/** * @file lltexturectrl.cpp * @author Richard Nelson, James Cook * @brief LLTextureCtrl class implementation including related functions * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lltexturectrl.h" #include "llrender.h" #include "llagent.h" #include "llviewertexturelist.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "llbutton.h" #include "lldraghandle.h" #include "llfocusmgr.h" #include "llviewertexture.h" #include "llfolderview.h" #include "llfolderviewmodel.h" #include "llinventory.h" #include "llinventoryfunctions.h" #include "llinventorymodelbackgroundfetch.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" #include "llfloaterinventory.h" #include "lllineeditor.h" #include "llui.h" #include "llviewerinventory.h" #include "llpermissions.h" #include "llsaleinfo.h" #include "llassetstorage.h" #include "lltextbox.h" #include "llresizehandle.h" #include "llscrollcontainer.h" #include "lltoolmgr.h" #include "lltoolpipette.h" #include "llfiltereditor.h" #include "llwindow.h" #include "lltool.h" #include "llviewerwindow.h" #include "llviewerobject.h" #include "llviewercontrol.h" #include "llglheaders.h" #include "lluictrlfactory.h" #include "lltrans.h" #include "llradiogroup.h" #include "llfloaterreg.h" #include "lllocalbitmaps.h" static const S32 HPAD = 4; static const S32 VPAD = 4; static const S32 LINE = 16; static const S32 FOOTER_HEIGHT = 100; static const S32 BORDER_PAD = HPAD; static const S32 TEXTURE_INVENTORY_PADDING = 30; static const F32 CONTEXT_CONE_IN_ALPHA = 0.0f; static const F32 CONTEXT_CONE_OUT_ALPHA = 1.f; static const F32 CONTEXT_FADE_TIME = 0.08f; static const S32 LOCAL_TRACKING_ID_COLUMN = 1; //static const char CURRENT_IMAGE_NAME[] = "Current Texture"; //static const char WHITE_IMAGE_NAME[] = "Blank Texture"; //static const char NO_IMAGE_NAME[] = "None"; ////////////////////////////////////////////////////////////////////////////////////////// // LLFloaterTexturePicker class LLFloaterTexturePicker : public LLFloater { public: LLFloaterTexturePicker( LLTextureCtrl* owner, const std::string& label, PermissionMask immediate_filter_perm_mask, PermissionMask dnd_filter_perm_mask, PermissionMask non_immediate_filter_perm_mask, BOOL can_apply_immediately, LLUIImagePtr fallback_image_name); virtual ~LLFloaterTexturePicker(); // LLView overrides /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); /*virtual*/ void draw(); /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask); // LLFloater overrides /*virtual*/ BOOL postBuild(); /*virtual*/ void onClose(bool app_settings); // New functions void setImageID( const LLUUID& image_asset_id); void updateImageStats(); const LLUUID& getAssetID() { return mImageAssetID; } const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only); void setCanApplyImmediately(BOOL b); void setActive( BOOL active ); LLTextureCtrl* getOwner() const { return mOwner; } void setOwner(LLTextureCtrl* owner) { mOwner = owner; } void stopUsingPipette(); PermissionMask getFilterPermMask(); void updateFilterPermMask(); void commitIfImmediateSet(); void commitCancel(); void onFilterEdit(const std::string& search_string ); void setCanApply(bool can_preview, bool can_apply); void setTextureSelectedCallback(texture_selected_callback cb) {mTextureSelectedCallback = cb;} static void onBtnSetToDefault( void* userdata ); static void onBtnSelect( void* userdata ); static void onBtnCancel( void* userdata ); void onBtnPipette( ); //static void onBtnRevert( void* userdata ); static void onBtnBlank( void* userdata ); static void onBtnNone( void* userdata ); static void onBtnClear( void* userdata ); void onSelectionChange(const std::deque &items, BOOL user_action); static void onShowFolders(LLUICtrl* ctrl, void* userdata); static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata); void onTextureSelect( const LLTextureEntry& te ); static void onModeSelect(LLUICtrl* ctrl, void *userdata); static void onBtnAdd(void* userdata); static void onBtnRemove(void* userdata); static void onBtnUpload(void* userdata); static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata); protected: LLPointer mTexturep; LLTextureCtrl* mOwner; LLUUID mImageAssetID; // Currently selected texture LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null. LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory. LLUUID mOriginalImageAssetID; std::string mLabel; LLTextBox* mTentativeLabel; LLTextBox* mResolutionLabel; std::string mPendingName; BOOL mActive; LLFilterEditor* mFilterEdit; LLInventoryPanel* mInventoryPanel; PermissionMask mImmediateFilterPermMask; PermissionMask mDnDFilterPermMask; PermissionMask mNonImmediateFilterPermMask; BOOL mCanApplyImmediately; BOOL mNoCopyTextureSelected; F32 mContextConeOpacity; LLSaveFolderState mSavedFolderState; BOOL mSelectedItemPinned; LLRadioGroup* mModeSelector; LLScrollListCtrl* mLocalScrollCtrl; private: bool mCanApply; bool mCanPreview; texture_selected_callback mTextureSelectedCallback; }; LLFloaterTexturePicker::LLFloaterTexturePicker( LLTextureCtrl* owner, const std::string& label, PermissionMask immediate_filter_perm_mask, PermissionMask dnd_filter_perm_mask, PermissionMask non_immediate_filter_perm_mask, BOOL can_apply_immediately, LLUIImagePtr fallback_image) : LLFloater(LLSD()), mOwner( owner ), mImageAssetID( owner->getImageAssetID() ), mFallbackImage( fallback_image ), mOriginalImageAssetID(owner->getImageAssetID()), mLabel(label), mTentativeLabel(NULL), mResolutionLabel(NULL), mActive( TRUE ), mFilterEdit(NULL), mImmediateFilterPermMask(immediate_filter_perm_mask), mDnDFilterPermMask(dnd_filter_perm_mask), mNonImmediateFilterPermMask(non_immediate_filter_perm_mask), mContextConeOpacity(0.f), mSelectedItemPinned( FALSE ), mCanApply(true), mCanPreview(true) { buildFromFile("floater_texture_ctrl.xml"); mCanApplyImmediately = can_apply_immediately; setCanMinimize(FALSE); } LLFloaterTexturePicker::~LLFloaterTexturePicker() { } void LLFloaterTexturePicker::setImageID(const LLUUID& image_id) { if( mImageAssetID != image_id && mActive) { mNoCopyTextureSelected = FALSE; mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? mImageAssetID = image_id; LLUUID item_id = findItemID(mImageAssetID, FALSE); if (item_id.isNull()) { mInventoryPanel->getRootFolder()->clearSelection(); } else { LLInventoryItem* itemp = gInventory.getItem(image_id); if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID())) { // no copy texture getChild("apply_immediate_check")->setValue(FALSE); mNoCopyTextureSelected = TRUE; } mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO); } } } void LLFloaterTexturePicker::setActive( BOOL active ) { if (!active && getChild("Pipette")->getValue().asBoolean()) { stopUsingPipette(); } mActive = active; } void LLFloaterTexturePicker::setCanApplyImmediately(BOOL b) { mCanApplyImmediately = b; if (!mCanApplyImmediately) { getChild("apply_immediate_check")->setValue(FALSE); } updateFilterPermMask(); } void LLFloaterTexturePicker::stopUsingPipette() { if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()) { LLToolMgr::getInstance()->clearTransientTool(); } } void LLFloaterTexturePicker::updateImageStats() { if (mTexturep.notNull()) { //RN: have we received header data for this image? if (mTexturep->getFullWidth() > 0 && mTexturep->getFullHeight() > 0) { std::string formatted_dims = llformat("%d x %d", mTexturep->getFullWidth(),mTexturep->getFullHeight()); mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims); } else { mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]")); } } else { mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("")); } } // virtual BOOL LLFloaterTexturePicker::handleDragAndDrop( S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg) { BOOL handled = FALSE; bool is_mesh = cargo_type == DAD_MESH; if ((cargo_type == DAD_TEXTURE) || is_mesh) { LLInventoryItem *item = (LLInventoryItem *)cargo_data; BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()); PermissionMask item_perm_mask = 0; if (copy) item_perm_mask |= PERM_COPY; if (mod) item_perm_mask |= PERM_MODIFY; if (xfer) item_perm_mask |= PERM_TRANSFER; //PermissionMask filter_perm_mask = getFilterPermMask(); Commented out due to no-copy texture loss. PermissionMask filter_perm_mask = mDnDFilterPermMask; if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask ) { if (drop) { setImageID( item->getAssetUUID() ); commitIfImmediateSet(); } *accept = ACCEPT_YES_SINGLE; } else { *accept = ACCEPT_NO; } } else { *accept = ACCEPT_NO; } handled = TRUE; lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << llendl; return handled; } BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask) { LLFolderView* root_folder = mInventoryPanel->getRootFolder(); if (root_folder && mFilterEdit) { if (mFilterEdit->hasFocus() && (key == KEY_RETURN || key == KEY_DOWN) && mask == MASK_NONE) { if (!root_folder->getCurSelectedItem()) { LLFolderViewItem* itemp = mInventoryPanel->getItemByID(gInventory.getRootFolderID()); if (itemp) { root_folder->setSelection(itemp, FALSE, FALSE); } } root_folder->scrollToShowSelection(); // move focus to inventory proper mInventoryPanel->setFocus(TRUE); // treat this as a user selection of the first filtered result commitIfImmediateSet(); return TRUE; } if (mInventoryPanel->hasFocus() && key == KEY_UP) { mFilterEdit->focusFirstItem(TRUE); } } return LLFloater::handleKeyHere(key, mask); } void LLFloaterTexturePicker::onClose(bool app_quitting) { if (mOwner) { mOwner->onFloaterClose(); } stopUsingPipette(); } // virtual BOOL LLFloaterTexturePicker::postBuild() { LLFloater::postBuild(); if (!mLabel.empty()) { std::string pick = getString("pick title"); setTitle(pick + mLabel); } mTentativeLabel = getChild("Multiple"); mResolutionLabel = getChild("unknown"); childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this); childSetAction("None", LLFloaterTexturePicker::onBtnNone,this); childSetAction("Blank", LLFloaterTexturePicker::onBtnBlank,this); childSetCommitCallback("show_folders_check", onShowFolders, this); getChildView("show_folders_check")->setVisible( FALSE); mFilterEdit = getChild("inventory search editor"); mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); mInventoryPanel = getChild("inventory panel"); if(mInventoryPanel) { U32 filter_types = 0x0; filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; mInventoryPanel->setFilterTypes(filter_types); //mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss. mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask); mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2)); mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); // Disable auto selecting first filtered item because it takes away // selection from the item set by LLTextureCtrl owning this floater. mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE); // Commented out to scroll to currently selected texture. See EXT-5403. // // store this filter as the default one // mInventoryPanel->getRootFolder()->getFilter().markDefault(); // Commented out to stop opening all folders with textures // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE); // don't put keyboard focus on selected item, because the selection callback // will assume that this was user input mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO); } mModeSelector = getChild("mode_selection"); mModeSelector->setCommitCallback(onModeSelect, this); mModeSelector->setSelectedIndex(0, 0); childSetAction("l_add_btn", LLFloaterTexturePicker::onBtnAdd, this); childSetAction("l_rem_btn", LLFloaterTexturePicker::onBtnRemove, this); childSetAction("l_upl_btn", LLFloaterTexturePicker::onBtnUpload, this); mLocalScrollCtrl = getChild("l_name_list"); mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this); LLLocalBitmapMgr::feedScrollList(mLocalScrollCtrl); mNoCopyTextureSelected = FALSE; getChild("apply_immediate_check")->setValue(gSavedSettings.getBOOL("TextureLivePreview")); childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this); if (!mCanApplyImmediately) { getChildView("show_folders_check")->setEnabled(FALSE); } getChild("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this)); childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this); childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this); // update permission filter once UI is fully initialized updateFilterPermMask(); mSavedFolderState.setApply(FALSE); LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1)); return TRUE; } // virtual void LLFloaterTexturePicker::draw() { if (mOwner) { // draw cone of context pointing back to texture swatch LLRect owner_rect; mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this); LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); } gGL.end(); } } if (gFocusMgr.childHasMouseCapture(getDragHandle())) { mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); } else { mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); } updateImageStats(); // if we're inactive, gray out "apply immediate" checkbox getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected); getChildView("Select")->setEnabled(mActive && mCanApply); getChildView("Pipette")->setEnabled(mActive); getChild("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); //BOOL allow_copy = FALSE; if( mOwner ) { mTexturep = NULL; if(mImageAssetID.notNull()) { mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID); mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW); } if (mTentativeLabel) { mTentativeLabel->setVisible( FALSE ); } getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID()); getChildView("Blank")->setEnabled(mImageAssetID != mOwner->getBlankImageAssetID()); getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() ); LLFloater::draw(); if( isMinimized() ) { return; } // Border LLRect border = getChildView("preview_widget")->getRect(); gl_rect_2d( border, LLColor4::black, FALSE ); // Interior LLRect interior = border; interior.stretch( -1 ); // If the floater is focused, don't apply its alpha to the texture (STORM-677). const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { gl_rect_2d_checkerboard( interior, alpha ); } gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha ); // Pump the priority mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); } else { gl_rect_2d( interior, LLColor4::grey % alpha, TRUE ); // Draw X gl_draw_x(interior, LLColor4::black ); } // Draw Tentative Label over the image if( mOwner->getTentative() && !mViewModel->isDirty() ) { mTentativeLabel->setVisible( TRUE ); drawChild(mTentativeLabel); } if (mSelectedItemPinned) return; LLFolderView* folder_view = mInventoryPanel->getRootFolder(); if (!folder_view) return; LLFolderViewFilter& filter = static_cast(folder_view->getFolderViewModel())->getFilter(); bool is_filter_active = folder_view->getViewModelItem()->getLastFilterGeneration() < filter.getCurrentGeneration() && filter.isNotDefault(); // After inventory panel filter is applied we have to update // constraint rect for the selected item because of folder view // AutoSelectOverride set to TRUE. We force PinningSelectedItem // flag to FALSE state and setting filter "dirty" to update // scroll container to show selected item (see LLFolderView::doIdle()). if (!is_filter_active && !mSelectedItemPinned) { folder_view->setPinningSelectedItem(mSelectedItemPinned); folder_view->getViewModelItem()->dirtyFilter(); mSelectedItemPinned = TRUE; } } } const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL copyable_only) { LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLAssetIDMatches asset_id_matches(asset_id); gInventory.collectDescendentsIf(LLUUID::null, cats, items, LLInventoryModel::INCLUDE_TRASH, asset_id_matches); if (items.count()) { // search for copyable version first for (S32 i = 0; i < items.count(); i++) { LLInventoryItem* itemp = items[i]; LLPermissions item_permissions = itemp->getPermissions(); if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID())) { return itemp->getUUID(); } } // otherwise just return first instance, unless copyable requested if (copyable_only) { return LLUUID::null; } else { return items[0]->getUUID(); } } return LLUUID::null; } PermissionMask LLFloaterTexturePicker::getFilterPermMask() { bool apply_immediate = getChild("apply_immediate_check")->getValue().asBoolean(); return apply_immediate ? mImmediateFilterPermMask : mNonImmediateFilterPermMask; } void LLFloaterTexturePicker::commitIfImmediateSet() { if (!mNoCopyTextureSelected && mOwner && mCanApply) { mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE); } } void LLFloaterTexturePicker::commitCancel() { if (!mNoCopyTextureSelected && mOwner && mCanApply) { mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL); } } // static void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; self->setCanApply(true, true); if (self->mOwner) { self->setImageID( self->mOwner->getDefaultImageAssetID() ); } self->commitIfImmediateSet(); } // static void LLFloaterTexturePicker::onBtnBlank(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; self->setCanApply(true, true); self->setImageID( self->mOwner->getBlankImageAssetID() ); self->commitIfImmediateSet(); } // static void LLFloaterTexturePicker::onBtnNone(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; self->setImageID( LLUUID::null ); self->commitCancel(); } /* // static void LLFloaterTexturePicker::onBtnRevert(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; self->setImageID( self->mOriginalImageAssetID ); // TODO: Change this to tell the owner to cancel. It needs to be // smart enough to restore multi-texture selections. self->mOwner->onFloaterCommit(); self->mViewModel->resetDirty(); }*/ // static void LLFloaterTexturePicker::onBtnCancel(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; self->setImageID( self->mOriginalImageAssetID ); if (self->mOwner) { self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL); } self->mViewModel->resetDirty(); self->closeFloater(); } // static void LLFloaterTexturePicker::onBtnSelect(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; if (self->mOwner) { LLUUID local_id = LLUUID::null; if (self->mLocalScrollCtrl->getVisible() && !self->mLocalScrollCtrl->getAllSelected().empty()) { LLUUID temp_id = self->mLocalScrollCtrl->getFirstSelected()->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID(); local_id = LLLocalBitmapMgr::getWorldID(temp_id); } self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_SELECT, local_id); } self->closeFloater(); } void LLFloaterTexturePicker::onBtnPipette() { BOOL pipette_active = getChild("Pipette")->getValue().asBoolean(); pipette_active = !pipette_active; if (pipette_active) { LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance()); } else { LLToolMgr::getInstance()->clearTransientTool(); } } void LLFloaterTexturePicker::onSelectionChange(const std::deque &items, BOOL user_action) { if (items.size()) { LLFolderViewItem* first_item = items.front(); LLInventoryItem* itemp = gInventory.getItem(static_cast(first_item->getViewModelItem())->getUUID()); mNoCopyTextureSelected = FALSE; if (itemp) { if (!mTextureSelectedCallback.empty()) { mTextureSelectedCallback(itemp); } if (!itemp->getPermissions().allowCopyBy(gAgent.getID())) { mNoCopyTextureSelected = TRUE; } setImageID(itemp->getAssetUUID()); mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? if (user_action && mCanPreview) { // only commit intentional selections, not implicit ones commitIfImmediateSet(); } } } } // static void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; bool mode = (self->mModeSelector->getSelectedIndex() == 0); self->getChild("Default")->setVisible(mode); self->getChild("Blank")->setVisible(mode); self->getChild("None")->setVisible(mode); self->getChild("Pipette")->setVisible(mode); self->getChild("inventory search editor")->setVisible(mode); self->getChild("inventory panel")->setVisible(mode); /*self->getChild("show_folders_check")->setVisible(mode); no idea under which conditions the above is even shown, needs testing. */ self->getChild("l_add_btn")->setVisible(!mode); self->getChild("l_rem_btn")->setVisible(!mode); self->getChild("l_upl_btn")->setVisible(!mode); self->getChild("l_name_list")->setVisible(!mode); } // static void LLFloaterTexturePicker::onBtnAdd(void* userdata) { if (LLLocalBitmapMgr::addUnit() == true) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl); } } // static void LLFloaterTexturePicker::onBtnRemove(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; std::vector selected_items = self->mLocalScrollCtrl->getAllSelected(); if (!selected_items.empty()) { for(std::vector::iterator iter = selected_items.begin(); iter != selected_items.end(); iter++) { LLScrollListItem* list_item = *iter; if (list_item) { LLUUID tracking_id = list_item->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID(); LLLocalBitmapMgr::delUnit(tracking_id); } } self->getChild("l_rem_btn")->setEnabled(false); self->getChild("l_upl_btn")->setEnabled(false); LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl); } } // static void LLFloaterTexturePicker::onBtnUpload(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; std::vector selected_items = self->mLocalScrollCtrl->getAllSelected(); if (selected_items.empty()) { return; } /* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!) in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */ LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN); std::string filename = LLLocalBitmapMgr::getFilename(tracking_id); if (!filename.empty()) { LLFloaterReg::showInstance("upload_image", LLSD(filename)); } } //static void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; std::vector selected_items = self->mLocalScrollCtrl->getAllSelected(); bool has_selection = !selected_items.empty(); self->getChild("l_rem_btn")->setEnabled(has_selection); self->getChild("l_upl_btn")->setEnabled(has_selection && (selected_items.size() < 2)); /* since multiple-localbitmap upload is not implemented, upl button gets disabled if more than one is selected. */ if (has_selection) { LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN); LLUUID inworld_id = LLLocalBitmapMgr::getWorldID(tracking_id); self->mOwner->setImageAssetID(inworld_id); if (self->childGetValue("apply_immediate_check").asBoolean()) { self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE, inworld_id); } } } // static void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data) { LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl; LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data; if (check_box->get()) { picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); } else { picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS); } } // static void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data) { LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data; LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl; gSavedSettings.setBOOL("TextureLivePreview", check_box->get()); picker->updateFilterPermMask(); picker->commitIfImmediateSet(); } void LLFloaterTexturePicker::updateFilterPermMask() { //mInventoryPanel->setFilterPermMask( getFilterPermMask() ); Commented out due to no-copy texture loss. } void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply) { getChildRef("Select").setEnabled(can_apply); getChildRef("preview_disabled").setVisible(!can_preview); getChildRef("apply_immediate_check").setVisible(can_preview); mCanApply = can_apply; mCanPreview = can_preview ? gSavedSettings.getBOOL("TextureLivePreview") : false; } void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string ) { std::string upper_case_search_string = search_string; LLStringUtil::toUpper(upper_case_search_string); if (upper_case_search_string.empty()) { if (mInventoryPanel->getFilterSubString().empty()) { // current filter and new filter empty, do nothing return; } mSavedFolderState.setApply(TRUE); mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState); // add folder with current item to list of previously opened folders LLOpenFoldersWithSelection opener; mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener); mInventoryPanel->getRootFolder()->scrollToShowSelection(); } else if (mInventoryPanel->getFilterSubString().empty()) { // first letter in search term, save existing folder open state if (!mInventoryPanel->getFilter().isNotDefault()) { mSavedFolderState.setApply(FALSE); mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState); } } mInventoryPanel->setFilterSubString(search_string); } void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te ) { LLUUID inventory_item_id = findItemID(te.getID(), TRUE); if (inventory_item_id.notNull()) { LLToolPipette::getInstance()->setResult(TRUE, ""); setImageID(te.getID()); mNoCopyTextureSelected = FALSE; LLInventoryItem* itemp = gInventory.getItem(inventory_item_id); if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID())) { // no copy texture mNoCopyTextureSelected = TRUE; } commitIfImmediateSet(); } else { LLToolPipette::getInstance()->setResult(FALSE, LLTrans::getString("InventoryNoTexture")); } } /////////////////////////////////////////////////////////////////////// // LLTextureCtrl static LLDefaultChildRegistry::Register r("texture_picker"); LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) : LLUICtrl(p), mDragCallback(NULL), mDropCallback(NULL), mOnCancelCallback(NULL), mOnCloseCallback(NULL), mOnSelectCallback(NULL), mBorderColor( p.border_color() ), mAllowNoTexture( FALSE ), mImmediateFilterPermMask( PERM_NONE ), mNonImmediateFilterPermMask( PERM_NONE ), mCanApplyImmediately( FALSE ), mNeedsRawImageData( FALSE ), mValid( TRUE ), mShowLoadingPlaceholder( TRUE ), mImageAssetID(p.image_id), mDefaultImageAssetID(p.default_image_id), mDefaultImageName(p.default_image_name), mFallbackImage(p.fallback_image) { // Default of defaults is white image for diff tex // LLUUID whiteImage( gSavedSettings.getString( "UIImgWhiteUUID" ) ); setBlankImageAssetID( whiteImage ); setAllowNoTexture(p.allow_no_texture); setCanApplyImmediately(p.can_apply_immediately); mCommitOnSelection = !p.no_commit_on_selection; LLTextBox::Params params(p.caption_text); params.name(p.label); params.rect(LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 )); params.initial_value(p.label()); params.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); mCaption = LLUICtrlFactory::create (params); addChild( mCaption ); S32 image_top = getRect().getHeight(); S32 image_bottom = BTN_HEIGHT_SMALL; S32 image_middle = (image_top + image_bottom) / 2; S32 line_height = LLFontGL::getFontSansSerifSmall()->getLineHeight(); LLTextBox::Params tentative_label_p(p.multiselect_text); tentative_label_p.name("Multiple"); tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 )); tentative_label_p.follows.flags(FOLLOWS_ALL); mTentativeLabel = LLUICtrlFactory::create (tentative_label_p); // It is no longer possible to associate a style with a textbox, so it has to be done in this fashion LLStyle::Params style_params; style_params.color = LLColor4::white; mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params); mTentativeLabel->setHAlign(LLFontGL::HCENTER); addChild( mTentativeLabel ); LLRect border_rect = getLocalRect(); border_rect.mBottom += BTN_HEIGHT_SMALL; LLViewBorder::Params vbparams(p.border); vbparams.name("border"); vbparams.rect(border_rect); mBorder = LLUICtrlFactory::create (vbparams); addChild(mBorder); mLoadingPlaceholderString = LLTrans::getString("texture_loading"); } LLTextureCtrl::~LLTextureCtrl() { closeDependentFloater(); } void LLTextureCtrl::setShowLoadingPlaceholder(BOOL showLoadingPlaceholder) { mShowLoadingPlaceholder = showLoadingPlaceholder; } void LLTextureCtrl::setCaption(const std::string& caption) { mCaption->setText( caption ); } void LLTextureCtrl::setCanApplyImmediately(BOOL b) { mCanApplyImmediately = b; LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if( floaterp ) { floaterp->setCanApplyImmediately(b); } } void LLTextureCtrl::setCanApply(bool can_preview, bool can_apply) { LLFloaterTexturePicker* floaterp = dynamic_cast(mFloaterHandle.get()); if( floaterp ) { floaterp->setCanApply(can_preview, can_apply); } } void LLTextureCtrl::setVisible( BOOL visible ) { if( !visible ) { closeDependentFloater(); } LLUICtrl::setVisible( visible ); } void LLTextureCtrl::setEnabled( BOOL enabled ) { LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if( enabled ) { std::string tooltip; if (floaterp) tooltip = floaterp->getString("choose_picture"); setToolTip( tooltip ); } else { setToolTip( std::string() ); // *TODO: would be better to keep floater open and show // disabled state. closeDependentFloater(); } if( floaterp ) { floaterp->setActive(enabled); } mCaption->setEnabled( enabled ); LLView::setEnabled( enabled ); } void LLTextureCtrl::setValid(BOOL valid ) { mValid = valid; if (!valid) { LLFloaterTexturePicker* pickerp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if (pickerp) { pickerp->setActive(FALSE); } } } // virtual void LLTextureCtrl::clear() { setImageAssetID(LLUUID::null); } void LLTextureCtrl::setLabel(const std::string& label) { mLabel = label; mCaption->setText(label); } void LLTextureCtrl::showPicker(BOOL take_focus) { // show hourglass cursor when loading inventory window // because inventory construction is slooow getWindow()->setCursor(UI_CURSOR_WAIT); LLFloater* floaterp = mFloaterHandle.get(); // Show the dialog if( floaterp ) { floaterp->openFloater(); } else { floaterp = new LLFloaterTexturePicker( this, mLabel, mImmediateFilterPermMask, mDnDFilterPermMask, mNonImmediateFilterPermMask, mCanApplyImmediately, mFallbackImage); mFloaterHandle = floaterp->getHandle(); LLFloaterTexturePicker* texture_floaterp = dynamic_cast(floaterp); if (texture_floaterp && mOnTextureSelectedCallback) { texture_floaterp->setTextureSelectedCallback(mOnTextureSelectedCallback); } LLFloater* root_floater = gFloaterView->getParentFloater(this); if (root_floater) root_floater->addDependentFloater(floaterp); floaterp->openFloater(); } if (take_focus) { floaterp->setFocus(TRUE); } } void LLTextureCtrl::closeDependentFloater() { LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if( floaterp ) { floaterp->setOwner(NULL); floaterp->closeFloater(); } } // Allow us to download textures quickly when floater is shown class LLTextureFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver { public: virtual void done() { // We need to find textures in all folders, so get the main // background download going. LLInventoryModelBackgroundFetch::instance().start(); gInventory.removeObserver(this); delete this; } }; BOOL LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask) { getWindow()->setCursor(mBorder->parentPointInView(x,y) ? UI_CURSOR_HAND : UI_CURSOR_ARROW); return TRUE; } BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask) { BOOL handled = LLUICtrl::handleMouseDown( x, y , mask ); if (!handled && mBorder->parentPointInView(x, y)) { showPicker(FALSE); //grab textures first... LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE)); //...then start full inventory fetch. LLInventoryModelBackgroundFetch::instance().start(); handled = TRUE; } return handled; } void LLTextureCtrl::onFloaterClose() { LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if (floaterp) { if (mOnCloseCallback) { mOnCloseCallback(this,LLSD()); } floaterp->setOwner(NULL); } mFloaterHandle.markDead(); } void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) { LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if( floaterp && getEnabled()) { if (op == TEXTURE_CANCEL) mViewModel->resetDirty(); // If the "no_commit_on_selection" parameter is set // we get dirty only when user presses OK in the picker // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. else if (mCommitOnSelection || op == TEXTURE_SELECT) mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? if(floaterp->isDirty() || id.notNull()) // mModelView->setDirty does not work. { setTentative( FALSE ); if (id.notNull()) { mImageItemID = id; mImageAssetID = id; } else { mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); lldebugs << "mImageItemID: " << mImageItemID << llendl; mImageAssetID = floaterp->getAssetID(); lldebugs << "mImageAssetID: " << mImageAssetID << llendl; } if (op == TEXTURE_SELECT && mOnSelectCallback) { mOnSelectCallback( this, LLSD() ); } else if (op == TEXTURE_CANCEL && mOnCancelCallback) { mOnCancelCallback( this, LLSD() ); } else { // If the "no_commit_on_selection" parameter is set // we commit only when user presses OK in the picker // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. if (mCommitOnSelection || op == TEXTURE_SELECT) onCommit(); } } } } void LLTextureCtrl::setOnTextureSelectedCallback(texture_selected_callback cb) { mOnTextureSelectedCallback = cb; LLFloaterTexturePicker* floaterp = dynamic_cast(mFloaterHandle.get()); if (floaterp) { floaterp->setTextureSelectedCallback(cb); } } void LLTextureCtrl::setImageAssetName(const std::string& name) { LLPointer imagep = LLUI::getUIImage(name); if(imagep) { LLViewerFetchedTexture* pTexture = dynamic_cast(imagep->getImage().get()); if(pTexture) { LLUUID id = pTexture->getID(); setImageAssetID(id); } } } void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id ) { if( mImageAssetID != asset_id ) { mImageItemID.setNull(); mImageAssetID = asset_id; LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if( floaterp && getEnabled() ) { floaterp->setImageID( asset_id ); floaterp->resetDirty(); } } } BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg) { BOOL handled = FALSE; // this downcast may be invalid - but if the second test below // returns true, then the cast was valid, and we can perform // the third test without problems. LLInventoryItem* item = (LLInventoryItem*)cargo_data; bool is_mesh = cargo_type == DAD_MESH; if (getEnabled() && ((cargo_type == DAD_TEXTURE) || is_mesh) && allowDrop(item)) { if (drop) { if(doDrop(item)) { if (!mCommitOnSelection) mViewModel->setDirty(); // This removes the 'Multiple' overlay, since // there is now only one texture selected. setTentative( FALSE ); onCommit(); } } *accept = ACCEPT_YES_SINGLE; } else { *accept = ACCEPT_NO; } handled = TRUE; lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLTextureCtrl " << getName() << llendl; return handled; } void LLTextureCtrl::draw() { mBorder->setKeyboardFocusHighlight(hasFocus()); if (!mValid) { mTexturep = NULL; } else if (!mImageAssetID.isNull()) { LLPointer texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, MIPMAP_YES,LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW); texture->forceToSaveRawImage(0) ; mTexturep = texture; } else//mImageAssetID == LLUUID::null { mTexturep = NULL; } // Border LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL ); gl_rect_2d( border, mBorderColor.get(), FALSE ); // Interior LLRect interior = border; interior.stretch( -1 ); // If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677). const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { gl_rect_2d_checkerboard( interior, alpha ); } gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha); mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); } else { gl_rect_2d( interior, LLColor4::grey % alpha, TRUE ); // Draw X gl_draw_x( interior, LLColor4::black ); } mTentativeLabel->setVisible( !mTexturep.isNull() && getTentative() ); // Show "Loading..." string on the top left corner while this texture is loading. // Using the discard level, do not show the string if the texture is almost but not // fully loaded. if (mTexturep.notNull() && (!mTexturep->isFullyLoaded()) && (mShowLoadingPlaceholder == TRUE)) { U32 v_offset = 25; LLFontGL* font = LLFontGL::getFontSansSerif(); // Don't show as loaded if the texture is almost fully loaded (i.e. discard1) unless god if ((mTexturep->getDiscardLevel() > 1) || gAgent.isGodlike()) { font->renderUTF8( mLoadingPlaceholderString, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); } // Optionally show more detailed information. if (gSavedSettings.getBOOL("DebugAvatarRezTime")) { LLFontGL* font = LLFontGL::getFontSansSerif(); std::string tdesc; // Show what % the texture has loaded (0 to 100%, 100 is highest), and what level of detail (5 to 0, 0 is best). v_offset += 12; tdesc = llformat(" PK : %d%%", U32(mTexturep->getDownloadProgress()*100.0)); font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); v_offset += 12; tdesc = llformat(" LVL: %d", mTexturep->getDiscardLevel()); font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); v_offset += 12; tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,7)).c_str()); font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); } } LLUICtrl::draw(); } BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item) { BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()); PermissionMask item_perm_mask = 0; if (copy) item_perm_mask |= PERM_COPY; if (mod) item_perm_mask |= PERM_MODIFY; if (xfer) item_perm_mask |= PERM_TRANSFER; // PermissionMask filter_perm_mask = mCanApplyImmediately ? commented out due to no-copy texture loss. // mImmediateFilterPermMask : mNonImmediateFilterPermMask; PermissionMask filter_perm_mask = mImmediateFilterPermMask; if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask ) { if(mDragCallback) { return mDragCallback(this, item); } else { return TRUE; } } else { return FALSE; } } BOOL LLTextureCtrl::doDrop(LLInventoryItem* item) { // call the callback if it exists. if(mDropCallback) { // if it returns TRUE, we return TRUE, and therefore the // commit is called above. return mDropCallback(this, item); } // no callback installed, so just set the image ids and carry on. setImageAssetID( item->getAssetUUID() ); mImageItemID = item->getUUID(); return TRUE; } BOOL LLTextureCtrl::handleUnicodeCharHere(llwchar uni_char) { if( ' ' == uni_char ) { showPicker(TRUE); return TRUE; } return LLUICtrl::handleUnicodeCharHere(uni_char); } void LLTextureCtrl::setValue( const LLSD& value ) { setImageAssetID(value.asUUID()); } LLSD LLTextureCtrl::getValue() const { return LLSD(getImageAssetID()); }