/** * @file lltexturefetch.h * @brief Object for managing texture fetches. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2012-2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLTEXTUREFETCH_H #define LL_LLTEXTUREFETCH_H #include #include #include "lldir.h" #include "llimage.h" #include "lluuid.h" #include "llworkerthread.h" #include "lltextureinfo.h" #include "llimageworker.h" #include "httprequest.h" #include "httpoptions.h" #include "httpheaders.h" #include "httphandler.h" #include "lltrace.h" #include "llviewertexture.h" class LLViewerTexture; class LLTextureFetchWorker; class LLImageDecodeThread; class LLHost; class LLViewerAssetStats; class LLTextureCache; class LLTextureFetchTester; // Interface class class LLTextureFetch : public LLWorkerThread { friend class LLTextureFetchWorker; public: static std::string getStateString(S32 state); LLTextureFetch(LLTextureCache* cache, bool threaded, bool qa_mode); ~LLTextureFetch(); class TFRequest; // Threads: Tmain /*virtual*/ size_t update(F32 max_time_ms); // called in the main thread after the TextureCacheThread shuts down. // Threads: Tmain void shutDownTextureCacheThread(); //called in the main thread after the ImageDecodeThread shuts down. // Threads: Tmain void shutDownImageDecodeThread(); static constexpr S32 FETCH_REQUEST_OK = 0; static constexpr S32 FETCH_REQUEST_CREATION_FAILED = -1; static constexpr S32 FETCH_REQUEST_ABORTED = -2; static constexpr S32 FETCH_REQUEST_EXISTS = -3; // Threads: T* (but Tmain mostly) // returns discard on success, fail code otherwise S32 createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http, S32& worker_disacrd); // Requests that a fetch operation be deleted from the queue. // If @cancel is true, also stops any I/O operations pending. // Actual delete will be scheduled and performed later. // // Note: This *looks* like an override/variant of the // base class's deleteRequest() but is functionally quite // different. // // Threads: T* void deleteRequest(const LLUUID& id, bool cancel); void deleteAllRequests(); // Threads: T* // keep in mind that if fetcher isn't done, it still might need original raw image bool getRequestFinished(const LLUUID& id, S32& discard_level, LLPointer& raw, LLPointer& aux, LLCore::HttpStatus& last_http_get_status); // Threads: T* bool updateRequestPriority(const LLUUID& id, F32 priority); // Threads: T* (but not safe) void setTextureBandwidth(F32 bandwidth) { mTextureBandwidth = bandwidth; } // Threads: T* (but not safe) F32 getTextureBandwidth() { return mTextureBandwidth; } // Threads: T* BOOL isFromLocalCache(const LLUUID& id); // get the current fetch state, if any, from the given UUID S32 getFetchState(const LLUUID& id); // @return Fetch state of given image and associates statistics // See also getStateString // Threads: T* S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http); // Debug utility - generally not safe void dump(); // Threads: T* S32 getNumRequests(); // Threads: T* S32 getNumHTTPRequests(); // Threads: T* U32 getTotalNumHTTPRequests(); // Threads: T* size_t getPending(); // Threads: T* void lockQueue() { mQueueMutex.lock(); } // Threads: T* void unlockQueue() { mQueueMutex.unlock(); } // Threads: T* LLTextureFetchWorker* getWorker(const LLUUID& id); // Threads: T* // Locks: Mfq LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id); // Commands available to other threads to control metrics gathering operations. // Threads: T* void commandSetRegion(U64 region_handle); // Threads: T* void commandSendMetrics(const std::string & caps_url, const LLUUID & session_id, const LLUUID & agent_id, LLSD& stats_sd); // Threads: T* void commandDataBreak(); // Threads: T* LLCore::HttpRequest & getHttpRequest() { return *mHttpRequest; } // Threads: T* LLCore::HttpRequest::policy_t getPolicyClass() const { return mHttpPolicyClass; } // Return a pointer to the shared metrics headers definition. // Does not increment the reference count, caller is required // to do that to hold a reference for any length of time. // // Threads: T* LLCore::HttpHeaders::ptr_t getMetricsHeaders() const { return mHttpMetricsHeaders; } // Threads: T* LLCore::HttpRequest::policy_t getMetricsPolicyClass() const { return mHttpMetricsPolicyClass; } bool isQAMode() const { return mQAMode; } // ---------------------------------- // HTTP resource waiting methods // Threads: T* void addHttpWaiter(const LLUUID & tid); // Threads: T* void removeHttpWaiter(const LLUUID & tid); // Threads: T* bool isHttpWaiter(const LLUUID & tid); // If there are slots, release one or more LLTextureFetchWorker // requests from resource wait state (WAIT_HTTP_RESOURCE) to // active (SEND_HTTP_REQ). // // Because this will modify state of many workers, you may not // hold any Mw lock while calling. This makes it a little // inconvenient to use but that's the rule. // // Threads: T* // Locks: -Mw (must not hold any worker when called) void releaseHttpWaiters(); // Threads: T* void cancelHttpWaiters(); // Threads: T* int getHttpWaitersCount(); // ---------------------------------- // Stats management // Add given counts to the global totals for the states/requests // Threads: T* void updateStateStats(U32 cache_read, U32 cache_write, U32 res_wait); // Return the global counts // Threads: T* void getStateStats(U32 * cache_read, U32 * cache_write, U32 * res_wait); // ---------------------------------- protected: // Threads: T* void addToHTTPQueue(const LLUUID& id); // XXX possible delete // Threads: T* void removeFromHTTPQueue(const LLUUID& id, S32Bytes received_size); // Identical to @deleteRequest but with different arguments // (caller already has the worker pointer). // // Threads: T* void removeRequest(LLTextureFetchWorker* worker, bool cancel); // Overrides from the LLThread tree // Locks: Ct bool runCondition(); private: // Threads: Ttf /*virtual*/ void startThread(void); // Threads: Ttf /*virtual*/ void endThread(void); // Threads: Ttf /*virtual*/ void threadedUpdate(void); // Threads: Ttf void commonUpdate(); // Metrics command helpers /** * Enqueues a command request at the end of the command queue * and wakes up the thread as needed. * * Takes ownership of the TFRequest object. * * Method locks the command queue. * * Threads: T* */ void cmdEnqueue(TFRequest *); /** * Returns the first TFRequest object in the command queue or * NULL if none is present. * * Caller acquires ownership of the object and must dispose of it. * * Method locks the command queue. * * Threads: T* */ TFRequest * cmdDequeue(); /** * Processes the first command in the queue disposing of the * request on completion. Successive calls are needed to perform * additional commands. * * Method locks the command queue. * * Threads: Ttf */ void cmdDoWork(); public: LLUUID mDebugID; S32 mDebugCount; BOOL mDebugPause; S32 mPacketCount; S32 mBadPacketCount; static LLTrace::CountStatHandle sCacheHit; static LLTrace::CountStatHandle sCacheAttempt; static LLTrace::SampleStatHandle sCacheReadLatency; static LLTrace::SampleStatHandle sTexDecodeLatency; static LLTrace::SampleStatHandle sCacheWriteLatency; static LLTrace::SampleStatHandle sTexFetchLatency; static LLTrace::EventStatHandle > sCacheHitRate; private: LLMutex mQueueMutex; //to protect mRequestMap and mCommands only LLMutex mNetworkQueueMutex; //to protect mHTTPTextureQueue LLTextureCache* mTextureCache; // Map of all requests by UUID typedef std::map map_t; map_t mRequestMap; // Mfq // Set of requests that require network data typedef std::set queue_t; queue_t mHTTPTextureQueue; // Mfnq typedef std::map > cancel_queue_t; F32 mTextureBandwidth; // F32 mMaxBandwidth; // Mfnq LLTextureInfo mTextureInfo; LLTextureInfo mTextureInfoMainThread; // XXX possible delete U32Bits mHTTPTextureBits; // Mfnq // XXX possible delete //debug use U32 mTotalHTTPRequests; // Out-of-band cross-thread command queue. This command queue // is logically tied to LLQueuedThread's list of // QueuedRequest instances and so must be covered by the // same locks. typedef std::vector command_queue_t; command_queue_t mCommands; // Mfq // If true, modifies some behaviors that help with QA tasks. const bool mQAMode; // Interfaces and objects into the core http library used // to make our HTTP requests. These replace the various // LLCurl interfaces used in the past. LLCore::HttpRequest * mHttpRequest; // Ttf LLCore::HttpOptions::ptr_t mHttpOptions; // Ttf LLCore::HttpOptions::ptr_t mHttpOptionsWithHeaders; // Ttf LLCore::HttpHeaders::ptr_t mHttpHeaders; // Ttf LLCore::HttpRequest::policy_t mHttpPolicyClass; // T* LLCore::HttpHeaders::ptr_t mHttpMetricsHeaders; // Ttf LLCore::HttpRequest::policy_t mHttpMetricsPolicyClass; // T* S32 mHttpHighWater; // Ttf S32 mHttpLowWater; // Ttf // We use a resource semaphore to keep HTTP requests in // WAIT_HTTP_RESOURCE2 if there aren't sufficient slots in the // transport. This keeps them near where they can be cheaply // reprioritized rather than dumping them all across a thread // where it's more expensive to get at them. Requests in either // SEND_HTTP_REQ or WAIT_HTTP_REQ charge against the semaphore // and tracking state transitions is critical to liveness. // // Originally implemented as a traditional semaphore (heading towards // zero), it now is an outstanding request count that is allowed to // exceed the high water level (but not go below zero). LLAtomicS32 mHttpSemaphore; // Ttf typedef std::set wait_http_res_queue_t; wait_http_res_queue_t mHttpWaitResource; // Mfnq // Cumulative stats on the states/requests issued by // textures running through here. U32 mTotalCacheReadCount; // Mfq U32 mTotalCacheWriteCount; // Mfq U32 mTotalResourceWaitCount; // Mfq public: // A probabilistically-correct indicator that the current // attempt to log metrics follows a break in the metrics stream // reporting due to either startup or a problem POSTing data. static volatile bool svMetricsDataBreak; public: //debug use enum e_tex_source { FROM_ALL = 0, FROM_HTTP_ONLY, INVALID_SOURCE }; static LLTextureFetchTester* sTesterp; private: e_tex_source mFetchSource; e_tex_source mOriginFetchSource; // Retry logic //LLAdaptiveRetryPolicy mFetchRetryPolicy; public: void setLoadSource(e_tex_source source) {mFetchSource = source;} void resetLoadSource() {mFetchSource = mOriginFetchSource;} bool canLoadFromCache() { return mFetchSource != FROM_HTTP_ONLY;} }; //debug use class LLViewerFetchedTexture; class LLTextureFetchTester : public LLMetricPerformanceTesterBasic { public: LLTextureFetchTester(); ~LLTextureFetchTester(); void updateStats(const std::map states_timers, const F32 fetch_time, const F32 other_states_time, const S32 file_size); protected: /*virtual*/ void outputTestRecord(LLSD* sd); private: F32 mTextureFetchTime; F32 mSkippedStatesTime; S32 mFileSize; std::map mStateTimersMap; }; #endif // LL_LLTEXTUREFETCH_H