/** * @file lltexturectrl.h * @author Richard Nelson, James Cook * @brief LLTextureCtrl class header file including related functions * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLTEXTURECTRL_H #define LL_LLTEXTURECTRL_H #include "llcoord.h" #include "llfiltereditor.h" #include "llfloater.h" #include "llfolderview.h" #include "lllocalbitmaps.h" #include "llstring.h" #include "lluictrl.h" #include "llpermissionsflags.h" #include "lltextbox.h" // for params #include "llviewerinventory.h" #include "llviewborder.h" // for params #include "llviewerobject.h" #include "llviewertexture.h" #include "llwindow.h" class LLComboBox; class LLFloaterTexturePicker; class LLInventoryItem; class LLViewerFetchedTexture; // used for setting drag & drop callbacks. typedef boost::function<BOOL (LLUICtrl*, LLInventoryItem*)> drag_n_drop_callback; typedef boost::function<void (LLInventoryItem*)> texture_selected_callback; // Helper functions for UI that work with picker bool get_is_predefined_texture(LLUUID asset_id); // texture picker works by asset ids since objects normaly do // not retain inventory ids as result these functions are looking // for textures in inventory by asset ids // This search can be performance unfriendly and doesn't warranty // that the texture is original source of asset LLUUID get_copy_free_item_by_asset_id(LLUUID image_id, bool no_trans_perm = false); bool get_can_copy_texture(LLUUID image_id); ////////////////////////////////////////////////////////////////////////////////////////// // LLTextureCtrl class LLTextureCtrl : public LLUICtrl { public: typedef enum e_texture_pick_op { TEXTURE_CHANGE, TEXTURE_SELECT, TEXTURE_CANCEL } ETexturePickOp; public: struct Params : public LLInitParam::Block<Params, LLUICtrl::Params> { Optional<LLUUID> image_id; Optional<LLUUID> default_image_id; Optional<std::string> default_image_name; Optional<bool> allow_no_texture; Optional<bool> can_apply_immediately; Optional<bool> no_commit_on_selection; // alternative mode: commit occurs and the widget gets dirty // only on DnD or when OK is pressed in the picker Optional<S32> label_width; Optional<LLUIColor> border_color; Optional<LLUIImage*> fallback_image; Optional<LLTextBox::Params> multiselect_text, caption_text; Optional<LLViewBorder::Params> border; Params() : image_id("image"), default_image_id("default_image_id"), default_image_name("default_image_name"), allow_no_texture("allow_no_texture"), can_apply_immediately("can_apply_immediately"), no_commit_on_selection("no_commit_on_selection", false), label_width("label_width", -1), border_color("border_color"), fallback_image("fallback_image"), multiselect_text("multiselect_text"), caption_text("caption_text"), border("border") {} }; protected: LLTextureCtrl(const Params&); friend class LLUICtrlFactory; public: virtual ~LLTextureCtrl(); // LLView interface virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleUnicodeCharHere(llwchar uni_char); virtual void draw(); virtual void setVisible( BOOL visible ); virtual void setEnabled( BOOL enabled ); void setValid(BOOL valid); // LLUICtrl interface virtual void clear(); // Takes a UUID, wraps get/setImageAssetID virtual void setValue(const LLSD& value); virtual LLSD getValue() const; // LLTextureCtrl interface void showPicker(BOOL take_focus); bool isPickerShown() { return !mFloaterHandle.isDead(); } void setLabel(const std::string& label); void setLabelWidth(S32 label_width) {mLabelWidth =label_width;} const std::string& getLabel() const { return mLabel; } void setAllowNoTexture( BOOL b ) { mAllowNoTexture = b; } bool getAllowNoTexture() const { return mAllowNoTexture; } void setAllowLocalTexture(BOOL b) { mAllowLocalTexture = b; } BOOL getAllowLocalTexture() const { return mAllowLocalTexture; } const LLUUID& getImageItemID() { return mImageItemID; } virtual void setImageAssetName(const std::string& name); void setImageAssetID(const LLUUID &image_asset_id); const LLUUID& getImageAssetID() const { return mImageAssetID; } void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; } const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; } const std::string& getDefaultImageName() const { return mDefaultImageName; } void setBlankImageAssetID( const LLUUID& id ) { mBlankImageAssetID = id; } const LLUUID& getBlankImageAssetID() const { return mBlankImageAssetID; } void setOpenTexPreview(bool open_preview) { mOpenTexPreview = open_preview; } void setCaption(const std::string& caption); void setCanApplyImmediately(BOOL b); void setCanApply(bool can_preview, bool can_apply); void setImmediateFilterPermMask(PermissionMask mask) { mImmediateFilterPermMask = mask; } void setDnDFilterPermMask(PermissionMask mask) { mDnDFilterPermMask = mask; } void setNonImmediateFilterPermMask(PermissionMask mask) { mNonImmediateFilterPermMask = mask; } PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; } PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; } void closeDependentFloater(); void onFloaterClose(); void onFloaterCommit(ETexturePickOp op, LLUUID id); // This call is returned when a drag is detected. Your callback // should return TRUE if the drag is acceptable. void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; } // This callback is called when the drop happens. Return TRUE if // the drop happened - resulting in an on commit callback, but not // necessariliy any other change. void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; } void setOnCancelCallback(commit_callback_t cb) { mOnCancelCallback = cb; } void setOnCloseCallback(commit_callback_t cb) { mOnCloseCallback = cb; } void setOnSelectCallback(commit_callback_t cb) { mOnSelectCallback = cb; } /* * callback for changing texture selection in inventory list of texture floater */ void setOnTextureSelectedCallback(texture_selected_callback cb); void setShowLoadingPlaceholder(BOOL showLoadingPlaceholder); LLViewerFetchedTexture* getTexture() { return mTexturep; } void setBakeTextureEnabled(BOOL enabled); private: BOOL allowDrop(LLInventoryItem* item); BOOL doDrop(LLInventoryItem* item); private: drag_n_drop_callback mDragCallback; drag_n_drop_callback mDropCallback; commit_callback_t mOnCancelCallback; commit_callback_t mOnSelectCallback; commit_callback_t mOnCloseCallback; texture_selected_callback mOnTextureSelectedCallback; LLPointer<LLViewerFetchedTexture> mTexturep; LLUIColor mBorderColor; LLUUID mImageItemID; LLUUID mImageAssetID; LLUUID mDefaultImageAssetID; LLUUID mBlankImageAssetID; LLUIImagePtr mFallbackImage; std::string mDefaultImageName; LLHandle<LLFloater> mFloaterHandle; LLTextBox* mTentativeLabel; LLTextBox* mCaption; std::string mLabel; BOOL mAllowNoTexture; // If true, the user can select "none" as an option BOOL mAllowLocalTexture; PermissionMask mImmediateFilterPermMask; PermissionMask mDnDFilterPermMask; PermissionMask mNonImmediateFilterPermMask; BOOL mCanApplyImmediately; BOOL mCommitOnSelection; BOOL mNeedsRawImageData; LLViewBorder* mBorder; BOOL mValid; BOOL mShowLoadingPlaceholder; std::string mLoadingPlaceholderString; S32 mLabelWidth; bool mOpenTexPreview; BOOL mBakeTextureEnabled; }; ////////////////////////////////////////////////////////////////////////////////////////// // LLFloaterTexturePicker typedef boost::function<void(LLTextureCtrl::ETexturePickOp op, LLUUID id)> floater_commit_callback; typedef boost::function<void()> floater_close_callback; typedef boost::function<void(const LLUUID& asset_id)> set_image_asset_id_callback; typedef boost::function<void(LLPointer<LLViewerTexture> texture)> set_on_update_image_stats_callback; class LLFloaterTexturePicker : public LLFloater { public: LLFloaterTexturePicker( LLView* owner, LLUUID image_asset_id, LLUUID default_image_asset_id, LLUUID blank_image_asset_id, BOOL tentative, BOOL allow_no_texture, const std::string& label, PermissionMask immediate_filter_perm_mask, PermissionMask dnd_filter_perm_mask, PermissionMask non_immediate_filter_perm_mask, BOOL can_apply_immediately, LLUIImagePtr fallback_image_name ); virtual ~LLFloaterTexturePicker(); // LLView overrides /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); /*virtual*/ void draw(); /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask); // LLFloater overrides /*virtual*/ BOOL postBuild(); /*virtual*/ void onClose(bool app_settings); // New functions void setImageID(const LLUUID& image_asset_id, bool set_selection = true); void updateImageStats(); const LLUUID& getAssetID() { return mImageAssetID; } const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only, BOOL ignore_library = FALSE); void setCanApplyImmediately(BOOL b); void setActive(BOOL active); LLView* getOwner() const { return mOwner; } void setOwner(LLView* owner) { mOwner = owner; } void stopUsingPipette(); PermissionMask getFilterPermMask(); void updateFilterPermMask(); void commitIfImmediateSet(); void commitCancel(); void onFilterEdit(const std::string& search_string); void setCanApply(bool can_preview, bool can_apply); void setTextureSelectedCallback(const texture_selected_callback& cb) { mTextureSelectedCallback = cb; } void setOnFloaterCloseCallback(const floater_close_callback& cb) { mOnFloaterCloseCallback = cb; } void setOnFloaterCommitCallback(const floater_commit_callback& cb) { mOnFloaterCommitCallback = cb; } void setSetImageAssetIDCallback(const set_image_asset_id_callback& cb) { mSetImageAssetIDCallback = cb; } void setOnUpdateImageStatsCallback(const set_on_update_image_stats_callback& cb) { mOnUpdateImageStatsCallback = cb; } const LLUUID& getDefaultImageAssetID() { return mDefaultImageAssetID; } const LLUUID& getBlankImageAssetID() { return mBlankImageAssetID; } static void onBtnSetToDefault(void* userdata); static void onBtnSelect(void* userdata); static void onBtnCancel(void* userdata); void onBtnPipette(); //static void onBtnRevert( void* userdata ); static void onBtnBlank(void* userdata); static void onBtnNone(void* userdata); static void onBtnClear(void* userdata); void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action); static void onShowFolders(LLUICtrl* ctrl, void* userdata); static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata); void onTextureSelect(const LLTextureEntry& te); static void onModeSelect(LLUICtrl* ctrl, void *userdata); static void onBtnAdd(void* userdata); static void onBtnRemove(void* userdata); static void onBtnUpload(void* userdata); static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata); static void onBakeTextureSelect(LLUICtrl* ctrl, void *userdata); static void onHideBaseMeshRegionCheck(LLUICtrl* ctrl, void *userdata); void setLocalTextureEnabled(BOOL enabled); void setBakeTextureEnabled(BOOL enabled); protected: LLPointer<LLViewerTexture> mTexturep; LLView* mOwner; LLUUID mImageAssetID; // Currently selected texture LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null. LLUUID mDefaultImageAssetID; LLUUID mBlankImageAssetID; BOOL mTentative; BOOL mAllowNoTexture; LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory. LLUUID mOriginalImageAssetID; std::string mLabel; LLTextBox* mTentativeLabel; LLTextBox* mResolutionLabel; std::string mPendingName; BOOL mActive; LLFilterEditor* mFilterEdit; LLInventoryPanel* mInventoryPanel; PermissionMask mImmediateFilterPermMask; PermissionMask mDnDFilterPermMask; PermissionMask mNonImmediateFilterPermMask; BOOL mCanApplyImmediately; BOOL mNoCopyTextureSelected; F32 mContextConeOpacity; LLSaveFolderState mSavedFolderState; BOOL mSelectedItemPinned; LLComboBox* mModeSelector; LLScrollListCtrl* mLocalScrollCtrl; private: bool mCanApply; bool mCanPreview; bool mPreviewSettingChanged; texture_selected_callback mTextureSelectedCallback; floater_close_callback mOnFloaterCloseCallback; floater_commit_callback mOnFloaterCommitCallback; set_image_asset_id_callback mSetImageAssetIDCallback; set_on_update_image_stats_callback mOnUpdateImageStatsCallback; BOOL mBakeTextureEnabled; }; #endif // LL_LLTEXTURECTRL_H