texture fetches. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2012, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLTEXTUREFETCH_H #define LL_LLTEXTUREFETCH_H #include "lldir.h" #include "llimage.h" #include "lluuid.h" #include "llworkerthread.h" #include "lltextureinfo.h" #include "llapr.h" #include "httprequest.h" #include "httpoptions.h" #include "httpheaders.h" class LLViewerTexture; class LLTextureFetchWorker; class LLTextureCache; class LLImageDecodeThread; class LLHost; class LLViewerAssetStats; // Interface class class LLTextureFetch : public LLWorkerThread { friend class LLTextureFetchWorker; public: LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode); ~LLTextureFetch(); class TFRequest; // Threads: Tmain /*virtual*/ S32 update(F32 max_time_ms); // called in the main thread after the TextureCacheThread shuts down. // Threads: Tmain void shutDownTextureCacheThread(); //called in the main thread after the ImageDecodeThread shuts down. // Threads: Tmain void shutDownImageDecodeThread(); // Threads: T* (but Tmain mostly) bool createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http); // Requests that a fetch operation be deleted from the queue. // If @cancel is true, also stops any I/O operations pending. // Actual delete will be scheduled and performed later. // // Note: This *looks* like an override/variant of the // base class's deleteRequest() but is functionally quite // different. // // Threads: T* void deleteRequest(const LLUUID& id, bool cancel); // Threads: T* bool getRequestFinished(const LLUUID& id, S32& discard_level, LLPointer& raw, LLPointer& aux); // Threads: T* bool updateRequestPriority(const LLUUID& id, F32 priority); // Threads: T* bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data); // Threads: T* bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data); // Threads: T* (but not safe) void setTextureBandwidth(F32 bandwidth) { mTextureBandwidth = bandwidth; } // Threads: T* (but not safe) F32 getTextureBandwidth() { return mTextureBandwidth; } // Threads: T* BOOL isFromLocalCache(const LLUUID& id); // @return Magic number giving the internal state of the // request. We should make these codes public if we're // going to return them as a status value. // // Threads: T* S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http); // Debug utility - generally not safe void dump(); // Threads: T* S32 getNumRequests(); // Threads: T* S32 getNumHTTPRequests(); // Threads: T* U32 getTotalNumHTTPRequests(); // Threads: T* S32 getPending(); // Threads: T* void lockQueue() { mQueueMutex.lock(); } // Threads: T* void unlockQueue() { mQueueMutex.unlock(); } // Threads: T* LLTextureFetchWorker* getWorker(const LLUUID& id); // Threads: T* // Locks: Mfq LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id); // Commands available to other threads to control metrics gathering operations. // Threads: T* void commandSetRegion(U64 region_handle); // Threads: T* void commandSendMetrics(const std::string & caps_url, const LLUUID & session_id, const LLUUID & agent_id, LLViewerAssetStats * main_stats); // Threads: T* void commandDataBreak(); // Threads: T* LLCore::HttpRequest & getHttpRequest() { return *mHttpRequest; } bool isQAMode() const { return mQAMode; } // ---------------------------------- // HTTP resource waiting methods // Threads: T* void addHttpWaiter(const LLUUID & tid); // Threads: T* void removeHttpWaiter(const LLUUID & tid); // If there are slots, release one or more LLTextureFetchWorker // requests from resource wait state (WAIT_HTTP_RESOURCE) to // active (SEND_HTTP_REQ). // // Because this will modify state of many workers, you may not // hold any Mw lock while calling. This makes it a little // inconvenient to use but that's the rule. // // Threads: T* // Locks: -Mw (must not hold any worker when called) void releaseHttpWaiters(); // Threads: T* void cancelHttpWaiters(); // Threads: T* int getHttpWaitersCount(); // ---------------------------------- protected: // Threads: T* (but Ttf in practice) void addToNetworkQueue(LLTextureFetchWorker* worker); // Threads: T* void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel); // Threads: T* void addToHTTPQueue(const LLUUID& id); // Threads: T* void removeFromHTTPQueue(const LLUUID& id, S32 received_size = 0); // Identical to @deleteRequest but with different arguments // (caller already has the worker pointer). // // Threads: T* void removeRequest(LLTextureFetchWorker* worker, bool cancel); // Overrides from the LLThread tree // Locks: Ct bool runCondition(); private: // Threads: Tmain void sendRequestListToSimulators(); // Threads: Ttf /*virtual*/ void startThread(void); // Threads: Ttf /*virtual*/ void endThread(void); // Threads: Ttf /*virtual*/ void threadedUpdate(void); // Threads: Ttf void commonUpdate(); // Metrics command helpers /** * Enqueues a command request at the end of the command queue * and wakes up the thread as needed. * * Takes ownership of the TFRequest object. * * Method locks the command queue. * * Threads: T* */ void cmdEnqueue(TFRequest *); /** * Returns the first TFRequest object in the command queue or * NULL if none is present. * * Caller acquires ownership of the object and must dispose of it. * * Method locks the command queue. * * Threads: T* */ TFRequest * cmdDequeue(); /** * Processes the first command in the queue disposing of the * request on completion. Successive calls are needed to perform * additional commands. * * Method locks the command queue. * * Threads: Ttf */ void cmdDoWork(); public: LLUUID mDebugID; S32 mDebugCount; BOOL mDebugPause; S32 mPacketCount; S32 mBadPacketCount; private: LLMutex mQueueMutex; //to protect mRequestMap and mCommands only LLMutex mNetworkQueueMutex; //to protect mNetworkQueue, mHTTPTextureQueue and mCancelQueue. LLTextureCache* mTextureCache; LLImageDecodeThread* mImageDecodeThread; // Map of all requests by UUID typedef std::map map_t; map_t mRequestMap; // Mfq // Set of requests that require network data typedef std::set queue_t; queue_t mNetworkQueue; // Mfnq queue_t mHTTPTextureQueue; // Mfnq typedef std::map > cancel_queue_t; cancel_queue_t mCancelQueue; // Mfnq F32 mTextureBandwidth; // F32 mMaxBandwidth; // Mfnq LLTextureInfo mTextureInfo; U32 mHTTPTextureBits; // Mfnq //debug use U32 mTotalHTTPRequests; // Out-of-band cross-thread command queue. This command queue // is logically tied to LLQueuedThread's list of // QueuedRequest instances and so must be covered by the // same locks. typedef std::vector command_queue_t; command_queue_t mCommands; // Mfq // If true, modifies some behaviors that help with QA tasks. const bool mQAMode; // Interfaces and objects into the core http library used // to make our HTTP requests. These replace the various // LLCurl interfaces used in the past. LLCore::HttpRequest * mHttpRequest; // Ttf LLCore::HttpOptions * mHttpOptions; // Ttf LLCore::HttpHeaders * mHttpHeaders; // Ttf // We use a resource semaphore to keep HTTP requests in // WAIT_HTTP_RESOURCE2 if there aren't sufficient slots in the // transport. This keeps them near where they can be cheaply // reprioritized rather than dumping them all across a thread // where it's more expensive to get at them. Requests in either // SEND_HTTP_REQ or WAIT_HTTP_REQ charge against the semaphore // and tracking state transitions is critical to liveness. int mHttpSemaphore; // Ttf typedef std::set wait_http_res_queue_t; wait_http_res_queue_t mHttpWaitResource; // Mfnq public: // A probabilistically-correct indicator that the current // attempt to log metrics follows a break in the metrics stream // reporting due to either startup or a problem POSTing data. static volatile bool svMetricsDataBreak; }; #endif // LL_LLTEXTUREFETCH_H