/** * @file lltexturectrl.h * @author Richard Nelson, James Cook * @brief LLTextureCtrl class header file including related functions * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLTEXTURECTRL_H #define LL_LLTEXTURECTRL_H #include "llcoord.h" #include "llfloater.h" #include "llstring.h" #include "lluictrl.h" #include "llpermissionsflags.h" class LLButton; class LLFloaterTexturePicker; class LLInventoryItem; class LLTextBox; class LLViewBorder; // used for setting drag & drop callbacks. typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*); ////////////////////////////////////////////////////////////////////////////////////////// // LLTextureCtrl class LLTextureCtrl : public LLUICtrl { public: typedef enum e_texture_pick_op { TEXTURE_CHANGE, TEXTURE_SELECT, TEXTURE_CANCEL } ETexturePickOp; public: LLTextureCtrl( const std::string& name, const LLRect& rect, const std::string& label, const LLUUID& image_id, const LLUUID& default_image_id, const std::string& default_image_name ); virtual ~LLTextureCtrl(); // LLView interface virtual EWidgetType getWidgetType() const { return WIDGET_TYPE_TEXTURE_PICKER; } virtual LLString getWidgetTag() const { return LL_TEXTURE_CTRL_TAG; } virtual LLXMLNodePtr getXML(bool save_children = true) const; static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory); virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, LLString& tooltip_msg); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleUnicodeCharHere(llwchar uni_char, BOOL called_from_parent); virtual void draw(); virtual void setVisible( BOOL visible ); virtual void setEnabled( BOOL enabled ); void setValid(BOOL valid); // LLUICtrl interface virtual void clear(); // Takes a UUID, wraps get/setImageAssetID virtual void setValue( LLSD value ); virtual LLSD getValue() const; // LLTextureCtrl interface void showPicker(BOOL take_focus); void setLabel(const LLString& label); const LLString& getLabel() const { return mLabel; } void setAllowNoTexture( BOOL b ) { mAllowNoTexture = b; } bool getAllowNoTexture() const { return mAllowNoTexture; } const LLUUID& getImageItemID() { return mImageItemID; } void setImageAssetID(const LLUUID &image_asset_id); const LLUUID& getImageAssetID() const { return mImageAssetID; } void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; } const LLString& getDefaultImageName() const { return mDefaultImageName; } const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; } void setCaption(const LLString& caption); void setCanApplyImmediately(BOOL b); void setImmediateFilterPermMask(PermissionMask mask) { mImmediateFilterPermMask = mask; } void setNonImmediateFilterPermMask(PermissionMask mask) { mNonImmediateFilterPermMask = mask; } PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; } PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; } void closeFloater(); void onFloaterClose(); void onFloaterCommit(ETexturePickOp op); // This call is returned when a drag is detected. Your callback // should return TRUE if the drag is acceptable. void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; } // This callback is called when the drop happens. Return TRUE if // the drop happened - resulting in an on commit callback, but not // necessariliy any other change. void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; } void setOnCancelCallback(LLUICtrlCallback cb) { mOnCancelCallback = cb; } void setOnSelectCallback(LLUICtrlCallback cb) { mOnSelectCallback = cb; } private: BOOL allowDrop(LLInventoryItem* item); BOOL doDrop(LLInventoryItem* item); private: drag_n_drop_callback mDragCallback; drag_n_drop_callback mDropCallback; LLUICtrlCallback mOnCancelCallback; LLUICtrlCallback mOnSelectCallback; LLPointer mTexturep; LLColor4 mBorderColor; LLUUID mImageItemID; LLUUID mImageAssetID; LLUUID mDefaultImageAssetID; LLString mDefaultImageName; LLViewHandle mFloaterHandle; LLTextBox* mTentativeLabel; LLTextBox* mCaption; LLString mLabel; BOOL mAllowNoTexture; // If true, the user can select "none" as an option LLCoordGL mLastFloaterLeftTop; PermissionMask mImmediateFilterPermMask; PermissionMask mNonImmediateFilterPermMask; BOOL mCanApplyImmediately; BOOL mNeedsRawImageData; LLViewBorder* mBorder; BOOL mValid; }; // XUI HACK: When floaters converted, switch this file to lltexturepicker.h/cpp // and class to LLTexturePicker #define LLTexturePicker LLTextureCtrl #endif // LL_LLTEXTURECTRL_H