/** * @file lltexturectrl.h * @author Richard Nelson, James Cook * @brief LLTextureCtrl class header file including related functions * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLTEXTURECTRL_H #define LL_LLTEXTURECTRL_H #include "llcoord.h" #include "llfloater.h" #include "llstring.h" #include "lluictrl.h" #include "llpermissionsflags.h" #include "lltextbox.h" // for params #include "llviewborder.h" // for params class LLButton; class LLFloaterTexturePicker; class LLInventoryItem; class LLViewerFetchedTexture; // used for setting drag & drop callbacks. typedef boost::function<BOOL (LLUICtrl*, LLInventoryItem*)> drag_n_drop_callback; ////////////////////////////////////////////////////////////////////////////////////////// // LLTextureCtrl class LLTextureCtrl : public LLUICtrl { public: typedef enum e_texture_pick_op { TEXTURE_CHANGE, TEXTURE_SELECT, TEXTURE_CANCEL } ETexturePickOp; public: struct Params : public LLInitParam::Block<Params, LLUICtrl::Params> { Optional<LLUUID> image_id; Optional<LLUUID> default_image_id; Optional<std::string> default_image_name; Optional<bool> allow_no_texture; Optional<bool> can_apply_immediately; Optional<bool> no_commit_on_selection; // alternative mode: commit occurs and the widget gets dirty // only on DnD or when OK is pressed in the picker Optional<S32> label_width; Optional<LLUIColor> border_color; Optional<LLTextBox::Params> multiselect_text, caption_text; Optional<LLViewBorder::Params> border; Params() : image_id("image"), default_image_id("default_image_id"), default_image_name("default_image_name"), allow_no_texture("allow_no_texture"), can_apply_immediately("can_apply_immediately"), no_commit_on_selection("no_commit_on_selection", false), label_width("label_width", -1), border_color("border_color"), multiselect_text("multiselect_text"), caption_text("caption_text"), border("border") { name = "texture picker"; mouse_opaque(true); follows.flags(FOLLOWS_LEFT | FOLLOWS_TOP); } }; protected: LLTextureCtrl(const Params&); friend class LLUICtrlFactory; public: virtual ~LLTextureCtrl(); // LLView interface virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleUnicodeCharHere(llwchar uni_char); virtual void draw(); virtual void setVisible( BOOL visible ); virtual void setEnabled( BOOL enabled ); void setValid(BOOL valid); // LLUICtrl interface virtual void clear(); // Takes a UUID, wraps get/setImageAssetID virtual void setValue(const LLSD& value); virtual LLSD getValue() const; // LLTextureCtrl interface void showPicker(BOOL take_focus); void setLabel(const std::string& label); void setLabelWidth(S32 label_width) {mLabelWidth =label_width;} const std::string& getLabel() const { return mLabel; } void setAllowNoTexture( BOOL b ) { mAllowNoTexture = b; } bool getAllowNoTexture() const { return mAllowNoTexture; } const LLUUID& getImageItemID() { return mImageItemID; } virtual void setImageAssetName(const std::string& name); void setImageAssetID(const LLUUID &image_asset_id); const LLUUID& getImageAssetID() const { return mImageAssetID; } void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; } const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; } const std::string& getDefaultImageName() const { return mDefaultImageName; } void setFallbackImageName( const std::string& name ) { mFallbackImageName = name; } const std::string& getFallbackImageName() const { return mFallbackImageName; } void setCaption(const std::string& caption); void setCanApplyImmediately(BOOL b); void setImmediateFilterPermMask(PermissionMask mask) { mImmediateFilterPermMask = mask; } void setNonImmediateFilterPermMask(PermissionMask mask) { mNonImmediateFilterPermMask = mask; } PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; } PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; } void closeDependentFloater(); void onFloaterClose(); void onFloaterCommit(ETexturePickOp op); // This call is returned when a drag is detected. Your callback // should return TRUE if the drag is acceptable. void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; } // This callback is called when the drop happens. Return TRUE if // the drop happened - resulting in an on commit callback, but not // necessariliy any other change. void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; } void setOnCancelCallback(commit_callback_t cb) { mOnCancelCallback = cb; } void setOnSelectCallback(commit_callback_t cb) { mOnSelectCallback = cb; } void setShowLoadingPlaceholder(BOOL showLoadingPlaceholder); LLViewerFetchedTexture* getTexture() { return mTexturep; } private: BOOL allowDrop(LLInventoryItem* item); BOOL doDrop(LLInventoryItem* item); private: drag_n_drop_callback mDragCallback; drag_n_drop_callback mDropCallback; commit_callback_t mOnCancelCallback; commit_callback_t mOnSelectCallback; LLPointer<LLViewerFetchedTexture> mTexturep; LLUIColor mBorderColor; LLUUID mImageItemID; LLUUID mImageAssetID; LLUUID mDefaultImageAssetID; std::string mFallbackImageName; std::string mDefaultImageName; LLHandle<LLFloater> mFloaterHandle; LLTextBox* mTentativeLabel; LLTextBox* mCaption; std::string mLabel; BOOL mAllowNoTexture; // If true, the user can select "none" as an option PermissionMask mImmediateFilterPermMask; PermissionMask mNonImmediateFilterPermMask; BOOL mCanApplyImmediately; BOOL mCommitOnSelection; BOOL mNeedsRawImageData; LLViewBorder* mBorder; BOOL mValid; BOOL mShowLoadingPlaceholder; std::string mLoadingPlaceholderString; S32 mLabelWidth; }; // XUI HACK: When floaters converted, switch this file to lltexturepicker.h/cpp // and class to LLTexturePicker #define LLTexturePicker LLTextureCtrl #endif // LL_LLTEXTURECTRL_H