/** * @file lltexturefetch.cpp * @brief Object which fetches textures from the cache and/or network * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2012-2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include #include #include #include "llstl.h" #include "lltexturefetch.h" #include "lldir.h" #include "llhttpclient.h" #include "llhttpconstants.h" #include "llimage.h" #include "llimagej2c.h" #include "llimageworker.h" #include "llworkerthread.h" #include "message.h" #include "llagent.h" #include "lltexturecache.h" #include "llviewercontrol.h" #include "llviewertexturelist.h" #include "llviewertexture.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llviewerstatsrecorder.h" #include "llviewerassetstats.h" #include "llworld.h" #include "llsdparam.h" #include "llsdutil.h" #include "llstartup.h" #include "llsdserialize.h" #include "httprequest.h" #include "httphandler.h" #include "httpresponse.h" #include "bufferarray.h" #include "bufferstream.h" #include "llhttpretrypolicy.h" bool LLTextureFetchDebugger::sDebuggerEnabled = false ; LLTrace::EventStatHandle > LLTextureFetch::sCacheHitRate("texture_cache_hits"); LLTrace::EventStatHandle LLTextureFetch::sCacheReadLatency("texture_cache_read_latency"); ////////////////////////////////////////////////////////////////////////////// // // Introduction // // This is an attempt to document what's going on in here after-the-fact. // It's a sincere attempt to be accurate but there will be mistakes. // // // Purpose // // What is this module trying to do? It accepts requests to load textures // at a given priority and discard level and notifies the caller when done // (successfully or not). Additional constraints are: // // * Support a local texture cache. Don't hit network when possible // to avoid it. // * Use UDP or HTTP as directed or as fallback. HTTP is tried when // not disabled and a URL is available. UDP when a URL isn't // available or HTTP attempts fail. // * Asynchronous (using threads). Main thread is not to be blocked or // burdened. // * High concurrency. Many requests need to be in-flight and at various // stages of completion. // * Tolerate frequent re-prioritizations of requests. Priority is // a reflection of a camera's viewpoint and as that viewpoint changes, // objects and textures become more and less relevant and that is // expressed at this level by priority changes and request cancelations. // // The caller interfaces that fall out of the above and shape the // implementation are: // * createRequest - Load j2c image via UDP or HTTP at given discard level and priority // * deleteRequest - Request removal of prior request // * getRequestFinished - Test if request is finished returning data to caller // * updateRequestPriority - Change priority of existing request // * getFetchState - Retrieve progress on existing request // // Everything else in here is mostly plumbing, metrics and debug. // // // The Work Queue // // The two central classes are LLTextureFetch and LLTextureFetchWorker. // LLTextureFetch combines threading with a priority queue of work // requests. The priority queue is sorted by a U32 priority derived // from the F32 priority in the APIs. The *only* work request that // receives service time by this thread is the highest priority // request. All others wait until it is complete or a dynamic priority // change has re-ordered work. // // LLTextureFetchWorker implements the work request and is 1:1 with // texture fetch requests. Embedded in each is a state machine that // walks it through the cache, HTTP, UDP, image decode and retry // steps of texture acquisition. // // // Threads // // Several threads are actively invoking code in this module. They // include: // // 1. Tmain Main thread of execution // 2. Ttf LLTextureFetch's worker thread provided by LLQueuedThread // 3. Tcurl LLCurl's worker thread (should disappear over time) // 4. Ttc LLTextureCache's worker thread // 5. Tid Image decoder's worker thread // 6. Thl HTTP library's worker thread // // // Mutexes/Condition Variables // // 1. Mt Mutex defined for LLThread's condition variable (base class of // LLTextureFetch) // 2. Ct Condition variable for LLThread and used by lock/unlockData(). // 3. Mwtd Special LLWorkerThread mutex used for request deletion // operations (base class of LLTextureFetch) // 4. Mfq LLTextureFetch's mutex covering request and command queue // data. // 5. Mfnq LLTextureFetch's mutex covering udp and http request // queue data. // 6. Mwc Mutex covering LLWorkerClass's members (base class of // LLTextureFetchWorker). One per request. // 7. Mw LLTextureFetchWorker's mutex. One per request. // // // Lock Ordering Rules // // Not an exhaustive list but shows the order of lock acquisition // needed to prevent deadlocks. 'A < B' means acquire 'A' before // acquiring 'B'. // // 1. Mw < Mfnq // (there are many more...) // // // Method and Member Definitions // // With the above, we'll try to document what threads can call what // methods (using T* for any), what locks must be held on entry and // are taken out during execution and what data is covered by which // lock (if any). This latter category will be especially prone to // error so be skeptical. // // A line like: "// Locks: M" indicates a method that must // be invoked by a caller holding the 'M' lock. Similarly, // "// Threads: T" means that a caller should be running in // the indicated thread. // // For data members, a trailing comment like "// M" means that // the data member is covered by the specified lock. Absence of a // comment can mean the member is unlocked or that I didn't bother // to do the archaeology. In the case of LLTextureFetchWorker, // most data members added by the leaf class are actually covered // by the Mw lock. You may also see "// T" which means that // the member's usage is restricted to one thread (except for // perhaps construction and destruction) and so explicit locking // isn't used. // // In code, a trailing comment like "// [-+]M" indicates a // lock acquision or release point. // // // Worker Lifecycle // // The threading and responder model makes it very likely that // other components are holding on to a pointer to a worker request. // So, uncoordinated deletions of requests is a guarantee of memory // corruption in a short time. So destroying a request involves // invocations's of LLQueuedThread/LLWorkerThread's abort/stop // logic that removes workers and puts them ona delete queue for // 2-phase destruction. That second phase is deferrable by calls // to deleteOK() which only allow final destruction (via dtor) // once deleteOK has determined that the request is in a safe // state. // // // Worker State Machine // // (ASCII art needed) // // // Priority Scheme // // [PRIORITY_LOW, PRIORITY_NORMAL) - for WAIT_HTTP_RESOURCE state // and other wait states // [PRIORITY_HIGH, PRIORITY_URGENT) - External event delivered, // rapidly transitioning through states, // no waiting allowed // // By itself, the above work queue model would fail the concurrency // and liveness requirements of the interface. A high priority // request could find itself on the head and stalled for external // reasons (see VWR-28996). So a few additional constraints are // required to keep things running: // * Anything that can make forward progress must be kept at a // higher priority than anything that can't. // * On completion of external events, the associated request // needs to be elevated beyond the normal range to handle // any data delivery and release any external resource. // // This effort is made to keep higher-priority entities moving // forward in their state machines at every possible step of // processing. It's not entirely proven that this produces the // experiencial benefits promised. // ////////////////////////////////////////////////////////////////////////////// // Tuning/Parameterization Constants static const S32 HTTP_REQUESTS_IN_QUEUE_HIGH_WATER = 40; // Maximum requests to have active in HTTP static const S32 HTTP_REQUESTS_IN_QUEUE_LOW_WATER = 20; // Active level at which to refill ////////////////////////////////////////////////////////////////////////////// static const char* e_state_name[] = { "INVALID", "INIT", "LOAD_FROM_TEXTURE_CACHE", "CACHE_POST", "LOAD_FROM_NETWORK", "LOAD_FROM_SIMULATOR", "WAIT_HTTP_RESOURCE", "WAIT_HTTP_RESOURCE2", "SEND_HTTP_REQ", "WAIT_HTTP_REQ", "DECODE_IMAGE", "DECODE_IMAGE_UPDATE", "WRITE_TO_CACHE", "WAIT_ON_WRITE", "DONE" }; class LLTextureFetchWorker : public LLWorkerClass, public LLCore::HttpHandler { friend class LLTextureFetch; friend class LLTextureFetchDebugger; private: class CacheReadResponder : public LLTextureCache::ReadResponder { public: // Threads: Ttf CacheReadResponder(LLTextureFetch* fetcher, const LLUUID& id, LLImageFormatted* image) : mFetcher(fetcher), mID(id) { setImage(image); } // Threads: Ttc virtual void completed(bool success) { LLTextureFetchWorker* worker = mFetcher->getWorker(mID); if (worker) { worker->callbackCacheRead(success, mFormattedImage, mImageSize, mImageLocal); } } private: LLTextureFetch* mFetcher; LLUUID mID; }; class CacheWriteResponder : public LLTextureCache::WriteResponder { public: // Threads: Ttf CacheWriteResponder(LLTextureFetch* fetcher, const LLUUID& id) : mFetcher(fetcher), mID(id) { } // Threads: Ttc virtual void completed(bool success) { LLTextureFetchWorker* worker = mFetcher->getWorker(mID); if (worker) { worker->callbackCacheWrite(success); } } private: LLTextureFetch* mFetcher; LLUUID mID; }; class DecodeResponder : public LLImageDecodeThread::Responder { public: // Threads: Ttf DecodeResponder(LLTextureFetch* fetcher, const LLUUID& id, LLTextureFetchWorker* worker) : mFetcher(fetcher), mID(id), mWorker(worker) { } // Threads: Tid virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) { LLTextureFetchWorker* worker = mFetcher->getWorker(mID); if (worker) { worker->callbackDecoded(success, raw, aux); } } private: LLTextureFetch* mFetcher; LLUUID mID; LLTextureFetchWorker* mWorker; // debug only (may get deleted from under us, use mFetcher/mID) }; struct Compare { // lhs < rhs bool operator()(const LLTextureFetchWorker* lhs, const LLTextureFetchWorker* rhs) const { // greater priority is "less" const F32 lpriority = lhs->mImagePriority; const F32 rpriority = rhs->mImagePriority; if (lpriority > rpriority) // higher priority return true; else if (lpriority < rpriority) return false; else return lhs < rhs; } }; public: // Threads: Ttf /*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest() // Threads: Ttf /*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD) // Threads: Tmain /*virtual*/ bool deleteOK(); // called from update() ~LLTextureFetchWorker(); // Threads: Ttf // Locks: Mw S32 callbackHttpGet(LLCore::HttpResponse * response, bool partial, bool success); // Threads: Ttc void callbackCacheRead(bool success, LLImageFormatted* image, S32 imagesize, BOOL islocal); // Threads: Ttc void callbackCacheWrite(bool success); // Threads: Tid void callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux); // Threads: T* void setGetStatus(LLCore::HttpStatus status, const std::string& reason) { LLMutexLock lock(&mWorkMutex); mGetStatus = status; mGetReason = reason; } void setCanUseHTTP(bool can_use_http) { mCanUseHTTP = can_use_http; } bool getCanUseHTTP() const { return mCanUseHTTP; } void setUrl(const std::string& url) { mUrl = url; } LLTextureFetch & getFetcher() { return *mFetcher; } // Inherited from LLCore::HttpHandler // Threads: Ttf virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response); protected: LLTextureFetchWorker(LLTextureFetch* fetcher, FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, S32 discard, S32 size); private: // Threads: Tmain /*virtual*/ void startWork(S32 param); // called from addWork() (MAIN THREAD) // Threads: Tmain /*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD) // Locks: Mw void resetFormattedData(); // Locks: Mw void setImagePriority(F32 priority); // Locks: Mw (ctor invokes without lock) void setDesiredDiscard(S32 discard, S32 size); // Threads: T* // Locks: Mw bool insertPacket(S32 index, U8* data, S32 size); // Locks: Mw void clearPackets(); // Locks: Mw void setupPacketData(); // Locks: Mw (ctor invokes without lock) U32 calcWorkPriority(); // Locks: Mw void removeFromCache(); // Threads: Ttf // Locks: Mw bool processSimulatorPackets(); // Threads: Ttf bool writeToCacheComplete(); // Threads: Ttf void recordTextureStart(bool is_http); // Threads: Ttf void recordTextureDone(bool is_http); void lockWorkMutex() { mWorkMutex.lock(); } void unlockWorkMutex() { mWorkMutex.unlock(); } // Threads: Ttf // Locks: Mw bool acquireHttpSemaphore() { llassert(! mHttpHasResource); if (mFetcher->mHttpSemaphore <= 0) { return false; } mHttpHasResource = true; mFetcher->mHttpSemaphore--; return true; } // Threads: Ttf // Locks: Mw void releaseHttpSemaphore() { llassert(mHttpHasResource); mHttpHasResource = false; mFetcher->mHttpSemaphore++; } private: enum e_state // mState { // *NOTE: Do not change the order/value of state variables, some code // depends upon specific ordering/adjacency. // NOTE: Affects LLTextureBar::draw in lltextureview.cpp (debug hack) INVALID = 0, INIT, LOAD_FROM_TEXTURE_CACHE, CACHE_POST, LOAD_FROM_NETWORK, LOAD_FROM_SIMULATOR, WAIT_HTTP_RESOURCE, // Waiting for HTTP resources WAIT_HTTP_RESOURCE2, // Waiting for HTTP resources SEND_HTTP_REQ, // Commit to sending as HTTP WAIT_HTTP_REQ, // Request sent, wait for completion DECODE_IMAGE, DECODE_IMAGE_UPDATE, WRITE_TO_CACHE, WAIT_ON_WRITE, DONE }; enum e_request_state // mSentRequest { UNSENT = 0, QUEUED = 1, SENT_SIM = 2 }; enum e_write_to_cache_state //mWriteToCacheState { NOT_WRITE = 0, CAN_WRITE = 1, SHOULD_WRITE = 2 }; static const char* sStateDescs[]; e_state mState; void setState(e_state new_state); e_write_to_cache_state mWriteToCacheState; LLTextureFetch* mFetcher; LLPointer mFormattedImage; LLPointer mRawImage, mAuxImage; FTType mFTType; LLUUID mID; LLHost mHost; std::string mUrl; U8 mType; F32 mImagePriority; U32 mWorkPriority; F32 mRequestedPriority; S32 mDesiredDiscard, mSimRequestedDiscard, mRequestedDiscard, mLoadedDiscard, mDecodedDiscard; LLFrameTimer mRequestedTimer, mFetchTimer; LLTimer mCacheReadTimer; F32 mCacheReadTime; LLTextureCache::handle_t mCacheReadHandle, mCacheWriteHandle; S32 mRequestedSize, mRequestedOffset, mDesiredSize, mFileSize, mCachedSize; e_request_state mSentRequest; handle_t mDecodeHandle; BOOL mLoaded; BOOL mDecoded; BOOL mWritten; BOOL mNeedsAux; BOOL mHaveAllData; BOOL mInLocalCache; BOOL mInCache; bool mCanUseHTTP, mCanUseNET ; //can get from asset server. S32 mRetryAttempt; S32 mActiveCount; LLCore::HttpStatus mGetStatus; std::string mGetReason; LLAdaptiveRetryPolicy mFetchRetryPolicy; // Work Data LLMutex mWorkMutex; struct PacketData { PacketData(U8* data, S32 size) : mData(data), mSize(size) {} ~PacketData() { clearData(); } void clearData() { delete[] mData; mData = NULL; } U8* mData; U32 mSize; }; std::vector mPackets; S32 mFirstPacket; S32 mLastPacket; U16 mTotalPackets; U8 mImageCodec; LLViewerAssetStats::duration_t mMetricsStartTime; LLCore::HttpHandle mHttpHandle; // Handle of any active request LLCore::BufferArray * mHttpBufferArray; // Refcounted pointer to response data S32 mHttpPolicyClass; bool mHttpActive; // Active request to http library U32 mHttpReplySize, // Actual received data size mHttpReplyOffset; // Actual received data offset bool mHttpHasResource; // Counts against Fetcher's mHttpSemaphore // State history U32 mCacheReadCount, mCacheWriteCount, mResourceWaitCount; // Requests entering WAIT_HTTP_RESOURCE2 }; ////////////////////////////////////////////////////////////////////////////// // Cross-thread messaging for asset metrics. /** * @brief Base class for cross-thread requests made of the fetcher * * I believe the intent of the LLQueuedThread class was to * have these operations derived from LLQueuedThread::QueuedRequest * but the texture fetcher has elected to manage the queue * in its own manner. So these are free-standing objects which are * managed in simple FIFO order on the mCommands queue of the * LLTextureFetch object. * * What each represents is a simple command sent from an * outside thread into the TextureFetch thread to be processed * in order and in a timely fashion (though not an absolute * higher priority than other operations of the thread). * Each operation derives a new class from the base customizing * members, constructors and the doWork() method to effect * the command. * * The flow is one-directional. There are two global instances * of the LLViewerAssetStats collector, one for the main program's * thread pointed to by gViewerAssetStatsMain and one for the * TextureFetch thread pointed to by gViewerAssetStatsThread1. * Common operations has each thread recording metrics events * into the respective collector unconcerned with locking and * the state of any other thread. But when the agent moves into * a different region or the metrics timer expires and a report * needs to be sent back to the grid, messaging across threads * is required to distribute data and perform global actions. * In pseudo-UML, it looks like: * * Main Thread1 * . . * . . * +-----+ . * | AM | . * +--+--+ . * +-------+ | . * | Main | +--+--+ . * | | | SRE |---. . * | Stats | +-----+ \ . * | | | \ (uuid) +-----+ * | Coll. | +--+--+ `-------->| SR | * +-------+ | MSC | +--+--+ * | ^ +-----+ | * | | (uuid) / . +-----+ (uuid) * | `--------' . | MSC |---------. * | . +-----+ | * | +-----+ . v * | | TE | . +-------+ * | +--+--+ . | Thd1 | * | | . | | * | +-----+ . | Stats | * `--------->| RSC | . | | * +--+--+ . | Coll. | * | . +-------+ * +--+--+ . | * | SME |---. . | * +-----+ \ . | * . \ (clone) +-----+ | * . `-------->| SM | | * . +--+--+ | * . | | * . +-----+ | * . | RSC |<--------' * . +-----+ * . | * . +-----+ * . | CP |--> HTTP POST * . +-----+ * . . * . . * * * Key: * * SRE - Set Region Enqueued. Enqueue a 'Set Region' command in * the other thread providing the new UUID of the region. * TFReqSetRegion carries the data. * SR - Set Region. New region UUID is sent to the thread-local * collector. * SME - Send Metrics Enqueued. Enqueue a 'Send Metrics' command * including an ownership transfer of a cloned LLViewerAssetStats. * TFReqSendMetrics carries the data. * SM - Send Metrics. Global metrics reporting operation. Takes * the cloned stats from the command, merges it with the * thread's local stats, converts to LLSD and sends it on * to the grid. * AM - Agent Moved. Agent has completed some sort of move to a * new region. * TE - Timer Expired. Metrics timer has expired (on the order * of 10 minutes). * CP - CURL Post * MSC - Modify Stats Collector. State change in the thread-local * collector. Typically a region change which affects the * global pointers used to find the 'current stats'. * RSC - Read Stats Collector. Extract collector data cloning it * (i.e. deep copy) when necessary. * */ class LLTextureFetch::TFRequest // : public LLQueuedThread::QueuedRequest { public: // Default ctors and assignment operator are correct. virtual ~TFRequest() {} // Patterned after QueuedRequest's method but expected behavior // is different. Always expected to complete on the first call // and work dispatcher will assume the same and delete the // request after invocation. virtual bool doWork(LLTextureFetch * fetcher) = 0; }; namespace { /** * @brief Implements a 'Set Region' cross-thread command. * * When an agent moves to a new region, subsequent metrics need * to be binned into a new or existing stats collection in 1:1 * relationship with the region. We communicate this region * change across the threads involved in the communication with * this message. * * Corresponds to LLTextureFetch::commandSetRegion() */ class TFReqSetRegion : public LLTextureFetch::TFRequest { public: TFReqSetRegion(U64 region_handle) : LLTextureFetch::TFRequest(), mRegionHandle(region_handle) {} TFReqSetRegion & operator=(const TFReqSetRegion &); // Not defined virtual ~TFReqSetRegion() {} virtual bool doWork(LLTextureFetch * fetcher); public: const U64 mRegionHandle; }; /** * @brief Implements a 'Send Metrics' cross-thread command. * * This is the big operation. The main thread gathers metrics * for a period of minutes into LLViewerAssetStats and other * objects then makes a snapshot of the data by cloning the * collector. This command transfers the clone, along with a few * additional arguments (UUIDs), handing ownership to the * TextureFetch thread. It then merges its own data into the * cloned copy, converts to LLSD and kicks off an HTTP POST of * the resulting data to the currently active metrics collector. * * Corresponds to LLTextureFetch::commandSendMetrics() */ class TFReqSendMetrics : public LLTextureFetch::TFRequest { public: /** * Construct the 'Send Metrics' command to have the TextureFetch * thread add and log metrics data. * * @param caps_url URL of a "ViewerMetrics" Caps target * to receive the data. Does not have to * be associated with a particular region. * * @param session_id UUID of the agent's session. * * @param agent_id UUID of the agent. (Being pure here...) * * @param main_stats Pointer to a clone of the main thread's * LLViewerAssetStats data. Thread1 takes * ownership of the copy and disposes of it * when done. */ TFReqSendMetrics(const std::string & caps_url, const LLUUID & session_id, const LLUUID & agent_id, LLViewerAssetStats * main_stats) : LLTextureFetch::TFRequest(), mCapsURL(caps_url), mSessionID(session_id), mAgentID(agent_id), mMainStats(main_stats) {} TFReqSendMetrics & operator=(const TFReqSendMetrics &); // Not defined virtual ~TFReqSendMetrics(); virtual bool doWork(LLTextureFetch * fetcher); public: const std::string mCapsURL; const LLUUID mSessionID; const LLUUID mAgentID; LLViewerAssetStats * mMainStats; }; /* * Examines the merged viewer metrics report and if found to be too long, * will attempt to truncate it in some reasonable fashion. * * @param max_regions Limit of regions allowed in report. * * @param metrics Full, merged viewer metrics report. * * @returns If data was truncated, returns true. */ bool truncate_viewer_metrics(int max_regions, LLSD & metrics); } // end of anonymous namespace ////////////////////////////////////////////////////////////////////////////// //static const char* LLTextureFetchWorker::sStateDescs[] = { "INVALID", "INIT", "LOAD_FROM_TEXTURE_CACHE", "CACHE_POST", "LOAD_FROM_NETWORK", "LOAD_FROM_SIMULATOR", "WAIT_HTTP_RESOURCE", "WAIT_HTTP_RESOURCE2", "SEND_HTTP_REQ", "WAIT_HTTP_REQ", "DECODE_IMAGE", "DECODE_IMAGE_UPDATE", "WRITE_TO_CACHE", "WAIT_ON_WRITE", "DONE" }; // static volatile bool LLTextureFetch::svMetricsDataBreak(true); // Start with a data break // called from MAIN THREAD LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher, FTType f_type, // Fetched image type const std::string& url, // Optional URL const LLUUID& id, // Image UUID const LLHost& host, // Simulator host F32 priority, // Priority S32 discard, // Desired discard S32 size) // Desired size : LLWorkerClass(fetcher, "TextureFetch"), LLCore::HttpHandler(), mState(INIT), mWriteToCacheState(NOT_WRITE), mFetcher(fetcher), mFTType(f_type), mID(id), mHost(host), mUrl(url), mImagePriority(priority), mWorkPriority(0), mRequestedPriority(0.f), mDesiredDiscard(-1), mSimRequestedDiscard(-1), mRequestedDiscard(-1), mLoadedDiscard(-1), mDecodedDiscard(-1), mCacheReadTime(0.f), mCacheReadHandle(LLTextureCache::nullHandle()), mCacheWriteHandle(LLTextureCache::nullHandle()), mRequestedSize(0), mRequestedOffset(0), mDesiredSize(TEXTURE_CACHE_ENTRY_SIZE), mFileSize(0), mCachedSize(0), mLoaded(FALSE), mSentRequest(UNSENT), mDecodeHandle(0), mDecoded(FALSE), mWritten(FALSE), mNeedsAux(FALSE), mHaveAllData(FALSE), mInLocalCache(FALSE), mInCache(FALSE), mCanUseHTTP(true), mRetryAttempt(0), mActiveCount(0), mWorkMutex(NULL), mFirstPacket(0), mLastPacket(-1), mTotalPackets(0), mImageCodec(IMG_CODEC_INVALID), mMetricsStartTime(0), mHttpHandle(LLCORE_HTTP_HANDLE_INVALID), mHttpBufferArray(NULL), mHttpPolicyClass(mFetcher->mHttpPolicyClass), mHttpActive(false), mHttpReplySize(0U), mHttpReplyOffset(0U), mHttpHasResource(false), mCacheReadCount(0U), mCacheWriteCount(0U), mResourceWaitCount(0U), mFetchRetryPolicy(10.0,3600.0,2.0,10) { mCanUseNET = mUrl.empty() ; calcWorkPriority(); mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL; // LL_INFOS() << "Create: " << mID << " mHost:" << host << " Discard=" << discard << LL_ENDL; if (!mFetcher->mDebugPause) { U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; addWork(0, work_priority ); } setDesiredDiscard(discard, size); } LLTextureFetchWorker::~LLTextureFetchWorker() { // LL_INFOS() << "Destroy: " << mID // << " Decoded=" << mDecodedDiscard // << " Requested=" << mRequestedDiscard // << " Desired=" << mDesiredDiscard << LL_ENDL; llassert_always(!haveWork()); lockWorkMutex(); // +Mw (should be useless) if (mHttpHasResource) { // Last-chance catchall to recover the resource. Using an // atomic datatype solely because this can be running in // another thread. releaseHttpSemaphore(); } if (mHttpActive) { // Issue a cancel on a live request... mFetcher->getHttpRequest().requestCancel(mHttpHandle, NULL); } if (mCacheReadHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache) { mFetcher->mTextureCache->readComplete(mCacheReadHandle, true); } if (mCacheWriteHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache) { mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true); } mFormattedImage = NULL; clearPackets(); if (mHttpBufferArray) { mHttpBufferArray->release(); mHttpBufferArray = NULL; } unlockWorkMutex(); // -Mw mFetcher->removeFromHTTPQueue(mID, (S32Bytes)0); mFetcher->removeHttpWaiter(mID); mFetcher->updateStateStats(mCacheReadCount, mCacheWriteCount, mResourceWaitCount); } // Locks: Mw void LLTextureFetchWorker::clearPackets() { for_each(mPackets.begin(), mPackets.end(), DeletePointer()); mPackets.clear(); mTotalPackets = 0; mLastPacket = -1; mFirstPacket = 0; } // Locks: Mw void LLTextureFetchWorker::setupPacketData() { S32 data_size = 0; if (mFormattedImage.notNull()) { data_size = mFormattedImage->getDataSize(); } if (data_size > 0) { // Only used for simulator requests mFirstPacket = (data_size - FIRST_PACKET_SIZE) / MAX_IMG_PACKET_SIZE + 1; if (FIRST_PACKET_SIZE + (mFirstPacket-1) * MAX_IMG_PACKET_SIZE != data_size) { LL_WARNS() << "Bad CACHED TEXTURE size: " << data_size << " removing." << LL_ENDL; removeFromCache(); resetFormattedData(); clearPackets(); } else if (mFileSize > 0) { mLastPacket = mFirstPacket-1; mTotalPackets = (mFileSize - FIRST_PACKET_SIZE + MAX_IMG_PACKET_SIZE-1) / MAX_IMG_PACKET_SIZE + 1; } else { // This file was cached using HTTP so we have to refetch the first packet resetFormattedData(); clearPackets(); } } } // Locks: Mw (ctor invokes without lock) U32 LLTextureFetchWorker::calcWorkPriority() { //llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority()); static const F32 PRIORITY_SCALE = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerFetchedTexture::maxDecodePriority(); mWorkPriority = llmin((U32)LLWorkerThread::PRIORITY_LOWBITS, (U32)(mImagePriority * PRIORITY_SCALE)); return mWorkPriority; } // Locks: Mw (ctor invokes without lock) void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size) { bool prioritize = false; if (mDesiredDiscard != discard) { if (!haveWork()) { calcWorkPriority(); if (!mFetcher->mDebugPause) { U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; addWork(0, work_priority); } } else if (mDesiredDiscard < discard) { prioritize = true; } mDesiredDiscard = discard; mDesiredSize = size; } else if (size > mDesiredSize) { mDesiredSize = size; prioritize = true; } mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); if ((prioritize && mState == INIT) || mState == DONE) { setState(INIT); U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; setPriority(work_priority); } } // Locks: Mw void LLTextureFetchWorker::setImagePriority(F32 priority) { // llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority()); F32 delta = fabs(priority - mImagePriority); if (delta > (mImagePriority * .05f) || mState == DONE) { mImagePriority = priority; calcWorkPriority(); U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS); setPriority(work_priority); } } // Locks: Mw void LLTextureFetchWorker::resetFormattedData() { if (mHttpBufferArray) { mHttpBufferArray->release(); mHttpBufferArray = NULL; } if (mFormattedImage.notNull()) { mFormattedImage->deleteData(); } mHttpReplySize = 0; mHttpReplyOffset = 0; mHaveAllData = FALSE; } // Threads: Tmain void LLTextureFetchWorker::startWork(S32 param) { llassert(mFormattedImage.isNull()); } // Threads: Ttf bool LLTextureFetchWorker::doWork(S32 param) { static const LLCore::HttpStatus http_not_found(HTTP_NOT_FOUND); // 404 static const LLCore::HttpStatus http_service_unavail(HTTP_SERVICE_UNAVAILABLE); // 503 static const LLCore::HttpStatus http_not_sat(HTTP_REQUESTED_RANGE_NOT_SATISFIABLE); // 416; LLMutexLock lock(&mWorkMutex); // +Mw if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) { if (mState < DECODE_IMAGE) { return true; // abort } } if(mImagePriority < F_ALMOST_ZERO) { if (mState == INIT || mState == LOAD_FROM_NETWORK || mState == LOAD_FROM_SIMULATOR) { LL_DEBUGS("Texture") << mID << " abort: mImagePriority < F_ALMOST_ZERO" << LL_ENDL; return true; // abort } } if(mState > CACHE_POST && !mCanUseNET && !mCanUseHTTP) { //nowhere to get data, abort. LL_WARNS("Texture") << mID << " abort, nowhere to get data" << LL_ENDL; return true ; } if (mFetcher->mDebugPause) { return false; // debug: don't do any work } if (mID == mFetcher->mDebugID) { mFetcher->mDebugCount++; // for setting breakpoints } if (mState != DONE) { mFetchTimer.reset(); } if (mState == INIT) { mRawImage = NULL ; mRequestedDiscard = -1; mLoadedDiscard = -1; mDecodedDiscard = -1; mRequestedSize = 0; mRequestedOffset = 0; mFileSize = 0; mCachedSize = 0; mLoaded = FALSE; mSentRequest = UNSENT; mDecoded = FALSE; mWritten = FALSE; if (mHttpBufferArray) { mHttpBufferArray->release(); mHttpBufferArray = NULL; } mHttpReplySize = 0; mHttpReplyOffset = 0; mHaveAllData = FALSE; clearPackets(); // TODO: Shouldn't be necessary mCacheReadHandle = LLTextureCache::nullHandle(); mCacheWriteHandle = LLTextureCache::nullHandle(); setState(LOAD_FROM_TEXTURE_CACHE); mInCache = FALSE; mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); // min desired size is TEXTURE_CACHE_ENTRY_SIZE LL_DEBUGS("Texture") << mID << ": Priority: " << llformat("%8.0f",mImagePriority) << " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL; // fall through } if (mState == LOAD_FROM_TEXTURE_CACHE) { if (mCacheReadHandle == LLTextureCache::nullHandle()) { U32 cache_priority = mWorkPriority; S32 offset = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0; S32 size = mDesiredSize - offset; if (size <= 0) { setState(CACHE_POST); return false; } mFileSize = 0; mLoaded = FALSE; if (mUrl.compare(0, 7, "file://") == 0) { setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it // read file from local disk ++mCacheReadCount; std::string filename = mUrl.substr(7, std::string::npos); CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage); mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority, offset, size, responder); mCacheReadTimer.reset(); } else if ((mUrl.empty() || mFTType==FTT_SERVER_BAKE) && mFetcher->canLoadFromCache()) { setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it ++mCacheReadCount; CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage); mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority, offset, size, responder); mCacheReadTimer.reset(); } else if(!mUrl.empty() && mCanUseHTTP) { setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(WAIT_HTTP_RESOURCE); } else { setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(LOAD_FROM_NETWORK); } } if (mLoaded) { // Make sure request is complete. *TODO: make this auto-complete if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, false)) { mCacheReadHandle = LLTextureCache::nullHandle(); setState(CACHE_POST); // fall through } else { // //This should never happen // LL_DEBUGS("Texture") << mID << " this should never happen" << LL_ENDL; return false; } } else { return false; } } if (mState == CACHE_POST) { mCachedSize = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0; // Successfully loaded if ((mCachedSize >= mDesiredSize) || mHaveAllData) { // we have enough data, decode it llassert_always(mFormattedImage->getDataSize() > 0); mLoadedDiscard = mDesiredDiscard; if (mLoadedDiscard < 0) { LL_WARNS("Texture") << mID << " mLoadedDiscard is " << mLoadedDiscard << ", should be >=0" << LL_ENDL; } setState(DECODE_IMAGE); mInCache = TRUE; mWriteToCacheState = NOT_WRITE ; LL_DEBUGS("Texture") << mID << ": Cached. Bytes: " << mFormattedImage->getDataSize() << " Size: " << llformat("%dx%d",mFormattedImage->getWidth(),mFormattedImage->getHeight()) << " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL; record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(1)); } else { if (mUrl.compare(0, 7, "file://") == 0) { // failed to load local file, we're done. LL_WARNS("Texture") << mID << ": abort, failed to load local file " << mUrl << LL_ENDL; return true; } // need more data else { LL_DEBUGS("Texture") << mID << ": Not in Cache" << LL_ENDL; setState(LOAD_FROM_NETWORK); } // fall through record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(0)); } } if (mState == LOAD_FROM_NETWORK) { // Check for retries to previous server failures. F32 wait_seconds; if (mFetchRetryPolicy.shouldRetry(wait_seconds)) { if (wait_seconds <= 0.0) { LL_INFOS() << mID << " retrying now" << LL_ENDL; } else { //LL_INFOS() << mID << " waiting to retry for " << wait_seconds << " seconds" << LL_ENDL; return false; } } static LLCachedControl use_http(gSavedSettings,"ImagePipelineUseHTTP", true); // if (mHost != LLHost::invalid) get_url = false; if ( use_http && mCanUseHTTP && mUrl.empty())//get http url. { LLViewerRegion* region = NULL; if (mHost == LLHost::invalid) region = gAgent.getRegion(); else region = LLWorld::getInstance()->getRegion(mHost); if (region) { std::string http_url = region->getHttpUrl() ; if (!http_url.empty()) { if (mFTType != FTT_DEFAULT) { LL_WARNS() << "trying to seek a non-default texture on the sim. Bad!" << LL_ENDL; } setUrl(http_url + "/?texture_id=" + mID.asString().c_str()); mWriteToCacheState = CAN_WRITE ; //because this texture has a fixed texture id. } else { mCanUseHTTP = false ; } } else { // This will happen if not logged in or if a region deoes not have HTTP Texture enabled //LL_WARNS() << "Region not found for host: " << mHost << LL_ENDL; mCanUseHTTP = false; } } else if (mFTType == FTT_SERVER_BAKE) { mWriteToCacheState = CAN_WRITE; } if (mCanUseHTTP && !mUrl.empty()) { setState(WAIT_HTTP_RESOURCE); setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if(mWriteToCacheState != NOT_WRITE) { mWriteToCacheState = CAN_WRITE ; } // don't return, fall through to next state } else if (mSentRequest == UNSENT && mCanUseNET) { // Add this to the network queue and sit here. // LLTextureFetch::update() will send off a request which will change our state mWriteToCacheState = CAN_WRITE ; mRequestedSize = mDesiredSize; mRequestedDiscard = mDesiredDiscard; mSentRequest = QUEUED; mFetcher->addToNetworkQueue(this); recordTextureStart(false); setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); return false; } else { // Shouldn't need to do anything here //llassert_always(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end()); // Make certain this is in the network queue //mFetcher->addToNetworkQueue(this); //recordTextureStart(false); //setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); return false; } } if (mState == LOAD_FROM_SIMULATOR) { if (mFormattedImage.isNull()) { mFormattedImage = new LLImageJ2C; } if (processSimulatorPackets()) { LL_DEBUGS("Texture") << mID << ": Loaded from Sim. Bytes: " << mFormattedImage->getDataSize() << LL_ENDL; mFetcher->removeFromNetworkQueue(this, false); if (mFormattedImage.isNull() || !mFormattedImage->getDataSize()) { // processSimulatorPackets() failed // LL_WARNS() << "processSimulatorPackets() failed to load buffer" << LL_ENDL; LL_WARNS("Texture") << mID << " processSimulatorPackets() failed to load buffer" << LL_ENDL; return true; // failed } setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if (mLoadedDiscard < 0) { LL_WARNS("Texture") << mID << " mLoadedDiscard is " << mLoadedDiscard << ", should be >=0" << LL_ENDL; } setState(DECODE_IMAGE); mWriteToCacheState = SHOULD_WRITE; recordTextureDone(false); } else { mFetcher->addToNetworkQueue(this); // failsafe setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); recordTextureStart(false); } return false; } if (mState == WAIT_HTTP_RESOURCE) { // NOTE: // control the number of the http requests issued for: // 1, not openning too many file descriptors at the same time; // 2, control the traffic of http so udp gets bandwidth. // // If it looks like we're busy, keep this request here. // Otherwise, advance into the HTTP states. if (mFetcher->getHttpWaitersCount() || ! acquireHttpSemaphore()) { setState(WAIT_HTTP_RESOURCE2); setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); mFetcher->addHttpWaiter(this->mID); ++mResourceWaitCount; return false; } setState(SEND_HTTP_REQ); // *NOTE: You must invoke releaseHttpSemaphore() if you transition // to a state other than SEND_HTTP_REQ or WAIT_HTTP_REQ or abort // the request. } if (mState == WAIT_HTTP_RESOURCE2) { // Just idle it if we make it to the head... return false; } if (mState == SEND_HTTP_REQ) { if (! mCanUseHTTP) { releaseHttpSemaphore(); LL_WARNS("Texture") << mID << " abort: SEND_HTTP_REQ but !mCanUseHTTP" << LL_ENDL; return true; // abort } mFetcher->removeFromNetworkQueue(this, false); S32 cur_size = 0; if (mFormattedImage.notNull()) { cur_size = mFormattedImage->getDataSize(); // amount of data we already have if (mFormattedImage->getDiscardLevel() == 0) { if (cur_size > 0) { // We already have all the data, just decode it mLoadedDiscard = mFormattedImage->getDiscardLevel(); setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if (mLoadedDiscard < 0) { LL_WARNS("Texture") << mID << " mLoadedDiscard is " << mLoadedDiscard << ", should be >=0" << LL_ENDL; } setState(DECODE_IMAGE); releaseHttpSemaphore(); return false; } else { releaseHttpSemaphore(); LL_WARNS("Texture") << mID << " SEND_HTTP_REQ abort: cur_size " << cur_size << " <=0" << LL_ENDL; return true; // abort. } } } mRequestedSize = mDesiredSize; mRequestedDiscard = mDesiredDiscard; mRequestedSize -= cur_size; mRequestedOffset = cur_size; if (mRequestedOffset) { // Texture fetching often issues 'speculative' loads that // start beyond the end of the actual asset. Some cache/web // systems, e.g. Varnish, will respond to this not with a // 416 but with a 200 and the entire asset in the response // body. By ensuring that we always have a partially // satisfiable Range request, we avoid that hit to the network. // We just have to deal with the overlapping data which is made // somewhat harder by the fact that grid services don't necessarily // return the Content-Range header on 206 responses. *Sigh* mRequestedOffset -= 1; mRequestedSize += 1; } mHttpHandle = LLCORE_HTTP_HANDLE_INVALID; if (!mUrl.empty()) { mRequestedTimer.reset(); mLoaded = FALSE; mGetStatus = LLCore::HttpStatus(); mGetReason.clear(); LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << mRequestedOffset << " Bytes: " << mRequestedSize << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth << LL_ENDL; // Will call callbackHttpGet when curl request completes // Only server bake images use the returned headers currently, for getting retry-after field. LLCore::HttpOptions *options = (mFTType == FTT_SERVER_BAKE) ? mFetcher->mHttpOptionsWithHeaders: mFetcher->mHttpOptions; mHttpHandle = mFetcher->mHttpRequest->requestGetByteRange(mHttpPolicyClass, mWorkPriority, mUrl, mRequestedOffset, mRequestedSize, options, mFetcher->mHttpHeaders, this); } if (LLCORE_HTTP_HANDLE_INVALID == mHttpHandle) { LL_WARNS() << "HTTP GET request failed for " << mID << LL_ENDL; resetFormattedData(); releaseHttpSemaphore(); return true; // failed } mHttpActive = true; mFetcher->addToHTTPQueue(mID); recordTextureStart(true); setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); setState(WAIT_HTTP_REQ); // fall through } if (mState == WAIT_HTTP_REQ) { // *NOTE: As stated above, all transitions out of this state should // call releaseHttpSemaphore(). if (mLoaded) { S32 cur_size = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0; if (mRequestedSize < 0) { if (http_not_found == mGetStatus) { if (mFTType != FTT_MAP_TILE) { LL_WARNS() << "Texture missing from server (404): " << mUrl << LL_ENDL; } if(mWriteToCacheState == NOT_WRITE) //map tiles or server bakes { setState(DONE); releaseHttpSemaphore(); if (mFTType != FTT_MAP_TILE) { LL_WARNS("Texture") << mID << " abort: WAIT_HTTP_REQ not found" << LL_ENDL; } return true; } // roll back to try UDP if (mCanUseNET) { setState(INIT); mCanUseHTTP = false; mUrl.clear(); setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); releaseHttpSemaphore(); return false; } } else if (http_service_unavail == mGetStatus) { LL_INFOS_ONCE("Texture") << "Texture server busy (503): " << mUrl << LL_ENDL; LL_INFOS() << "503: HTTP GET failed for: " << mUrl << " Status: " << mGetStatus.toHex() << " Reason: '" << mGetReason << "'" << LL_ENDL; } else if (http_not_sat == mGetStatus) { // Allowed, we'll accept whatever data we have as complete. mHaveAllData = TRUE; } else { LL_INFOS() << "HTTP GET failed for: " << mUrl << " Status: " << mGetStatus.toTerseString() << " Reason: '" << mGetReason << "'" << LL_ENDL; } if (mFTType != FTT_SERVER_BAKE) { mUrl.clear(); } if (cur_size > 0) { // Use available data mLoadedDiscard = mFormattedImage->getDiscardLevel(); setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if (mLoadedDiscard < 0) { LL_WARNS("Texture") << mID << " mLoadedDiscard is " << mLoadedDiscard << ", should be >=0" << LL_ENDL; } setState(DECODE_IMAGE); releaseHttpSemaphore(); return false; } // Fail harder resetFormattedData(); setState(DONE); releaseHttpSemaphore(); LL_WARNS("Texture") << mID << " abort: fail harder" << LL_ENDL; return true; // failed } // Clear the url since we're done with the fetch // Note: mUrl is used to check is fetching is required so failure to clear it will force an http fetch // next time the texture is requested, even if the data have already been fetched. if(mWriteToCacheState != NOT_WRITE && mFTType != FTT_SERVER_BAKE) { // Why do we want to keep url if NOT_WRITE - is this a proxy for map tiles? mUrl.clear(); } if (! mHttpBufferArray || ! mHttpBufferArray->size()) { // no data received. if (mHttpBufferArray) { mHttpBufferArray->release(); mHttpBufferArray = NULL; } // abort. setState(DONE); LL_WARNS("Texture") << mID << " abort: no data received" << LL_ENDL; releaseHttpSemaphore(); return true; } S32 append_size(mHttpBufferArray->size()); S32 total_size(cur_size + append_size); S32 src_offset(0); llassert_always(append_size == mRequestedSize); if (mHttpReplyOffset && mHttpReplyOffset != cur_size) { // In case of a partial response, our offset may // not be trivially contiguous with the data we have. // Get back into alignment. if (mHttpReplyOffset > cur_size) { LL_WARNS("Texture") << "Partial HTTP response produces break in image data for texture " << mID << ". Aborting load." << LL_ENDL; setState(DONE); releaseHttpSemaphore(); return true; } src_offset = cur_size - mHttpReplyOffset; append_size -= src_offset; total_size -= src_offset; mRequestedSize -= src_offset; // Make requested values reflect useful part mRequestedOffset += src_offset; } if (mFormattedImage.isNull()) { // For now, create formatted image based on extension std::string extension = gDirUtilp->getExtension(mUrl); mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension)); if (mFormattedImage.isNull()) { mFormattedImage = new LLImageJ2C; // default } } if (mHaveAllData) //the image file is fully loaded. { mFileSize = total_size; } else //the file size is unknown. { mFileSize = total_size + 1 ; //flag the file is not fully loaded. } U8 * buffer = (U8 *) ALLOCATE_MEM(LLImageBase::getPrivatePool(), total_size); if (cur_size > 0) { memcpy(buffer, mFormattedImage->getData(), cur_size); } mHttpBufferArray->read(src_offset, (char *) buffer + cur_size, append_size); // NOTE: setData releases current data and owns new data (buffer) mFormattedImage->setData(buffer, total_size); // Done with buffer array mHttpBufferArray->release(); mHttpBufferArray = NULL; mHttpReplySize = 0; mHttpReplyOffset = 0; mLoadedDiscard = mRequestedDiscard; if (mLoadedDiscard < 0) { LL_WARNS("Texture") << mID << " mLoadedDiscard is " << mLoadedDiscard << ", should be >=0" << LL_ENDL; } setState(DECODE_IMAGE); if (mWriteToCacheState != NOT_WRITE) { mWriteToCacheState = SHOULD_WRITE ; } setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); releaseHttpSemaphore(); return false; } else { // *HISTORY: There was a texture timeout test here originally that // would cancel a request that was over 120 seconds old. That's // probably not a good idea. Particularly rich regions can take // an enormous amount of time to load textures. We'll revisit the // various possible timeout components (total request time, connection // time, I/O time, with and without retries, etc.) in the future. setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); return false; } } if (mState == DECODE_IMAGE) { static LLCachedControl textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false); setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it if (textures_decode_disabled) { // for debug use, don't decode setState(DONE); return true; } if (mDesiredDiscard < 0) { // We aborted, don't decode setState(DONE); LL_DEBUGS("Texture") << mID << " DECODE_IMAGE abort: desired discard " << mDesiredDiscard << "<0" << LL_ENDL; return true; } if (mFormattedImage->getDataSize() <= 0) { LL_WARNS() << "Decode entered with invalid mFormattedImage. ID = " << mID << LL_ENDL; //abort, don't decode setState(DONE); LL_DEBUGS("Texture") << mID << " DECODE_IMAGE abort: (mFormattedImage->getDataSize() <= 0)" << LL_ENDL; return true; } if (mLoadedDiscard < 0) { LL_WARNS() << "Decode entered with invalid mLoadedDiscard. ID = " << mID << LL_ENDL; //abort, don't decode setState(DONE); LL_DEBUGS("Texture") << mID << " DECODE_IMAGE abort: mLoadedDiscard < 0" << LL_ENDL; return true; } mRawImage = NULL; mAuxImage = NULL; llassert_always(mFormattedImage.notNull()); S32 discard = mHaveAllData ? 0 : mLoadedDiscard; U32 image_priority = LLWorkerThread::PRIORITY_NORMAL | mWorkPriority; mDecoded = FALSE; setState(DECODE_IMAGE_UPDATE); LL_DEBUGS("Texture") << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard << " All Data: " << mHaveAllData << LL_ENDL; mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux, new DecodeResponder(mFetcher, mID, this)); // fall though } if (mState == DECODE_IMAGE_UPDATE) { if (mDecoded) { if(mFetcher->getFetchDebugger() && !mInLocalCache) { mFetcher->getFetchDebugger()->addHistoryEntry(this); } if (mDecodedDiscard < 0) { LL_DEBUGS("Texture") << mID << ": Failed to Decode." << LL_ENDL; if (mCachedSize > 0 && !mInLocalCache && mRetryAttempt == 0) { // Cache file should be deleted, try again LL_WARNS() << mID << ": Decode of cached file failed (removed), retrying" << LL_ENDL; llassert_always(mDecodeHandle == 0); mFormattedImage = NULL; ++mRetryAttempt; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(INIT); return false; } else { // LL_WARNS() << "UNABLE TO LOAD TEXTURE: " << mID << " RETRIES: " << mRetryAttempt << LL_ENDL; setState(DONE); // failed } } else { llassert_always(mRawImage.notNull()); LL_DEBUGS("Texture") << mID << ": Decoded. Discard: " << mDecodedDiscard << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(WRITE_TO_CACHE); } // fall through } else { return false; } } if (mState == WRITE_TO_CACHE) { if (mWriteToCacheState != SHOULD_WRITE || mFormattedImage.isNull()) { // If we're in a local cache or we didn't actually receive any new data, // or we failed to load anything, skip setState(DONE); return false; } S32 datasize = mFormattedImage->getDataSize(); if(mFileSize < datasize)//This could happen when http fetching and sim fetching mixed. { if(mHaveAllData) { mFileSize = datasize ; } else { mFileSize = datasize + 1 ; //flag not fully loaded. } } llassert_always(datasize); setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it U32 cache_priority = mWorkPriority; mWritten = FALSE; setState(WAIT_ON_WRITE); ++mCacheWriteCount; CacheWriteResponder* responder = new CacheWriteResponder(mFetcher, mID); mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority, mFormattedImage->getData(), datasize, mFileSize, mRawImage, mDecodedDiscard, responder); // fall through } if (mState == WAIT_ON_WRITE) { if (writeToCacheComplete()) { setState(DONE); // fall through } else { if (mDesiredDiscard < mDecodedDiscard) { // We're waiting for this write to complete before we can receive more data // (we can't touch mFormattedImage until the write completes) // Prioritize the write mFetcher->mTextureCache->prioritizeWrite(mCacheWriteHandle); } return false; } } if (mState == DONE) { if (mDecodedDiscard >= 0 && mDesiredDiscard < mDecodedDiscard) { // More data was requested, return to INIT setState(INIT); LL_DEBUGS("Texture") << mID << " more data requested, returning to INIT: " << " mDecodedDiscard " << mDecodedDiscard << ">= 0 && mDesiredDiscard " << mDesiredDiscard << "<" << " mDecodedDiscard " << mDecodedDiscard << LL_ENDL; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); return false; } else { setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); return true; } } return false; } // -Mw // Threads: Ttf // virtual void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { static LLCachedControl log_to_viewer_log(gSavedSettings, "LogTextureDownloadsToViewerLog", false); static LLCachedControl log_to_sim(gSavedSettings, "LogTextureDownloadsToSimulator", false); static LLCachedControl log_texture_traffic(gSavedSettings, "LogTextureNetworkTraffic", false) ; LLMutexLock lock(&mWorkMutex); // +Mw mHttpActive = false; if (log_to_viewer_log || log_to_sim) { mFetcher->mTextureInfo.setRequestStartTime(mID, mMetricsStartTime.value()); mFetcher->mTextureInfo.setRequestType(mID, LLTextureInfoDetails::REQUEST_TYPE_HTTP); mFetcher->mTextureInfo.setRequestSize(mID, mRequestedSize); mFetcher->mTextureInfo.setRequestOffset(mID, mRequestedOffset); mFetcher->mTextureInfo.setRequestCompleteTimeAndLog(mID, LLTimer::getTotalTime()); } static LLCachedControl fake_failure_rate(gSavedSettings, "TextureFetchFakeFailureRate", 0.0f); F32 rand_val = ll_frand(); F32 rate = fake_failure_rate; if (mFTType == FTT_SERVER_BAKE && (fake_failure_rate > 0.0) && (rand_val < fake_failure_rate)) { LL_WARNS() << mID << " for debugging, setting fake failure status for texture " << mID << " (rand was " << rand_val << "/" << rate << ")" << LL_ENDL; response->setStatus(LLCore::HttpStatus(503)); } bool success = true; bool partial = false; LLCore::HttpStatus status(response->getStatus()); if (!status && (mFTType == FTT_SERVER_BAKE)) { LL_INFOS() << mID << " state " << e_state_name[mState] << LL_ENDL; mFetchRetryPolicy.onFailure(response); F32 retry_after; if (mFetchRetryPolicy.shouldRetry(retry_after)) { LL_INFOS() << mID << " will retry after " << retry_after << " seconds, resetting state to LOAD_FROM_NETWORK" << LL_ENDL; mFetcher->removeFromHTTPQueue(mID, S32Bytes(0)); std::string reason(status.toString()); setGetStatus(status, reason); releaseHttpSemaphore(); setState(LOAD_FROM_NETWORK); return; } else { LL_INFOS() << mID << " will not retry" << LL_ENDL; } } else { mFetchRetryPolicy.onSuccess(); } LL_DEBUGS("Texture") << "HTTP COMPLETE: " << mID << " status: " << status.toTerseString() << " '" << status.toString() << "'" << LL_ENDL; // unsigned int offset(0), length(0), full_length(0); // response->getRange(&offset, &length, &full_length); // LL_WARNS() << "HTTP COMPLETE: " << mID << " handle: " << handle // << " status: " << status.toULong() << " '" << status.toString() << "'" // << " req offset: " << mRequestedOffset << " req length: " << mRequestedSize // << " offset: " << offset << " length: " << length // << LL_ENDL; std::string reason(status.toString()); setGetStatus(status, reason); if (! status) { success = false; if (mFTType != FTT_MAP_TILE) // missing map tiles are normal, don't complain about them. { std::string reason(status.toString()); setGetStatus(status, reason); LL_WARNS() << "CURL GET FAILED, status: " << status.toTerseString() << " reason: " << reason << LL_ENDL; } } else { // A warning about partial (HTTP 206) data. Some grid services // do *not* return a 'Content-Range' header in the response to // Range requests with a 206 status. We're forced to assume // we get what we asked for in these cases until we can fix // the services. static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT); partial = (par_status == status); } S32BytesImplicit data_size = callbackHttpGet(response, partial, success); if (log_texture_traffic && data_size > 0) { LLViewerTexture* tex = LLViewerTextureManager::findTexture(mID); if (tex) { gTotalTextureBytesPerBoostLevel[tex->getBoostLevel()] += data_size ; } } mFetcher->removeFromHTTPQueue(mID, data_size); recordTextureDone(true); } // -Mw // Threads: Tmain void LLTextureFetchWorker::endWork(S32 param, bool aborted) { if (mDecodeHandle != 0) { mFetcher->mImageDecodeThread->abortRequest(mDecodeHandle, false); mDecodeHandle = 0; } mFormattedImage = NULL; } ////////////////////////////////////////////////////////////////////////////// // Threads: Ttf // virtual void LLTextureFetchWorker::finishWork(S32 param, bool completed) { // The following are required in case the work was aborted if (mCacheReadHandle != LLTextureCache::nullHandle()) { mFetcher->mTextureCache->readComplete(mCacheReadHandle, true); mCacheReadHandle = LLTextureCache::nullHandle(); } if (mCacheWriteHandle != LLTextureCache::nullHandle()) { mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true); mCacheWriteHandle = LLTextureCache::nullHandle(); } } // LLQueuedThread's update() method is asking if it's okay to // delete this worker. You'll notice we're not locking in here // which is a slight concern. Caller is expected to have made // this request 'quiet' by whatever means... // // Threads: Tmain // virtual bool LLTextureFetchWorker::deleteOK() { bool delete_ok = true; if (mHttpActive) { // HTTP library has a pointer to this worker // and will dereference it to do notification. delete_ok = false; } if (WAIT_HTTP_RESOURCE2 == mState) { if (mFetcher->isHttpWaiter(mID)) { // Don't delete the worker out from under the releaseHttpWaiters() // method. Keep the pointers valid, clean up after that method // has recognized the cancelation and removed the UUID from the // waiter list. delete_ok = false; } } // Allow any pending reads or writes to complete if (mCacheReadHandle != LLTextureCache::nullHandle()) { if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, true)) { mCacheReadHandle = LLTextureCache::nullHandle(); } else { delete_ok = false; } } if (mCacheWriteHandle != LLTextureCache::nullHandle()) { if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle)) { mCacheWriteHandle = LLTextureCache::nullHandle(); } else { delete_ok = false; } } if ((haveWork() && // not ok to delete from these states ((mState >= WRITE_TO_CACHE && mState <= WAIT_ON_WRITE)))) { delete_ok = false; } return delete_ok; } // Threads: Ttf void LLTextureFetchWorker::removeFromCache() { if (!mInLocalCache) { mFetcher->mTextureCache->removeFromCache(mID); } } ////////////////////////////////////////////////////////////////////////////// // Threads: Ttf // Locks: Mw bool LLTextureFetchWorker::processSimulatorPackets() { if (mFormattedImage.isNull() || mRequestedSize < 0) { // not sure how we got here, but not a valid state, abort! llassert_always(mDecodeHandle == 0); mFormattedImage = NULL; return true; } if (mLastPacket >= mFirstPacket) { S32 buffer_size = mFormattedImage->getDataSize(); for (S32 i = mFirstPacket; i<=mLastPacket; i++) { llassert_always(mPackets[i]); buffer_size += mPackets[i]->mSize; } bool have_all_data = mLastPacket >= mTotalPackets-1; if (mRequestedSize <= 0) { // We received a packed but haven't requested anything yet (edge case) // Return true (we're "done") since we didn't request anything return true; } if (buffer_size >= mRequestedSize || have_all_data) { /// We have enough (or all) data if (have_all_data) { mHaveAllData = TRUE; } S32 cur_size = mFormattedImage->getDataSize(); if (buffer_size > cur_size) { /// We have new data U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), buffer_size); S32 offset = 0; if (cur_size > 0 && mFirstPacket > 0) { memcpy(buffer, mFormattedImage->getData(), cur_size); offset = cur_size; } for (S32 i=mFirstPacket; i<=mLastPacket; i++) { memcpy(buffer + offset, mPackets[i]->mData, mPackets[i]->mSize); offset += mPackets[i]->mSize; } // NOTE: setData releases current data mFormattedImage->setData(buffer, buffer_size); } mLoadedDiscard = mRequestedDiscard; return true; } } return false; } ////////////////////////////////////////////////////////////////////////////// // Threads: Ttf // Locks: Mw S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response, bool partial, bool success) { S32 data_size = 0 ; if (mState != WAIT_HTTP_REQ) { LL_WARNS() << "callbackHttpGet for unrequested fetch worker: " << mID << " req=" << mSentRequest << " state= " << mState << LL_ENDL; return data_size; } if (mLoaded) { LL_WARNS() << "Duplicate callback for " << mID.asString() << LL_ENDL; return data_size ; // ignore duplicate callback } if (success) { // get length of stream: LLCore::BufferArray * body(response->getBody()); data_size = body ? body->size() : 0; LL_DEBUGS("Texture") << "HTTP RECEIVED: " << mID.asString() << " Bytes: " << data_size << LL_ENDL; if (data_size > 0) { LLViewerStatsRecorder::instance().textureFetch(data_size); // *TODO: set the formatted image data here directly to avoid the copy // Hold on to body for later copy llassert_always(NULL == mHttpBufferArray); body->addRef(); mHttpBufferArray = body; if (partial) { unsigned int offset(0), length(0), full_length(0); response->getRange(&offset, &length, &full_length); if (! offset && ! length) { // This is the case where we receive a 206 status but // there wasn't a useful Content-Range header in the response. // This could be because it was badly formatted but is more // likely due to capabilities services which scrub headers // from responses. Assume we got what we asked for... mHttpReplySize = data_size; mHttpReplyOffset = mRequestedOffset; } else { mHttpReplySize = length; mHttpReplyOffset = offset; } } if (! partial) { // Response indicates this is the entire asset regardless // of our asking for a byte range. Mark it so and drop // any partial data we might have so that the current // response body becomes the entire dataset. if (data_size <= mRequestedOffset) { LL_WARNS("Texture") << "Fetched entire texture " << mID << " when it was expected to be marked complete. mImageSize: " << mFileSize << " datasize: " << mFormattedImage->getDataSize() << LL_ENDL; } mHaveAllData = TRUE; llassert_always(mDecodeHandle == 0); mFormattedImage = NULL; // discard any previous data we had } else if (data_size < mRequestedSize) { mHaveAllData = TRUE; } else if (data_size > mRequestedSize) { // *TODO: This shouldn't be happening any more (REALLY don't expect this anymore) LL_WARNS() << "data_size = " << data_size << " > requested: " << mRequestedSize << LL_ENDL; mHaveAllData = TRUE; llassert_always(mDecodeHandle == 0); mFormattedImage = NULL; // discard any previous data we had } } else { // We requested data but received none (and no error), // so presumably we have all of it mHaveAllData = TRUE; } mRequestedSize = data_size; } else { mRequestedSize = -1; // error } mLoaded = TRUE; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); LLViewerStatsRecorder::instance().log(0.2f); return data_size ; } ////////////////////////////////////////////////////////////////////////////// // Threads: Ttc void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image, S32 imagesize, BOOL islocal) { LLMutexLock lock(&mWorkMutex); // +Mw if (mState != LOAD_FROM_TEXTURE_CACHE) { // LL_WARNS() << "Read callback for " << mID << " with state = " << mState << LL_ENDL; return; } if (success) { llassert_always(imagesize >= 0); mFileSize = imagesize; mFormattedImage = image; mImageCodec = image->getCodec(); mInLocalCache = islocal; if (mFileSize != 0 && mFormattedImage->getDataSize() >= mFileSize) { mHaveAllData = TRUE; } } mLoaded = TRUE; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); } // -Mw // Threads: Ttc void LLTextureFetchWorker::callbackCacheWrite(bool success) { LLMutexLock lock(&mWorkMutex); // +Mw if (mState != WAIT_ON_WRITE) { // LL_WARNS() << "Write callback for " << mID << " with state = " << mState << LL_ENDL; return; } mWritten = TRUE; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); } // -Mw ////////////////////////////////////////////////////////////////////////////// // Threads: Tid void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux) { LLMutexLock lock(&mWorkMutex); // +Mw if (mDecodeHandle == 0) { return; // aborted, ignore } if (mState != DECODE_IMAGE_UPDATE) { // LL_WARNS() << "Decode callback for " << mID << " with state = " << mState << LL_ENDL; mDecodeHandle = 0; return; } llassert_always(mFormattedImage.notNull()); mDecodeHandle = 0; if (success) { llassert_always(raw); mRawImage = raw; mAuxImage = aux; mDecodedDiscard = mFormattedImage->getDiscardLevel(); LL_DEBUGS("Texture") << mID << ": Decode Finished. Discard: " << mDecodedDiscard << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL; } else { LL_WARNS() << "DECODE FAILED: " << mID << " Discard: " << (S32)mFormattedImage->getDiscardLevel() << LL_ENDL; removeFromCache(); mDecodedDiscard = -1; // Redundant, here for clarity and paranoia } mDecoded = TRUE; // LL_INFOS() << mID << " : DECODE COMPLETE " << LL_ENDL; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); mCacheReadTime = mCacheReadTimer.getElapsedTimeF32(); } // -Mw ////////////////////////////////////////////////////////////////////////////// // Threads: Ttf bool LLTextureFetchWorker::writeToCacheComplete() { // Complete write to cache if (mCacheWriteHandle != LLTextureCache::nullHandle()) { if (!mWritten) { return false; } if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle)) { mCacheWriteHandle = LLTextureCache::nullHandle(); } else { return false; } } return true; } // Threads: Ttf void LLTextureFetchWorker::recordTextureStart(bool is_http) { if (! mMetricsStartTime.value()) { mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp(); } LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, is_http, LLImageBase::TYPE_AVATAR_BAKE == mType); } // Threads: Ttf void LLTextureFetchWorker::recordTextureDone(bool is_http) { if (mMetricsStartTime.value()) { LLViewerAssetStatsFF::record_response(LLViewerAssetType::AT_TEXTURE, is_http, LLImageBase::TYPE_AVATAR_BAKE == mType, LLViewerAssetStatsFF::get_timestamp() - mMetricsStartTime); mMetricsStartTime = (U32Seconds)0; } LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, is_http, LLImageBase::TYPE_AVATAR_BAKE == mType); } ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // public LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode) : LLWorkerThread("TextureFetch", threaded, true), mDebugCount(0), mDebugPause(FALSE), mPacketCount(0), mBadPacketCount(0), mQueueMutex(getAPRPool()), mNetworkQueueMutex(getAPRPool()), mTextureCache(cache), mImageDecodeThread(imagedecodethread), mTextureBandwidth(0), mHTTPTextureBits(0), mTotalHTTPRequests(0), mQAMode(qa_mode), mHttpRequest(NULL), mHttpOptions(NULL), mHttpOptionsWithHeaders(NULL), mHttpHeaders(NULL), mHttpMetricsHeaders(NULL), mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), mHttpSemaphore(HTTP_REQUESTS_IN_QUEUE_HIGH_WATER), mTotalCacheReadCount(0U), mTotalCacheWriteCount(0U), mTotalResourceWaitCount(0U), mFetchDebugger(NULL), mFetchSource(LLTextureFetch::FROM_ALL), mOriginFetchSource(LLTextureFetch::FROM_ALL), mFetcherLocked(FALSE) { mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS"); mTextureInfo.setUpLogging(gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog"), gSavedSettings.getBOOL("LogTextureDownloadsToSimulator"), U32Bytes(gSavedSettings.getU32("TextureLoggingThreshold"))); LLTextureFetchDebugger::sDebuggerEnabled = gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"); if(LLTextureFetchDebugger::isEnabled()) { mFetchDebugger = new LLTextureFetchDebugger(this, cache, imagedecodethread) ; mFetchSource = (e_tex_source)gSavedSettings.getS32("TextureFetchSource"); if(mFetchSource < 0 && mFetchSource >= INVALID_SOURCE) { mFetchSource = LLTextureFetch::FROM_ALL; gSavedSettings.setS32("TextureFetchSource", 0); } mOriginFetchSource = mFetchSource; } mHttpRequest = new LLCore::HttpRequest; mHttpOptions = new LLCore::HttpOptions; mHttpOptionsWithHeaders = new LLCore::HttpOptions; mHttpOptionsWithHeaders->setWantHeaders(true); mHttpHeaders = new LLCore::HttpHeaders; mHttpHeaders->append("Accept", "image/x-j2c"); mHttpMetricsHeaders = new LLCore::HttpHeaders; mHttpMetricsHeaders->append("Content-Type", "application/llsd+xml"); mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_TEXTURE); } LLTextureFetch::~LLTextureFetch() { clearDeleteList(); while (! mCommands.empty()) { TFRequest * req(mCommands.front()); mCommands.erase(mCommands.begin()); delete req; } if (mHttpOptions) { mHttpOptions->release(); mHttpOptions = NULL; } if (mHttpOptionsWithHeaders) { mHttpOptionsWithHeaders->release(); mHttpOptionsWithHeaders = NULL; } if (mHttpHeaders) { mHttpHeaders->release(); mHttpHeaders = NULL; } if (mHttpMetricsHeaders) { mHttpMetricsHeaders->release(); mHttpMetricsHeaders = NULL; } mHttpWaitResource.clear(); delete mHttpRequest; mHttpRequest = NULL; delete mFetchDebugger; mFetchDebugger = NULL; // ~LLQueuedThread() called here } bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http) { if(mFetcherLocked) { return false; } if (mDebugPause) { return false; } if (f_type == FTT_SERVER_BAKE) { LL_DEBUGS("Avatar") << " requesting " << id << " " << w << "x" << h << " discard " << desired_discard << " type " << f_type << LL_ENDL; } LLTextureFetchWorker* worker = getWorker(id) ; if (worker) { if (worker->mHost != host) { LL_WARNS() << "LLTextureFetch::createRequest " << id << " called with multiple hosts: " << host << " != " << worker->mHost << LL_ENDL; removeRequest(worker, true); worker = NULL; return false; } } S32 desired_size; std::string exten = gDirUtilp->getExtension(url); if (f_type == FTT_SERVER_BAKE) { // SH-4030: This case should be redundant with the following one, just // breaking it out here to clarify that it's intended behavior. llassert(!url.empty() && (!exten.empty() && LLImageBase::getCodecFromExtension(exten) != IMG_CODEC_J2C)); // Do full requests for baked textures to reduce interim blurring. LL_DEBUGS("Texture") << "full request for " << id << " texture is FTT_SERVER_BAKE" << LL_ENDL; desired_size = MAX_IMAGE_DATA_SIZE; desired_discard = 0; } else if (!url.empty() && (!exten.empty() && LLImageBase::getCodecFromExtension(exten) != IMG_CODEC_J2C)) { LL_DEBUGS("Texture") << "full request for " << id << " exten is not J2C: " << exten << LL_ENDL; // Only do partial requests for J2C at the moment desired_size = MAX_IMAGE_DATA_SIZE; desired_discard = 0; } else if (desired_discard == 0) { // if we want the entire image, and we know its size, then get it all // (calcDataSizeJ2C() below makes assumptions about how the image // was compressed - this code ensures that when we request the entire image, // we really do get it.) desired_size = MAX_IMAGE_DATA_SIZE; } else if (w*h*c > 0) { // If the requester knows the dimensions of the image, // this will calculate how much data we need without having to parse the header desired_size = LLImageJ2C::calcDataSizeJ2C(w, h, c, desired_discard); } else { // If the requester knows nothing about the file, we fetch the smallest // amount of data at the lowest resolution (highest discard level) possible. desired_size = TEXTURE_CACHE_ENTRY_SIZE; desired_discard = MAX_DISCARD_LEVEL; } if (worker) { if (worker->wasAborted()) { return false; // need to wait for previous aborted request to complete } worker->lockWorkMutex(); // +Mw worker->mActiveCount++; worker->mNeedsAux = needs_aux; worker->setImagePriority(priority); worker->setDesiredDiscard(desired_discard, desired_size); worker->setCanUseHTTP(can_use_http); worker->setUrl(url); if (!worker->haveWork()) { worker->setState(LLTextureFetchWorker::INIT); worker->unlockWorkMutex(); // -Mw worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); } else { worker->unlockWorkMutex(); // -Mw } } else { worker = new LLTextureFetchWorker(this, f_type, url, id, host, priority, desired_discard, desired_size); lockQueue(); // +Mfq mRequestMap[id] = worker; unlockQueue(); // -Mfq worker->lockWorkMutex(); // +Mw worker->mActiveCount++; worker->mNeedsAux = needs_aux; worker->setCanUseHTTP(can_use_http) ; worker->unlockWorkMutex(); // -Mw } LL_DEBUGS("Texture") << "REQUESTED: " << id << " f_type " << fttype_to_string(f_type) << " Discard: " << desired_discard << " size " << desired_size << LL_ENDL; return true; } // Threads: T* (but Ttf in practice) // protected void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker) { lockQueue(); // +Mfq bool in_request_map = (mRequestMap.find(worker->mID) != mRequestMap.end()) ; unlockQueue(); // -Mfq LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq if (in_request_map) { // only add to the queue if in the request map // i.e. a delete has not been requested mNetworkQueue.insert(worker->mID); } for (cancel_queue_t::iterator iter1 = mCancelQueue.begin(); iter1 != mCancelQueue.end(); ++iter1) { iter1->second.erase(worker->mID); } } // -Mfnq // Threads: T* void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel) { LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq size_t erased = mNetworkQueue.erase(worker->mID); if (cancel && erased > 0) { mCancelQueue[worker->mHost].insert(worker->mID); } } // -Mfnq // Threads: T* // // protected void LLTextureFetch::addToHTTPQueue(const LLUUID& id) { LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq mHTTPTextureQueue.insert(id); mTotalHTTPRequests++; } // -Mfnq // Threads: T* void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32Bytes received_size) { LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq mHTTPTextureQueue.erase(id); mHTTPTextureBits += received_size; // Approximate - does not include header bits } // -Mfnq // NB: If you change deleteRequest() you should probably make // parallel changes in removeRequest(). They're functionally // identical with only argument variations. // // Threads: T* void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel) { lockQueue(); // +Mfq LLTextureFetchWorker* worker = getWorkerAfterLock(id); if (worker) { size_t erased_1 = mRequestMap.erase(worker->mID); unlockQueue(); // -Mfq llassert_always(erased_1 > 0) ; removeFromNetworkQueue(worker, cancel); llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ; worker->scheduleDelete(); } else { unlockQueue(); // -Mfq } } // NB: If you change removeRequest() you should probably make // parallel changes in deleteRequest(). They're functionally // identical with only argument variations. // // Threads: T* void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel) { if(!worker) { return; } lockQueue(); // +Mfq size_t erased_1 = mRequestMap.erase(worker->mID); unlockQueue(); // -Mfq llassert_always(erased_1 > 0) ; removeFromNetworkQueue(worker, cancel); llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ; worker->scheduleDelete(); } void LLTextureFetch::deleteAllRequests() { while(1) { lockQueue(); if(mRequestMap.empty()) { unlockQueue() ; break; } LLTextureFetchWorker* worker = mRequestMap.begin()->second; unlockQueue() ; removeRequest(worker, true); } } // Threads: T* S32 LLTextureFetch::getNumRequests() { lockQueue(); // +Mfq S32 size = (S32)mRequestMap.size(); unlockQueue(); // -Mfq return size; } // Threads: T* S32 LLTextureFetch::getNumHTTPRequests() { mNetworkQueueMutex.lock(); // +Mfq S32 size = (S32)mHTTPTextureQueue.size(); mNetworkQueueMutex.unlock(); // -Mfq return size; } // Threads: T* U32 LLTextureFetch::getTotalNumHTTPRequests() { mNetworkQueueMutex.lock(); // +Mfq U32 size = mTotalHTTPRequests; mNetworkQueueMutex.unlock(); // -Mfq return size; } // call lockQueue() first! // Threads: T* // Locks: Mfq LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id) { LLTextureFetchWorker* res = NULL; map_t::iterator iter = mRequestMap.find(id); if (iter != mRequestMap.end()) { res = iter->second; } return res; } // Threads: T* LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id) { LLMutexLock lock(&mQueueMutex); // +Mfq return getWorkerAfterLock(id); } // -Mfq // Threads: T* bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, LLPointer& raw, LLPointer& aux, LLCore::HttpStatus& last_http_get_status) { bool res = false; LLTextureFetchWorker* worker = getWorker(id); if (worker) { if (worker->wasAborted()) { res = true; } else if (!worker->haveWork()) { // Should only happen if we set mDebugPause... if (!mDebugPause) { // LL_WARNS() << "Adding work for inactive worker: " << id << LL_ENDL; worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); } } else if (worker->checkWork()) { worker->lockWorkMutex(); // +Mw last_http_get_status = worker->mGetStatus; discard_level = worker->mDecodedDiscard; raw = worker->mRawImage; aux = worker->mAuxImage; F32Seconds cache_read_time(worker->mCacheReadTime); if (cache_read_time != (F32Seconds)0.f) { record(sCacheReadLatency, cache_read_time); } res = true; LL_DEBUGS("Texture") << id << ": Request Finished. State: " << worker->mState << " Discard: " << discard_level << LL_ENDL; worker->unlockWorkMutex(); // -Mw } else { worker->lockWorkMutex(); // +Mw if ((worker->mDecodedDiscard >= 0) && (worker->mDecodedDiscard < discard_level || discard_level < 0) && (worker->mState >= LLTextureFetchWorker::WAIT_ON_WRITE)) { // Not finished, but data is ready discard_level = worker->mDecodedDiscard; raw = worker->mRawImage; aux = worker->mAuxImage; } worker->unlockWorkMutex(); // -Mw } } else { res = true; } return res; } // Threads: T* bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority) { bool res = false; LLTextureFetchWorker* worker = getWorker(id); if (worker) { worker->lockWorkMutex(); // +Mw worker->setImagePriority(priority); worker->unlockWorkMutex(); // -Mw res = true; } return res; } // Replicates and expands upon the base class's // getPending() implementation. getPending() and // runCondition() replicate one another's logic to // an extent and are sometimes used for the same // function (deciding whether or not to sleep/pause // a thread). So the implementations need to stay // in step, at least until this can be refactored and // the redundancy eliminated. // // Threads: T* //virtual S32 LLTextureFetch::getPending() { S32 res; lockData(); // +Ct { LLMutexLock lock(&mQueueMutex); // +Mfq res = mRequestQueue.size(); res += mCommands.size(); } // -Mfq unlockData(); // -Ct return res; } // Locks: Ct // virtual bool LLTextureFetch::runCondition() { // Caller is holding the lock on LLThread's condition variable. // LLQueuedThread, unlike its base class LLThread, makes this a // private method which is unfortunate. I want to use it directly // but I'm going to have to re-implement the logic here (or change // declarations, which I don't want to do right now). // // Changes here may need to be reflected in getPending(). bool have_no_commands(false); { LLMutexLock lock(&mQueueMutex); // +Mfq have_no_commands = mCommands.empty(); } // -Mfq return ! (have_no_commands && (mRequestQueue.empty() && mIdleThread)); // From base class } ////////////////////////////////////////////////////////////////////////////// // Threads: Ttf void LLTextureFetch::commonUpdate() { // Release waiters releaseHttpWaiters(); // Run a cross-thread command, if any. cmdDoWork(); // Deliver all completion notifications LLCore::HttpStatus status = mHttpRequest->update(0); if (! status) { LL_INFOS_ONCE("Texture") << "Problem during HTTP servicing. Reason: " << status.toString() << LL_ENDL; } } // Threads: Tmain //virtual S32 LLTextureFetch::update(F32 max_time_ms) { static LLCachedControl band_width(gSavedSettings,"ThrottleBandwidthKBPS", 500.0); { mNetworkQueueMutex.lock(); // +Mfnq mMaxBandwidth = band_width(); add(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED, mHTTPTextureBits); mHTTPTextureBits = (U32Bits)0; mNetworkQueueMutex.unlock(); // -Mfnq } S32 res = LLWorkerThread::update(max_time_ms); if (!mDebugPause) { // this is the startup state when send_complete_agent_movement() message is sent. // Before this, the RequestImages message sent by sendRequestListToSimulators // won't work so don't bother trying if (LLStartUp::getStartupState() > STATE_AGENT_SEND) { sendRequestListToSimulators(); } } if (!mThreaded) { commonUpdate(); } if (mFetchDebugger) { mFetchDebugger->tryToStopDebug(); //check if need to stop debugger. } return res; } // called in the MAIN thread after the TextureCacheThread shuts down. // // Threads: Tmain void LLTextureFetch::shutDownTextureCacheThread() { if(mTextureCache) { llassert_always(mTextureCache->isQuitting() || mTextureCache->isStopped()) ; mTextureCache = NULL ; } } // called in the MAIN thread after the ImageDecodeThread shuts down. // // Threads: Tmain void LLTextureFetch::shutDownImageDecodeThread() { if(mImageDecodeThread) { llassert_always(mImageDecodeThread->isQuitting() || mImageDecodeThread->isStopped()) ; mImageDecodeThread = NULL ; } } // Threads: Ttf void LLTextureFetch::startThread() { } // Threads: Ttf void LLTextureFetch::endThread() { LL_INFOS("Texture") << "CacheReads: " << mTotalCacheReadCount << ", CacheWrites: " << mTotalCacheWriteCount << ", ResWaits: " << mTotalResourceWaitCount << ", TotalHTTPReq: " << getTotalNumHTTPRequests() << LL_ENDL; } // Threads: Ttf void LLTextureFetch::threadedUpdate() { llassert_always(mHttpRequest); #if 0 // Limit update frequency const F32 PROCESS_TIME = 0.05f; static LLFrameTimer process_timer; if (process_timer.getElapsedTimeF32() < PROCESS_TIME) { return; } process_timer.reset(); #endif commonUpdate(); #if 0 const F32 INFO_TIME = 1.0f; static LLFrameTimer info_timer; if (info_timer.getElapsedTimeF32() >= INFO_TIME) { S32 q = mCurlGetRequest->getQueued(); if (q > 0) { LL_INFOS() << "Queued gets: " << q << LL_ENDL; info_timer.reset(); } } #endif } ////////////////////////////////////////////////////////////////////////////// // Threads: Tmain void LLTextureFetch::sendRequestListToSimulators() { // All requests const F32 REQUEST_DELTA_TIME = 0.10f; // 10 fps // Sim requests const S32 IMAGES_PER_REQUEST = 50; const F32 SIM_LAZY_FLUSH_TIMEOUT = 10.0f; // temp const F32 MIN_REQUEST_TIME = 1.0f; const F32 MIN_DELTA_PRIORITY = 1000.f; // Periodically, gather the list of textures that need data from the network // And send the requests out to the simulators static LLFrameTimer timer; if (timer.getElapsedTimeF32() < REQUEST_DELTA_TIME) { return; } timer.reset(); // Send requests typedef std::set request_list_t; typedef std::map< LLHost, request_list_t > work_request_map_t; work_request_map_t requests; { LLMutexLock lock2(&mNetworkQueueMutex); // +Mfnq for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); ) { queue_t::iterator curiter = iter++; LLTextureFetchWorker* req = getWorker(*curiter); if (!req) { mNetworkQueue.erase(curiter); continue; // paranoia } if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) && (req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR)) { // We already received our URL, remove from the queue LL_WARNS() << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << LL_ENDL; mNetworkQueue.erase(curiter); continue; } if (req->mID == mDebugID) { mDebugCount++; // for setting breakpoints } if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM && req->mTotalPackets > 0 && req->mLastPacket >= req->mTotalPackets-1) { // We have all the packets... make sure this is high priority // req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority); continue; } F32 elapsed = req->mRequestedTimer.getElapsedTimeF32(); { F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority); if ((req->mSimRequestedDiscard != req->mDesiredDiscard) || (delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) || (elapsed >= SIM_LAZY_FLUSH_TIMEOUT)) { requests[req->mHost].insert(req); } } } } // -Mfnq for (work_request_map_t::iterator iter1 = requests.begin(); iter1 != requests.end(); ++iter1) { LLHost host = iter1->first; // invalid host = use agent host if (host == LLHost::invalid) { host = gAgent.getRegionHost(); } S32 sim_request_count = 0; for (request_list_t::iterator iter2 = iter1->second.begin(); iter2 != iter1->second.end(); ++iter2) { LLTextureFetchWorker* req = *iter2; if (gMessageSystem) { if (req->mSentRequest != LLTextureFetchWorker::SENT_SIM) { // Initialize packet data based on data read from cache req->lockWorkMutex(); // +Mw req->setupPacketData(); req->unlockWorkMutex(); // -Mw } if (0 == sim_request_count) { gMessageSystem->newMessageFast(_PREHASH_RequestImage); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); } S32 packet = req->mLastPacket + 1; gMessageSystem->nextBlockFast(_PREHASH_RequestImage); gMessageSystem->addUUIDFast(_PREHASH_Image, req->mID); gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, (S8)req->mDesiredDiscard); gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, req->mImagePriority); gMessageSystem->addU32Fast(_PREHASH_Packet, packet); gMessageSystem->addU8Fast(_PREHASH_Type, req->mType); // LL_INFOS() << "IMAGE REQUEST: " << req->mID << " Discard: " << req->mDesiredDiscard // << " Packet: " << packet << " Priority: " << req->mImagePriority << LL_ENDL; static LLCachedControl log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog", false); static LLCachedControl log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator", false); if (log_to_viewer_log || log_to_sim) { mTextureInfo.setRequestStartTime(req->mID, LLTimer::getTotalTime()); mTextureInfo.setRequestOffset(req->mID, 0); mTextureInfo.setRequestSize(req->mID, 0); mTextureInfo.setRequestType(req->mID, LLTextureInfoDetails::REQUEST_TYPE_UDP); } req->lockWorkMutex(); // +Mw req->mSentRequest = LLTextureFetchWorker::SENT_SIM; req->mSimRequestedDiscard = req->mDesiredDiscard; req->mRequestedPriority = req->mImagePriority; req->mRequestedTimer.reset(); req->unlockWorkMutex(); // -Mw sim_request_count++; if (sim_request_count >= IMAGES_PER_REQUEST) { // LL_INFOS() << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << LL_ENDL; gMessageSystem->sendSemiReliable(host, NULL, NULL); sim_request_count = 0; } } } if (gMessageSystem && sim_request_count > 0 && sim_request_count < IMAGES_PER_REQUEST) { // LL_INFOS() << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << LL_ENDL; gMessageSystem->sendSemiReliable(host, NULL, NULL); sim_request_count = 0; } } // Send cancelations { LLMutexLock lock2(&mNetworkQueueMutex); // +Mfnq if (gMessageSystem && !mCancelQueue.empty()) { for (cancel_queue_t::iterator iter1 = mCancelQueue.begin(); iter1 != mCancelQueue.end(); ++iter1) { LLHost host = iter1->first; if (host == LLHost::invalid) { host = gAgent.getRegionHost(); } S32 request_count = 0; for (queue_t::iterator iter2 = iter1->second.begin(); iter2 != iter1->second.end(); ++iter2) { if (0 == request_count) { gMessageSystem->newMessageFast(_PREHASH_RequestImage); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); } gMessageSystem->nextBlockFast(_PREHASH_RequestImage); gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2); gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1); gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0); gMessageSystem->addU32Fast(_PREHASH_Packet, 0); gMessageSystem->addU8Fast(_PREHASH_Type, 0); // LL_INFOS() << "CANCELING IMAGE REQUEST: " << (*iter2) << LL_ENDL; request_count++; if (request_count >= IMAGES_PER_REQUEST) { gMessageSystem->sendSemiReliable(host, NULL, NULL); request_count = 0; } } if (request_count > 0 && request_count < IMAGES_PER_REQUEST) { gMessageSystem->sendSemiReliable(host, NULL, NULL); } } mCancelQueue.clear(); } } // -Mfnq } ////////////////////////////////////////////////////////////////////////////// // Threads: T* // Locks: Mw bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size) { mRequestedTimer.reset(); if (index >= mTotalPackets) { // LL_WARNS() << "Received Image Packet " << index << " > max: " << mTotalPackets << " for image: " << mID << LL_ENDL; return false; } if (index > 0 && index < mTotalPackets-1 && size != MAX_IMG_PACKET_SIZE) { // LL_WARNS() << "Received bad sized packet: " << index << ", " << size << " != " << MAX_IMG_PACKET_SIZE << " for image: " << mID << LL_ENDL; return false; } if (index >= (S32)mPackets.size()) { mPackets.resize(index+1, (PacketData*)NULL); // initializes v to NULL pointers } else if (mPackets[index] != NULL) { // LL_WARNS() << "Received duplicate packet: " << index << " for image: " << mID << LL_ENDL; return false; } mPackets[index] = new PacketData(data, size); while (mLastPacket+1 < (S32)mPackets.size() && mPackets[mLastPacket+1] != NULL) { ++mLastPacket; } return true; } void LLTextureFetchWorker::setState(e_state new_state) { if (mFTType == FTT_SERVER_BAKE) { // NOTE: turning on these log statements is a reliable way to get // blurry images fairly frequently. Presumably this is an // indication of some subtle timing or locking issue. // LL_INFOS("Texture") << "id: " << mID << " FTType: " << mFTType << " disc: " << mDesiredDiscard << " sz: " << mDesiredSize << " state: " << e_state_name[mState] << " => " << e_state_name[new_state] << LL_ENDL; } mState = new_state; } // Threads: T* bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data) { LLTextureFetchWorker* worker = getWorker(id); bool res = true; ++mPacketCount; if (!worker) { // LL_WARNS() << "Received header for non active worker: " << id << LL_ENDL; res = false; } else if (worker->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK || worker->mSentRequest != LLTextureFetchWorker::SENT_SIM) { // LL_WARNS() << "receiveImageHeader for worker: " << id // << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState] // << " sent: " << worker->mSentRequest << LL_ENDL; res = false; } else if (worker->mLastPacket != -1) { // check to see if we've gotten this packet before // LL_WARNS() << "Received duplicate header for: " << id << LL_ENDL; res = false; } else if (!data_size) { // LL_WARNS() << "Img: " << id << ":" << " Empty Image Header" << LL_ENDL; res = false; } if (!res) { mNetworkQueueMutex.lock(); // +Mfnq ++mBadPacketCount; mCancelQueue[host].insert(id); mNetworkQueueMutex.unlock(); // -Mfnq return false; } LLViewerStatsRecorder::instance().textureFetch(data_size); LLViewerStatsRecorder::instance().log(0.1f); worker->lockWorkMutex(); // Copy header data into image object worker->mImageCodec = codec; worker->mTotalPackets = packets; worker->mFileSize = (S32)totalbytes; llassert_always(totalbytes > 0); llassert_always(data_size == FIRST_PACKET_SIZE || data_size == worker->mFileSize); res = worker->insertPacket(0, data, data_size); worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); worker->setState(LLTextureFetchWorker::LOAD_FROM_SIMULATOR); worker->unlockWorkMutex(); // -Mw return res; } // Threads: T* bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data) { LLTextureFetchWorker* worker = getWorker(id); bool res = true; ++mPacketCount; if (!worker) { // LL_WARNS() << "Received packet " << packet_num << " for non active worker: " << id << LL_ENDL; res = false; } else if (worker->mLastPacket == -1) { // LL_WARNS() << "Received packet " << packet_num << " before header for: " << id << LL_ENDL; res = false; } else if (!data_size) { // LL_WARNS() << "Img: " << id << ":" << " Empty Image Header" << LL_ENDL; res = false; } if (!res) { mNetworkQueueMutex.lock(); // +Mfnq ++mBadPacketCount; mCancelQueue[host].insert(id); mNetworkQueueMutex.unlock(); // -Mfnq return false; } LLViewerStatsRecorder::instance().textureFetch(data_size); LLViewerStatsRecorder::instance().log(0.1f); worker->lockWorkMutex(); res = worker->insertPacket(packet_num, data, data_size); if ((worker->mState == LLTextureFetchWorker::LOAD_FROM_SIMULATOR) || (worker->mState == LLTextureFetchWorker::LOAD_FROM_NETWORK)) { worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); worker->setState(LLTextureFetchWorker::LOAD_FROM_SIMULATOR); } else { // LL_WARNS() << "receiveImagePacket " << packet_num << "/" << worker->mLastPacket << " for worker: " << id // << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState] << LL_ENDL; removeFromNetworkQueue(worker, true); // failsafe } if (packet_num >= (worker->mTotalPackets - 1)) { static LLCachedControl log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog", false); static LLCachedControl log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator", false); if (log_to_viewer_log || log_to_sim) { U64Microseconds timeNow = LLTimer::getTotalTime(); mTextureInfo.setRequestSize(id, worker->mFileSize); mTextureInfo.setRequestCompleteTimeAndLog(id, timeNow); } } worker->unlockWorkMutex(); // -Mw return res; } ////////////////////////////////////////////////////////////////////////////// // Threads: T* BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id) { BOOL from_cache = FALSE ; LLTextureFetchWorker* worker = getWorker(id); if (worker) { worker->lockWorkMutex(); // +Mw from_cache = worker->mInLocalCache; worker->unlockWorkMutex(); // -Mw } return from_cache ; } // Threads: T* S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http) { S32 state = LLTextureFetchWorker::INVALID; F32 data_progress = 0.0f; F32 requested_priority = 0.0f; F32 fetch_dtime = 999999.f; F32 request_dtime = 999999.f; U32 fetch_priority = 0; LLTextureFetchWorker* worker = getWorker(id); if (worker && worker->haveWork()) { worker->lockWorkMutex(); // +Mw state = worker->mState; fetch_dtime = worker->mFetchTimer.getElapsedTimeF32(); request_dtime = worker->mRequestedTimer.getElapsedTimeF32(); if (worker->mFileSize > 0) { if (state == LLTextureFetchWorker::LOAD_FROM_SIMULATOR) { S32 data_size = FIRST_PACKET_SIZE + (worker->mLastPacket-1) * MAX_IMG_PACKET_SIZE; data_size = llmax(data_size, 0); data_progress = (F32)data_size / (F32)worker->mFileSize; } else if (worker->mFormattedImage.notNull()) { data_progress = (F32)worker->mFormattedImage->getDataSize() / (F32)worker->mFileSize; } } if (state >= LLTextureFetchWorker::LOAD_FROM_NETWORK && state <= LLTextureFetchWorker::WAIT_HTTP_REQ) { requested_priority = worker->mRequestedPriority; } else { requested_priority = worker->mImagePriority; } fetch_priority = worker->getPriority(); can_use_http = worker->getCanUseHTTP() ; worker->unlockWorkMutex(); // -Mw } data_progress_p = data_progress; requested_priority_p = requested_priority; fetch_priority_p = fetch_priority; fetch_dtime_p = fetch_dtime; request_dtime_p = request_dtime; return state; } void LLTextureFetch::dump() { LL_INFOS() << "LLTextureFetch REQUESTS:" << LL_ENDL; for (request_queue_t::iterator iter = mRequestQueue.begin(); iter != mRequestQueue.end(); ++iter) { LLQueuedThread::QueuedRequest* qreq = *iter; LLWorkerThread::WorkRequest* wreq = (LLWorkerThread::WorkRequest*)qreq; LLTextureFetchWorker* worker = (LLTextureFetchWorker*)wreq->getWorkerClass(); LL_INFOS() << " ID: " << worker->mID << " PRI: " << llformat("0x%08x",wreq->getPriority()) << " STATE: " << worker->sStateDescs[worker->mState] << LL_ENDL; } LL_INFOS() << "LLTextureFetch ACTIVE_HTTP:" << LL_ENDL; for (queue_t::const_iterator iter(mHTTPTextureQueue.begin()); mHTTPTextureQueue.end() != iter; ++iter) { LL_INFOS() << " ID: " << (*iter) << LL_ENDL; } LL_INFOS() << "LLTextureFetch WAIT_HTTP_RESOURCE:" << LL_ENDL; for (wait_http_res_queue_t::const_iterator iter(mHttpWaitResource.begin()); mHttpWaitResource.end() != iter; ++iter) { LL_INFOS() << " ID: " << (*iter) << LL_ENDL; } } ////////////////////////////////////////////////////////////////////////////// // HTTP Resource Waiting Methods // Threads: Ttf void LLTextureFetch::addHttpWaiter(const LLUUID & tid) { mNetworkQueueMutex.lock(); // +Mfnq mHttpWaitResource.insert(tid); mNetworkQueueMutex.unlock(); // -Mfnq } // Threads: Ttf void LLTextureFetch::removeHttpWaiter(const LLUUID & tid) { mNetworkQueueMutex.lock(); // +Mfnq wait_http_res_queue_t::iterator iter(mHttpWaitResource.find(tid)); if (mHttpWaitResource.end() != iter) { mHttpWaitResource.erase(iter); } mNetworkQueueMutex.unlock(); // -Mfnq } // Threads: T* bool LLTextureFetch::isHttpWaiter(const LLUUID & tid) { mNetworkQueueMutex.lock(); // +Mfnq wait_http_res_queue_t::iterator iter(mHttpWaitResource.find(tid)); const bool ret(mHttpWaitResource.end() != iter); mNetworkQueueMutex.unlock(); // -Mfnq return ret; } // Release as many requests as permitted from the WAIT_HTTP_RESOURCE2 // state to the SEND_HTTP_REQ state based on their current priority. // // This data structures and code associated with this looks a bit // indirect and naive but it's done in the name of safety. An // ordered container may become invalid from time to time due to // priority changes caused by actions in other threads. State itself // could also suffer the same fate with canceled operations. Even // done this way, I'm not fully trusting we're truly safe. This // module is due for a major refactoring and we'll deal with it then. // // Threads: Ttf // Locks: -Mw (must not hold any worker when called) void LLTextureFetch::releaseHttpWaiters() { // Use mHttpSemaphore rather than mHTTPTextureQueue.size() // to avoid a lock. if (mHttpSemaphore < (HTTP_REQUESTS_IN_QUEUE_HIGH_WATER - HTTP_REQUESTS_IN_QUEUE_LOW_WATER)) return; // Quickly make a copy of all the LLUIDs. Get off the // mutex as early as possible. typedef std::vector uuid_vec_t; uuid_vec_t tids; { LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq if (mHttpWaitResource.empty()) return; tids.reserve(mHttpWaitResource.size()); tids.assign(mHttpWaitResource.begin(), mHttpWaitResource.end()); } // -Mfnq // Now lookup the UUUIDs to find valid requests and sort // them in priority order, highest to lowest. We're going // to modify priority later as a side-effect of releasing // these objects. That, in turn, would violate the partial // ordering assumption of std::set, std::map, etc. so we // don't use those containers. We use a vector and an explicit // sort to keep the containers valid later. typedef std::vector worker_list_t; worker_list_t tids2; tids2.reserve(tids.size()); for (uuid_vec_t::iterator iter(tids.begin()); tids.end() != iter; ++iter) { LLTextureFetchWorker * worker(getWorker(* iter)); if (worker) { tids2.push_back(worker); } else { // If worker isn't found, this should be due to a request // for deletion. We signal our recognition that this // uuid shouldn't be used for resource waiting anymore by // erasing it from the resource waiter list. That allows // deleteOK to do final deletion on the worker. removeHttpWaiter(* iter); } } tids.clear(); // Sort into priority order, if necessary and only as much as needed if (tids2.size() > mHttpSemaphore) { LLTextureFetchWorker::Compare compare; std::partial_sort(tids2.begin(), tids2.begin() + mHttpSemaphore, tids2.end(), compare); } // Release workers up to the high water mark. Since we aren't // holding any locks at this point, we can be in competition // with other callers. Do defensive things like getting // refreshed counts of requests and checking if someone else // has moved any worker state around.... for (worker_list_t::iterator iter2(tids2.begin()); tids2.end() != iter2; ++iter2) { LLTextureFetchWorker * worker(* iter2); worker->lockWorkMutex(); // +Mw if (LLTextureFetchWorker::WAIT_HTTP_RESOURCE2 != worker->mState) { // Not in expected state, remove it, try the next one worker->unlockWorkMutex(); // -Mw LL_WARNS("Texture") << "Resource-waited texture " << worker->mID << " in unexpected state: " << worker->mState << ". Removing from wait list." << LL_ENDL; removeHttpWaiter(worker->mID); continue; } if (! worker->acquireHttpSemaphore()) { // Out of active slots, quit worker->unlockWorkMutex(); // -Mw break; } worker->setState(LLTextureFetchWorker::SEND_HTTP_REQ); worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); worker->unlockWorkMutex(); // -Mw removeHttpWaiter(worker->mID); } } // Threads: T* void LLTextureFetch::cancelHttpWaiters() { mNetworkQueueMutex.lock(); // +Mfnq mHttpWaitResource.clear(); mNetworkQueueMutex.unlock(); // -Mfnq } // Threads: T* int LLTextureFetch::getHttpWaitersCount() { mNetworkQueueMutex.lock(); // +Mfnq int ret(mHttpWaitResource.size()); mNetworkQueueMutex.unlock(); // -Mfnq return ret; } // Threads: T* void LLTextureFetch::updateStateStats(U32 cache_read, U32 cache_write, U32 res_wait) { LLMutexLock lock(&mQueueMutex); // +Mfq mTotalCacheReadCount += cache_read; mTotalCacheWriteCount += cache_write; mTotalResourceWaitCount += res_wait; } // -Mfq // Threads: T* void LLTextureFetch::getStateStats(U32 * cache_read, U32 * cache_write, U32 * res_wait) { U32 ret1(0U), ret2(0U), ret3(0U); { LLMutexLock lock(&mQueueMutex); // +Mfq ret1 = mTotalCacheReadCount; ret2 = mTotalCacheWriteCount; ret3 = mTotalResourceWaitCount; } // -Mfq *cache_read = ret1; *cache_write = ret2; *res_wait = ret3; } ////////////////////////////////////////////////////////////////////////////// // cross-thread command methods // Threads: T* void LLTextureFetch::commandSetRegion(U64 region_handle) { TFReqSetRegion * req = new TFReqSetRegion(region_handle); cmdEnqueue(req); } // Threads: T* void LLTextureFetch::commandSendMetrics(const std::string & caps_url, const LLUUID & session_id, const LLUUID & agent_id, LLViewerAssetStats * main_stats) { TFReqSendMetrics * req = new TFReqSendMetrics(caps_url, session_id, agent_id, main_stats); cmdEnqueue(req); } // Threads: T* void LLTextureFetch::commandDataBreak() { // The pedantically correct way to implement this is to create a command // request object in the above fashion and enqueue it. However, this is // simple data of an advisorial not operational nature and this case // of shared-write access is tolerable. LLTextureFetch::svMetricsDataBreak = true; } // Threads: T* void LLTextureFetch::cmdEnqueue(TFRequest * req) { lockQueue(); // +Mfq mCommands.push_back(req); unlockQueue(); // -Mfq unpause(); } // Threads: T* LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue() { TFRequest * ret = 0; lockQueue(); // +Mfq if (! mCommands.empty()) { ret = mCommands.front(); mCommands.erase(mCommands.begin()); } unlockQueue(); // -Mfq return ret; } // Threads: Ttf void LLTextureFetch::cmdDoWork() { if (mDebugPause) { return; // debug: don't do any work } TFRequest * req = cmdDequeue(); if (req) { // One request per pass should really be enough for this. req->doWork(this); delete req; } } ////////////////////////////////////////////////////////////////////////////// // Private (anonymous) class methods implementing the command scheme. namespace { // Example of a simple notification handler for metrics // delivery notification. Earlier versions of the code used // a Responder that tried harder to detect delivery breaks // but it really isn't that important. If someone wants to // revisit that effort, here is a place to start. class AssetReportHandler : public LLCore::HttpHandler { public: // Threads: Ttf virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { LLCore::HttpStatus status(response->getStatus()); if (status) { LL_DEBUGS("Texture") << "Successfully delivered asset metrics to grid." << LL_ENDL; } else { LL_WARNS("Texture") << "Error delivering asset metrics to grid. Status: " << status.toTerseString() << ", Reason: " << status.toString() << LL_ENDL; } } }; // end class AssetReportHandler AssetReportHandler stats_handler; /** * Implements the 'Set Region' command. * * Thread: Thread1 (TextureFetch) */ bool TFReqSetRegion::doWork(LLTextureFetch *) { LLViewerAssetStatsFF::set_region(mRegionHandle); return true; } TFReqSendMetrics::~TFReqSendMetrics() { delete mMainStats; mMainStats = 0; } /** * Implements the 'Send Metrics' command. Takes over * ownership of the passed LLViewerAssetStats pointer. * * Thread: Thread1 (TextureFetch) */ bool TFReqSendMetrics::doWork(LLTextureFetch * fetcher) { static const U32 report_priority(1); static LLCore::HttpHandler * const handler(fetcher->isQAMode() || true ? &stats_handler : NULL); //if (! gViewerAssetStatsThread1) // return true; static volatile bool reporting_started(false); static volatile S32 report_sequence(0); // We've taken over ownership of the stats copy at this // point. Get a working reference to it for merging here // but leave it in 'this'. Destructor will rid us of it. LLViewerAssetStats & main_stats = *mMainStats; LLViewerAssetStats::AssetStats stats; main_stats.getStats(stats, true); //LLSD merged_llsd = main_stats.asLLSD(); bool initial_report = !reporting_started; stats.session_id = mSessionID; stats.agent_id = mAgentID; stats.message = "ViewerAssetMetrics"; stats.sequence = static_cast(report_sequence); stats.initial = initial_report; stats.break_ = static_cast(LLTextureFetch::svMetricsDataBreak); LLSD sd; LLParamSDParser parser; parser.writeSD(sd, stats); // Update sequence number if (S32_MAX == ++report_sequence) report_sequence = 0; reporting_started = true; // Limit the size of the stats report if necessary. sd["truncated"] = truncate_viewer_metrics(10, sd); if (! mCapsURL.empty()) { LLCore::BufferArray * ba = new LLCore::BufferArray; LLCore::BufferArrayStream bas(ba); LLSDSerialize::toXML(sd, bas); fetcher->getHttpRequest().requestPost(fetcher->getPolicyClass(), report_priority, mCapsURL, ba, NULL, fetcher->getMetricsHeaders(), handler); ba->release(); LLTextureFetch::svMetricsDataBreak = false; } else { LLTextureFetch::svMetricsDataBreak = true; } // In QA mode, Metrics submode, log the result for ease of testing if (fetcher->isQAMode()) { LL_INFOS("Textures") << ll_pretty_print_sd(sd) << LL_ENDL; } return true; } bool truncate_viewer_metrics(int max_regions, LLSD & metrics) { static const LLSD::String reg_tag("regions"); static const LLSD::String duration_tag("duration"); LLSD & reg_map(metrics[reg_tag]); if (reg_map.size() <= max_regions) { return false; } // Build map of region hashes ordered by duration typedef std::multimap reg_ordered_list_t; reg_ordered_list_t regions_by_duration; int ind(0); LLSD::array_const_iterator it_end(reg_map.endArray()); for (LLSD::array_const_iterator it(reg_map.beginArray()); it_end != it; ++it, ++ind) { LLSD::Real duration = (*it)[duration_tag].asReal(); regions_by_duration.insert(reg_ordered_list_t::value_type(duration, ind)); } // Build a replacement regions array with the longest-persistence regions LLSD new_region(LLSD::emptyArray()); reg_ordered_list_t::const_reverse_iterator it2_end(regions_by_duration.rend()); reg_ordered_list_t::const_reverse_iterator it2(regions_by_duration.rbegin()); for (int i(0); i < max_regions && it2_end != it2; ++i, ++it2) { new_region.append(reg_map[it2->second]); } reg_map = new_region; return true; } } // end of anonymous namespace /////////////////////////////////////////////////////////////////////////////////////////// //Start LLTextureFetchDebugger /////////////////////////////////////////////////////////////////////////////////////////// //--------------------- class LLDebuggerCacheReadResponder : public LLTextureCache::ReadResponder { public: LLDebuggerCacheReadResponder(LLTextureFetchDebugger* debugger, S32 id, LLImageFormatted* image) : mDebugger(debugger), mID(id) { setImage(image); } virtual void completed(bool success) { mDebugger->callbackCacheRead(mID, success, mFormattedImage, mImageSize, mImageLocal); } private: LLTextureFetchDebugger* mDebugger; S32 mID; }; class LLDebuggerCacheWriteResponder : public LLTextureCache::WriteResponder { public: LLDebuggerCacheWriteResponder(LLTextureFetchDebugger* debugger, S32 id) : mDebugger(debugger), mID(id) { } virtual void completed(bool success) { mDebugger->callbackCacheWrite(mID, success); } private: LLTextureFetchDebugger* mDebugger; S32 mID; }; class LLDebuggerDecodeResponder : public LLImageDecodeThread::Responder { public: LLDebuggerDecodeResponder(LLTextureFetchDebugger* debugger, S32 id) : mDebugger(debugger), mID(id) { } virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) { mDebugger->callbackDecoded(mID, success, raw, aux); } private: LLTextureFetchDebugger* mDebugger; S32 mID; }; LLTextureFetchDebugger::LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) : LLCore::HttpHandler(), mFetcher(fetcher), mTextureCache(cache), mImageDecodeThread(imagedecodethread), mHttpHeaders(NULL), mHttpPolicyClass(fetcher->getPolicyClass()), mNbCurlCompleted(0), mTempIndex(0), mHistoryListIndex(0) { init(); } LLTextureFetchDebugger::~LLTextureFetchDebugger() { mFetchingHistory.clear(); mStopDebug = TRUE; tryToStopDebug(); if (mHttpHeaders) { mHttpHeaders->release(); mHttpHeaders = NULL; } } void LLTextureFetchDebugger::init() { setDebuggerState(IDLE); mCacheReadTime = -1.f; mCacheWriteTime = -1.f; mDecodingTime = -1.f; mHTTPTime = -1.f; mGLCreationTime = -1.f; mTotalFetchingTime = 0.f; mRefetchVisCacheTime = -1.f; mRefetchVisHTTPTime = -1.f; mRefetchAllCacheTime = -1.f; mRefetchAllHTTPTime = -1.f; mNumFetchedTextures = 0; mNumCacheHits = 0; mNumVisibleFetchedTextures = 0; mNumVisibleFetchingRequests = 0; mFetchedData = 0; mDecodedData = 0; mVisibleFetchedData = 0; mVisibleDecodedData = 0; mRenderedData = 0; mRenderedDecodedData = 0; mFetchedPixels = 0; mRenderedPixels = 0; mRefetchedVisData = 0; mRefetchedVisPixels = 0; mRefetchedAllData = 0; mRefetchedAllPixels = 0; mFreezeHistory = FALSE; mStopDebug = FALSE; mClearHistory = FALSE; mRefetchNonVis = FALSE; mNbCurlRequests = 0; if (! mHttpHeaders) { mHttpHeaders = new LLCore::HttpHeaders; mHttpHeaders->append("Accept", "image/x-j2c"); } } void LLTextureFetchDebugger::startWork(e_debug_state state) { switch(state) { case IDLE: break; case START_DEBUG: startDebug(); break; case READ_CACHE: debugCacheRead(); break; case WRITE_CACHE: debugCacheWrite(); break; case DECODING: debugDecoder(); break; case HTTP_FETCHING: debugHTTP(); break; case GL_TEX: debugGLTextureCreation(); break; case REFETCH_VIS_CACHE: debugRefetchVisibleFromCache(); break; case REFETCH_VIS_HTTP: debugRefetchVisibleFromHTTP(); break; case REFETCH_ALL_CACHE: debugRefetchAllFromCache(); break; case REFETCH_ALL_HTTP: debugRefetchAllFromHTTP(); break; default: break; } return; } void LLTextureFetchDebugger::startDebug() { //lock the fetcher mFetcher->lockFetcher(true); mFreezeHistory = TRUE; mFetcher->resetLoadSource(); //clear the current fetching queue gTextureList.clearFetchingRequests(); setDebuggerState(START_DEBUG); } bool LLTextureFetchDebugger::processStartDebug(F32 max_time) { mTimer.reset(); //wait for all works to be done while(1) { S32 pending = 0; pending += LLAppViewer::getTextureCache()->update(1); pending += LLAppViewer::getImageDecodeThread()->update(1); // pending += LLAppViewer::getTextureFetch()->update(1); // This causes infinite recursion in some cases pending += mNbCurlRequests; if(!pending) { break; } if(mTimer.getElapsedTimeF32() > max_time) { return false; } } //collect statistics mTotalFetchingTime = gTextureTimer.getElapsedTimeF32() - mTotalFetchingTime; std::set fetched_textures; S32 size = mFetchingHistory.size(); for(S32 i = 0 ; i < size; i++) { bool in_list = true; if(fetched_textures.find(mFetchingHistory[i].mID) == fetched_textures.end()) { fetched_textures.insert(mFetchingHistory[i].mID); in_list = false; } LLViewerFetchedTexture* tex = LLViewerTextureManager::findFetchedTexture(mFetchingHistory[i].mID); if(tex && tex->isJustBound()) //visible { if(!in_list) { mNumVisibleFetchedTextures++; } mNumVisibleFetchingRequests++; mVisibleFetchedData += mFetchingHistory[i].mFetchedSize; mVisibleDecodedData += mFetchingHistory[i].mDecodedSize; if(tex->getDiscardLevel() >= mFetchingHistory[i].mDecodedLevel) { mRenderedData += mFetchingHistory[i].mFetchedSize; mRenderedDecodedData += mFetchingHistory[i].mDecodedSize; mRenderedPixels += tex->getWidth() * tex->getHeight(); } } } mNumFetchedTextures = fetched_textures.size(); return true; } void LLTextureFetchDebugger::tryToStopDebug() { if(!mStopDebug) { return; } //clear the current debug work S32 size = mFetchingHistory.size(); switch(mDebuggerState) { case READ_CACHE: for(S32 i = 0 ; i < size; i++) { if (mFetchingHistory[i]. mCacheHandle != LLTextureCache::nullHandle()) { mTextureCache->readComplete(mFetchingHistory[i].mCacheHandle, true); } } break; case WRITE_CACHE: for(S32 i = 0 ; i < size; i++) { if (mFetchingHistory[i].mCacheHandle != LLTextureCache::nullHandle()) { mTextureCache->writeComplete(mFetchingHistory[i].mCacheHandle, true); } } break; case DECODING: break; case HTTP_FETCHING: break; case GL_TEX: break; case REFETCH_VIS_CACHE: break; case REFETCH_VIS_HTTP: break; case REFETCH_ALL_CACHE: mRefetchList.clear(); break; case REFETCH_ALL_HTTP: mRefetchList.clear(); break; default: break; } if(update(0.005f)) { //unlock the fetcher mFetcher->lockFetcher(false); mFetcher->resetLoadSource(); mFreezeHistory = FALSE; mStopDebug = FALSE; if(mClearHistory) { mFetchingHistory.clear(); mHandleToFetchIndex.clear(); init(); mTotalFetchingTime = gTextureTimer.getElapsedTimeF32(); //reset } } } //called in the main thread and when the fetching queue is empty void LLTextureFetchDebugger::clearHistory() { mClearHistory = TRUE; } void LLTextureFetchDebugger::addHistoryEntry(LLTextureFetchWorker* worker) { if(worker->mRawImage.isNull() || worker->mFormattedImage.isNull()) { return; } if(mFreezeHistory) { if(mDebuggerState == REFETCH_VIS_CACHE || mDebuggerState == REFETCH_VIS_HTTP) { mRefetchedVisPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight(); mRefetchedVisData += worker->mFormattedImage->getDataSize(); } else { mRefetchedAllPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight(); mRefetchedAllData += worker->mFormattedImage->getDataSize(); LLViewerFetchedTexture* tex = LLViewerTextureManager::findFetchedTexture(worker->mID); if(tex && mRefetchList[tex].begin() != mRefetchList[tex].end()) { if(worker->mDecodedDiscard == mFetchingHistory[mRefetchList[tex][0]].mDecodedLevel) { mRefetchList[tex].erase(mRefetchList[tex].begin()); } } } return; } if(worker->mInCache) { mNumCacheHits++; } mFetchedData += worker->mFormattedImage->getDataSize(); mDecodedData += worker->mRawImage->getDataSize(); mFetchedPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight(); mFetchingHistory.push_back(FetchEntry(worker->mID, worker->mDesiredSize, worker->mDecodedDiscard, worker->mFormattedImage->getDataSize(), worker->mRawImage->getDataSize())); } void LLTextureFetchDebugger::lockCache() { } void LLTextureFetchDebugger::unlockCache() { } void LLTextureFetchDebugger::debugCacheRead() { lockCache(); llassert_always(mDebuggerState == IDLE); mTimer.reset(); setDebuggerState(READ_CACHE); mCacheReadTime = -1.f; S32 size = mFetchingHistory.size(); for(S32 i = 0 ; i < size ; i++) { mFetchingHistory[i].mFormattedImage = NULL; mFetchingHistory[i].mCacheHandle = mTextureCache->readFromCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL, 0, mFetchingHistory[i].mFetchedSize, new LLDebuggerCacheReadResponder(this, i, mFetchingHistory[i].mFormattedImage)); } } void LLTextureFetchDebugger::clearCache() { S32 size = mFetchingHistory.size(); { std::set deleted_list; for(S32 i = 0 ; i < size ; i++) { if(deleted_list.find(mFetchingHistory[i].mID) == deleted_list.end()) { deleted_list.insert(mFetchingHistory[i].mID); mTextureCache->removeFromCache(mFetchingHistory[i].mID); } } } } void LLTextureFetchDebugger::debugCacheWrite() { //remove from cache clearCache(); lockCache(); llassert_always(mDebuggerState == IDLE); mTimer.reset(); setDebuggerState(WRITE_CACHE); mCacheWriteTime = -1.f; S32 size = mFetchingHistory.size(); for(S32 i = 0 ; i < size ; i++) { if(mFetchingHistory[i].mFormattedImage.notNull()) { mFetchingHistory[i].mCacheHandle = mTextureCache->writeToCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL, mFetchingHistory[i].mFormattedImage->getData(), mFetchingHistory[i].mFetchedSize, mFetchingHistory[i].mDecodedLevel == 0 ? mFetchingHistory[i].mFetchedSize : mFetchingHistory[i].mFetchedSize + 1, NULL, 0, new LLDebuggerCacheWriteResponder(this, i)); } } } void LLTextureFetchDebugger::lockDecoder() { } void LLTextureFetchDebugger::unlockDecoder() { } void LLTextureFetchDebugger::debugDecoder() { lockDecoder(); llassert_always(mDebuggerState == IDLE); mTimer.reset(); setDebuggerState(DECODING); mDecodingTime = -1.f; S32 size = mFetchingHistory.size(); for(S32 i = 0 ; i < size ; i++) { if(mFetchingHistory[i].mFormattedImage.isNull()) { continue; } mImageDecodeThread->decodeImage(mFetchingHistory[i].mFormattedImage, LLWorkerThread::PRIORITY_NORMAL, mFetchingHistory[i].mDecodedLevel, mFetchingHistory[i].mNeedsAux, new LLDebuggerDecodeResponder(this, i)); } } void LLTextureFetchDebugger::debugHTTP() { llassert_always(mDebuggerState == IDLE); LLViewerRegion* region = gAgent.getRegion(); if (!region) { LL_INFOS() << "Fetch Debugger : Current region undefined. Cannot fetch textures through HTTP." << LL_ENDL; return; } mHTTPUrl = region->getHttpUrl(); if (mHTTPUrl.empty()) { LL_INFOS() << "Fetch Debugger : Current region URL undefined. Cannot fetch textures through HTTP." << LL_ENDL; return; } mTimer.reset(); setDebuggerState(HTTP_FETCHING); mHTTPTime = -1.f; S32 size = mFetchingHistory.size(); for (S32 i = 0 ; i < size ; i++) { mFetchingHistory[i].mCurlState = FetchEntry::CURL_NOT_DONE; mFetchingHistory[i].mCurlReceivedSize = 0; mFetchingHistory[i].mFormattedImage = NULL; } mNbCurlRequests = 0; mNbCurlCompleted = 0; fillCurlQueue(); } S32 LLTextureFetchDebugger::fillCurlQueue() { if(mStopDebug) //stop { mNbCurlCompleted = mFetchingHistory.size(); return 0; } if (mNbCurlRequests > HTTP_REQUESTS_IN_QUEUE_LOW_WATER) { return mNbCurlRequests; } S32 size = mFetchingHistory.size(); for (S32 i = 0 ; i < size ; i++) { if (mFetchingHistory[i].mCurlState != FetchEntry::CURL_NOT_DONE) { continue; } std::string texture_url = mHTTPUrl + "/?texture_id=" + mFetchingHistory[i].mID.asString().c_str(); S32 requestedSize = mFetchingHistory[i].mRequestedSize; // We request the whole file if the size was not set. requestedSize = llmax(0,requestedSize); // We request the whole file if the size was set to an absurdly high value (meaning all file) requestedSize = (requestedSize == 33554432 ? 0 : requestedSize); LLCore::HttpHandle handle = mFetcher->getHttpRequest().requestGetByteRange(mHttpPolicyClass, LLWorkerThread::PRIORITY_LOWBITS, texture_url, 0, requestedSize, NULL, mHttpHeaders, this); if (LLCORE_HTTP_HANDLE_INVALID != handle) { mHandleToFetchIndex[handle] = i; mFetchingHistory[i].mHttpHandle = handle; mFetchingHistory[i].mCurlState = FetchEntry::CURL_IN_PROGRESS; mNbCurlRequests++; if (mNbCurlRequests >= HTTP_REQUESTS_IN_QUEUE_HIGH_WATER) // emulate normal pipeline { break; } } else { // Failed to queue request, log it and mark it done. LLCore::HttpStatus status(mFetcher->getHttpRequest().getStatus()); LL_WARNS("Texture") << "Couldn't issue HTTP request in debugger for texture " << mFetchingHistory[i].mID << ", status: " << status.toTerseString() << " reason: " << status.toString() << LL_ENDL; mFetchingHistory[i].mCurlState = FetchEntry::CURL_DONE; } } //LL_INFOS() << "Fetch Debugger : Having " << mNbCurlRequests << " requests through the curl thread." << LL_ENDL; return mNbCurlRequests; } void LLTextureFetchDebugger::debugGLTextureCreation() { llassert_always(mDebuggerState == IDLE); setDebuggerState(GL_TEX); mTempTexList.clear(); S32 size = mFetchingHistory.size(); for(S32 i = 0 ; i < size ; i++) { if(mFetchingHistory[i].mRawImage.notNull()) { LLViewerFetchedTexture* tex = gTextureList.findImage(mFetchingHistory[i].mID) ; if(tex && !tex->isForSculptOnly()) { tex->destroyGLTexture() ; mTempTexList.push_back(tex); } } } mGLCreationTime = -1.f; mTempIndex = 0; mHistoryListIndex = 0; return; } bool LLTextureFetchDebugger::processGLCreation(F32 max_time) { mTimer.reset(); bool done = true; S32 size = mFetchingHistory.size(); S32 size1 = mTempTexList.size(); for(; mHistoryListIndex < size && mTempIndex < size1; mHistoryListIndex++) { if(mFetchingHistory[mHistoryListIndex].mRawImage.notNull()) { if(mFetchingHistory[mHistoryListIndex].mID == mTempTexList[mTempIndex]->getID()) { mTempTexList[mTempIndex]->createGLTexture(mFetchingHistory[mHistoryListIndex].mDecodedLevel, mFetchingHistory[mHistoryListIndex].mRawImage, 0, TRUE, mTempTexList[mTempIndex]->getBoostLevel()); mTempIndex++; } } if(mTimer.getElapsedTimeF32() > max_time) { done = false; break; } } if(mGLCreationTime < 0.f) { mGLCreationTime = mTimer.getElapsedTimeF32() ; } else { mGLCreationTime += mTimer.getElapsedTimeF32() ; } return done; } //clear fetching results of all textures. void LLTextureFetchDebugger::clearTextures() { S32 size = mFetchingHistory.size(); for(S32 i = 0 ; i < size ; i++) { LLViewerFetchedTexture* tex = gTextureList.findImage(mFetchingHistory[i].mID) ; if(tex) { tex->clearFetchedResults() ; } } } void LLTextureFetchDebugger::makeRefetchList() { mRefetchList.clear(); S32 size = mFetchingHistory.size(); for(S32 i = 0 ; i < size; i++) { LLViewerFetchedTexture* tex = LLViewerTextureManager::getFetchedTexture(mFetchingHistory[i].mID); if(tex && tex->isJustBound()) //visible { continue; //the texture fetch pipeline will take care of visible textures. } mRefetchList[tex].push_back(i); } } void LLTextureFetchDebugger::scanRefetchList() { if(mStopDebug) { return; } if(!mRefetchNonVis) { return; } for(std::map< LLPointer, std::vector >::iterator iter = mRefetchList.begin(); iter != mRefetchList.end(); ) { if(iter->second.empty()) { gTextureList.setDebugFetching(iter->first, -1); mRefetchList.erase(iter++); // This is the correct method to "erase and move on" in an std::map } else { gTextureList.setDebugFetching(iter->first, mFetchingHistory[iter->second[0]].mDecodedLevel); ++iter; } } } void LLTextureFetchDebugger::debugRefetchVisibleFromCache() { llassert_always(mDebuggerState == IDLE); setDebuggerState(REFETCH_VIS_CACHE); clearTextures(); mFetcher->setLoadSource(LLTextureFetch::FROM_ALL); mTimer.reset(); mFetcher->lockFetcher(false); mRefetchVisCacheTime = -1.f; mRefetchedVisData = 0; mRefetchedVisPixels = 0; } void LLTextureFetchDebugger::debugRefetchVisibleFromHTTP() { llassert_always(mDebuggerState == IDLE); setDebuggerState(REFETCH_VIS_HTTP); clearTextures(); mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY); mTimer.reset(); mFetcher->lockFetcher(false); mRefetchVisHTTPTime = -1.f; mRefetchedVisData = 0; mRefetchedVisPixels = 0; } void LLTextureFetchDebugger::debugRefetchAllFromCache() { llassert_always(mDebuggerState == IDLE); setDebuggerState(REFETCH_ALL_CACHE); clearTextures(); makeRefetchList(); mFetcher->setLoadSource(LLTextureFetch::FROM_ALL); mTimer.reset(); mFetcher->lockFetcher(false); mRefetchAllCacheTime = -1.f; mRefetchedAllData = 0; mRefetchedAllPixels = 0; mRefetchNonVis = FALSE; } void LLTextureFetchDebugger::debugRefetchAllFromHTTP() { llassert_always(mDebuggerState == IDLE); setDebuggerState(REFETCH_ALL_HTTP); clearTextures(); makeRefetchList(); mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY); mTimer.reset(); mFetcher->lockFetcher(false); mRefetchAllHTTPTime = -1.f; mRefetchedAllData = 0; mRefetchedAllPixels = 0; mRefetchNonVis = TRUE; } bool LLTextureFetchDebugger::update(F32 max_time) { switch(mDebuggerState) { case START_DEBUG: if(processStartDebug(max_time)) { setDebuggerState(IDLE); } break; case READ_CACHE: if(!mTextureCache->update(1)) { mCacheReadTime = mTimer.getElapsedTimeF32() ; setDebuggerState(IDLE); unlockCache(); } break; case WRITE_CACHE: if(!mTextureCache->update(1)) { mCacheWriteTime = mTimer.getElapsedTimeF32() ; setDebuggerState(IDLE); unlockCache(); } break; case DECODING: if(!mImageDecodeThread->update(1)) { mDecodingTime = mTimer.getElapsedTimeF32() ; setDebuggerState(IDLE); unlockDecoder(); } break; case HTTP_FETCHING: // Do some notifications... mFetcher->getHttpRequest().update(10); if (!fillCurlQueue() && mNbCurlCompleted == mFetchingHistory.size()) { mHTTPTime = mTimer.getElapsedTimeF32() ; setDebuggerState(IDLE); } break; case GL_TEX: if(processGLCreation(max_time)) { setDebuggerState(IDLE); mTempTexList.clear(); } break; case REFETCH_VIS_CACHE: if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) { mRefetchVisCacheTime = mTimer.getElapsedTimeF32() ; setDebuggerState(IDLE); mFetcher->lockFetcher(true); mFetcher->resetLoadSource(); } break; case REFETCH_VIS_HTTP: if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) { mRefetchVisHTTPTime = mTimer.getElapsedTimeF32() ; setDebuggerState(IDLE); mFetcher->lockFetcher(true); mFetcher->resetLoadSource(); } break; case REFETCH_ALL_CACHE: scanRefetchList(); if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) { if(!mRefetchNonVis) { mRefetchNonVis = TRUE; //start to fetch non-vis scanRefetchList(); break; } mRefetchAllCacheTime = mTimer.getElapsedTimeF32() ; setDebuggerState(IDLE); mFetcher->lockFetcher(true); mFetcher->resetLoadSource(); mRefetchList.clear(); mRefetchNonVis = FALSE; } break; case REFETCH_ALL_HTTP: scanRefetchList(); if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) { mRefetchAllHTTPTime = mTimer.getElapsedTimeF32() ; setDebuggerState(IDLE); mFetcher->lockFetcher(true); mFetcher->resetLoadSource(); mRefetchList.clear(); mRefetchNonVis = FALSE; } break; default: setDebuggerState(IDLE); break; } return mDebuggerState == IDLE; } void LLTextureFetchDebugger::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { handle_fetch_map_t::iterator iter(mHandleToFetchIndex.find(handle)); if (mHandleToFetchIndex.end() == iter) { LL_INFOS() << "Fetch Debugger : Couldn't find handle " << handle << " in fetch list." << LL_ENDL; return; } S32 fetch_ind(iter->second); mHandleToFetchIndex.erase(iter); if (fetch_ind >= mFetchingHistory.size() || mFetchingHistory[fetch_ind].mHttpHandle != handle) { LL_INFOS() << "Fetch Debugger : Handle and fetch object in disagreement. Punting." << LL_ENDL; } else { callbackHTTP(mFetchingHistory[fetch_ind], response); mFetchingHistory[fetch_ind].mHttpHandle = LLCORE_HTTP_HANDLE_INVALID; // Not valid after notification } } void LLTextureFetchDebugger::callbackCacheRead(S32 id, bool success, LLImageFormatted* image, S32 imagesize, BOOL islocal) { if (success) { mFetchingHistory[id].mFormattedImage = image; } mTextureCache->readComplete(mFetchingHistory[id].mCacheHandle, false); mFetchingHistory[id].mCacheHandle = LLTextureCache::nullHandle(); } void LLTextureFetchDebugger::callbackCacheWrite(S32 id, bool success) { mTextureCache->writeComplete(mFetchingHistory[id].mCacheHandle); mFetchingHistory[id].mCacheHandle = LLTextureCache::nullHandle(); } void LLTextureFetchDebugger::callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux) { if (success) { llassert_always(raw); mFetchingHistory[id].mRawImage = raw; } } void LLTextureFetchDebugger::callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response) { static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT); LLCore::HttpStatus status(response->getStatus()); mNbCurlRequests--; mNbCurlCompleted++; fetch.mCurlState = FetchEntry::CURL_DONE; if (status) { const bool partial(par_status == status); LLCore::BufferArray * ba(response->getBody()); // *Not* holding reference to body S32 data_size = ba ? ba->size() : 0; fetch.mCurlReceivedSize += data_size; //LL_INFOS() << "Fetch Debugger : got results for " << fetch.mID << ", data_size = " << data_size << ", received = " << fetch.mCurlReceivedSize << ", requested = " << fetch.mRequestedSize << ", partial = " << partial << LL_ENDL; if ((fetch.mCurlReceivedSize >= fetch.mRequestedSize) || !partial || (fetch.mRequestedSize == 600)) { U8* d_buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), data_size); if (ba) { ba->read(0, d_buffer, data_size); } llassert_always(fetch.mFormattedImage.isNull()); { // For now, create formatted image based on extension std::string texture_url = mHTTPUrl + "/?texture_id=" + fetch.mID.asString().c_str(); std::string extension = gDirUtilp->getExtension(texture_url); fetch.mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension)); if (fetch.mFormattedImage.isNull()) { fetch.mFormattedImage = new LLImageJ2C; // default } } fetch.mFormattedImage->setData(d_buffer, data_size); } } else //failed { LL_INFOS() << "Fetch Debugger : CURL GET FAILED, ID = " << fetch.mID << ", status: " << status.toTerseString() << " reason: " << status.toString() << LL_ENDL; } } //--------------------- /////////////////////////////////////////////////////////////////////////////////////////// //End LLTextureFetchDebugger ///////////////////////////////////////////////////////////////////////////////////////////